Qt5Quick3DRender.dll

v5.15.2.0 64-bit Windows Analyzed
Description
C++ Application Development Framework
Authors
Copyright (C) 2020 The Qt Company Ltd.
File size
225.3 KB
Uploaded
2025-12-04 06:09
Views
47
SHA-256
becda05e4847ede8de06356a4fd9b7f6

Exported functions 344

??0QSSGRenderAttribLayout@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@U?$QSSGDataView@UQSSGRenderVertexBufferEntry@@@@@Z #1 · 0xdb10
??0QSSGRenderBackend@@QEAA@XZ #2 · 0x1290
??0QSSGRenderConstantBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@AEBVQByteArray@@W4QSSGRenderBufferUsageType@@U?$QSSGDataView@E@@@Z #3 · 0xdc00
??0QSSGRenderContext@@QEAA@AEBV?$QSSGRef@VQSSGRenderBackend@@@@@Z #4 · 0xed70
??0QSSGRenderDataBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@W4QSSGRenderBufferType@@W4QSSGRenderBufferUsageType@@U?$QSSGDataView@E@@@Z #5 · 0x12460
??0QSSGRenderDepthStencilState@@QEAA@AEBV0@@Z #6 · 0xcb10
??0QSSGRenderDepthStencilState@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@_N1W4QSSGRenderBoolOp@@1AEAUQSSGRenderStencilFunction@@3AEAUQSSGRenderStencilOperation@@4@Z #7 · 0x12920
??0QSSGRenderFrameBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z #8 · 0x12a90
??0QSSGRenderImage2D@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@AEBV?$QSSGRef@VQSSGRenderTexture2D@@@@W4QSSGRenderImageAccessType@@@Z #9 · 0x135c0
??0QSSGRenderIndexBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@W4QSSGRenderBufferUsageType@@W4QSSGRenderComponentType@@U?$QSSGDataView@E@@@Z #10 · 0x13790
??0QSSGRenderInputAssembler@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@AEBV?$QSSGRef@VQSSGRenderAttribLayout@@@@U?$QSSGDataView@V?$QSSGRef@VQSSGRenderVertexBuffer@@@@@@AEBV?$QSSGRef@VQSSGRenderIndexBuffer@@@@U?$QSSGDataView@I@@4W4QSSGRenderDrawMode@@I@Z #11 · 0x139c0
??0QSSGRenderProgramPipeline@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z #12 · 0x13ee0
??0QSSGRenderRasterizerState@@QEAA@AEBV0@@Z #13 · 0xcb90
??0QSSGRenderRasterizerState@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@MM@Z #14 · 0x14630
??0QSSGRenderRenderBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@W4QSSGRenderRenderBufferFormat@@II@Z #15 · 0x146e0
??0QSSGRenderShaderConstantBase@@QEAA@AEBV0@@Z #16 · 0xcbc0
??0QSSGRenderShaderConstantBase@@QEAA@AEBVQByteArray@@HHW4QSSGRenderShaderDataType@@H@Z #17 · 0xcc20
??0QSSGRenderShaderProgram@@AEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@PEBD_N@Z #18 · 0x14a30
??0QSSGRenderStorageBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@AEBVQByteArray@@W4QSSGRenderBufferUsageType@@U?$QSSGDataView@E@@PEAVQSSGRenderDataBuffer@@@Z #19 · 0x18500
??0QSSGRenderSync@@AEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z #20 · 0x18800
??0QSSGRenderSync@@QEAA@AEBV0@@Z #21 · 0xcb90
??0QSSGRenderTexture2D@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z #22 · 0x18970
??0QSSGRenderTexture2D@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@PEAVQSGTexture@@@Z #23 · 0x189a0
??0QSSGRenderTextureBase@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@W4QSSGRenderTextureTargetType@@_N@Z #24 · 0x19690
??0QSSGRenderTextureCube@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z #25 · 0x19bb0
??0QSSGRenderTextureOrRenderBuffer@@QEAA@AEBV0@@Z #26 · 0x12b10
??0QSSGRenderTextureOrRenderBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderRenderBuffer@@@@@Z #27 · 0x12b50
??0QSSGRenderTextureOrRenderBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderTexture2D@@@@@Z #28 · 0x12b70
??0QSSGRenderTextureOrRenderBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderTextureCube@@@@@Z #29 · 0x12b90
??0QSSGRenderTextureOrRenderBuffer@@QEAA@XZ #30 · 0x12bb0
??0QSSGRenderTimerQuery@@AEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z #31 · 0x19f60
??0QSSGRenderVertFragCompilationResult@@QEAA@AEBU0@@Z #32 · 0x14ac0
??0QSSGRenderVertFragCompilationResult@@QEAA@XZ #33 · 0x14ae0
??0QSSGRenderVertexBuffer@@QEAA@AEBV?$QSSGRef@VQSSGRenderContext@@@@W4QSSGRenderBufferUsageType@@IU?$QSSGDataView@E@@@Z #34 · 0x1a190
??1QSSGRenderAttribLayout@@QEAA@XZ #35 · 0xdb70
??1QSSGRenderBackend@@UEAA@XZ #36 · 0x18c0
??1QSSGRenderConstantBuffer@@UEAA@XZ #37 · 0xdd00
??1QSSGRenderContext@@QEAA@XZ #38 · 0xf0c0
??1QSSGRenderDataBuffer@@UEAA@XZ #39 · 0x12500
??1QSSGRenderDepthStencilState@@QEAA@XZ #40 · 0x12a30
??1QSSGRenderFrameBuffer@@QEAA@XZ #41 · 0x12bd0
??1QSSGRenderImage2D@@QEAA@XZ #42 · 0x13600
??1QSSGRenderIndexBuffer@@UEAA@XZ #43 · 0x137e0
