d3d8.dll
v5.3.1.904
32-bit
Unknown (0x0)
Analyzed
Exported functions 5
D3D8GetSWInfo
#1 · 0x1530
DebugSetMute
#2 · 0x1570
Direct3DCreate8
#3 · 0x1590
ValidatePixelShader
#4 · 0x16d0
ValidateVertexShader
#5 · 0x1850
No function matches your filter.
Imported DLLs & functions 169
DisableThreadLibraryCalls
0x10022318
GetModuleHandleW
0x1002231c
GetProcAddress
0x10022320
GetTickCount
0x10022324
HeapAlloc
0x10022328
HeapReAlloc
0x1002232c
_vsnprintf
0x10022334
ucrtbase.dll
18
__acrt_iob_func
0x1002233c
__stdio_common_vsprintf
0x10022340
_assert
0x10022344
_strdup
0x10022348
calloc
0x1002234c
free
0x10022350
fwrite
0x10022354
getenv
0x10022358
isprint
0x1002235c
malloc
0x10022360
memcmp
0x10022364
memcpy
0x10022368
memmove
0x1002236c
realloc
0x10022370
strchr
0x10022374
strcmp
0x10022378
strcspn
0x1002237c
strlen
0x10022380
wined3d.dll
144
wined3d_adapter_get_identifier
0x100223b8
wined3d_adapter_get_output
0x100223bc
wined3d_adapter_get_output_count
0x100223c0
wined3d_buffer_create
0x100223c4
wined3d_buffer_decref
0x100223c8
wined3d_buffer_get_parent
0x100223cc
wined3d_buffer_get_resource
0x100223d0
wined3d_buffer_incref
0x100223d4
wined3d_check_depth_stencil_match
0x10022390
wined3d_check_device_format
0x10022394
wined3d_check_device_multisample_type
0x10022398
wined3d_check_device_type
0x1002239c
wined3d_create
0x100223a0
wined3d_decref
0x100223a4
wined3d_device_acquire_focus_window
0x100223d8
wined3d_device_apply_stateblock
0x100223dc
wined3d_device_begin_scene
0x100223e0
wined3d_device_clear
0x100223e4
wined3d_device_context_blt
0x1002244c
wined3d_device_context_copy_sub_resource_region
0x10022450
wined3d_device_context_draw
0x10022454
wined3d_device_context_draw_indexed
0x10022458
wined3d_device_context_get_depth_stencil_view
0x1002245c
wined3d_device_context_get_rendertarget_view
0x10022460
wined3d_device_context_get_scissor_rects
0x10022464
wined3d_device_context_get_viewports
0x10022468
wined3d_device_context_resolve_sub_resource
0x1002246c
wined3d_device_context_set_depth_stencil_view
0x10022470
wined3d_device_context_set_index_buffer
0x10022474
wined3d_device_context_set_primitive_type
0x10022478
wined3d_device_context_set_rendertarget_views
0x1002247c
wined3d_device_create
0x100223e8
wined3d_device_decref
0x100223ec
wined3d_device_end_scene
0x100223f0
wined3d_device_evict_managed_resources
0x100223f4
wined3d_device_get_available_texture_mem
0x100223f8
wined3d_device_get_clip_status
0x100223fc
wined3d_device_get_creation_parameters
0x10022400
wined3d_device_get_device_caps
0x10022404
wined3d_device_get_display_mode
0x10022408
wined3d_device_get_gamma_ramp
0x1002240c
wined3d_device_get_immediate_context
0x10022410
wined3d_device_get_raster_status
0x10022414
wined3d_device_get_swapchain
0x10022418
wined3d_device_get_swapchain_count
0x1002241c
wined3d_device_process_vertices
0x10022420
wined3d_device_release_focus_window
0x10022424
wined3d_device_reset
0x10022428
wined3d_device_set_clip_status
0x1002242c
wined3d_device_set_cursor_position
0x10022430
wined3d_device_set_cursor_properties
0x10022434
wined3d_device_set_gamma_ramp
0x10022438
wined3d_device_set_multithreaded
0x1002243c
wined3d_device_show_cursor
0x10022440
wined3d_device_update_texture
0x10022444
wined3d_device_validate_device
0x10022448
wined3d_get_adapter
0x100223a8
wined3d_get_adapter_count
0x100223ac
wined3d_get_device_caps
0x100223b0
wined3d_mutex_lock
0x10022388
wined3d_mutex_unlock
0x1002238c
wined3d_output_get_adapter
0x10022480
wined3d_output_get_desc
0x10022484
wined3d_output_get_display_mode
