d3d8.dll

v5.3.1.904 32-bit Unknown (0x0) Analyzed
Description
Wine Direct3D
Authors
Copyright (c) 1993-2026 the Wine project authors (see the file AUTHORS for a complete list)
File size
136.1 KB
Uploaded
2026-03-02 21:37
Views
129
SHA-256
ed10f4f81f7408b2bd1898dbe479f7eb

Exported functions 5

D3D8GetSWInfo #1 · 0x1530
DebugSetMute #2 · 0x1570
Direct3DCreate8 #3 · 0x1590
ValidatePixelShader #4 · 0x16d0
ValidateVertexShader #5 · 0x1850

Imported DLLs & functions 169

DisableThreadLibraryCalls 0x10022318
GetModuleHandleW 0x1002231c
GetProcAddress 0x10022320
GetTickCount 0x10022324
HeapAlloc 0x10022328
HeapReAlloc 0x1002232c
_vsnprintf 0x10022334
__acrt_iob_func 0x1002233c
__stdio_common_vsprintf 0x10022340
_assert 0x10022344
_strdup 0x10022348
calloc 0x1002234c
free 0x10022350
fwrite 0x10022354
getenv 0x10022358
isprint 0x1002235c
malloc 0x10022360
memcmp 0x10022364
memcpy 0x10022368
memmove 0x1002236c
realloc 0x10022370
strchr 0x10022374
strcmp 0x10022378
strcspn 0x1002237c
strlen 0x10022380
wined3d_adapter_get_identifier 0x100223b8
wined3d_adapter_get_output 0x100223bc
wined3d_adapter_get_output_count 0x100223c0
wined3d_buffer_create 0x100223c4
wined3d_buffer_decref 0x100223c8
wined3d_buffer_get_parent 0x100223cc
wined3d_buffer_get_resource 0x100223d0
wined3d_buffer_incref 0x100223d4
wined3d_check_depth_stencil_match 0x10022390
wined3d_check_device_format 0x10022394
wined3d_check_device_multisample_type 0x10022398
wined3d_check_device_type 0x1002239c
wined3d_create 0x100223a0
wined3d_decref 0x100223a4
wined3d_device_acquire_focus_window 0x100223d8
wined3d_device_apply_stateblock 0x100223dc
wined3d_device_begin_scene 0x100223e0
wined3d_device_clear 0x100223e4
wined3d_device_context_blt 0x1002244c
wined3d_device_context_copy_sub_resource_region 0x10022450
wined3d_device_context_draw 0x10022454
wined3d_device_context_draw_indexed 0x10022458
wined3d_device_context_get_depth_stencil_view 0x1002245c
wined3d_device_context_get_rendertarget_view 0x10022460
wined3d_device_context_get_scissor_rects 0x10022464
wined3d_device_context_get_viewports 0x10022468
wined3d_device_context_resolve_sub_resource 0x1002246c
wined3d_device_context_set_depth_stencil_view 0x10022470
wined3d_device_context_set_index_buffer 0x10022474
wined3d_device_context_set_primitive_type 0x10022478
wined3d_device_context_set_rendertarget_views 0x1002247c
wined3d_device_create 0x100223e8
wined3d_device_decref 0x100223ec
wined3d_device_end_scene 0x100223f0
wined3d_device_evict_managed_resources 0x100223f4
wined3d_device_get_available_texture_mem 0x100223f8
wined3d_device_get_clip_status 0x100223fc
wined3d_device_get_creation_parameters 0x10022400
wined3d_device_get_device_caps 0x10022404
wined3d_device_get_display_mode 0x10022408
wined3d_device_get_gamma_ramp 0x1002240c
wined3d_device_get_immediate_context 0x10022410
wined3d_device_get_raster_status 0x10022414
wined3d_device_get_swapchain 0x10022418
wined3d_device_get_swapchain_count 0x1002241c
wined3d_device_process_vertices 0x10022420
wined3d_device_release_focus_window 0x10022424
wined3d_device_reset 0x10022428
wined3d_device_set_clip_status 0x1002242c
wined3d_device_set_cursor_position 0x10022430
wined3d_device_set_cursor_properties 0x10022434
wined3d_device_set_gamma_ramp 0x10022438
wined3d_device_set_multithreaded 0x1002243c
wined3d_device_show_cursor 0x10022440
wined3d_device_update_texture 0x10022444
wined3d_device_validate_device 0x10022448
wined3d_get_adapter 0x100223a8
wined3d_get_adapter_count 0x100223ac
wined3d_get_device_caps 0x100223b0
wined3d_mutex_lock 0x10022388
wined3d_mutex_unlock 0x1002238c