??1QSSGRenderInputAssembler@@QEAA@XZ #44 · 0x13b90
??1QSSGRenderProgramPipeline@@QEAA@XZ #45 · 0x13f50
??1QSSGRenderRasterizerState@@QEAA@XZ #46 · 0x14680
??1QSSGRenderRenderBuffer@@QEAA@XZ #47 · 0x14750
??1QSSGRenderShaderConstantBase@@UEAA@XZ #48 · 0xcc80
??1QSSGRenderShaderProgram@@QEAA@XZ #49 · 0x14af0
??1QSSGRenderStorageBuffer@@UEAA@XZ #50 · 0x18580
??1QSSGRenderSync@@QEAA@XZ #51 · 0x18830
??1QSSGRenderTexture2D@@UEAA@XZ #52 · 0x18a30
??1QSSGRenderTextureBase@@UEAA@XZ #53 · 0x19810
??1QSSGRenderTextureCube@@UEAA@XZ #54 · 0x19be0
??1QSSGRenderTextureOrRenderBuffer@@QEAA@XZ #55 · 0x12cc0
??1QSSGRenderTimerQuery@@UEAA@XZ #56 · 0x19f90
??1QSSGRenderVertFragCompilationResult@@QEAA@XZ #57 · 0x14c00
??1QSSGRenderVertexBuffer@@UEAA@XZ #58 · 0x1a1e0
??4QSSGRenderDepthStencilState@@QEAAAEAV0@AEBV0@@Z #59 · 0xcca0
??4QSSGRenderRasterizerState@@QEAAAEAV0@AEBV0@@Z #60 · 0xcd70
??4QSSGRenderShaderConstantBase@@QEAAAEAV0@AEBV0@@Z #61 · 0xcde0
??4QSSGRenderSync@@QEAAAEAV0@AEBV0@@Z #62 · 0xcd70
??4QSSGRenderTextureOrRenderBuffer@@QEAAAEAV0@AEBV0@@Z #63 · 0x12d60
??4QSSGRenderVertFragCompilationResult@@QEAAAEAU0@AEBU0@@Z #64 · 0x14cd0
??_7QSSGRenderBackend@@6B@ #65 · 0x1ea68
??_7QSSGRenderConstantBuffer@@6B@ #66 · 0x21010
??_7QSSGRenderDataBuffer@@6B@ #67 · 0x210d8
??_7QSSGRenderIndexBuffer@@6B@ #68 · 0x21180
??_7QSSGRenderShaderConstantBase@@6B@ #69 · 0x20b08
??_7QSSGRenderStorageBuffer@@6B@ #70 · 0x218e0
??_7QSSGRenderTexture2D@@6B@ #71 · 0x218f8
??_7QSSGRenderTextureBase@@6B@ #72 · 0x21a60
??_7QSSGRenderTextureCube@@6B@ #73 · 0x21ae8
??_7QSSGRenderTimerQuery@@6B@ #74 · 0x21b70
??_7QSSGRenderVertexBuffer@@6B@ #75 · 0x21bb8
?activeProgramPipeline@QSSGRenderContext@@QEBA?AV?$QSSGRef@VQSSGRenderProgramPipeline@@@@XZ #76 · 0xf8a0
?activeShader@QSSGRenderContext@@QEBA?AV?$QSSGRef@VQSSGRenderShaderProgram@@@@XZ #77 · 0xf8c0
?addParam@QSSGRenderConstantBuffer@@QEAAXAEBUParamHandle@1@W4QSSGRenderShaderDataType@@H@Z #78 · 0xdeb0
?applyPreDrawProperties@QSSGRenderContext@@IEAA_NXZ #79 · 0xf8e0
?applyTexParams@QSSGRenderTextureBase@@IEAAXXZ #80 · 0x199c0
?applyTexSwizzle@QSSGRenderTextureBase@@IEAAXXZ #81 · 0x19a90
?applyVirtualViewportToProjectionMatrix@QSSGRenderContext@@SA?AVQMatrix4x4@@AEBV2@AEBVQRectF@@1@Z #82 · 0xf9d0
?attach@QSSGRenderFrameBuffer@@QEAAXW4QSSGRenderFrameBufferAttachment@@AEBVQSSGRenderTextureOrRenderBuffer@@W4QSSGRenderTextureTargetType@@@Z #83 · 0x12e70
?attachFace@QSSGRenderFrameBuffer@@QEAAXW4QSSGRenderFrameBufferAttachment@@AEBVQSSGRenderTextureOrRenderBuffer@@W4QSSGRenderTextureCubeFace@@@Z #84 · 0x130e0
?attachment@QSSGRenderFrameBuffer@@QEAA?AVQSSGRenderTextureOrRenderBuffer@@W4QSSGRenderFrameBufferAttachment@@@Z #85 · 0x132c0
?backend@QSSGRenderContext@@QEAAAEBV?$QSSGRef@VQSSGRenderBackend@@@@XZ #86 · 0xcf00
?backend@QSSGRenderShaderProgram@@QEBAAEBV?$QSSGRef@VQSSGRenderBackend@@@@XZ #87 · 0xcf10
?begin@QSSGRenderTimerQuery@@UEAAXXZ #88 · 0x1a070
?bind@QSSGRenderConstantBuffer@@UEAAXXZ #89 · 0xdf80
?bind@QSSGRenderImage2D@@QEAAXH@Z #90 · 0x136a0
?bind@QSSGRenderIndexBuffer@@UEAAXXZ #91 · 0xdf80
?bind@QSSGRenderProgramPipeline@@QEAAXXZ #92 · 0x141c0
?bind@QSSGRenderStorageBuffer@@UEAAXXZ #93 · 0x186b0
?bind@QSSGRenderTexture2D@@UEAAXXZ #94 · 0x18b00
?bind@QSSGRenderTextureCube@@UEAAXXZ #95 · 0x18b00
?bind@QSSGRenderVertexBuffer@@UEAAXXZ #96 · 0xdf80
?bindComputeInput@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderDataBuffer@@I@Z #97 · 0x15060
?bindShaderToInputAssembler@QSSGRenderContext@@IEAA_NAEBV?$QSSGRef@VQSSGRenderInputAssembler@@@@AEBV?$QSSGRef@VQSSGRenderShaderProgram@@@@@Z #98 · 0xfc70
?bindToShaderProgram@QSSGRenderConstantBuffer@@QEAAXAEBV?$QSSGRef@VQSSGRenderShaderProgram@@@@II@Z #99 · 0xdff0
?bindToShaderProgram@QSSGRenderStorageBuffer@@QEAAXI@Z #100 · 0x18740
?blendEquation@QSSGRenderContext@@QEBA?AUQSSGRenderBlendEquationArgument@@XZ #101 · 0xcf20
?blendFunction@QSSGRenderContext@@QEBA?AUQSSGRenderBlendFunctionArgument@@XZ #102 · 0xcf30
?blitFramebuffer@QSSGRenderContext@@QEAAXHHHHHHHHV?$QFlags@W4QSSGRenderClearValues@@@@W4QSSGRenderTextureMagnifyingOp@@@Z #103 · 0xfca0
?bufferDestroyed@QSSGRenderContext@@QEAAXPEAVQSSGRenderConstantBuffer@@@Z #104 · 0xfcc0
?bufferDestroyed@QSSGRenderContext@@QEAAXPEAVQSSGRenderStorageBuffer@@@Z #105 · 0xfe40
?clear@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderFrameBuffer@@@@V?$QFlags@W4QSSGRenderClearValues@@@@@Z #106 · 0x10040
?clear@QSSGRenderContext@@QEAAXV?$QFlags@W4QSSGRenderClearValues@@@@@Z #107 · 0x101a0