0x10022488
wined3d_output_get_mode
0x1002248c
wined3d_output_get_mode_count
0x10022490
wined3d_register_software_device
0x100223b4
wined3d_rendertarget_view_create_from_sub_resource
0x10022494
wined3d_rendertarget_view_decref
0x10022498
wined3d_rendertarget_view_get_resource
0x1002249c
wined3d_rendertarget_view_get_sub_resource_parent
0x100224a0
wined3d_rendertarget_view_incref
0x100224a4
wined3d_resource_get_desc
0x100224a8
wined3d_resource_get_parent
0x100224ac
wined3d_resource_get_priority
0x100224b0
wined3d_resource_map
0x100224b4
wined3d_resource_preload
0x100224b8
wined3d_resource_set_priority
0x100224bc
wined3d_resource_unmap
0x100224c0
wined3d_shader_create_ps
0x100224c4
wined3d_shader_create_vs
0x100224c8
wined3d_shader_decref
0x100224cc
wined3d_shader_get_byte_code
0x100224d0
wined3d_shader_get_parent
0x100224d4
wined3d_shader_set_local_constants_float
0x100224d8
wined3d_stateblock_apply
0x100224dc
wined3d_stateblock_apply_clear_state
0x100224e0
wined3d_stateblock_capture
0x100224e4
wined3d_stateblock_create
0x100224e8
wined3d_stateblock_decref
0x100224ec
wined3d_stateblock_depth_buffer_changed
0x100224f0
wined3d_stateblock_get_light
0x100224f4
wined3d_stateblock_get_ps_consts_f
0x100224f8
wined3d_stateblock_get_state
0x100224fc
wined3d_stateblock_get_vs_consts_f
0x10022500
wined3d_stateblock_init_contained_states
0x10022504
wined3d_stateblock_multiply_transform
0x10022508
wined3d_stateblock_reset
0x1002250c
wined3d_stateblock_set_base_vertex_index
0x10022510
wined3d_stateblock_set_clip_plane
0x10022514
wined3d_stateblock_set_index_buffer
0x10022518
wined3d_stateblock_set_light
0x1002251c
wined3d_stateblock_set_light_enable
0x10022520
wined3d_stateblock_set_material
0x10022524
wined3d_stateblock_set_pixel_shader
0x10022528
wined3d_stateblock_set_ps_consts_f
0x1002252c
wined3d_stateblock_set_render_state
0x10022530
wined3d_stateblock_set_sampler_state
0x10022534
wined3d_stateblock_set_scissor_rect
0x10022538
wined3d_stateblock_set_stream_source
0x1002253c
wined3d_stateblock_set_texture
0x10022540
wined3d_stateblock_set_texture_lod
0x10022544
wined3d_stateblock_set_texture_stage_state
0x10022548
wined3d_stateblock_set_transform
0x1002254c
wined3d_stateblock_set_vertex_declaration
0x10022550
wined3d_stateblock_set_vertex_shader
0x10022554
wined3d_stateblock_set_viewport
0x10022558
wined3d_stateblock_set_vs_consts_f
0x1002255c
wined3d_streaming_buffer_upload
0x10022560
wined3d_swapchain_create
0x10022564
wined3d_swapchain_decref
0x10022568
wined3d_swapchain_get_back_buffer
0x1002256c
wined3d_swapchain_get_desc
0x10022570
wined3d_swapchain_get_front_buffer_data
0x10022574
wined3d_swapchain_get_parent
0x10022578
wined3d_swapchain_incref
0x1002257c
wined3d_swapchain_present
0x10022580
wined3d_texture_add_dirty_region
0x10022584
wined3d_texture_create
0x10022588
wined3d_texture_decref
0x1002258c
wined3d_texture_from_resource
0x10022590
wined3d_texture_get_level_count
0x10022594
wined3d_texture_get_lod
0x10022598
wined3d_texture_get_parent
0x1002259c
wined3d_texture_get_resource
0x100225a0
wined3d_texture_get_sub_resource_desc
0x100225a4
wined3d_texture_get_sub_resource_parent
0x100225a8
wined3d_texture_get_swapchain
0x100225ac
wined3d_texture_incref
0x100225b0
wined3d_texture_set_sub_resource_parent
0x100225b4
wined3d_vertex_declaration_create
0x100225b8
wined3d_vertex_declaration_create_from_fvf
0x100225bc
wined3d_vertex_declaration_decref
0x100225c0
wined3d_vertex_declaration_get_parent
0x100225c4
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