Qt5Quick3DRender.dll

Description: C++ Application Development Framework

Authors: Copyright (C) 2020 The Qt Company Ltd.

Version: 5.15.2.0

Architecture: 64-bit

Operating System: Windows

SHA256: dd6e3594568c9a710075ad0b40ddd8a2

File Size: 220.5 KB

Uploaded At: Dec. 4, 2025, 6:06 a.m.

Views: 6

Exported Functions

  • ??0QSSGRenderAttribLayout@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@U?$QSSGDataView@UQSSGRenderVertexBufferEntry@@@@@Z (Ordinal: 1, Address: 0xdb10)
  • ??0QSSGRenderBackend@@QEAA@XZ (Ordinal: 2, Address: 0x1290)
  • ??0QSSGRenderConstantBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@AEBVQByteArray@@W4QSSGRenderBufferUsageType@@U?$QSSGDataView@E@@@Z (Ordinal: 3, Address: 0xdc00)
  • ??0QSSGRenderContext@@QEAA@AEBV?$QSSGRef@VQSSGRenderBackend@@@@@Z (Ordinal: 4, Address: 0xed70)
  • ??0QSSGRenderDataBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@W4QSSGRenderBufferType@@W4QSSGRenderBufferUsageType@@U?$QSSGDataView@E@@@Z (Ordinal: 5, Address: 0x12460)
  • ??0QSSGRenderDepthStencilState@@QEAA@AEBV0@@Z (Ordinal: 6, Address: 0xcb10)
  • ??0QSSGRenderDepthStencilState@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@_N1W4QSSGRenderBoolOp@@1AEAUQSSGRenderStencilFunction@@3AEAUQSSGRenderStencilOperation@@4@Z (Ordinal: 7, Address: 0x12920)
  • ??0QSSGRenderFrameBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z (Ordinal: 8, Address: 0x12a90)
  • ??0QSSGRenderImage2D@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@AEBV?$QSSGRef@VQSSGRenderTexture2D@@@@W4QSSGRenderImageAccessType@@@Z (Ordinal: 9, Address: 0x135c0)
  • ??0QSSGRenderIndexBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@W4QSSGRenderBufferUsageType@@W4QSSGRenderComponentType@@U?$QSSGDataView@E@@@Z (Ordinal: 10, Address: 0x13790)
  • ??0QSSGRenderInputAssembler@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@AEBV?$QSSGRef@VQSSGRenderAttribLayout@@@@U?$QSSGDataView@V?$QSSGRef@VQSSGRenderVertexBuffer@@@@@@AEBV?$QSSGRef@VQSSGRenderIndexBuffer@@@@U?$QSSGDataView@I@@4W4QSSGRenderDrawMode@@I@Z (Ordinal: 11, Address: 0x139c0)
  • ??0QSSGRenderProgramPipeline@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z (Ordinal: 12, Address: 0x13ee0)
  • ??0QSSGRenderRasterizerState@@QEAA@AEBV0@@Z (Ordinal: 13, Address: 0xcb90)
  • ??0QSSGRenderRasterizerState@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@MM@Z (Ordinal: 14, Address: 0x14630)
  • ??0QSSGRenderRenderBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@W4QSSGRenderRenderBufferFormat@@II@Z (Ordinal: 15, Address: 0x146e0)
  • ??0QSSGRenderShaderConstantBase@@QEAA@AEBV0@@Z (Ordinal: 16, Address: 0xcbc0)
  • ??0QSSGRenderShaderConstantBase@@QEAA@AEBVQByteArray@@HHW4QSSGRenderShaderDataType@@H@Z (Ordinal: 17, Address: 0xcc20)
  • ??0QSSGRenderShaderProgram@@AEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@PEBD_N@Z (Ordinal: 18, Address: 0x14a30)
  • ??0QSSGRenderStorageBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@AEBVQByteArray@@W4QSSGRenderBufferUsageType@@U?$QSSGDataView@E@@PEAVQSSGRenderDataBuffer@@@Z (Ordinal: 19, Address: 0x18500)
  • ??0QSSGRenderSync@@AEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z (Ordinal: 20, Address: 0x18800)
  • ??0QSSGRenderSync@@QEAA@AEBV0@@Z (Ordinal: 21, Address: 0xcb90)
  • ??0QSSGRenderTexture2D@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z (Ordinal: 22, Address: 0x18970)
  • ??0QSSGRenderTexture2D@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@PEAVQSGTexture@@@Z (Ordinal: 23, Address: 0x189a0)
  • ??0QSSGRenderTextureBase@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@W4QSSGRenderTextureTargetType@@_N@Z (Ordinal: 24, Address: 0x19690)
  • ??0QSSGRenderTextureCube@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z (Ordinal: 25, Address: 0x19bb0)
  • ??0QSSGRenderTextureOrRenderBuffer@@QEAA@AEBV0@@Z (Ordinal: 26, Address: 0x12b10)
  • ??0QSSGRenderTextureOrRenderBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderRenderBuffer@@@@@Z (Ordinal: 27, Address: 0x12b50)
  • ??0QSSGRenderTextureOrRenderBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderTexture2D@@@@@Z (Ordinal: 28, Address: 0x12b70)
  • ??0QSSGRenderTextureOrRenderBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderTextureCube@@@@@Z (Ordinal: 29, Address: 0x12b90)
  • ??0QSSGRenderTextureOrRenderBuffer@@QEAA@XZ (Ordinal: 30, Address: 0x12bb0)
  • ??0QSSGRenderTimerQuery@@AEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z (Ordinal: 31, Address: 0x19f60)
  • ??0QSSGRenderVertFragCompilationResult@@QEAA@AEBU0@@Z (Ordinal: 32, Address: 0x14ac0)
  • ??0QSSGRenderVertFragCompilationResult@@QEAA@XZ (Ordinal: 33, Address: 0x14ae0)
  • ??0QSSGRenderVertexBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@W4QSSGRenderBufferUsageType@@IU?$QSSGDataView@E@@@Z (Ordinal: 34, Address: 0x1a190)
  • ??1QSSGRenderAttribLayout@@QEAA@XZ (Ordinal: 35, Address: 0xdb70)
  • ??1QSSGRenderBackend@@UEAA@XZ (Ordinal: 36, Address: 0x18c0)
  • ??1QSSGRenderConstantBuffer@@UEAA@XZ (Ordinal: 37, Address: 0xdd00)
  • ??1QSSGRenderContext@@QEAA@XZ (Ordinal: 38, Address: 0xf0c0)
  • ??1QSSGRenderDataBuffer@@UEAA@XZ (Ordinal: 39, Address: 0x12500)
  • ??1QSSGRenderDepthStencilState@@QEAA@XZ (Ordinal: 40, Address: 0x12a30)
  • ??1QSSGRenderFrameBuffer@@QEAA@XZ (Ordinal: 41, Address: 0x12bd0)
  • ??1QSSGRenderImage2D@@QEAA@XZ (Ordinal: 42, Address: 0x13600)
  • ??1QSSGRenderIndexBuffer@@UEAA@XZ (Ordinal: 43, Address: 0x137e0)
  • ??1QSSGRenderInputAssembler@@QEAA@XZ (Ordinal: 44, Address: 0x13b90)
  • ??1QSSGRenderProgramPipeline@@QEAA@XZ (Ordinal: 45, Address: 0x13f50)
  • ??1QSSGRenderRasterizerState@@QEAA@XZ (Ordinal: 46, Address: 0x14680)
  • ??1QSSGRenderRenderBuffer@@QEAA@XZ (Ordinal: 47, Address: 0x14750)
  • ??1QSSGRenderShaderConstantBase@@UEAA@XZ (Ordinal: 48, Address: 0xcc80)
  • ??1QSSGRenderShaderProgram@@QEAA@XZ (Ordinal: 49, Address: 0x14af0)
  • ??1QSSGRenderStorageBuffer@@UEAA@XZ (Ordinal: 50, Address: 0x18580)
  • ??1QSSGRenderSync@@QEAA@XZ (Ordinal: 51, Address: 0x18830)