?clearColor@QSSGRenderContext@@QEBA?AVQVector4D@@XZ #108 · 0xcf40
?compileBinary@QSSGRenderContext@@QEAA?AUQSSGRenderVertFragCompilationResult@@PEBDIAEBVQByteArray@@@Z #109 · 0x101f0
?compileBinary@QSSGRenderContext@@QEAA?AUQSSGRenderVertFragCompilationResult@@PEBDW4QSSGRenderShaderProgramBinaryType@@U?$QSSGDataView@E@@2222@Z #110 · 0x10270
?compileComputeSource@QSSGRenderContext@@QEAA?AUQSSGRenderVertFragCompilationResult@@AEBVQByteArray@@U?$QSSGDataView@E@@@Z #111 · 0x103a0
?compileSource@QSSGRenderContext@@QEAA?AUQSSGRenderVertFragCompilationResult@@PEBDU?$QSSGDataView@E@@1111_NW4QSSGRenderShaderProgramBinaryType@@2@Z #112 · 0x10440
?componentType@QSSGRenderIndexBuffer@@QEBA?AW4QSSGRenderComponentType@@XZ #113 · 0xcf50
?copyFramebufferTexture@QSSGRenderContext@@QEAAXHHHHHHAEBVQSSGRenderTextureOrRenderBuffer@@@Z #114 · 0x10580
?create@QSSGRenderShaderProgram@@SA?AUQSSGRenderVertFragCompilationResult@@AEBV?$QSSGRef@VQSSGRenderContext@@@@PEBDIAEBVQByteArray@@@Z #115 · 0x15080
?create@QSSGRenderShaderProgram@@SA?AUQSSGRenderVertFragCompilationResult@@AEBV?$QSSGRef@VQSSGRenderContext@@@@PEBDU?$QSSGDataView@E@@2222_NW4QSSGRenderShaderProgramBinaryType@@3@Z #116 · 0x15150
?create@QSSGRenderSync@@SA?AV?$QSSGRef@VQSSGRenderSync@@@@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z #117 · 0x18890
?create@QSSGRenderTimerQuery@@SA?AV?$QSSGRef@VQSSGRenderTimerQuery@@@@AEBV?$QSSGRef@VQSSGRenderContext@@@@@Z #118 · 0x1a090
?createAttributeLayout@QSSGRenderContext@@QEAA?AV?$QSSGRef@VQSSGRenderAttribLayout@@@@U?$QSSGDataView@UQSSGRenderVertexBufferEntry@@@@@Z #119 · 0x10650
?createCompute@QSSGRenderShaderProgram@@SA?AUQSSGRenderVertFragCompilationResult@@AEBV?$QSSGRef@VQSSGRenderContext@@@@PEBDU?$QSSGDataView@E@@@Z #120 · 0x15be0
?createGl@QSSGRenderContext@@SA?AV?$QSSGRef@VQSSGRenderContext@@@@AEBVQSurfaceFormat@@@Z #121 · 0xcf60
?createInputAssembler@QSSGRenderContext@@QEAA?AV?$QSSGRef@VQSSGRenderInputAssembler@@@@AEBV?$QSSGRef@VQSSGRenderAttribLayout@@@@U?$QSSGDataView@V?$QSSGRef@VQSSGRenderVertexBuffer@@@@@@AEBV?$QSSGRef@VQSSGRenderIndexBuffer@@@@U?$QSSGDataView@I@@3W4QSSGRenderDrawMode@@I@Z #122 · 0x106f0
?createNull@QSSGRenderContext@@SA?AV?$QSSGRef@VQSSGRenderContext@@@@XZ #123 · 0x10810
?createParamEntry@QSSGRenderConstantBuffer@@AEAAPEAVConstantBufferParamEntry@@AEBVQByteArray@@W4QSSGRenderShaderDataType@@HH@Z #124 · 0xe070
?createProgramPipeline@QSSGRenderContext@@QEAA?AV?$QSSGRef@VQSSGRenderProgramPipeline@@@@XZ #125 · 0x10890
?cullFaceMode@QSSGRenderContext@@QEBA?AW4QSSGCullFaceMode@@XZ #126 · 0xd210
?depthBits@QSSGRenderContext@@QEBAHXZ #127 · 0xd220
?depthEnabled@QSSGRenderDepthStencilState@@QEBA_NXZ #128 · 0xd240
?depthFunction@QSSGRenderContext@@QEBA?AW4QSSGRenderBoolOp@@XZ #129 · 0xd250
?depthFunction@QSSGRenderDepthStencilState@@QEBA?AW4QSSGRenderBoolOp@@XZ #130 · 0xd260
?depthMask@QSSGRenderDepthStencilState@@QEBA_NXZ #131 · 0xd270
?dispatchCompute@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderShaderProgram@@@@III@Z #132 · 0x109f0
?draw@QSSGRenderContext@@QEAAXW4QSSGRenderDrawMode@@II@Z #133 · 0x10ac0
?draw@QSSGRenderIndexBuffer@@QEAAXW4QSSGRenderDrawMode@@II@Z #134 · 0x138b0
?drawMode@QSSGRenderInputAssembler@@QEBA?AW4QSSGRenderDrawMode@@XZ #135 · 0xd250
?end@QSSGRenderTimerQuery@@UEAAXXZ #136 · 0x1a110
?errorMessage@QSSGRenderShaderProgram@@QEAA?AVQByteArray@@XZ #137 · 0x15f50
?format@QSSGRenderContext@@QEBA?AVQSurfaceFormat@@XZ #138 · 0xd280
?generateMipmaps@QSSGRenderTexture2D@@QEAAXW4QSSGRenderHint@@@Z #139 · 0x18b50
?getConstantBuffer@QSSGRenderContext@@QEBA?AV?$QSSGRef@VQSSGRenderConstantBuffer@@@@AEBVQByteArray@@@Z #140 · 0x10bf0
?getProgramBinary@QSSGRenderShaderProgram@@QEBAXAEAIAEAVQByteArray@@@Z #141 · 0xd2b0
?getShaderConstantType@QSSGRenderShaderConstantBase@@QEBA?AW4QSSGRenderShaderDataType@@XZ #142 · 0xd2d0
?getShaderParameters@QSSGRenderShaderProgram@@AEAAXXZ #143 · 0x15f70
?getStorageBuffer@QSSGRenderContext@@QEAA?AV?$QSSGRef@VQSSGRenderStorageBuffer@@@@AEBVQByteArray@@@Z #144 · 0x10c80
?handle@QSSGRenderAttribLayout@@QEBAPEAU_QSSGRenderBackendAttribLayoutObject@@XZ #145 · 0xd2e0
?handle@QSSGRenderDataBuffer@@QEBAPEAU_QSSGRenderBackendBufferObject@@XZ #146 · 0xd2f0
?handle@QSSGRenderDepthStencilState@@QEAAPEAU_QSSGRenderBackendDepthStencilStateObject@@XZ #147 · 0xd300
?handle@QSSGRenderFrameBuffer@@QEAAPEAU_QSSGRenderBackendRenderTargetObject@@XZ #148 · 0xd310
?handle@QSSGRenderImage2D@@QEAAPEAU_QSSGRenderBackendTextureObject@@XZ #149 · 0x13750
