X_GameObjectsMFC.dll

Description:

Authors:

Version:

Architecture: 32-bit

Operating System:

SHA256: a0db183bd3cbea0f7452183682797caa

File Size: 1.8 MB

Uploaded At: April 11, 2026, 1:04 p.m.

Views: 3

Exported Functions

  • ??0Settings@X_DifficultyLevelContainer@@QAE@ABV01@@Z (Ordinal: 1, Address: 0xd2e0)
  • ??0Settings@X_DifficultyLevelContainer@@QAE@XZ (Ordinal: 2, Address: 0xfaf70)
  • ??0X_AnimationProperties@@AAE@ABV0@@Z (Ordinal: 3, Address: 0x697f0)
  • ??0X_AnimationProperties@@QAE@XZ (Ordinal: 4, Address: 0x684e0)
  • ??0X_CameraImplementation@@AAE@ABV0@@Z (Ordinal: 5, Address: 0xe2490)
  • ??0X_CameraImplementation@@QAE@PBVX_SharedDBCameraPathContainer@@@Z (Ordinal: 6, Address: 0xe2560)
  • ??0X_CameraImplementation@@QAE@XZ (Ordinal: 7, Address: 0xe24c0)
  • ??0X_CameraInterface@@QAE@ABV0@@Z (Ordinal: 8, Address: 0x4090)
  • ??0X_CameraInterface@@QAE@XZ (Ordinal: 9, Address: 0x4080)
  • ??0X_CameraMessage_AnimatePlayerParented@@QAE@ABV0@@Z (Ordinal: 10, Address: 0xe57b0)
  • ??0X_CameraMessage_AnimatePlayerParented@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 11, Address: 0xe5710)
  • ??0X_CameraMessage_AnimatePlayerParented@@QAE@XZ (Ordinal: 12, Address: 0xe55b0)
  • ??0X_Character@@QAE@ABVX_ObjectID@@PBV1@PAVX_LevelRuntimeRoom@@ABV?$M_Matrix4x3Template@M@@HPAVX_LevelRuntimeFSM@@PBVX_LevelEnemy@@PAVX_CharacterFactory@@PAVX_WeaponFactory@@PAVX_SkinItemFactory@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_ProjectileInterface@@PAVX_LevelItemInterface@@PAVX_CameraInterface@@PAVX_DecalInterface@@ABV?$M_Vector3Template@M@@PBVX_GlobalCharacterAttributes@@PBVX_GlobalCrosshairAttributes@@PAVX_InputReaderInterface@@PAVX_DifficultyLevelContainer@@ABV?$basic_string@DU?$c (Ordinal: 13, Address: 0x4c240)
  • ??0X_Character@@QAE@XZ (Ordinal: 14, Address: 0x4bf60)
  • ??0X_CharacterCollidingTriggers@@QAE@ABV0@@Z (Ordinal: 15, Address: 0x40d40)
  • ??0X_CharacterCollidingTriggers@@QAE@XZ (Ordinal: 16, Address: 0x789f0)
  • ??0X_CharacterFactory@@QAE@PBVX_SharedDBSkinContainer@@PBVX_SharedDBSkeletonContainer@@PBVX_SharedDBRagdollContainer@@@Z (Ordinal: 17, Address: 0x55180)
  • ??0X_CharacterInput@@QAE@PAVX_InputReaderInterface@@PAVX_CharacterProperties@@PAVX_WeaponArsenal@@M@Z (Ordinal: 18, Address: 0x67330)
  • ??0X_CharacterInput@@QAE@XZ (Ordinal: 19, Address: 0x66ad0)
  • ??0X_CharacterProperties@@QAE@ABV0@@Z (Ordinal: 20, Address: 0x568c0)
  • ??0X_CharacterProperties@@QAE@XZ (Ordinal: 21, Address: 0x56840)
  • ??0X_Crosshair@@QAE@IPBVX_GlobalCrosshairAttributes@@_N@Z (Ordinal: 22, Address: 0x6ac50)
  • ??0X_Crosshair@@QAE@XZ (Ordinal: 23, Address: 0x6a5d0)
  • ??0X_DangerImplementation@@QAE@XZ (Ordinal: 24, Address: 0xfd290)
  • ??0X_DecalImplementation@@QAE@PBVX_SharedDBDecalContainer@@PBVX_SharedDBSurfaceMaterialContainer@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@_N@Z (Ordinal: 25, Address: 0xf7690)
  • ??0X_DecalImplementation@@QAE@XZ (Ordinal: 26, Address: 0xf3e30)
  • ??0X_DecalInterface@@QAE@ABV0@@Z (Ordinal: 27, Address: 0xd250)
  • ??0X_DecalInterface@@QAE@XZ (Ordinal: 28, Address: 0xd240)
  • ??0X_DetailLevel@@QAE@XZ (Ordinal: 29, Address: 0xfc1f0)
  • ??0X_DifficultyLevelContainer@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 30, Address: 0xfc0d0)