  • ??1QSSGRenderTexture2D@@UEAA@XZ (Ordinal: 52, Address: 0x18a30)
  • ??1QSSGRenderTextureBase@@UEAA@XZ (Ordinal: 53, Address: 0x19810)
  • ??1QSSGRenderTextureCube@@UEAA@XZ (Ordinal: 54, Address: 0x19be0)
  • ??1QSSGRenderTextureOrRenderBuffer@@QEAA@XZ (Ordinal: 55, Address: 0x12cc0)
  • ??1QSSGRenderTimerQuery@@UEAA@XZ (Ordinal: 56, Address: 0x19f90)
  • ??1QSSGRenderVertFragCompilationResult@@QEAA@XZ (Ordinal: 57, Address: 0x14c00)
  • ??1QSSGRenderVertexBuffer@@UEAA@XZ (Ordinal: 58, Address: 0x1a1e0)
  • ??4QSSGRenderDepthStencilState@@QEAAAEAV0@AEBV0@@Z (Ordinal: 59, Address: 0xcca0)
  • ??4QSSGRenderRasterizerState@@QEAAAEAV0@AEBV0@@Z (Ordinal: 60, Address: 0xcd70)
  • ??4QSSGRenderShaderConstantBase@@QEAAAEAV0@AEBV0@@Z (Ordinal: 61, Address: 0xcde0)
  • ??4QSSGRenderSync@@QEAAAEAV0@AEBV0@@Z (Ordinal: 62, Address: 0xcd70)
  • ??4QSSGRenderTextureOrRenderBuffer@@QEAAAEAV0@AEBV0@@Z (Ordinal: 63, Address: 0x12d60)
  • ??4QSSGRenderVertFragCompilationResult@@QEAAAEAU0@AEBU0@@Z (Ordinal: 64, Address: 0x14cd0)
  • ??_7QSSGRenderBackend@@6B@ (Ordinal: 65, Address: 0x1ea68)
  • ??_7QSSGRenderConstantBuffer@@6B@ (Ordinal: 66, Address: 0x21010)
  • ??_7QSSGRenderDataBuffer@@6B@ (Ordinal: 67, Address: 0x210d8)
  • ??_7QSSGRenderIndexBuffer@@6B@ (Ordinal: 68, Address: 0x21180)
  • ??_7QSSGRenderShaderConstantBase@@6B@ (Ordinal: 69, Address: 0x20b08)
  • ??_7QSSGRenderStorageBuffer@@6B@ (Ordinal: 70, Address: 0x218e0)
  • ??_7QSSGRenderTexture2D@@6B@ (Ordinal: 71, Address: 0x218f8)
  • ??_7QSSGRenderTextureBase@@6B@ (Ordinal: 72, Address: 0x21a60)
  • ??_7QSSGRenderTextureCube@@6B@ (Ordinal: 73, Address: 0x21ae8)
  • ??_7QSSGRenderTimerQuery@@6B@ (Ordinal: 74, Address: 0x21b70)
  • ??_7QSSGRenderVertexBuffer@@6B@ (Ordinal: 75, Address: 0x21bb8)
  • ?activeProgramPipeline@QSSGRenderContext@@QEBA?AV?$QSSGRef@VQSSGRenderProgramPipeline@@@@XZ (Ordinal: 76, Address: 0xf8a0)
  • ?activeShader@QSSGRenderContext@@QEBA?AV?$QSSGRef@VQSSGRenderShaderProgram@@@@XZ (Ordinal: 77, Address: 0xf8c0)
  • ?addParam@QSSGRenderConstantBuffer@@QEAAXAEBUParamHandle@1@W4QSSGRenderShaderDataType@@H@Z (Ordinal: 78, Address: 0xdeb0)
  • ?applyPreDrawProperties@QSSGRenderContext@@IEAA_NXZ (Ordinal: 79, Address: 0xf8e0)
  • ?applyTexParams@QSSGRenderTextureBase@@IEAAXXZ (Ordinal: 80, Address: 0x199c0)
  • ?applyTexSwizzle@QSSGRenderTextureBase@@IEAAXXZ (Ordinal: 81, Address: 0x19a90)
  • ?applyVirtualViewportToProjectionMatrix@QSSGRenderContext@@SA?AVQMatrix4x4@@AEBV2@AEBVQRectF@@1@Z (Ordinal: 82, Address: 0xf9d0)
  • ?attach@QSSGRenderFrameBuffer@@QEAAXW4QSSGRenderFrameBufferAttachment@@AEBVQSSGRenderTextureOrRenderBuffer@@W4QSSGRenderTextureTargetType@@@Z (Ordinal: 83, Address: 0x12e70)
  • ?attachFace@QSSGRenderFrameBuffer@@QEAAXW4QSSGRenderFrameBufferAttachment@@AEBVQSSGRenderTextureOrRenderBuffer@@W4QSSGRenderTextureCubeFace@@@Z (Ordinal: 84, Address: 0x130e0)
  • ?attachment@QSSGRenderFrameBuffer@@QEAA?AVQSSGRenderTextureOrRenderBuffer@@W4QSSGRenderFrameBufferAttachment@@@Z (Ordinal: 85, Address: 0x132c0)
  • ?backend@QSSGRenderContext@@QEAAAEBV?$QSSGRef@VQSSGRenderBackend@@@@XZ (Ordinal: 86, Address: 0xcf00)
  • ?backend@QSSGRenderShaderProgram@@QEBAAEBV?$QSSGRef@VQSSGRenderBackend@@@@XZ (Ordinal: 87, Address: 0xcf10)
  • ?begin@QSSGRenderTimerQuery@@UEAAXXZ (Ordinal: 88, Address: 0x1a070)
  • ?bind@QSSGRenderConstantBuffer@@UEAAXXZ (Ordinal: 89, Address: 0xdf80)
  • ?bind@QSSGRenderImage2D@@QEAAXH@Z (Ordinal: 90, Address: 0x136a0)
  • ?bind@QSSGRenderIndexBuffer@@UEAAXXZ (Ordinal: 91, Address: 0xdf80)
  • ?bind@QSSGRenderProgramPipeline@@QEAAXXZ (Ordinal: 92, Address: 0x141c0)
  • ?bind@QSSGRenderStorageBuffer@@UEAAXXZ (Ordinal: 93, Address: 0x186b0)
  • ?bind@QSSGRenderTexture2D@@UEAAXXZ (Ordinal: 94, Address: 0x18b00)
  • ?bind@QSSGRenderTextureCube@@UEAAXXZ (Ordinal: 95, Address: 0x18b00)
  • ?bind@QSSGRenderVertexBuffer@@UEAAXXZ (Ordinal: 96, Address: 0xdf80)
  • ?bindComputeInput@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderDataBuffer@@I@Z (Ordinal: 97, Address: 0x15060)
  • ?bindShaderToInputAssembler@QSSGRenderContext@@IEAA_NAEBV?$QSSGRef@VQSSGRenderInputAssembler@@@@AEBV?$QSSGRef@VQSSGRenderShaderProgram@@@@@Z (Ordinal: 98, Address: 0xfc70)
  • ?bindToShaderProgram@QSSGRenderConstantBuffer@@QEAAXAEBV?$QSSGRef@VQSSGRenderShaderProgram@@@@II@Z (Ordinal: 99, Address: 0xdff0)
  • ?bindToShaderProgram@QSSGRenderStorageBuffer@@QEAAXI@Z (Ordinal: 100, Address: 0x18740)
  • ?blendEquation@QSSGRenderContext@@QEBA?AUQSSGRenderBlendEquationArgument@@XZ (Ordinal: 101, Address: 0xcf20)
  • ?blendFunction@QSSGRenderContext@@QEBA?AUQSSGRenderBlendFunctionArgument@@XZ (Ordinal: 102, Address: 0xcf30)
  • ?blitFramebuffer@QSSGRenderContext@@QEAAXHHHHHHHHV?$QFlags@W4QSSGRenderClearValues@@@@W4QSSGRenderTextureMagnifyingOp@@@Z (Ordinal: 103, Address: 0xfca0)
  • ?bufferDestroyed@QSSGRenderContext@@QEAAXPEAVQSSGRenderConstantBuffer@@@Z (Ordinal: 104, Address: 0xfcc0)
  • ?bufferDestroyed@QSSGRenderContext@@QEAAXPEAVQSSGRenderStorageBuffer@@@Z (Ordinal: 105, Address: 0xfe40)
  • ?clear@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderFrameBuffer@@@@V?$QFlags@W4QSSGRenderClearValues@@@@@Z (Ordinal: 106, Address: 0x10040)
  • ?clear@QSSGRenderContext@@QEAAXV?$QFlags@W4QSSGRenderClearValues@@@@@Z (Ordinal: 107, Address: 0x101a0)
  • ?clearColor@QSSGRenderContext@@QEBA?AVQVector4D@@XZ (Ordinal: 108, Address: 0xcf40)
  • ?compileBinary@QSSGRenderContext@@QEAA?AUQSSGRenderVertFragCompilationResult@@PEBDIAEBVQByteArray@@@Z (Ordinal: 109, Address: 0x101f0)
  • ?compileBinary@QSSGRenderContext@@QEAA?AUQSSGRenderVertFragCompilationResult@@PEBDW4QSSGRenderShaderProgramBinaryType@@U?$QSSGDataView@E@@2222@Z (Ordinal: 110, Address: 0x10270)
  • ?compileComputeSource@QSSGRenderContext@@QEAA?AUQSSGRenderVertFragCompilationResult@@AEBVQByteArray@@U?$QSSGDataView@E@@@Z (Ordinal: 111, Address: 0x103a0)
  • ?compileSource@QSSGRenderContext@@QEAA?AUQSSGRenderVertFragCompilationResult@@PEBDU?$QSSGDataView@E@@1111_NW4QSSGRenderShaderProgramBinaryType@@2@Z (Ordinal: 112, Address: 0x10440)