?handle@QSSGRenderInputAssembler@@QEBAPEAU_QSSGRenderBackendInputAssemblerObject@@XZ #150 · 0xd320
?handle@QSSGRenderProgramPipeline@@QEAAPEAU_QSSGRenderBackendProgramPipeline@@XZ #151 · 0xd2e0
?handle@QSSGRenderRasterizerState@@QEAAPEAU_QSSGRenderBackendRasterizerStateObject@@XZ #152 · 0xd300
?handle@QSSGRenderRenderBuffer@@QEAAPEAU_QSSGRenderBackendRenderbufferObject@@XZ #153 · 0xd330
?handle@QSSGRenderShaderProgram@@QEBAPEAU_QSSGRenderBackendShaderProgramObject@@XZ #154 · 0xd340
?handle@QSSGRenderSync@@QEBAPEAU_QSSGRenderBackendSyncObject@@XZ #155 · 0xd300
?handle@QSSGRenderTextureBase@@UEAAPEAU_QSSGRenderBackendTextureObject@@XZ #156 · 0xd340
?hasAnyAttachment@QSSGRenderFrameBuffer@@QEAA_NXZ #157 · 0xd350
?hasRenderBuffer@QSSGRenderTextureOrRenderBuffer@@QEBA_NXZ #158 · 0xd360
?hasTexture2D@QSSGRenderTextureOrRenderBuffer@@QEBA_NXZ #159 · 0xd370
?hasTextureCube@QSSGRenderTextureOrRenderBuffer@@QEBA_NXZ #160 · 0xd380
?indexBuffer@QSSGRenderInputAssembler@@QEAAAEBV?$QSSGRef@VQSSGRenderIndexBuffer@@@@XZ #161 · 0x13ea0
?indexCount@QSSGRenderInputAssembler@@QEBAIXZ #162 · 0x13eb0
?isBlendingEnabled@QSSGRenderContext@@QEBA_NXZ #163 · 0xd390
?isColorWritesEnabled@QSSGRenderContext@@QEBA_NXZ #164 · 0xd3a0
?isCompatibleType@QSSGRenderShaderConstantBase@@QEBA_NW4QSSGRenderShaderDataType@@@Z #165 · 0xd3b0
?isComplete@QSSGRenderFrameBuffer@@QEAA_NXZ #166 · 0x13380
?isCullingEnabled@QSSGRenderContext@@QEBA_NXZ #167 · 0xd3d0
?isDepthTestEnabled@QSSGRenderContext@@QEBA_NXZ #168 · 0xd3e0
?isDepthWriteEnabled@QSSGRenderContext@@QEBA_NXZ #169 · 0xd3f0
?isImmutable@QSSGRenderTextureBase@@QEBA_NXZ #170 · 0xd400
?isMultisampleEnabled@QSSGRenderContext@@QEBA_NXZ #171 · 0xd410
?isMultisampleTexture@QSSGRenderTextureBase@@QEBA_NXZ #172 · 0xd420
?isScissorTestEnabled@QSSGRenderContext@@QEBA_NXZ #173 · 0xd430
?isStencilTestEnabled@QSSGRenderContext@@QEBA_NXZ #174 · 0xd440
?isValid@QSSGRenderProgramPipeline@@QEAA_NXZ #175 · 0x14240
?link@QSSGRenderShaderProgram@@QEAA_NIAEBVQByteArray@@@Z #176 · 0x168a0
?link@QSSGRenderShaderProgram@@QEAA_NXZ #177 · 0x168f0
?mapBuffer@QSSGRenderDataBuffer@@QEAA?AU?$QSSGDataRef@E@@XZ #178 · 0x12650
?mapBufferRange@QSSGRenderDataBuffer@@QEAA?AU?$QSSGDataRef@E@@_K0V?$QFlags@W4QSSGRenderBufferAccessTypeValues@@@@@Z #179 · 0x12710
?maxSamples@QSSGRenderContext@@QEBAHXZ #180 · 0xd450
?maxTextureSize@QSSGRenderContext@@QEAAXAEAH0@Z #181 · 0x10d10
?name@QSSGRenderConstantBuffer@@QEBA?AVQByteArray@@XZ #182 · 0xd470
?name@QSSGRenderStorageBuffer@@QEBA?AVQByteArray@@XZ #183 · 0xd470
?nextConstantBufferUnit@QSSGRenderContext@@QEAAHXZ #184 · 0x10d50
?nextTextureUnit@QSSGRenderContext@@QEAAHXZ #185 · 0x10d80
?numIndices@QSSGRenderIndexBuffer@@QEBAIXZ #186 · 0x13990
?numMipmaps@QSSGRenderTextureBase@@UEBAIXZ #187 · 0xd490
?numVertexes@QSSGRenderVertexBuffer@@QEBAIXZ #188 · 0xd4a0
?onPostDraw@QSSGRenderContext@@IEAAXXZ #189 · 0x10db0
?popPropertySet@QSSGRenderContext@@QEAAX_N@Z #190 · 0x10e30
?programType@QSSGRenderShaderProgram@@QEBA?AW4ProgramType@1@XZ #191 · 0xd4b0
?pushPropertySet@QSSGRenderContext@@QEAAXXZ #192 · 0x11190
?queryType@QSSGRenderTimerQuery@@UEBA?AW4QSSGRenderQueryType@@XZ #193 · 0xd4c0
?readPixels@QSSGRenderContext@@QEAAXVQRect@@W4QSSGRenderReadPixelFormat@@U?$QSSGDataRef@E@@@Z #194 · 0x11250
?registerConstantBuffer@QSSGRenderContext@@QEAAXPEAVQSSGRenderConstantBuffer@@@Z #195 · 0x11610
?registerStorageBuffer@QSSGRenderContext@@QEAAXPEAVQSSGRenderStorageBuffer@@@Z #196 · 0x11780
?releaseAttachment@QSSGRenderFrameBuffer@@AEAA?AW4QSSGRenderTextureTargetType@@W4QSSGRenderFrameBufferAttachment@@@Z #197 · 0x13400
?releaseResources@QSSGRenderContext@@AEAAXXZ #198 · 0x118f0
?renderBackendCap@QSSGRenderContext@@QEBA_NW4QSSGRenderBackendCaps@QSSGRenderBackend@@@Z #199 · 0xd4d0
?renderBuffer@QSSGRenderTextureOrRenderBuffer@@QEBA?AV?$QSSGRef@VQSSGRenderRenderBuffer@@@@XZ #200 · 0xf8c0
?renderContext@QSSGRenderShaderProgram@@QEAAAEBV?$QSSGRef@VQSSGRenderContext@@@@XZ #201 · 0xd4f0
?renderContextType@QSSGRenderContext@@QEBA?AW4QSSGRenderContextType@@XZ #202 · 0xd4e0
?renderTarget@QSSGRenderContext@@QEBAAEBV?$QSSGRef@VQSSGRenderFrameBuffer@@@@XZ #203 · 0xd4f0
?resetBlendEquation@QSSGRenderContext@@QEAAX_N@Z #204 · 0x11ad0
?resetBlendState@QSSGRenderContext@@QEAAXXZ #205 · 0x11b20
?resetStates@QSSGRenderContext@@QEAAXXZ #206 · 0xd500
?result@QSSGRenderTimerQuery@@UEAAXPEAI@Z #207 · 0x1a130
?result@QSSGRenderTimerQuery@@UEAAXPEA_K@Z #208 · 0x1a150
