d3d8.dll

Description: Wine Direct3D

Authors: Copyright (c) 1993-2026 the Wine project authors (see the file AUTHORS for a complete list)

Version: 5.3.1.904

Architecture: 32-bit

Operating System: Unknown (0x0)

SHA256: ed10f4f81f7408b2bd1898dbe479f7eb

File Size: 136.1 KB

Uploaded At: March 2, 2026, 9:37 p.m.

Views: 9

Exported Functions

  • D3D8GetSWInfo (Ordinal: 1, Address: 0x1530)
  • DebugSetMute (Ordinal: 2, Address: 0x1570)
  • Direct3DCreate8 (Ordinal: 3, Address: 0x1590)
  • ValidatePixelShader (Ordinal: 4, Address: 0x16d0)
  • ValidateVertexShader (Ordinal: 5, Address: 0x1850)

Imported DLLs & Functions

kernel32.dll
  • DisableThreadLibraryCalls (Address: 0x10022318)
  • GetModuleHandleW (Address: 0x1002231c)
  • GetProcAddress (Address: 0x10022320)
  • GetTickCount (Address: 0x10022324)
  • HeapAlloc (Address: 0x10022328)
  • HeapReAlloc (Address: 0x1002232c)
ntdll.dll
  • _vsnprintf (Address: 0x10022334)
ucrtbase.dll
  • __acrt_iob_func (Address: 0x1002233c)
  • __stdio_common_vsprintf (Address: 0x10022340)
  • _assert (Address: 0x10022344)
  • _strdup (Address: 0x10022348)
  • calloc (Address: 0x1002234c)
  • free (Address: 0x10022350)
  • fwrite (Address: 0x10022354)
  • getenv (Address: 0x10022358)
  • isprint (Address: 0x1002235c)
  • malloc (Address: 0x10022360)
  • memcmp (Address: 0x10022364)
  • memcpy (Address: 0x10022368)
  • memmove (Address: 0x1002236c)
  • realloc (Address: 0x10022370)
  • strchr (Address: 0x10022374)
  • strcmp (Address: 0x10022378)
  • strcspn (Address: 0x1002237c)
  • strlen (Address: 0x10022380)
wined3d.dll
  • wined3d_adapter_get_identifier (Address: 0x100223b8)
  • wined3d_adapter_get_output (Address: 0x100223bc)
  • wined3d_adapter_get_output_count (Address: 0x100223c0)
  • wined3d_buffer_create (Address: 0x100223c4)
  • wined3d_buffer_decref (Address: 0x100223c8)
  • wined3d_buffer_get_parent (Address: 0x100223cc)
  • wined3d_buffer_get_resource (Address: 0x100223d0)
  • wined3d_buffer_incref (Address: 0x100223d4)
  • wined3d_check_depth_stencil_match (Address: 0x10022390)
  • wined3d_check_device_format (Address: 0x10022394)
  • wined3d_check_device_multisample_type (Address: 0x10022398)
  • wined3d_check_device_type (Address: 0x1002239c)
  • wined3d_create (Address: 0x100223a0)
  • wined3d_decref (Address: 0x100223a4)
  • wined3d_device_acquire_focus_window (Address: 0x100223d8)
  • wined3d_device_apply_stateblock (Address: 0x100223dc)
  • wined3d_device_begin_scene (Address: 0x100223e0)
  • wined3d_device_clear (Address: 0x100223e4)
  • wined3d_device_context_blt (Address: 0x1002244c)
  • wined3d_device_context_copy_sub_resource_region (Address: 0x10022450)
  • wined3d_device_context_draw (Address: 0x10022454)
  • wined3d_device_context_draw_indexed (Address: 0x10022458)
  • wined3d_device_context_get_depth_stencil_view (Address: 0x1002245c)
  • wined3d_device_context_get_rendertarget_view (Address: 0x10022460)
  • wined3d_device_context_get_scissor_rects (Address: 0x10022464)
  • wined3d_device_context_get_viewports (Address: 0x10022468)
  • wined3d_device_context_resolve_sub_resource (Address: 0x1002246c)
  • wined3d_device_context_set_depth_stencil_view (Address: 0x10022470)
  • wined3d_device_context_set_index_buffer (Address: 0x10022474)
  • wined3d_device_context_set_primitive_type (Address: 0x10022478)