  • ?componentType@QSSGRenderIndexBuffer@@QEBA?AW4QSSGRenderComponentType@@XZ (Ordinal: 113, Address: 0xcf50)
  • ?copyFramebufferTexture@QSSGRenderContext@@QEAAXHHHHHHAEBVQSSGRenderTextureOrRenderBuffer@@@Z (Ordinal: 114, Address: 0x10580)
  • ?create@QSSGRenderShaderProgram@@SA?AUQSSGRenderVertFragCompilationResult@@AEBV?$QSSGRef@VQSSGRenderContext@@@@PEBDIAEBVQByteArray@@@Z (Ordinal: 115, Address: 0x15080)
  • ?create@QSSGRenderShaderProgram@@SA?AUQSSGRenderVertFragCompilationResult@@AEBV?$QSSGRef@VQSSGRenderContext@@@@PEBDU?$QSSGDataView@E@@2222_NW4QSSGRenderShaderProgramBinaryType@@3@Z (Ordinal: 116, Address: 0x15150)
  • ?create@QSSGRenderSync@@SA?AV?$QSSGRef@VQSSGRenderSync@@@@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z (Ordinal: 117, Address: 0x18890)
  • ?create@QSSGRenderTimerQuery@@SA?AV?$QSSGRef@VQSSGRenderTimerQuery@@@@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z (Ordinal: 118, Address: 0x1a090)
  • ?createAttributeLayout@QSSGRenderContext@@QEAA?AV?$QSSGRef@VQSSGRenderAttribLayout@@@@U?$QSSGDataView@UQSSGRenderVertexBufferEntry@@@@@Z (Ordinal: 119, Address: 0x10650)
  • ?createCompute@QSSGRenderShaderProgram@@SA?AUQSSGRenderVertFragCompilationResult@@AEBV?$QSSGRef@VQSSGRenderContext@@@@PEBDU?$QSSGDataView@E@@@Z (Ordinal: 120, Address: 0x15be0)
  • ?createGl@QSSGRenderContext@@SA?AV?$QSSGRef@VQSSGRenderContext@@@@AEBVQSurfaceFormat@@@Z (Ordinal: 121, Address: 0xcf60)
  • ?createInputAssembler@QSSGRenderContext@@QEAA?AV?$QSSGRef@VQSSGRenderInputAssembler@@@@AEBV?$QSSGRef@VQSSGRenderAttribLayout@@@@U?$QSSGDataView@V?$QSSGRef@VQSSGRenderVertexBuffer@@@@@@AEBV?$QSSGRef@VQSSGRenderIndexBuffer@@@@U?$QSSGDataView@I@@3W4QSSGRenderDrawMode@@I@Z (Ordinal: 122, Address: 0x106f0)
  • ?createNull@QSSGRenderContext@@SA?AV?$QSSGRef@VQSSGRenderContext@@@@XZ (Ordinal: 123, Address: 0x10810)
  • ?createParamEntry@QSSGRenderConstantBuffer@@AEAAPEAVConstantBufferParamEntry@@AEBVQByteArray@@W4QSSGRenderShaderDataType@@HH@Z (Ordinal: 124, Address: 0xe070)
  • ?createProgramPipeline@QSSGRenderContext@@QEAA?AV?$QSSGRef@VQSSGRenderProgramPipeline@@@@XZ (Ordinal: 125, Address: 0x10890)
  • ?cullFaceMode@QSSGRenderContext@@QEBA?AW4QSSGCullFaceMode@@XZ (Ordinal: 126, Address: 0xd210)
  • ?depthBits@QSSGRenderContext@@QEBAHXZ (Ordinal: 127, Address: 0xd220)
  • ?depthEnabled@QSSGRenderDepthStencilState@@QEBA_NXZ (Ordinal: 128, Address: 0xd240)
  • ?depthFunction@QSSGRenderContext@@QEBA?AW4QSSGRenderBoolOp@@XZ (Ordinal: 129, Address: 0xd250)
  • ?depthFunction@QSSGRenderDepthStencilState@@QEBA?AW4QSSGRenderBoolOp@@XZ (Ordinal: 130, Address: 0xd260)
  • ?depthMask@QSSGRenderDepthStencilState@@QEBA_NXZ (Ordinal: 131, Address: 0xd270)
  • ?dispatchCompute@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderShaderProgram@@@@III@Z (Ordinal: 132, Address: 0x109f0)
  • ?draw@QSSGRenderContext@@QEAAXW4QSSGRenderDrawMode@@II@Z (Ordinal: 133, Address: 0x10ac0)
  • ?draw@QSSGRenderIndexBuffer@@QEAAXW4QSSGRenderDrawMode@@II@Z (Ordinal: 134, Address: 0x138b0)
  • ?drawMode@QSSGRenderInputAssembler@@QEBA?AW4QSSGRenderDrawMode@@XZ (Ordinal: 135, Address: 0xd250)
  • ?end@QSSGRenderTimerQuery@@UEAAXXZ (Ordinal: 136, Address: 0x1a110)
  • ?errorMessage@QSSGRenderShaderProgram@@QEAA?AVQByteArray@@XZ (Ordinal: 137, Address: 0x15f50)
  • ?format@QSSGRenderContext@@QEBA?AVQSurfaceFormat@@XZ (Ordinal: 138, Address: 0xd280)
  • ?generateMipmaps@QSSGRenderTexture2D@@QEAAXW4QSSGRenderHint@@@Z (Ordinal: 139, Address: 0x18b50)
  • ?getConstantBuffer@QSSGRenderContext@@QEBA?AV?$QSSGRef@VQSSGRenderConstantBuffer@@@@AEBVQByteArray@@@Z (Ordinal: 140, Address: 0x10bf0)
  • ?getProgramBinary@QSSGRenderShaderProgram@@QEBAXAEAIAEAVQByteArray@@@Z (Ordinal: 141, Address: 0xd2b0)
  • ?getShaderConstantType@QSSGRenderShaderConstantBase@@QEBA?AW4QSSGRenderShaderDataType@@XZ (Ordinal: 142, Address: 0xd2d0)
  • ?getShaderParameters@QSSGRenderShaderProgram@@AEAAXXZ (Ordinal: 143, Address: 0x15f70)
  • ?getStorageBuffer@QSSGRenderContext@@QEAA?AV?$QSSGRef@VQSSGRenderStorageBuffer@@@@AEBVQByteArray@@@Z (Ordinal: 144, Address: 0x10c80)
  • ?handle@QSSGRenderAttribLayout@@QEBAPEAU_QSSGRenderBackendAttribLayoutObject@@XZ (Ordinal: 145, Address: 0xd2e0)
  • ?handle@QSSGRenderDataBuffer@@QEBAPEAU_QSSGRenderBackendBufferObject@@XZ (Ordinal: 146, Address: 0xd2f0)
  • ?handle@QSSGRenderDepthStencilState@@QEAAPEAU_QSSGRenderBackendDepthStencilStateObject@@XZ (Ordinal: 147, Address: 0xd300)
  • ?handle@QSSGRenderFrameBuffer@@QEAAPEAU_QSSGRenderBackendRenderTargetObject@@XZ (Ordinal: 148, Address: 0xd310)
  • ?handle@QSSGRenderImage2D@@QEAAPEAU_QSSGRenderBackendTextureObject@@XZ (Ordinal: 149, Address: 0x13750)
  • ?handle@QSSGRenderInputAssembler@@QEBAPEAU_QSSGRenderBackendInputAssemblerObject@@XZ (Ordinal: 150, Address: 0xd320)
  • ?handle@QSSGRenderProgramPipeline@@QEAAPEAU_QSSGRenderBackendProgramPipeline@@XZ (Ordinal: 151, Address: 0xd2e0)
  • ?handle@QSSGRenderRasterizerState@@QEAAPEAU_QSSGRenderBackendRasterizerStateObject@@XZ (Ordinal: 152, Address: 0xd300)
  • ?handle@QSSGRenderRenderBuffer@@QEAAPEAU_QSSGRenderBackendRenderbufferObject@@XZ (Ordinal: 153, Address: 0xd330)
  • ?handle@QSSGRenderShaderProgram@@QEBAPEAU_QSSGRenderBackendShaderProgramObject@@XZ (Ordinal: 154, Address: 0xd340)
  • ?handle@QSSGRenderSync@@QEBAPEAU_QSSGRenderBackendSyncObject@@XZ (Ordinal: 155, Address: 0xd300)
  • ?handle@QSSGRenderTextureBase@@UEAAPEAU_QSSGRenderBackendTextureObject@@XZ (Ordinal: 156, Address: 0xd340)
  • ?hasAnyAttachment@QSSGRenderFrameBuffer@@QEAA_NXZ (Ordinal: 157, Address: 0xd350)
  • ?hasRenderBuffer@QSSGRenderTextureOrRenderBuffer@@QEBA_NXZ (Ordinal: 158, Address: 0xd360)
  • ?hasTexture2D@QSSGRenderTextureOrRenderBuffer@@QEBA_NXZ (Ordinal: 159, Address: 0xd370)
  • ?hasTextureCube@QSSGRenderTextureOrRenderBuffer@@QEBA_NXZ (Ordinal: 160, Address: 0xd380)
  • ?indexBuffer@QSSGRenderInputAssembler@@QEAAAEBV?$QSSGRef@VQSSGRenderIndexBuffer@@@@XZ (Ordinal: 161, Address: 0x13ea0)
  • ?indexCount@QSSGRenderInputAssembler@@QEBAIXZ (Ordinal: 162, Address: 0x13eb0)