?sampleCount@QSSGRenderTextureBase@@QEBAHXZ #209 · 0xd530
?scissorRect@QSSGRenderContext@@QEBA?AVQRect@@XZ #210 · 0xd540
?setAccessType@QSSGRenderImage2D@@QEAAXW4QSSGRenderImageAccessType@@@Z #211 · 0xd550
?setActiveProgramPipeline@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderProgramPipeline@@@@_N@Z #212 · 0x11b60
?setActiveShader@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderShaderProgram@@@@_N@Z #213 · 0x11c60
?setBaseLevel@QSSGRenderTextureBase@@UEAAXH@Z #214 · 0x19ae0
?setBlendEquation@QSSGRenderContext@@QEAAXUQSSGRenderBlendEquationArgument@@_N@Z #215 · 0x11d60
?setBlendFunction@QSSGRenderContext@@QEAAXUQSSGRenderBlendFunctionArgument@@_N@Z #216 · 0x11da0
?setBlendingEnabled@QSSGRenderContext@@QEAAX_N0@Z #217 · 0x11df0
?setClearColor@QSSGRenderContext@@QEAAXVQVector4D@@_N@Z #218 · 0x11e20
?setColorWritesEnabled@QSSGRenderContext@@QEAAX_N0@Z #219 · 0x11e80
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBIH@Z #220 · 0x16a40
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBMH@Z #221 · 0x16aa0
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec2@H@@H@Z #222 · 0x16b10
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec2@I@@H@Z #223 · 0x16b80
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec2@_N@@H@Z #224 · 0x16bf0
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec3@H@@H@Z #225 · 0x16c60
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec3@I@@H@Z #226 · 0x16ce0
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec3@_N@@H@Z #227 · 0x16d60
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec4@H@@H@Z #228 · 0x16de0
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec4@I@@H@Z #229 · 0x16e60
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBU?$QSSGRenderGenericVec4@_N@@H@Z #230 · 0x16ee0
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBV?$QGenericMatrix@$02$02M@@H_N@Z #231 · 0x16f60
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBVQColor@@H@Z #232 · 0x16fd0
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBVQMatrix4x4@@H_N@Z #233 · 0x17100
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBVQVector2D@@H@Z #234 · 0x17190
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBVQVector3D@@H@Z #235 · 0x17210
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@AEBVQVector4D@@H@Z #236 · 0x172a0
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@HH@Z #237 · 0x17340
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@PEAPEAVQSSGRenderTexture2D@@H@Z #238 · 0x173a0
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@PEAPEAVQSSGRenderTextureCube@@H@Z #239 · 0x174d0
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@PEAVQSSGRenderDataBuffer@@H@Z #240 · 0x19d0
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@PEAVQSSGRenderImage2D@@H@Z #241 · 0x17600
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@PEAVQSSGRenderTexture2D@@H@Z #242 · 0x176b0
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@PEAVQSSGRenderTextureCube@@H@Z #243 · 0x17750
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@U?$QSSGDataView@VQMatrix4x4@@@@H@Z #244 · 0x177f0
?setConstantValue@QSSGRenderShaderProgram@@QEAAXPEAVQSSGRenderShaderConstantBase@@_NH@Z #245 · 0x17850
?setCullFaceMode@QSSGRenderContext@@QEAAXW4QSSGCullFaceMode@@_N@Z #246 · 0x11ec0
?setCullingEnabled@QSSGRenderContext@@QEAAX_N0@Z #247 · 0x11ee0
?setDefaultDepthBufferBitCount@QSSGRenderContext@@QEAAXH@Z #248 · 0xd560
?setDefaultRenderTarget@QSSGRenderContext@@QEAAX_K@Z #249 · 0xd570
?setDepthFunction@QSSGRenderContext@@QEAAXW4QSSGRenderBoolOp@@_N@Z #250 · 0x11f10
?setDepthStencilState@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderDepthStencilState@@@@@Z #251 · 0x11f30
?setDepthTestEnabled@QSSGRenderContext@@QEAAX_N0@Z #252 · 0x11ff0
?setDepthWriteEnabled@QSSGRenderContext@@QEAAX_N0@Z #253 · 0x12020
?setDirty@QSSGRenderConstantBuffer@@AEAAXII@Z #254 · 0xd580
?setDrawBuffers@QSSGRenderContext@@QEAAXU?$QSSGDataView@H@@@Z #255 · 0x12040
?setInputAssembler@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderInputAssembler@@@@_N@Z #256 · 0x12080
?setMagFilter@QSSGRenderTextureBase@@UEAAXW4QSSGRenderTextureMagnifyingOp@@@Z #257 · 0x19af0
?setMaxLevel@QSSGRenderTextureBase@@UEAAXH@Z #258 · 0x19b10
?setMemoryBarrier@QSSGRenderContext@@QEAAXV?$QFlags@W4QSSGRenderBufferBarrierValues@@@@@Z #259 · 0x12100
?setMinFilter@QSSGRenderTextureBase@@UEAAXW4QSSGRenderTextureMinifyingOp@@@Z #260 · 0x19b20
?setMultisampleEnabled@QSSGRenderContext@@QEAAX_N0@Z #261 · 0x12120