  • ??0X_DifficultyLevelContainer@@QAE@XZ (Ordinal: 31, Address: 0xfb770)
  • ??0X_FSMComposite@@QAE@PAVX_LevelRuntimeFSM@@@Z (Ordinal: 32, Address: 0xa6590)
  • ??0X_FSMCompositeData@@QAE@XZ (Ordinal: 33, Address: 0xa65d0)
  • ??0X_Flare@@QAE@PAVX_LevelRuntimeRoom@@PBVX_LevelFlare@@@Z (Ordinal: 34, Address: 0x1014d0)
  • ??0X_Gravity@@QAE@ABV0@@Z (Ordinal: 35, Address: 0xa2d20)
  • ??0X_Gravity@@QAE@ABV?$M_Vector3Template@M@@@Z (Ordinal: 36, Address: 0xa2cb0)
  • ??0X_Gravity@@QAE@XZ (Ordinal: 37, Address: 0xa2c60)
  • ??0X_LevelItemImplementation@@AAE@ABV0@@Z (Ordinal: 38, Address: 0xec6b0)
  • ??0X_LevelItemImplementation@@QAE@PBVX_SharedDBLevelItemContainer@@PAVX_DecalInterface@@@Z (Ordinal: 39, Address: 0xec600)
  • ??0X_LevelItemImplementation@@QAE@XZ (Ordinal: 40, Address: 0xec560)
  • ??0X_LevelItemInterface@@QAE@ABV0@@Z (Ordinal: 41, Address: 0xeb2d0)
  • ??0X_LevelItemInterface@@QAE@XZ (Ordinal: 42, Address: 0xeb2c0)
  • ??0X_LevelRuntimeCamera@@QAE@PAVS_Listener@@ABVG_FColor@@_N1MMPAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@ABV?$M_Matrix3Template@M@@@Z (Ordinal: 43, Address: 0xb8c0)
  • ??0X_LevelRuntimeCamera@@QAE@XZ (Ordinal: 44, Address: 0xb7d0)
  • ??0X_LevelRuntimeDynamicObject@@QAE@PBVX_LevelDynamicMesh@@PAVX_LevelRuntimeRoom@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_ProjectileInterface@@PAVX_CameraInterface@@PAVX_DangerInterface@@PAVX_DecalInterface@@@Z (Ordinal: 45, Address: 0xdf710)
  • ??0X_LevelRuntimeDynamicObject@@QAE@XZ (Ordinal: 46, Address: 0xdeb20)
  • ??0X_LevelRuntimeFSM@@QAE@PBDPAVX_LevelRuntimeRoom@@PBVX_LevelFSM@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_ProjectileInterface@@PAVX_DangerInterface@@K@Z (Ordinal: 47, Address: 0xb7900)
  • ??0X_LevelRuntimeFSM@@QAE@XZ (Ordinal: 48, Address: 0xb7700)
  • ??0X_LevelRuntimeTrigger@@QAE@PBVX_LevelTrigger@@PAVX_LevelRuntimeRoom@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_ProjectileInterface@@PAVX_DangerInterface@@@Z (Ordinal: 49, Address: 0xc55b0)
  • ??0X_LevelRuntimeTrigger@@QAE@XZ (Ordinal: 50, Address: 0xc52b0)
  • ??0X_Mirror@@QAE@PAVX_LevelRuntimeRoom@@PBVX_LevelMirror@@@Z (Ordinal: 51, Address: 0x104960)
  • ??0X_ParticleSystemImplementation@@QAE@PBVX_SharedDBParticleContainer@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@_N@Z (Ordinal: 52, Address: 0xa0420)
  • ??0X_ParticleSystemImplementation@@QAE@XZ (Ordinal: 53, Address: 0x9ea50)
  • ??0X_ParticleSystemInterface@@QAE@ABV0@@Z (Ordinal: 54, Address: 0xd450)
  • ??0X_ParticleSystemInterface@@QAE@XZ (Ordinal: 55, Address: 0xd440)
  • ??0X_ParticleSystemReceiver@@QAE@ABV0@@Z (Ordinal: 56, Address: 0xa11c0)
  • ??0X_ParticleSystemReceiver@@QAE@PAVX_ParticleSystemInterface@@@Z (Ordinal: 57, Address: 0xa1230)
  • ??0X_ParticleSystemReceiver@@QAE@XZ (Ordinal: 58, Address: 0xa0d00)
  • ??0X_ProjectileImplementation@@AAE@ABV0@@Z (Ordinal: 59, Address: 0x98a40)
  • ??0X_ProjectileImplementation@@QAE@PBVX_SharedDBProjectileContainer@@PBVX_SharedDBSurfaceMaterialContainer@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_CameraInterface@@PAVX_LevelItemInterface@@PAVX_DecalInterface@@PAVX_DangerInterface@@@Z (Ordinal: 60, Address: 0x99600)
  • ??0X_ProjectileImplementation@@QAE@XZ (Ordinal: 61, Address: 0x98d30)