  • ?isBlendingEnabled@QSSGRenderContext@@QEBA_NXZ (Ordinal: 163, Address: 0xd390)
  • ?isColorWritesEnabled@QSSGRenderContext@@QEBA_NXZ (Ordinal: 164, Address: 0xd3a0)
  • ?isCompatibleType@QSSGRenderShaderConstantBase@@QEBA_NW4QSSGRenderShaderDataType@@@Z (Ordinal: 165, Address: 0xd3b0)
  • ?isComplete@QSSGRenderFrameBuffer@@QEAA_NXZ (Ordinal: 166, Address: 0x13380)
  • ?isCullingEnabled@QSSGRenderContext@@QEBA_NXZ (Ordinal: 167, Address: 0xd3d0)
  • ?isDepthTestEnabled@QSSGRenderContext@@QEBA_NXZ (Ordinal: 168, Address: 0xd3e0)
  • ?isDepthWriteEnabled@QSSGRenderContext@@QEBA_NXZ (Ordinal: 169, Address: 0xd3f0)
  • ?isImmutable@QSSGRenderTextureBase@@QEBA_NXZ (Ordinal: 170, Address: 0xd400)
  • ?isMultisampleEnabled@QSSGRenderContext@@QEBA_NXZ (Ordinal: 171, Address: 0xd410)
  • ?isMultisampleTexture@QSSGRenderTextureBase@@QEBA_NXZ (Ordinal: 172, Address: 0xd420)
  • ?isScissorTestEnabled@QSSGRenderContext@@QEBA_NXZ (Ordinal: 173, Address: 0xd430)
  • ?isStencilTestEnabled@QSSGRenderContext@@QEBA_NXZ (Ordinal: 174, Address: 0xd440)
  • ?isValid@QSSGRenderProgramPipeline@@QEAA_NXZ (Ordinal: 175, Address: 0x14240)
  • ?link@QSSGRenderShaderProgram@@QEAA_NIAEBVQByteArray@@@Z (Ordinal: 176, Address: 0x168a0)
  • ?link@QSSGRenderShaderProgram@@QEAA_NXZ (Ordinal: 177, Address: 0x168f0)
  • ?mapBuffer@QSSGRenderDataBuffer@@QEAA?AU?$QSSGDataRef@E@@XZ (Ordinal: 178, Address: 0x12650)
  • ?mapBufferRange@QSSGRenderDataBuffer@@QEAA?AU?$QSSGDataRef@E@@_K0V?$QFlags@W4QSSGRenderBufferAccessTypeValues@@@@@Z (Ordinal: 179, Address: 0x12710)
  • ?maxSamples@QSSGRenderContext@@QEBAHXZ (Ordinal: 180, Address: 0xd450)
  • ?maxTextureSize@QSSGRenderContext@@QEAAXAEAH0@Z (Ordinal: 181, Address: 0x10d10)
  • ?name@QSSGRenderConstantBuffer@@QEBA?AVQByteArray@@XZ (Ordinal: 182, Address: 0xd470)
  • ?name@QSSGRenderStorageBuffer@@QEBA?AVQByteArray@@XZ (Ordinal: 183, Address: 0xd470)
  • ?nextConstantBufferUnit@QSSGRenderContext@@QEAAHXZ (Ordinal: 184, Address: 0x10d50)
  • ?nextTextureUnit@QSSGRenderContext@@QEAAHXZ (Ordinal: 185, Address: 0x10d80)
  • ?numIndices@QSSGRenderIndexBuffer@@QEBAIXZ (Ordinal: 186, Address: 0x13990)
  • ?numMipmaps@QSSGRenderTextureBase@@UEBAIXZ (Ordinal: 187, Address: 0xd490)
  • ?numVertexes@QSSGRenderVertexBuffer@@QEBAIXZ (Ordinal: 188, Address: 0xd4a0)
  • ?onPostDraw@QSSGRenderContext@@IEAAXXZ (Ordinal: 189, Address: 0x10db0)
  • ?popPropertySet@QSSGRenderContext@@QEAAX_N@Z (Ordinal: 190, Address: 0x10e30)
  • ?programType@QSSGRenderShaderProgram@@QEBA?AW4ProgramType@1@XZ (Ordinal: 191, Address: 0xd4b0)
  • ?pushPropertySet@QSSGRenderContext@@QEAAXXZ (Ordinal: 192, Address: 0x11190)
  • ?queryType@QSSGRenderTimerQuery@@UEBA?AW4QSSGRenderQueryType@@XZ (Ordinal: 193, Address: 0xd4c0)
  • ?readPixels@QSSGRenderContext@@QEAAXVQRect@@W4QSSGRenderReadPixelFormat@@U?$QSSGDataRef@E@@@Z (Ordinal: 194, Address: 0x11250)
  • ?registerConstantBuffer@QSSGRenderContext@@QEAAXPEAVQSSGRenderConstantBuffer@@@Z (Ordinal: 195, Address: 0x11610)
  • ?registerStorageBuffer@QSSGRenderContext@@QEAAXPEAVQSSGRenderStorageBuffer@@@Z (Ordinal: 196, Address: 0x11780)
  • ?releaseAttachment@QSSGRenderFrameBuffer@@AEAA?AW4QSSGRenderTextureTargetType@@W4QSSGRenderFrameBufferAttachment@@@Z (Ordinal: 197, Address: 0x13400)
  • ?releaseResources@QSSGRenderContext@@AEAAXXZ (Ordinal: 198, Address: 0x118f0)
  • ?renderBackendCap@QSSGRenderContext@@QEBA_NW4QSSGRenderBackendCaps@QSSGRenderBackend@@@Z (Ordinal: 199, Address: 0xd4d0)
  • ?renderBuffer@QSSGRenderTextureOrRenderBuffer@@QEBA?AV?$QSSGRef@VQSSGRenderRenderBuffer@@@@XZ (Ordinal: 200, Address: 0xf8c0)
  • ?renderContext@QSSGRenderShaderProgram@@QEAAAEBV?$QSSGRef@VQSSGRenderContext@@@@XZ (Ordinal: 201, Address: 0xd4f0)
  • ?renderContextType@QSSGRenderContext@@QEBA?AW4QSSGRenderContextType@@XZ (Ordinal: 202, Address: 0xd4e0)
  • ?renderTarget@QSSGRenderContext@@QEBAAEBV?$QSSGRef@VQSSGRenderFrameBuffer@@@@XZ (Ordinal: 203, Address: 0xd4f0)
  • ?resetBlendEquation@QSSGRenderContext@@QEAAX_N@Z (Ordinal: 204, Address: 0x11ad0)
  • ?resetBlendState@QSSGRenderContext@@QEAAXXZ (Ordinal: 205, Address: 0x11b20)
  • ?resetStates@QSSGRenderContext@@QEAAXXZ (Ordinal: 206, Address: 0xd500)
  • ?result@QSSGRenderTimerQuery@@UEAAXPEAI@Z (Ordinal: 207, Address: 0x1a130)
  • ?result@QSSGRenderTimerQuery@@UEAAXPEA_K@Z (Ordinal: 208, Address: 0x1a150)
  • ?sampleCount@QSSGRenderTextureBase@@QEBAHXZ (Ordinal: 209, Address: 0xd530)
  • ?scissorRect@QSSGRenderContext@@QEBA?AVQRect@@XZ (Ordinal: 210, Address: 0xd540)
  • ?setAccessType@QSSGRenderImage2D@@QEAAXW4QSSGRenderImageAccessType@@@Z (Ordinal: 211, Address: 0xd550)
  • ?setActiveProgramPipeline@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderProgramPipeline@@@@_N@Z (Ordinal: 212, Address: 0x11b60)
  • ?setActiveShader@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderShaderProgram@@@@_N@Z (Ordinal: 213, Address: 0x11c60)
  • ?setBaseLevel@QSSGRenderTextureBase@@UEAAXH@Z (Ordinal: 214, Address: 0x19ae0)
  • ?setBlendEquation@QSSGRenderContext@@QEAAXUQSSGRenderBlendEquationArgument@@_N@Z (Ordinal: 215, Address: 0x11d60)
  • ?setBlendFunction@QSSGRenderContext@@QEAAXUQSSGRenderBlendFunctionArgument@@_N@Z (Ordinal: 216, Address: 0x11da0)
  • ?setBlendingEnabled@QSSGRenderContext@@QEAAX_N0@Z (Ordinal: 217, Address: 0x11df0)
  • ?setClearColor@QSSGRenderContext@@QEAAXVQVector4D@@_N@Z (Ordinal: 218, Address: 0x11e20)