?setPatchVertexCount@QSSGRenderInputAssembler@@QEAAXI@Z #262 · 0xd5c0
?setProgramStages@QSSGRenderProgramPipeline@@QEAAXAEBV?$QSSGRef@VQSSGRenderShaderProgram@@@@V?$QFlags@W4QSSGRenderShaderTypeValue@@@@@Z #263 · 0x14250
?setRasterizerState@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderRasterizerState@@@@@Z #264 · 0x12140
?setReadBuffer@QSSGRenderContext@@QEAAXW4QSSGReadFace@@@Z #265 · 0x12160
?setReadTarget@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderFrameBuffer@@@@_N@Z #266 · 0x12180
?setRenderTarget@QSSGRenderContext@@QEAAXAEBV?$QSSGRef@VQSSGRenderFrameBuffer@@@@_N@Z #267 · 0x121c0
?setScissorRect@QSSGRenderContext@@QEAAXVQRect@@_N@Z #268 · 0x12220
?setScissorTestEnabled@QSSGRenderContext@@QEAAX_N0@Z #269 · 0x12270
?setSize@QSSGRenderRenderBuffer@@QEAAXAEBVQSize@@@Z #270 · 0x147e0
?setStencilTestEnabled@QSSGRenderContext@@QEAAX_N0@Z #271 · 0x122a0
?setTextureCompareFunc@QSSGRenderTextureBase@@UEAAXW4QSSGRenderTextureCompareOp@@@Z #272 · 0x19b30
?setTextureCompareMode@QSSGRenderTextureBase@@UEAAXW4QSSGRenderTextureCompareMode@@@Z #273 · 0x19b50
?setTextureData@QSSGRenderTexture2D@@QEAAXU?$QSSGDataView@E@@EHHUQSSGRenderTextureFormat@@1@Z #274 · 0x18be0
?setTextureData@QSSGRenderTextureCube@@QEAAXU?$QSSGDataView@E@@EW4QSSGRenderTextureCubeFace@@IIUQSSGRenderTextureFormat@@@Z #275 · 0x19cb0
?setTextureDataMultisample@QSSGRenderTexture2D@@QEAAXHHHUQSSGRenderTextureFormat@@@Z #276 · 0x19030
?setTextureLevel@QSSGRenderImage2D@@QEAAXH@Z #277 · 0x13760
?setTextureStorage@QSSGRenderTexture2D@@QEAAXHHHUQSSGRenderTextureFormat@@0U?$QSSGDataView@E@@@Z #278 · 0x19120
?setTextureSubData@QSSGRenderTexture2D@@QEAAXU?$QSSGDataView@E@@EHHHHUQSSGRenderTextureFormat@@@Z #279 · 0x193b0
?setTextureUnit@QSSGRenderTextureBase@@UEAAXH@Z #280 · 0xd5f0
?setTextureWrapS@QSSGRenderTextureBase@@UEAAXW4QSSGRenderTextureCoordOp@@@Z #281 · 0x19b70
?setTextureWrapT@QSSGRenderTextureBase@@UEAAXW4QSSGRenderTextureCoordOp@@@Z #282 · 0x19b90
?setTimerQuery@QSSGRenderTimerQuery@@UEAAXXZ #283 · 0x1a170
?setViewport@QSSGRenderContext@@QEAAXVQRect@@_N@Z #284 · 0x122d0
?setsamplerParamsDirty@QSSGRenderTextureBase@@QEAAXXZ #285 · 0xd600
?setupBuffer@QSSGRenderConstantBuffer@@QEAA_NPEBVQSSGRenderShaderProgram@@HHH@Z #286 · 0xe370
?shaderBuffer@QSSGRenderShaderProgram@@QEBA?AV?$QSSGRef@VQSSGRenderShaderBufferBase@@@@AEBVQByteArray@@@Z #287 · 0x178b0
?shaderConstant@QSSGRenderShaderProgram@@QEBA?AV?$QSSGRef@VQSSGRenderShaderConstantBase@@@@AEBVQByteArray@@@Z #288 · 0x17970
?shaderDestroyed@QSSGRenderContext@@QEAAXPEAVQSSGRenderShaderProgram@@@Z #289 · 0x12320
?shadingLanguageVersion@QSSGRenderContext@@QEAA?AVQByteArray@@XZ #290 · 0xd610
?size@QSSGRenderDataBuffer@@QEAAIXZ #291 · 0xd630
?size@QSSGRenderRenderBuffer@@QEBA?AVQSize@@XZ #292 · 0xd640
?solveCullingOptions@QSSGRenderContext@@QEAAXW4QSSGCullFaceMode@@@Z #293 · 0x123d0
?stencilBits@QSSGRenderContext@@QEBAHXZ #294 · 0xd650
?stencilEnabled@QSSGRenderDepthStencilState@@QEBA_NXZ #295 · 0xd670
?stencilFunction@QSSGRenderDepthStencilState@@QEBA?BUQSSGRenderStencilFunction@@W4QSSGCullFaceMode@@@Z #296 · 0xd680
?stencilOperation@QSSGRenderDepthStencilState@@QEBA?BUQSSGRenderStencilOperation@@W4QSSGCullFaceMode@@@Z #297 · 0xd6b0
?storageFormat@QSSGRenderRenderBuffer@@QEBA?AW4QSSGRenderRenderBufferFormat@@XZ #298 · 0xd2d0
?stride@QSSGRenderVertexBuffer@@QEBAIXZ #299 · 0xcf50
?supportsAdvancedBlendHW@QSSGRenderContext@@QEBA_NXZ #300 · 0xd6e0
?supportsAdvancedBlendHwKHR@QSSGRenderContext@@QEBA_NXZ #301 · 0xd700
?supportsBlendCoherency@QSSGRenderContext@@QEBA_NXZ #302 · 0xd720
?supportsCommandSync@QSSGRenderContext@@QEBA_NXZ #303 · 0xd740
?supportsCompute@QSSGRenderContext@@QEBA_NXZ #304 · 0xd760
?supportsConstantBuffer@QSSGRenderContext@@QEBA_NXZ #305 · 0xd780
?supportsDXTImages@QSSGRenderContext@@QEBA_NXZ #306 · 0xd790
?supportsDepthStencil@QSSGRenderContext@@QEBA_NXZ #307 · 0xd7b0
?supportsFpRenderTarget@QSSGRenderContext@@QEBA_NXZ #308 · 0xd7d0
?supportsGeometryStage@QSSGRenderContext@@QEBA_NXZ #309 · 0xd7f0
?supportsMultisampleTextures@QSSGRenderContext@@QEBA_NXZ #310 · 0xd810
?supportsProgramPipeline@QSSGRenderContext@@QEBA_NXZ #311 · 0xd830
?supportsSampleQuery@QSSGRenderContext@@QEBA_NXZ #312 · 0xd850
?supportsShaderImageLoadStore@QSSGRenderContext@@QEBA_NXZ #313 · 0xd870
?supportsStandardDerivatives@QSSGRenderContext@@QEBA_NXZ #314 · 0xd890
?supportsStorageBuffer@QSSGRenderContext@@QEBA_NXZ #315 · 0xd8b0
?supportsTessellation@QSSGRenderContext@@QEBA_NXZ #316 · 0xd8d0