  • wined3d_device_context_set_rendertarget_views (Address: 0x1002247c)
  • wined3d_device_create (Address: 0x100223e8)
  • wined3d_device_decref (Address: 0x100223ec)
  • wined3d_device_end_scene (Address: 0x100223f0)
  • wined3d_device_evict_managed_resources (Address: 0x100223f4)
  • wined3d_device_get_available_texture_mem (Address: 0x100223f8)
  • wined3d_device_get_clip_status (Address: 0x100223fc)
  • wined3d_device_get_creation_parameters (Address: 0x10022400)
  • wined3d_device_get_device_caps (Address: 0x10022404)
  • wined3d_device_get_display_mode (Address: 0x10022408)
  • wined3d_device_get_gamma_ramp (Address: 0x1002240c)
  • wined3d_device_get_immediate_context (Address: 0x10022410)
  • wined3d_device_get_raster_status (Address: 0x10022414)
  • wined3d_device_get_swapchain (Address: 0x10022418)
  • wined3d_device_get_swapchain_count (Address: 0x1002241c)
  • wined3d_device_process_vertices (Address: 0x10022420)
  • wined3d_device_release_focus_window (Address: 0x10022424)
  • wined3d_device_reset (Address: 0x10022428)
  • wined3d_device_set_clip_status (Address: 0x1002242c)
  • wined3d_device_set_cursor_position (Address: 0x10022430)
  • wined3d_device_set_cursor_properties (Address: 0x10022434)
  • wined3d_device_set_gamma_ramp (Address: 0x10022438)
  • wined3d_device_set_multithreaded (Address: 0x1002243c)
  • wined3d_device_show_cursor (Address: 0x10022440)
  • wined3d_device_update_texture (Address: 0x10022444)
  • wined3d_device_validate_device (Address: 0x10022448)
  • wined3d_get_adapter (Address: 0x100223a8)
  • wined3d_get_adapter_count (Address: 0x100223ac)
  • wined3d_get_device_caps (Address: 0x100223b0)
  • wined3d_mutex_lock (Address: 0x10022388)
  • wined3d_mutex_unlock (Address: 0x1002238c)
  • wined3d_output_get_adapter (Address: 0x10022480)
  • wined3d_output_get_desc (Address: 0x10022484)
  • wined3d_output_get_display_mode (Address: 0x10022488)
  • wined3d_output_get_mode (Address: 0x1002248c)
  • wined3d_output_get_mode_count (Address: 0x10022490)
  • wined3d_register_software_device (Address: 0x100223b4)
  • wined3d_rendertarget_view_create_from_sub_resource (Address: 0x10022494)
  • wined3d_rendertarget_view_decref (Address: 0x10022498)
  • wined3d_rendertarget_view_get_resource (Address: 0x1002249c)
  • wined3d_rendertarget_view_get_sub_resource_parent (Address: 0x100224a0)
  • wined3d_rendertarget_view_incref (Address: 0x100224a4)
  • wined3d_resource_get_desc (Address: 0x100224a8)
  • wined3d_resource_get_parent (Address: 0x100224ac)
  • wined3d_resource_get_priority (Address: 0x100224b0)
  • wined3d_resource_map (Address: 0x100224b4)
  • wined3d_resource_preload (Address: 0x100224b8)
  • wined3d_resource_set_priority (Address: 0x100224bc)
  • wined3d_resource_unmap (Address: 0x100224c0)
  • wined3d_shader_create_ps (Address: 0x100224c4)
  • wined3d_shader_create_vs (Address: 0x100224c8)
  • wined3d_shader_decref (Address: 0x100224cc)
  • wined3d_shader_get_byte_code (Address: 0x100224d0)
  • wined3d_shader_get_parent (Address: 0x100224d4)
  • wined3d_shader_set_local_constants_float (Address: 0x100224d8)
  • wined3d_stateblock_apply (Address: 0x100224dc)
  • wined3d_stateblock_apply_clear_state (Address: 0x100224e0)
  • wined3d_stateblock_capture (Address: 0x100224e4)