  • ?setColorWritesEnabled@QSSGRenderContext@@QEAAX_N0@Z (Ordinal: 219, Address: 0x11e80)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBIH@Z (Ordinal: 220, Address: 0x16a40)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBMH@Z (Ordinal: 221, Address: 0x16aa0)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec2@H@@H@Z (Ordinal: 222, Address: 0x16b10)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec2@I@@H@Z (Ordinal: 223, Address: 0x16b80)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec2@_N@@H@Z (Ordinal: 224, Address: 0x16bf0)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec3@H@@H@Z (Ordinal: 225, Address: 0x16c60)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec3@I@@H@Z (Ordinal: 226, Address: 0x16ce0)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec3@_N@@H@Z (Ordinal: 227, Address: 0x16d60)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec4@H@@H@Z (Ordinal: 228, Address: 0x16de0)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec4@I@@H@Z (Ordinal: 229, Address: 0x16e60)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec4@_N@@H@Z (Ordinal: 230, Address: 0x16ee0)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBV?$QGenericMatrix@$02$02M@@H_N@Z (Ordinal: 231, Address: 0x16f60)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBVQColor@@H@Z (Ordinal: 232, Address: 0x16fd0)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBVQMatrix4x4@@H_N@Z (Ordinal: 233, Address: 0x17100)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBVQVector2D@@H@Z (Ordinal: 234, Address: 0x17190)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBVQVector3D@@H@Z (Ordinal: 235, Address: 0x17210)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBVQVector4D@@H@Z (Ordinal: 236, Address: 0x172a0)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@HH@Z (Ordinal: 237, Address: 0x17340)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@PEAPEAVQSSGRenderTexture2D@@H@Z (Ordinal: 238, Address: 0x173a0)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@PEAPEAVQSSGRenderTextureCube@@H@Z (Ordinal: 239, Address: 0x174d0)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@PEAVQSSGRenderDataBuffer@@H@Z (Ordinal: 240, Address: 0x19d0)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@PEAVQSSGRenderImage2D@@H@Z (Ordinal: 241, Address: 0x17600)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@PEAVQSSGRenderTexture2D@@H@Z (Ordinal: 242, Address: 0x176b0)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@PEAVQSSGRenderTextureCube@@H@Z (Ordinal: 243, Address: 0x17750)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@U?$QSSGDataView@VQMatrix4x4@@@@H@Z (Ordinal: 244, Address: 0x177f0)
  • ?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@_NH@Z (Ordinal: 245, Address: 0x17850)
  • ?setCullFaceMode@QSSGRenderContext@@QEAAXW4QSSGCullFaceMode@@_N@Z (Ordinal: 246, Address: 0x11ec0)
  • ?setCullingEnabled@QSSGRenderContext@@QEAAX_N0@Z (Ordinal: 247, Address: 0x11ee0)
  • ?setDefaultDepthBufferBitCount@QSSGRenderContext@@QEAAXH@Z (Ordinal: 248, Address: 0xd560)
  • ?setDefaultRenderTarget@QSSGRenderContext@@QEAAX_K@Z (Ordinal: 249, Address: 0xd570)
  • ?setDepthFunction@QSSGRenderContext@@QEAAXW4QSSGRenderBoolOp@@_N@Z (Ordinal: 250, Address: 0x11f10)
  • ?setDepthStencilState@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderDepthStencilState@@@@@Z (Ordinal: 251, Address: 0x11f30)
  • ?setDepthTestEnabled@QSSGRenderContext@@QEAAX_N0@Z (Ordinal: 252, Address: 0x11ff0)
  • ?setDepthWriteEnabled@QSSGRenderContext@@QEAAX_N0@Z (Ordinal: 253, Address: 0x12020)
  • ?setDirty@QSSGRenderConstantBuffer@@AEAAXII@Z (Ordinal: 254, Address: 0xd580)
  • ?setDrawBuffers@QSSGRenderContext@@QEAAXU?$QSSGDataView@H@@@Z (Ordinal: 255, Address: 0x12040)
  • ?setInputAssembler@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderInputAssembler@@@@_N@Z (Ordinal: 256, Address: 0x12080)
  • ?setMagFilter@QSSGRenderTextureBase@@UEAAXW4QSSGRenderTextureMagnifyingOp@@@Z (Ordinal: 257, Address: 0x19af0)
  • ?setMaxLevel@QSSGRenderTextureBase@@UEAAXH@Z (Ordinal: 258, Address: 0x19b10)
  • ?setMemoryBarrier@QSSGRenderContext@@QEAAXV?$QFlags@W4QSSGRenderBufferBarrierValues@@@@@Z (Ordinal: 259, Address: 0x12100)
  • ?setMinFilter@QSSGRenderTextureBase@@UEAAXW4QSSGRenderTextureMinifyingOp@@@Z (Ordinal: 260, Address: 0x19b20)
  • ?setMultisampleEnabled@QSSGRenderContext@@QEAAX_N0@Z (Ordinal: 261, Address: 0x12120)
  • ?setPatchVertexCount@QSSGRenderInputAssembler@@QEAAXI@Z (Ordinal: 262, Address: 0xd5c0)
  • ?setProgramStages@QSSGRenderProgramPipeline@@QEAAXAEBV?$QSSGRef@VQSSGRenderShaderProgram@@@@V?$QFlags@W4QSSGRenderShaderTypeValue@@@@@Z (Ordinal: 263, Address: 0x14250)
  • ?setRasterizerState@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderRasterizerState@@@@@Z (Ordinal: 264, Address: 0x12140)
  • ?setReadBuffer@QSSGRenderContext@@QEAAXW4QSSGReadFace@@@Z (Ordinal: 265, Address: 0x12160)
  • ?setReadTarget@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderFrameBuffer@@@@_N@Z (Ordinal: 266, Address: 0x12180)
  • ?setRenderTarget@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderFrameBuffer@@@@_N@Z (Ordinal: 267, Address: 0x121c0)
  • ?setScissorRect@QSSGRenderContext@@QEAAXVQRect@@_N@Z (Ordinal: 268, Address: 0x12220)
  • ?setScissorTestEnabled@QSSGRenderContext@@QEAAX_N0@Z (Ordinal: 269, Address: 0x12270)
  • ?setSize@QSSGRenderRenderBuffer@@QEAAXAEBVQSize@@@Z (Ordinal: 270, Address: 0x147e0)
  • ?setStencilTestEnabled@QSSGRenderContext@@QEAAX_N0@Z (Ordinal: 271, Address: 0x122a0)
  • ?setTextureCompareFunc@QSSGRenderTextureBase@@UEAAXW4QSSGRenderTextureCompareOp@@@Z (Ordinal: 272, Address: 0x19b30)
  • ?setTextureCompareMode@QSSGRenderTextureBase@@UEAAXW4QSSGRenderTextureCompareMode@@@Z (Ordinal: 273, Address: 0x19b50)
  • ?setTextureData@QSSGRenderTexture2D@@QEAAXU?$QSSGDataView@E@@EHHUQSSGRenderTextureFormat@@1@Z (Ordinal: 274, Address: 0x18be0)
  • ?setTextureData@QSSGRenderTextureCube@@QEAAXU?$QSSGDataView@E@@EW4QSSGRenderTextureCubeFace@@IIUQSSGRenderTextureFormat@@@Z (Ordinal: 275, Address: 0x19cb0)
  • ?setTextureDataMultisample@QSSGRenderTexture2D@@QEAAXHHHUQSSGRenderTextureFormat@@@Z (Ordinal: 276, Address: 0x19030)
  • ?setTextureLevel@QSSGRenderImage2D@@QEAAXH@Z (Ordinal: 277, Address: 0x13760)
  • ?setTextureStorage@QSSGRenderTexture2D@@QEAAXHHHUQSSGRenderTextureFormat@@0U?$QSSGDataView@E@@@Z (Ordinal: 278, Address: 0x19120)
  • ?setTextureSubData@QSSGRenderTexture2D@@QEAAXU?$QSSGDataView@E@@EHHHHUQSSGRenderTextureFormat@@@Z (Ordinal: 279, Address: 0x193b0)
  • ?setTextureUnit@QSSGRenderTextureBase@@UEAAXH@Z (Ordinal: 280, Address: 0xd5f0)
  • ?setTextureWrapS@QSSGRenderTextureBase@@UEAAXW4QSSGRenderTextureCoordOp@@@Z (Ordinal: 281, Address: 0x19b70)