?supportsTextureArray@QSSGRenderContext@@QEBA_NXZ #317 · 0xd8f0
?supportsTextureLod@QSSGRenderContext@@QEBA_NXZ #318 · 0xd910
?supportsTimerQuery@QSSGRenderContext@@QEBA_NXZ #319 · 0xd930
?sync@QSSGRenderSync@@QEAAXXZ #320 · 0x18910
?syncType@QSSGRenderSync@@QEBA?AW4QSSGRenderSyncType@@XZ #321 · 0x2a90
?target@QSSGRenderTextureBase@@QEBA?AW4QSSGRenderTextureTargetType@@XZ #322 · 0xd4b0
?texture2D@QSSGRenderTextureOrRenderBuffer@@QEBA?AV?$QSSGRef@VQSSGRenderTexture2D@@@@XZ #323 · 0x13580
?textureCube@QSSGRenderTextureOrRenderBuffer@@QEBA?AV?$QSSGRef@VQSSGRenderTextureCube@@@@XZ #324 · 0x135a0
?textureDetails@QSSGRenderTexture2D@@UEBA?AUQSSGTextureDetails@@XZ #325 · 0x19660
?textureDetails@QSSGRenderTextureCube@@UEBA?AUQSSGTextureDetails@@XZ #326 · 0x19f30
?textureSwizzleMode@QSSGRenderTexture2D@@UEAA?AW4QSSGRenderTextureSwizzleMode@@XZ #327 · 0xd950
?textureSwizzleMode@QSSGRenderTextureBase@@UEAA?AW4QSSGRenderTextureSwizzleMode@@XZ #328 · 0xd950
?textureUnit@QSSGRenderImage2D@@QEBAHXZ #329 · 0xd2d0
?textureUnit@QSSGRenderTextureBase@@UEBAHXZ #330 · 0xd990
?type@QSSGRenderDataBuffer@@QEBA?AW4QSSGRenderBufferType@@XZ #331 · 0xd9a0
?uniformTypeSize@QSSGRenderConstantBuffer@@AEAAHW4QSSGRenderShaderDataType@@@Z #332 · 0xe850
?unmapBuffer@QSSGRenderDataBuffer@@QEAAXXZ #333 · 0x12840
?update@QSSGRenderConstantBuffer@@QEAAXXZ #334 · 0xe8e0
?update@QSSGRenderStorageBuffer@@QEAAXXZ #335 · 0x18770
?updateBuffer@QSSGRenderDataBuffer@@QEAAXU?$QSSGDataView@E@@@Z #336 · 0x12880
?updateData@QSSGRenderStorageBuffer@@QEAAXHU?$QSSGDataView@E@@@Z #337 · 0x187c0
?updateParam@QSSGRenderConstantBuffer@@QEAAXAEBUParamHandle@1@U?$QSSGDataView@E@@@Z #338 · 0xea10
?updateRaw@QSSGRenderConstantBuffer@@QEAAXIU?$QSSGDataView@E@@@Z #339 · 0xeb40
?usageType@QSSGRenderDataBuffer@@QEBA?AW4QSSGRenderBufferUsageType@@XZ #340 · 0xd2d0
?vertexCount@QSSGRenderInputAssembler@@QEBAIXZ #341 · 0x13ec0
?vertexStage@QSSGRenderProgramPipeline@@QEAA?AV?$QSSGRef@VQSSGRenderShaderProgram@@@@XZ #342 · 0x14450
?viewport@QSSGRenderContext@@QEBA?AVQRect@@XZ #343 · 0xd9b0
?wait@QSSGRenderSync@@QEAAXXZ #344 · 0x18950

Imported DLLs & functions 266

_callnewh 0x18001e808
free 0x18001e810
malloc 0x18001e800
log 0x18001e828
logf 0x18001e820
_cexit 0x18001e860
_configure_narrow_argv 0x18001e880
_crt_atexit 0x18001e858
_execute_onexit_table 0x18001e850
_initialize_narrow_environment 0x18001e838
_initialize_onexit_table 0x18001e840
_initterm 0x18001e868
_initterm_e 0x18001e870
_register_onexit_function 0x18001e848
_seh_filter_dll 0x18001e878
CloseHandle 0x18001e0b0
CreateEventW 0x18001e070
DeleteCriticalSection 0x18001e090
DisableThreadLibraryCalls 0x18001e0c0
EnterCriticalSection 0x18001e0a8
GetCurrentProcess 0x18001e030
GetCurrentProcessId 0x18001e008
GetCurrentThreadId 0x18001e0c8
GetModuleHandleW 0x18001e068
GetProcAddress 0x18001e060
GetSystemTimeAsFileTime 0x18001e0b8
InitializeCriticalSectionAndSpinCount 0x18001e098
InitializeSListHead 0x18001e000
IsDebuggerPresent 0x18001e018
IsProcessorFeaturePresent 0x18001e020
LeaveCriticalSection 0x18001e0a0
QueryPerformanceCounter 0x18001e010
ResetEvent 0x18001e080
RtlCaptureContext 0x18001e058
RtlLookupFunctionEntry 0x18001e050
RtlVirtualUnwind 0x18001e048
SetEvent 0x18001e088
SetUnhandledExceptionFilter 0x18001e038
TerminateProcess 0x18001e028
UnhandledExceptionFilter 0x18001e040
WaitForSingleObjectEx 0x18001e078
??0QByteArray@@QEAA@$$QEAV0@@Z 0x18001e1d0
??0QByteArray@@QEAA@AEBV0@@Z 0x18001e208
??0QByteArray@@QEAA@PEBDH@Z 0x18001e260
??0QByteArray@@QEAA@XZ 0x18001e210
??0QLoggingCategory@@QEAA@PEBD@Z 0x18001e0e0
??0QMessageLogger@@QEAA@PEBDH0@Z 0x18001e298
??0QMessageLogger@@QEAA@PEBDH00@Z 0x18001e288
??0QTextStream@@QEAA@PEAVQByteArray@@V?$QFlags@W4OpenModeFlag@QIODevice@@@@@Z 0x18001e178
??1QByteArray@@QEAA@XZ 0x18001e258
??1QDebug@@QEAA@XZ 0x18001e158
??1QLoggingCategory@@QEAA@XZ 0x18001e0d8
??1QString@@QEAA@XZ 0x18001e188
??1QTextStream@@UEAA@XZ 0x18001e170
??4QByteArray@@QEAAAEAV0@$$QEAV0@@Z 0x18001e1a8
??4QByteArray@@QEAAAEAV0@AEBV0@@Z 0x18001e1b8
??4QByteArray@@QEAAAEAV0@PEBD@Z 0x18001e1b0
??4QByteRef@@QEAAAEAV0@D@Z 0x18001e1e8
??6QDebug@@QEAAAEAV0@AEBVQString@@@Z 0x18001e148
??6QDebug@@QEAAAEAV0@PEBD@Z 0x18001e150
??6QTextStream@@QEAAAEAV0@H@Z 0x18001e168
??6QTextStream@@QEAAAEAV0@PEBD@Z 0x18001e160
??AQByteArray@@QEAA?AVQByteRef@@H@Z 0x18001e200
??BQByteArray@@QEBAPEBDXZ 0x18001e0f0
?allocate@QArrayData@@SAPEAU1@_K00V?$QFlags@W4AllocationOption@QArrayData@@@@@Z 0x18001e270