wined3d_output_get_adapter 0x10022480
wined3d_output_get_desc 0x10022484
wined3d_output_get_display_mode 0x10022488
wined3d_output_get_mode 0x1002248c
wined3d_output_get_mode_count 0x10022490
wined3d_register_software_device 0x100223b4
wined3d_rendertarget_view_create_from_sub_resource 0x10022494
wined3d_rendertarget_view_decref 0x10022498
wined3d_rendertarget_view_get_resource 0x1002249c
wined3d_rendertarget_view_get_sub_resource_parent 0x100224a0
wined3d_rendertarget_view_incref 0x100224a4
wined3d_resource_get_desc 0x100224a8
wined3d_resource_get_parent 0x100224ac
wined3d_resource_get_priority 0x100224b0
wined3d_resource_map 0x100224b4
wined3d_resource_preload 0x100224b8
wined3d_resource_set_priority 0x100224bc
wined3d_resource_unmap 0x100224c0
wined3d_shader_create_ps 0x100224c4
wined3d_shader_create_vs 0x100224c8
wined3d_shader_decref 0x100224cc
wined3d_shader_get_byte_code 0x100224d0
wined3d_shader_get_parent 0x100224d4
wined3d_shader_set_local_constants_float 0x100224d8
wined3d_stateblock_apply 0x100224dc
wined3d_stateblock_apply_clear_state 0x100224e0
wined3d_stateblock_capture 0x100224e4
wined3d_stateblock_create 0x100224e8
wined3d_stateblock_decref 0x100224ec
wined3d_stateblock_depth_buffer_changed 0x100224f0
wined3d_stateblock_get_light 0x100224f4
wined3d_stateblock_get_ps_consts_f 0x100224f8
wined3d_stateblock_get_state 0x100224fc
wined3d_stateblock_get_vs_consts_f 0x10022500
wined3d_stateblock_init_contained_states 0x10022504
wined3d_stateblock_multiply_transform 0x10022508
wined3d_stateblock_reset 0x1002250c
wined3d_stateblock_set_base_vertex_index 0x10022510
wined3d_stateblock_set_clip_plane 0x10022514
wined3d_stateblock_set_index_buffer 0x10022518
wined3d_stateblock_set_light 0x1002251c
wined3d_stateblock_set_light_enable 0x10022520
wined3d_stateblock_set_material 0x10022524
wined3d_stateblock_set_pixel_shader 0x10022528
wined3d_stateblock_set_ps_consts_f 0x1002252c
wined3d_stateblock_set_render_state 0x10022530
wined3d_stateblock_set_sampler_state 0x10022534
wined3d_stateblock_set_scissor_rect 0x10022538
wined3d_stateblock_set_stream_source 0x1002253c
wined3d_stateblock_set_texture 0x10022540
wined3d_stateblock_set_texture_lod 0x10022544
wined3d_stateblock_set_texture_stage_state 0x10022548
wined3d_stateblock_set_transform 0x1002254c
wined3d_stateblock_set_vertex_declaration 0x10022550
wined3d_stateblock_set_vertex_shader 0x10022554
wined3d_stateblock_set_viewport 0x10022558
wined3d_stateblock_set_vs_consts_f 0x1002255c
wined3d_streaming_buffer_upload 0x10022560
wined3d_swapchain_create 0x10022564
wined3d_swapchain_decref 0x10022568
wined3d_swapchain_get_back_buffer 0x1002256c
wined3d_swapchain_get_desc 0x10022570
wined3d_swapchain_get_front_buffer_data 0x10022574
wined3d_swapchain_get_parent 0x10022578
wined3d_swapchain_incref 0x1002257c
wined3d_swapchain_present 0x10022580
wined3d_texture_add_dirty_region 0x10022584
wined3d_texture_create 0x10022588
wined3d_texture_decref 0x1002258c
wined3d_texture_from_resource 0x10022590
wined3d_texture_get_level_count 0x10022594
wined3d_texture_get_lod 0x10022598
wined3d_texture_get_parent 0x1002259c
wined3d_texture_get_resource 0x100225a0
wined3d_texture_get_sub_resource_desc 0x100225a4
wined3d_texture_get_sub_resource_parent 0x100225a8
wined3d_texture_get_swapchain 0x100225ac
wined3d_texture_incref 0x100225b0
wined3d_texture_set_sub_resource_parent 0x100225b4
wined3d_vertex_declaration_create 0x100225b8
wined3d_vertex_declaration_create_from_fvf 0x100225bc
wined3d_vertex_declaration_decref 0x100225c0
wined3d_vertex_declaration_get_parent 0x100225c4