  • ?setTextureWrapT@QSSGRenderTextureBase@@UEAAXW4QSSGRenderTextureCoordOp@@@Z (Ordinal: 282, Address: 0x19b90)
  • ?setTimerQuery@QSSGRenderTimerQuery@@UEAAXXZ (Ordinal: 283, Address: 0x1a170)
  • ?setViewport@QSSGRenderContext@@QEAAXVQRect@@_N@Z (Ordinal: 284, Address: 0x122d0)
  • ?setsamplerParamsDirty@QSSGRenderTextureBase@@QEAAXXZ (Ordinal: 285, Address: 0xd600)
  • ?setupBuffer@QSSGRenderConstantBuffer@@QEAA_NPEBVQSSGRenderShaderProgram@@HHH@Z (Ordinal: 286, Address: 0xe370)
  • ?shaderBuffer@QSSGRenderShaderProgram@@QEBA?AV?$QSSGRef@VQSSGRenderShaderBufferBase@@@@AEBVQByteArray@@@Z (Ordinal: 287, Address: 0x178b0)
  • ?shaderConstant@QSSGRenderShaderProgram@@QEBA?AV?$QSSGRef@VQSSGRenderShaderConstantBase@@@@AEBVQByteArray@@@Z (Ordinal: 288, Address: 0x17970)
  • ?shaderDestroyed@QSSGRenderContext@@QEAAXPEAVQSSGRenderShaderProgram@@@Z (Ordinal: 289, Address: 0x12320)
  • ?shadingLanguageVersion@QSSGRenderContext@@QEAA?AVQByteArray@@XZ (Ordinal: 290, Address: 0xd610)
  • ?size@QSSGRenderDataBuffer@@QEAAIXZ (Ordinal: 291, Address: 0xd630)
  • ?size@QSSGRenderRenderBuffer@@QEBA?AVQSize@@XZ (Ordinal: 292, Address: 0xd640)
  • ?solveCullingOptions@QSSGRenderContext@@QEAAXW4QSSGCullFaceMode@@@Z (Ordinal: 293, Address: 0x123d0)
  • ?stencilBits@QSSGRenderContext@@QEBAHXZ (Ordinal: 294, Address: 0xd650)
  • ?stencilEnabled@QSSGRenderDepthStencilState@@QEBA_NXZ (Ordinal: 295, Address: 0xd670)
  • ?stencilFunction@QSSGRenderDepthStencilState@@QEBA?BUQSSGRenderStencilFunction@@W4QSSGCullFaceMode@@@Z (Ordinal: 296, Address: 0xd680)
  • ?stencilOperation@QSSGRenderDepthStencilState@@QEBA?BUQSSGRenderStencilOperation@@W4QSSGCullFaceMode@@@Z (Ordinal: 297, Address: 0xd6b0)
  • ?storageFormat@QSSGRenderRenderBuffer@@QEBA?AW4QSSGRenderRenderBufferFormat@@XZ (Ordinal: 298, Address: 0xd2d0)
  • ?stride@QSSGRenderVertexBuffer@@QEBAIXZ (Ordinal: 299, Address: 0xcf50)
  • ?supportsAdvancedBlendHW@QSSGRenderContext@@QEBA_NXZ (Ordinal: 300, Address: 0xd6e0)
  • ?supportsAdvancedBlendHwKHR@QSSGRenderContext@@QEBA_NXZ (Ordinal: 301, Address: 0xd700)
  • ?supportsBlendCoherency@QSSGRenderContext@@QEBA_NXZ (Ordinal: 302, Address: 0xd720)
  • ?supportsCommandSync@QSSGRenderContext@@QEBA_NXZ (Ordinal: 303, Address: 0xd740)
  • ?supportsCompute@QSSGRenderContext@@QEBA_NXZ (Ordinal: 304, Address: 0xd760)
  • ?supportsConstantBuffer@QSSGRenderContext@@QEBA_NXZ (Ordinal: 305, Address: 0xd780)
  • ?supportsDXTImages@QSSGRenderContext@@QEBA_NXZ (Ordinal: 306, Address: 0xd790)
  • ?supportsDepthStencil@QSSGRenderContext@@QEBA_NXZ (Ordinal: 307, Address: 0xd7b0)
  • ?supportsFpRenderTarget@QSSGRenderContext@@QEBA_NXZ (Ordinal: 308, Address: 0xd7d0)
  • ?supportsGeometryStage@QSSGRenderContext@@QEBA_NXZ (Ordinal: 309, Address: 0xd7f0)
  • ?supportsMultisampleTextures@QSSGRenderContext@@QEBA_NXZ (Ordinal: 310, Address: 0xd810)
  • ?supportsProgramPipeline@QSSGRenderContext@@QEBA_NXZ (Ordinal: 311, Address: 0xd830)
  • ?supportsSampleQuery@QSSGRenderContext@@QEBA_NXZ (Ordinal: 312, Address: 0xd850)
  • ?supportsShaderImageLoadStore@QSSGRenderContext@@QEBA_NXZ (Ordinal: 313, Address: 0xd870)
  • ?supportsStandardDerivatives@QSSGRenderContext@@QEBA_NXZ (Ordinal: 314, Address: 0xd890)
  • ?supportsStorageBuffer@QSSGRenderContext@@QEBA_NXZ (Ordinal: 315, Address: 0xd8b0)
  • ?supportsTessellation@QSSGRenderContext@@QEBA_NXZ (Ordinal: 316, Address: 0xd8d0)
  • ?supportsTextureArray@QSSGRenderContext@@QEBA_NXZ (Ordinal: 317, Address: 0xd8f0)
  • ?supportsTextureLod@QSSGRenderContext@@QEBA_NXZ (Ordinal: 318, Address: 0xd910)
  • ?supportsTimerQuery@QSSGRenderContext@@QEBA_NXZ (Ordinal: 319, Address: 0xd930)
  • ?sync@QSSGRenderSync@@QEAAXXZ (Ordinal: 320, Address: 0x18910)
  • ?syncType@QSSGRenderSync@@QEBA?AW4QSSGRenderSyncType@@XZ (Ordinal: 321, Address: 0x2a90)
  • ?target@QSSGRenderTextureBase@@QEBA?AW4QSSGRenderTextureTargetType@@XZ (Ordinal: 322, Address: 0xd4b0)
  • ?texture2D@QSSGRenderTextureOrRenderBuffer@@QEBA?AV?$QSSGRef@VQSSGRenderTexture2D@@@@XZ (Ordinal: 323, Address: 0x13580)
  • ?textureCube@QSSGRenderTextureOrRenderBuffer@@QEBA?AV?$QSSGRef@VQSSGRenderTextureCube@@@@XZ (Ordinal: 324, Address: 0x135a0)
  • ?textureDetails@QSSGRenderTexture2D@@UEBA?AUQSSGTextureDetails@@XZ (Ordinal: 325, Address: 0x19660)
  • ?textureDetails@QSSGRenderTextureCube@@UEBA?AUQSSGTextureDetails@@XZ (Ordinal: 326, Address: 0x19f30)
  • ?textureSwizzleMode@QSSGRenderTexture2D@@UEAA?AW4QSSGRenderTextureSwizzleMode@@XZ (Ordinal: 327, Address: 0xd950)
  • ?textureSwizzleMode@QSSGRenderTextureBase@@UEAA?AW4QSSGRenderTextureSwizzleMode@@XZ (Ordinal: 328, Address: 0xd950)
  • ?textureUnit@QSSGRenderImage2D@@QEBAHXZ (Ordinal: 329, Address: 0xd2d0)
  • ?textureUnit@QSSGRenderTextureBase@@UEBAHXZ (Ordinal: 330, Address: 0xd990)
  • ?type@QSSGRenderDataBuffer@@QEBA?AW4QSSGRenderBufferType@@XZ (Ordinal: 331, Address: 0xd9a0)
  • ?uniformTypeSize@QSSGRenderConstantBuffer@@AEAAHW4QSSGRenderShaderDataType@@@Z (Ordinal: 332, Address: 0xe850)
  • ?unmapBuffer@QSSGRenderDataBuffer@@QEAAXXZ (Ordinal: 333, Address: 0x12840)
  • ?update@QSSGRenderConstantBuffer@@QEAAXXZ (Ordinal: 334, Address: 0xe8e0)
  • ?update@QSSGRenderStorageBuffer@@QEAAXXZ (Ordinal: 335, Address: 0x18770)
  • ?updateBuffer@QSSGRenderDataBuffer@@QEAAXU?$QSSGDataView@E@@@Z (Ordinal: 336, Address: 0x12880)
  • ?updateData@QSSGRenderStorageBuffer@@QEAAXHU?$QSSGDataView@E@@@Z (Ordinal: 337, Address: 0x187c0)
  • ?updateParam@QSSGRenderConstantBuffer@@QEAAXAEBUParamHandle@1@U?$QSSGDataView@E@@@Z (Ordinal: 338, Address: 0xea10)
  • ?updateRaw@QSSGRenderConstantBuffer@@QEAAXIU?$QSSGDataView@E@@@Z (Ordinal: 339, Address: 0xeb40)
  • ?usageType@QSSGRenderDataBuffer@@QEBA?AW4QSSGRenderBufferUsageType@@XZ (Ordinal: 340, Address: 0xd2d0)
  • ?vertexCount@QSSGRenderInputAssembler@@QEBAIXZ (Ordinal: 341, Address: 0x13ec0)
  • ?vertexStage@QSSGRenderProgramPipeline@@QEAA?AV?$QSSGRef@VQSSGRenderShaderProgram@@@@XZ (Ordinal: 342, Address: 0x14450)
  • ?viewport@QSSGRenderContext@@QEBA?AVQRect@@XZ (Ordinal: 343, Address: 0xd9b0)