?allocateNode@QHashData@@QEAAPEAXH@Z 0x18001e120
?append@QByteArray@@QEAAAEAV1@AEBV1@@Z 0x18001e1f0
?append@QByteArray@@QEAAAEAV1@PEBD@Z 0x18001e1f8
?append@QListData@@QEAAPEAPEAXXZ 0x18001e1d8
?begin@QByteArray@@QEAAPEADXZ 0x18001e138
?compare@QByteArray@@QEBAHAEBV1@W4CaseSensitivity@Qt@@@Z 0x18001e248
?constBegin@QByteArray@@QEBAPEBDXZ 0x18001e130
?constData@QByteArray@@QEBAPEBDXZ 0x18001e250
?critical@QMessageLogger@@QEBA?AVQDebug@@XZ 0x18001e1c8
?critical@QMessageLogger@@QEBAXPEBDZZ 0x18001e278
?data@QByteArray@@QEAAPEADXZ 0x18001e198
?deallocate@QArrayData@@SAXPEAU1@_K1@Z 0x18001e268
?detach_grow@QListData@@QEAAPEAUData@1@PEAHH@Z 0x18001e1e0
?detach_helper@QHashData@@QEAAPEAU1@P6AXPEAUNode@1@PEAX@ZP6AX0@ZHH@Z 0x18001e118
?dispose@QListData@@SAXPEAUData@1@@Z 0x18001e238
?free_helper@QHashData@@QEAAXP6AXPEAUNode@1@@Z@Z 0x18001e108
?freeNode@QHashData@@QEAAXPEAX@Z 0x18001e0e8
?indexOf@QByteArray@@QEBAHPEBDH@Z 0x18001e190
?info@QMessageLogger@@QEBAXPEBDZZ 0x18001e280
?isCriticalEnabled@QLoggingCategory@@QEBA_NXZ 0x18001e220
?isInfoEnabled@QLoggingCategory@@QEBA_NXZ 0x18001e230
?isWarningEnabled@QLoggingCategory@@QEBA_NXZ 0x18001e228
?nextNode@QHashData@@SAPEAUNode@1@PEAU21@@Z 0x18001e100
?qEnvironmentVariableIntValue@@YAHPEBDPEA_N@Z 0x18001e140
?qHash@@YAIAEBVQByteArray@@I@Z 0x18001e128
?rehash@QHashData@@QEAAXH@Z 0x18001e110
?resize@QByteArray@@QEAAXH@Z 0x18001e1a0
?shared_null@QHashData@@2U1@B 0x18001e0f8
?shared_null@QListData@@2UData@1@B 0x18001e218
?sharedNull@QArrayData@@SAPEAU1@XZ 0x18001e1c0
?split@QByteArray@@QEBA?AV?$QList@VQByteArray@@@@D@Z 0x18001e240
?tr@QObject@@SA?AVQString@@PEBD0H@Z 0x18001e180
?warning@QMessageLogger@@QEBAXPEBDZZ 0x18001e290
??0QMatrix4x4@@QEAA@XZ 0x18001e4b8
??0QOpenGLExtraFunctions@@QEAA@XZ 0x18001e480
??0QOpenGLFunctions@@QEAA@XZ 0x18001e3d0
??0QSurfaceFormat@@QEAA@AEBV0@@Z 0x18001e768
??0QSurfaceFormat@@QEAA@XZ 0x18001e4a8
??0QVector4D@@QEAA@MMMM@Z 0x18001e4b0
??0QVector4D@@QEAA@XZ 0x18001e4f0
??1QSurfaceFormat@@QEAA@XZ 0x18001e500
??6@YA?AVQDebug@@V0@AEBVQSurfaceFormat@@@Z 0x18001e4a0
?alphaF@QColor@@QEBANXZ 0x18001e4d0
?blueF@QColor@@QEBANXZ 0x18001e4e8
?column@QMatrix4x4@@QEBA?AVQVector4D@@H@Z 0x18001e4c0
?currentContext@QOpenGLContext@@SAPEAV1@XZ 0x18001e770
?getProcAddress@QOpenGLContext@@QEBAP6AXXZPEBD@Z 0x18001e778
?glActiveTexture@QOpenGLFunctions@@QEAAXI@Z 0x18001e350
?glAttachShader@QOpenGLFunctions@@QEAAXII@Z 0x18001e358
?glBeginQuery@QOpenGLExtraFunctions@@QEAAXII@Z 0x18001e628
?glBindBuffer@QOpenGLFunctions@@QEAAXII@Z 0x18001e728
?glBindBufferBase@QOpenGLExtraFunctions@@QEAAXIII@Z 0x18001e690
?glBindFramebuffer@QOpenGLFunctions@@QEAAXII@Z 0x18001e720
?glBindImageTexture@QOpenGLExtraFunctions@@QEAAXIIHEHII@Z 0x18001e518
?glBindProgramPipeline@QOpenGLExtraFunctions@@QEAAXI@Z 0x18001e588
?glBindRenderbuffer@QOpenGLFunctions@@QEAAXII@Z 0x18001e718
?glBindTexture@QOpenGLFunctions@@QEAAXII@Z 0x18001e760
?glBindVertexArray@QOpenGLExtraFunctions@@QEAAXI@Z 0x18001e608
?glBlendEquation@QOpenGLFunctions@@QEAAXI@Z 0x18001e5d0
?glBlendFuncSeparate@QOpenGLFunctions@@QEAAXIIII@Z 0x18001e360
?glBlitFramebuffer@QOpenGLExtraFunctions@@QEAAXHHHHHHHHII@Z 0x18001e6a0
?glBufferData@QOpenGLFunctions@@QEAAXI_JPEBXI@Z 0x18001e368
?glBufferSubData@QOpenGLFunctions@@QEAAXI_J0PEBX@Z 0x18001e370
?glCheckFramebufferStatus@QOpenGLFunctions@@QEAAII@Z 0x18001e710
?glClear@QOpenGLFunctions@@QEAAXI@Z 0x18001e2b0
?glClearColor@QOpenGLFunctions@@QEAAXMMMM@Z 0x18001e2b8
?glColorMask@QOpenGLFunctions@@QEAAXEEEE@Z 0x18001e2c0
?glCompileShader@QOpenGLFunctions@@QEAAXI@Z 0x18001e378
?glCompressedTexImage2D@QOpenGLFunctions@@QEAAXIHIHHHHPEBX@Z 0x18001e380
?glCompressedTexSubImage2D@QOpenGLFunctions@@QEAAXIHHHHHIHPEBX@Z 0x18001e388
?glCopyTexSubImage2D@QOpenGLFunctions@@QEAAXIHHHHHHH@Z 0x18001e758
?glCreateProgram@QOpenGLFunctions@@QEAAIXZ 0x18001e390
?glCreateShader@QOpenGLFunctions@@QEAAII@Z 0x18001e5c8
?glCullFace@QOpenGLFunctions@@QEAAXI@Z 0x18001e2c8
?glDeleteBuffers@QOpenGLFunctions@@QEAAXHPEBI@Z 0x18001e398
?glDeleteFramebuffers@QOpenGLFunctions@@QEAAXHPEBI@Z 0x18001e708
?glDeleteProgram@QOpenGLFunctions@@QEAAXI@Z 0x18001e3a0
?glDeleteProgramPipelines@QOpenGLExtraFunctions@@QEAAXHPEBI@Z 0x18001e580
?glDeleteQueries@QOpenGLExtraFunctions@@QEAAXHPEBI@Z 0x18001e630
?glDeleteRenderbuffers@QOpenGLFunctions@@QEAAXHPEBI@Z 0x18001e700
?glDeleteShader@QOpenGLFunctions@@QEAAXI@Z 0x18001e5c0
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