  • wined3d_stateblock_create (Address: 0x100224e8)
  • wined3d_stateblock_decref (Address: 0x100224ec)
  • wined3d_stateblock_depth_buffer_changed (Address: 0x100224f0)
  • wined3d_stateblock_get_light (Address: 0x100224f4)
  • wined3d_stateblock_get_ps_consts_f (Address: 0x100224f8)
  • wined3d_stateblock_get_state (Address: 0x100224fc)
  • wined3d_stateblock_get_vs_consts_f (Address: 0x10022500)
  • wined3d_stateblock_init_contained_states (Address: 0x10022504)
  • wined3d_stateblock_multiply_transform (Address: 0x10022508)
  • wined3d_stateblock_reset (Address: 0x1002250c)
  • wined3d_stateblock_set_base_vertex_index (Address: 0x10022510)
  • wined3d_stateblock_set_clip_plane (Address: 0x10022514)
  • wined3d_stateblock_set_index_buffer (Address: 0x10022518)
  • wined3d_stateblock_set_light (Address: 0x1002251c)
  • wined3d_stateblock_set_light_enable (Address: 0x10022520)
  • wined3d_stateblock_set_material (Address: 0x10022524)
  • wined3d_stateblock_set_pixel_shader (Address: 0x10022528)
  • wined3d_stateblock_set_ps_consts_f (Address: 0x1002252c)
  • wined3d_stateblock_set_render_state (Address: 0x10022530)
  • wined3d_stateblock_set_sampler_state (Address: 0x10022534)
  • wined3d_stateblock_set_scissor_rect (Address: 0x10022538)
  • wined3d_stateblock_set_stream_source (Address: 0x1002253c)
  • wined3d_stateblock_set_texture (Address: 0x10022540)
  • wined3d_stateblock_set_texture_lod (Address: 0x10022544)
  • wined3d_stateblock_set_texture_stage_state (Address: 0x10022548)
  • wined3d_stateblock_set_transform (Address: 0x1002254c)
  • wined3d_stateblock_set_vertex_declaration (Address: 0x10022550)
  • wined3d_stateblock_set_vertex_shader (Address: 0x10022554)
  • wined3d_stateblock_set_viewport (Address: 0x10022558)
  • wined3d_stateblock_set_vs_consts_f (Address: 0x1002255c)
  • wined3d_streaming_buffer_upload (Address: 0x10022560)
  • wined3d_swapchain_create (Address: 0x10022564)
  • wined3d_swapchain_decref (Address: 0x10022568)
  • wined3d_swapchain_get_back_buffer (Address: 0x1002256c)
  • wined3d_swapchain_get_desc (Address: 0x10022570)
  • wined3d_swapchain_get_front_buffer_data (Address: 0x10022574)
  • wined3d_swapchain_get_parent (Address: 0x10022578)
  • wined3d_swapchain_incref (Address: 0x1002257c)
  • wined3d_swapchain_present (Address: 0x10022580)
  • wined3d_texture_add_dirty_region (Address: 0x10022584)
  • wined3d_texture_create (Address: 0x10022588)
  • wined3d_texture_decref (Address: 0x1002258c)
  • wined3d_texture_from_resource (Address: 0x10022590)
  • wined3d_texture_get_level_count (Address: 0x10022594)
  • wined3d_texture_get_lod (Address: 0x10022598)
  • wined3d_texture_get_parent (Address: 0x1002259c)
  • wined3d_texture_get_resource (Address: 0x100225a0)
  • wined3d_texture_get_sub_resource_desc (Address: 0x100225a4)
  • wined3d_texture_get_sub_resource_parent (Address: 0x100225a8)
  • wined3d_texture_get_swapchain (Address: 0x100225ac)
  • wined3d_texture_incref (Address: 0x100225b0)
  • wined3d_texture_set_sub_resource_parent (Address: 0x100225b4)
  • wined3d_vertex_declaration_create (Address: 0x100225b8)
  • wined3d_vertex_declaration_create_from_fvf (Address: 0x100225bc)
  • wined3d_vertex_declaration_decref (Address: 0x100225c0)
  • wined3d_vertex_declaration_get_parent (Address: 0x100225c4)