  • ?wait@QSSGRenderSync@@QEAAXXZ (Ordinal: 344, Address: 0x18950)

Imported DLLs & Functions

api-ms-win-crt-heap-l1-1-0.dll
  • _callnewh (Address: 0x18001e808)
  • free (Address: 0x18001e810)
  • malloc (Address: 0x18001e800)
api-ms-win-crt-math-l1-1-0.dll
  • log (Address: 0x18001e828)
  • logf (Address: 0x18001e820)
api-ms-win-crt-runtime-l1-1-0.dll
  • _cexit (Address: 0x18001e860)
  • _configure_narrow_argv (Address: 0x18001e880)
  • _crt_atexit (Address: 0x18001e858)
  • _execute_onexit_table (Address: 0x18001e850)
  • _initialize_narrow_environment (Address: 0x18001e838)
  • _initialize_onexit_table (Address: 0x18001e840)
  • _initterm (Address: 0x18001e868)
  • _initterm_e (Address: 0x18001e870)
  • _register_onexit_function (Address: 0x18001e848)
  • _seh_filter_dll (Address: 0x18001e878)
KERNEL32.dll
  • CloseHandle (Address: 0x18001e0b0)
  • CreateEventW (Address: 0x18001e070)
  • DeleteCriticalSection (Address: 0x18001e090)
  • DisableThreadLibraryCalls (Address: 0x18001e0c0)
  • EnterCriticalSection (Address: 0x18001e0a8)
  • GetCurrentProcess (Address: 0x18001e030)
  • GetCurrentProcessId (Address: 0x18001e008)
  • GetCurrentThreadId (Address: 0x18001e0c8)
  • GetModuleHandleW (Address: 0x18001e068)
  • GetProcAddress (Address: 0x18001e060)
  • GetSystemTimeAsFileTime (Address: 0x18001e0b8)
  • InitializeCriticalSectionAndSpinCount (Address: 0x18001e098)
  • InitializeSListHead (Address: 0x18001e000)
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Qt5Core.dll
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Qt5Gui.dll
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  • ?glBlendFuncSeparate@QOpenGLFunctions@@QEAAXIIII@Z (Address: 0x18001e360)
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  • ?glClearColor@QOpenGLFunctions@@QEAAXMMMM@Z (Address: 0x18001e2b8)
  • ?glColorMask@QOpenGLFunctions@@QEAAXEEEE@Z (Address: 0x18001e2c0)
  • ?glCompileShader@QOpenGLFunctions@@QEAAXI@Z (Address: 0x18001e378)
  • ?glCompressedTexImage2D@QOpenGLFunctions@@QEAAXIHIHHHHPEBX@Z (Address: 0x18001e380)
  • ?glCompressedTexSubImage2D@QOpenGLFunctions@@QEAAXIHHHHHIHPEBX@Z (Address: 0x18001e388)
  • ?glCopyTexSubImage2D@QOpenGLFunctions@@QEAAXIHHHHHHH@Z (Address: 0x18001e758)
  • ?glCreateProgram@QOpenGLFunctions@@QEAAIXZ (Address: 0x18001e390)
  • ?glCreateShader@QOpenGLFunctions@@QEAAII@Z (Address: 0x18001e5c8)
  • ?glCullFace@QOpenGLFunctions@@QEAAXI@Z (Address: 0x18001e2c8)
  • ?glDeleteBuffers@QOpenGLFunctions@@QEAAXHPEBI@Z (Address: 0x18001e398)
  • ?glDeleteFramebuffers@QOpenGLFunctions@@QEAAXHPEBI@Z (Address: 0x18001e708)
  • ?glDeleteProgram@QOpenGLFunctions@@QEAAXI@Z (Address: 0x18001e3a0)
  • ?glDeleteProgramPipelines@QOpenGLExtraFunctions@@QEAAXHPEBI@Z (Address: 0x18001e580)
  • ?glDeleteQueries@QOpenGLExtraFunctions@@QEAAXHPEBI@Z (Address: 0x18001e630)
  • ?glDeleteRenderbuffers@QOpenGLFunctions@@QEAAXHPEBI@Z (Address: 0x18001e700)
  • ?glDeleteShader@QOpenGLFunctions@@QEAAXI@Z (Address: 0x18001e5c0)
  • ?glDeleteSync@QOpenGLExtraFunctions@@QEAAXPEAU__GLsync@@@Z (Address: 0x18001e5e0)
  • ?glDeleteTextures@QOpenGLFunctions@@QEAAXHPEBI@Z (Address: 0x18001e2d0)
  • ?glDeleteVertexArrays@QOpenGLExtraFunctions@@QEAAXHPEBI@Z (Address: 0x18001e600)
  • ?glDepthFunc@QOpenGLFunctions@@QEAAXI@Z (Address: 0x18001e2d8)
  • ?glDepthMask@QOpenGLFunctions@@QEAAXE@Z (Address: 0x18001e2e0)
  • ?glDetachShader@QOpenGLFunctions@@QEAAXII@Z (Address: 0x18001e3a8)
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  • ?glDisableVertexAttribArray@QOpenGLFunctions@@QEAAXI@Z (Address: 0x18001e6f8)
  • ?glDispatchCompute@QOpenGLExtraFunctions@@QEAAXIII@Z (Address: 0x18001e5b0)
  • ?glDrawArrays@QOpenGLFunctions@@QEAAXIHH@Z (Address: 0x18001e2f0)
  • ?glDrawBuffers@QOpenGLExtraFunctions@@QEAAXHPEBI@Z (Address: 0x18001e6a8)
  • ?glDrawElements@QOpenGLFunctions@@QEAAXIHIPEBX@Z (Address: 0x18001e2f8)
  • ?glEnable@QOpenGLFunctions@@QEAAXI@Z (Address: 0x18001e300)
  • ?glEnableVertexAttribArray@QOpenGLFunctions@@QEAAXI@Z (Address: 0x18001e6f0)
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  • ?glFenceSync@QOpenGLExtraFunctions@@QEAAPEAU__GLsync@@II@Z (Address: 0x18001e5e8)
  • ?glFramebufferRenderbuffer@QOpenGLFunctions@@QEAAXIIII@Z (Address: 0x18001e6e8)
  • ?glFramebufferTexture2D@QOpenGLFunctions@@QEAAXIIIIH@Z (Address: 0x18001e6e0)
  • ?glFramebufferTextureLayer@QOpenGLExtraFunctions@@QEAAXIIIHH@Z (Address: 0x18001e610)
  • ?glGenBuffers@QOpenGLFunctions@@QEAAXHPEAI@Z (Address: 0x18001e3b0)
  • ?glGenerateMipmap@QOpenGLFunctions@@QEAAXI@Z (Address: 0x18001e6d8)
  • ?glGenFramebuffers@QOpenGLFunctions@@QEAAXHPEAI@Z (Address: 0x18001e6d0)
  • ?glGenProgramPipelines@QOpenGLExtraFunctions@@QEAAXHPEAI@Z (Address: 0x18001e578)
  • ?glGenQueries@QOpenGLExtraFunctions@@QEAAXHPEAI@Z (Address: 0x18001e638)
  • ?glGenRenderbuffers@QOpenGLFunctions@@QEAAXHPEAI@Z (Address: 0x18001e4f8)
  • ?glGenTextures@QOpenGLFunctions@@QEAAXHPEAI@Z (Address: 0x18001e308)
  • ?glGenVertexArrays@QOpenGLExtraFunctions@@QEAAXHPEAI@Z (Address: 0x18001e5f8)
  • ?glGetActiveAttrib@QOpenGLFunctions@@QEAAXIIHPEAH0PEAIPEAD@Z (Address: 0x18001e3b8)
  • ?glGetActiveUniform@QOpenGLFunctions@@QEAAXIIHPEAH0PEAIPEAD@Z (Address: 0x18001e788)
  • ?glGetActiveUniformBlockiv@QOpenGLExtraFunctions@@QEAAXIIIPEAH@Z (Address: 0x18001e678)
  • ?glGetActiveUniformBlockName@QOpenGLExtraFunctions@@QEAAXIIHPEAHPEAD@Z (Address: 0x18001e670)
  • ?glGetActiveUniformsiv@QOpenGLExtraFunctions@@QEAAXIHPEBIIPEAH@Z (Address: 0x18001e688)
  • ?glGetAttribLocation@QOpenGLFunctions@@QEAAHIPEBD@Z (Address: 0x18001e3c8)
  • ?glGetError@QOpenGLFunctions@@QEAAIXZ (Address: 0x18001e750)
  • ?glGetFramebufferAttachmentParameteriv@QOpenGLFunctions@@QEAAXIIIPEAH@Z (Address: 0x18001e450)
  • ?glGetIntegerv@QOpenGLFunctions@@QEAAXIPEAH@Z (Address: 0x18001e748)
  • ?glGetProgramBinary@QOpenGLExtraFunctions@@QEAAXIHPEAHPEAIPEAX@Z (Address: 0x18001e488)
  • ?glGetProgramInfoLog@QOpenGLFunctions@@QEAAXIHPEAHPEAD@Z (Address: 0x18001e6c8)
  • ?glGetProgramInterfaceiv@QOpenGLExtraFunctions@@QEAAXIIIPEAH@Z (Address: 0x18001e5a8)
  • ?glGetProgramiv@QOpenGLFunctions@@QEAAXIIPEAH@Z (Address: 0x18001e3c0)
  • ?glGetProgramResourceiv@QOpenGLExtraFunctions@@QEAAXIIIHPEBIHPEAH1@Z (Address: 0x18001e598)
  • ?glGetProgramResourceName@QOpenGLExtraFunctions@@QEAAXIIIHPEAHPEAD@Z (Address: 0x18001e5a0)
  • ?glGetQueryObjectuiv@QOpenGLExtraFunctions@@QEAAXIIPEAI@Z (Address: 0x18001e618)
  • ?glGetShaderInfoLog@QOpenGLFunctions@@QEAAXIHPEAHPEAD@Z (Address: 0x18001e3e0)
  • ?glGetShaderiv@QOpenGLFunctions@@QEAAXIIPEAH@Z (Address: 0x18001e3d8)
  • ?glGetString@QOpenGLFunctions@@QEAAPEBEI@Z (Address: 0x18001e310)
  • ?glGetStringi@QOpenGLExtraFunctions@@QEAAPEBEII@Z (Address: 0x18001e5f0)
  • ?glGetUniformBlockIndex@QOpenGLExtraFunctions@@QEAAIIPEBD@Z (Address: 0x18001e680)
  • ?glGetUniformiv@QOpenGLFunctions@@QEAAXIHPEAH@Z (Address: 0x18001e3e8)
  • ?glGetUniformLocation@QOpenGLFunctions@@QEAAHIPEBD@Z (Address: 0x18001e3f0)
  • ?glHint@QOpenGLFunctions@@QEAAXII@Z (Address: 0x18001e318)
  • ?glIsEnabled@QOpenGLFunctions@@QEAAEI@Z (Address: 0x18001e320)
  • ?glLinkProgram@QOpenGLFunctions@@QEAAXI@Z (Address: 0x18001e3f8)
  • ?glMapBufferRange@QOpenGLExtraFunctions@@QEAAPEAXI_J0I@Z (Address: 0x18001e698)
  • ?glMemoryBarrier@QOpenGLExtraFunctions@@QEAAXI@Z (Address: 0x18001e510)
  • ?glPolygonOffset@QOpenGLFunctions@@QEAAXMM@Z (Address: 0x18001e328)
  • ?glProgramBinary@QOpenGLExtraFunctions@@QEAAXIIPEBXH@Z (Address: 0x18001e490)
  • ?glProgramParameteri@QOpenGLExtraFunctions@@QEAAXIIH@Z (Address: 0x18001e498)
  • ?glProgramUniform1fv@QOpenGLExtraFunctions@@QEAAXIHHPEBM@Z (Address: 0x18001e548)
  • ?glProgramUniform1i@QOpenGLExtraFunctions@@QEAAXIHH@Z (Address: 0x18001e570)
  • ?glProgramUniform1iv@QOpenGLExtraFunctions@@QEAAXIHHPEBH@Z (Address: 0x18001e568)
  • ?glProgramUniform2fv@QOpenGLExtraFunctions@@QEAAXIHHPEBM@Z (Address: 0x18001e540)
  • ?glProgramUniform2iv@QOpenGLExtraFunctions@@QEAAXIHHPEBH@Z (Address: 0x18001e560)
  • ?glProgramUniform3fv@QOpenGLExtraFunctions@@QEAAXIHHPEBM@Z (Address: 0x18001e538)
  • ?glProgramUniform3iv@QOpenGLExtraFunctions@@QEAAXIHHPEBH@Z (Address: 0x18001e558)
  • ?glProgramUniform4fv@QOpenGLExtraFunctions@@QEAAXIHHPEBM@Z (Address: 0x18001e530)
  • ?glProgramUniform4iv@QOpenGLExtraFunctions@@QEAAXIHHPEBH@Z (Address: 0x18001e550)
  • ?glProgramUniformMatrix3fv@QOpenGLExtraFunctions@@QEAAXIHHEPEBM@Z (Address: 0x18001e528)
  • ?glProgramUniformMatrix4fv@QOpenGLExtraFunctions@@QEAAXIHHEPEBM@Z (Address: 0x18001e520)
  • ?glReadBuffer@QOpenGLExtraFunctions@@QEAAXI@Z (Address: 0x18001e640)
  • ?glReadPixels@QOpenGLFunctions@@QEAAXHHHHIIPEAX@Z (Address: 0x18001e330)
  • ?glRenderbufferStorage@QOpenGLFunctions@@QEAAXIIHH@Z (Address: 0x18001e780)
  • ?glScissor@QOpenGLFunctions@@QEAAXHHHH@Z (Address: 0x18001e338)
  • ?glShaderBinary@QOpenGLFunctions@@QEAAXHPEBIIPEBXH@Z (Address: 0x18001e400)
  • ?glShaderSource@QOpenGLFunctions@@QEAAXIHPEAPEBDPEBH@Z (Address: 0x18001e408)
  • ?glStencilFuncSeparate@QOpenGLFunctions@@QEAAXIIHI@Z (Address: 0x18001e410)
  • ?glStencilOpSeparate@QOpenGLFunctions@@QEAAXIIII@Z (Address: 0x18001e418)
  • ?glTexImage2D@QOpenGLFunctions@@QEAAXIHHHHHIIPEBX@Z (Address: 0x18001e740)
  • ?glTexImage3D@QOpenGLExtraFunctions@@QEAAXIHHHHHHIIPEBX@Z (Address: 0x18001e6b8)
  • ?glTexParameterf@QOpenGLFunctions@@QEAAXIIM@Z (Address: 0x18001e738)
  • ?glTexParameteri@QOpenGLFunctions@@QEAAXIIH@Z (Address: 0x18001e730)
  • ?glTexParameteriv@QOpenGLFunctions@@QEAAXIIPEBH@Z (Address: 0x18001e648)
  • ?glTexStorage2D@QOpenGLExtraFunctions@@QEAAXIHIHH@Z (Address: 0x18001e5b8)
  • ?glTexStorage2DMultisample@QOpenGLExtraFunctions@@QEAAXIHIHHE@Z (Address: 0x18001e508)
  • ?glTexSubImage2D@QOpenGLFunctions@@QEAAXIHHHHHIIPEBX@Z (Address: 0x18001e340)
  • ?glUniform1fv@QOpenGLFunctions@@QEAAXHHPEBM@Z (Address: 0x18001e420)
  • ?glUniform1i@QOpenGLFunctions@@QEAAXHH@Z (Address: 0x18001e428)
  • ?glUniform1iv@QOpenGLFunctions@@QEAAXHHPEBH@Z (Address: 0x18001e430)
  • ?glUniform2fv@QOpenGLFunctions@@QEAAXHHPEBM@Z (Address: 0x18001e438)
  • ?glUniform2iv@QOpenGLFunctions@@QEAAXHHPEBH@Z (Address: 0x18001e440)
  • ?glUniform3fv@QOpenGLFunctions@@QEAAXHHPEBM@Z (Address: 0x18001e448)
  • ?glUniform3iv@QOpenGLFunctions@@QEAAXHHPEBH@Z (Address: 0x18001e790)
  • ?glUniform4fv@QOpenGLFunctions@@QEAAXHHPEBM@Z (Address: 0x18001e458)
  • ?glUniform4iv@QOpenGLFunctions@@QEAAXHHPEBH@Z (Address: 0x18001e460)
  • ?glUniformBlockBinding@QOpenGLExtraFunctions@@QEAAXIII@Z (Address: 0x18001e668)
  • ?glUniformMatrix3fv@QOpenGLFunctions@@QEAAXHHEPEBM@Z (Address: 0x18001e468)
  • ?glUniformMatrix4fv@QOpenGLFunctions@@QEAAXHHEPEBM@Z (Address: 0x18001e470)
  • ?glUnmapBuffer@QOpenGLExtraFunctions@@QEAAEI@Z (Address: 0x18001e6b0)
  • ?glUseProgram@QOpenGLFunctions@@QEAAXI@Z (Address: 0x18001e478)
  • ?glUseProgramStages@QOpenGLExtraFunctions@@QEAAXIII@Z (Address: 0x18001e590)
  • ?glVertexAttribPointer@QOpenGLFunctions@@QEAAXIHIEHPEBX@Z (Address: 0x18001e6c0)
  • ?glViewport@QOpenGLFunctions@@QEAAXHHHH@Z (Address: 0x18001e348)
  • ?glWaitSync@QOpenGLExtraFunctions@@QEAAXPEAU__GLsync@@I_K@Z (Address: 0x18001e5d8)
  • ?greenF@QColor@@QEBANXZ (Address: 0x18001e4e0)
  • ?initializeOpenGLFunctions@QOpenGLFunctions@@QEAAXXZ (Address: 0x18001e2a8)
  • ?majorVersion@QSurfaceFormat@@QEBAHXZ (Address: 0x18001e658)
  • ?minorVersion@QSurfaceFormat@@QEBAHXZ (Address: 0x18001e650)
  • ?redF@QColor@@QEBANXZ (Address: 0x18001e4d8)
  • ?renderableType@QSurfaceFormat@@QEBA?AW4RenderableType@1@XZ (Address: 0x18001e660)
  • ?setColumn@QMatrix4x4@@QEAAXHAEBVQVector4D@@@Z (Address: 0x18001e4c8)
Qt5Quick3DUtils.dll
  • ?nonNull@@YAPEBDPEBD@Z (Address: 0x18001e7a0)
VCRUNTIME140.dll
  • __C_specific_handler (Address: 0x18001e7d0)
  • __std_exception_copy (Address: 0x18001e7d8)
  • __std_exception_destroy (Address: 0x18001e7e0)
  • __std_type_info_destroy_list (Address: 0x18001e7f0)
  • _CxxThrowException (Address: 0x18001e7e8)
  • _purecall (Address: 0x18001e7b0)
  • memcmp (Address: 0x18001e7b8)
  • memcpy (Address: 0x18001e7c0)
  • memset (Address: 0x18001e7c8)