  • ??0X_ProjectileInterface@@QAE@ABV0@@Z (Ordinal: 62, Address: 0x7c610)
  • ??0X_ProjectileInterface@@QAE@XZ (Ordinal: 63, Address: 0x7c600)
  • ??0X_SkinItemFactory@@AAE@ABV0@@Z (Ordinal: 64, Address: 0xfeeb0)
  • ??0X_SkinItemFactory@@QAE@PBVX_SharedDBSkinItemContainer@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@@Z (Ordinal: 65, Address: 0x703b0)
  • ??0X_SkinItemFactory@@QAE@XZ (Ordinal: 66, Address: 0x6fc10)
  • ??0X_StaticPointLight@@QAE@PAVX_LevelRuntimeRoom@@PBVX_LevelPointLight@@@Z (Ordinal: 67, Address: 0xedf60)
  • ??0X_StaticPointLight@@QAE@XZ (Ordinal: 68, Address: 0xedc50)
  • ??0X_StoryEvents@@AAE@ABV0@@Z (Ordinal: 69, Address: 0xff290)
  • ??0X_StoryEvents@@QAE@PBVX_SharedDBStoryEventContainer@@@Z (Ordinal: 70, Address: 0xff590)
  • ??0X_StoryEvents@@QAE@XZ (Ordinal: 71, Address: 0xff100)
  • ??0X_WeaponArsenal@@AAE@ABV0@@Z (Ordinal: 72, Address: 0xfeeb0)
  • ??0X_WeaponArsenal@@QAE@PAVX_WeaponFactory@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_ProjectileInterface@@PAVX_LevelItemInterface@@H@Z (Ordinal: 73, Address: 0x7ad30)
  • ??0X_WeaponArsenal@@QAE@XZ (Ordinal: 74, Address: 0x79ba0)
  • ??0X_WeaponFactory@@AAE@ABV0@@Z (Ordinal: 75, Address: 0xfeeb0)
  • ??0X_WeaponFactory@@QAE@PBVX_SharedDBWeaponContainer@@PAVX_SoundInterface@@@Z (Ordinal: 76, Address: 0x7b6a0)
  • ??0X_WeaponFactory@@QAE@XZ (Ordinal: 77, Address: 0x7aee0)
  • ??0X_WeaponPriorityList@@QAE@ABV0@@Z (Ordinal: 78, Address: 0x874f0)
  • ??0X_WeaponPriorityList@@QAE@PAVX_WeaponArsenal@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 79, Address: 0x87450)
  • ??0X_WeaponPriorityList@@QAE@XZ (Ordinal: 80, Address: 0x86d50)
  • ??0X_WeaponSlotArray@@QAE@PAVX_WeaponArsenal@@@Z (Ordinal: 81, Address: 0x87d40)
  • ??0X_WeaponSlotArray@@QAE@XZ (Ordinal: 82, Address: 0x87730)
  • ??0X_WorldSphere@@AAE@ABV0@@Z (Ordinal: 83, Address: 0xfeeb0)
  • ??0X_WorldSphere@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@PBVX_SharedDBWorldSphereContainer@@@Z (Ordinal: 84, Address: 0xa2800)
  • ??0X_WorldSphere@@QAE@XZ (Ordinal: 85, Address: 0xa24a0)
  • ??1Settings@X_DifficultyLevelContainer@@UAE@XZ (Ordinal: 86, Address: 0xfb650)
  • ??1X_AnimationProperties@@QAE@XZ (Ordinal: 87, Address: 0x683d0)
  • ??1X_CameraImplementation@@UAE@XZ (Ordinal: 88, Address: 0xe25d0)
  • ??1X_CameraInterface@@UAE@XZ (Ordinal: 89, Address: 0x4070)
  • ??1X_CameraMessage_AnimatePlayerParented@@UAE@XZ (Ordinal: 90, Address: 0xe5640)
  • ??1X_Character@@UAE@XZ (Ordinal: 91, Address: 0x4c5a0)
  • ??1X_CharacterCollidingTriggers@@QAE@XZ (Ordinal: 92, Address: 0x78330)
  • ??1X_CharacterFactory@@QAE@XZ (Ordinal: 93, Address: 0x54d50)
  • ??1X_CharacterInput@@UAE@XZ (Ordinal: 94, Address: 0x67190)
  • ??1X_CharacterProperties@@QAE@XZ (Ordinal: 95, Address: 0x56530)
  • ??1X_Crosshair@@UAE@XZ (Ordinal: 96, Address: 0x6a980)
  • ??1X_DangerImplementation@@UAE@XZ (Ordinal: 97, Address: 0xfce70)
  • ??1X_DecalImplementation@@UAE@XZ (Ordinal: 98, Address: 0xf3f80)
  • ??1X_DecalInterface@@UAE@XZ (Ordinal: 99, Address: 0xd230)
  • ??1X_DetailLevel@@QAE@XZ (Ordinal: 100, Address: 0x1000)
  • ??1X_DifficultyLevelContainer@@UAE@XZ (Ordinal: 101, Address: 0xfb840)
  • ??1X_FSMComposite@@QAE@XZ (Ordinal: 102, Address: 0xa64d0)
  • ??1X_FSMCompositeData@@QAE@XZ (Ordinal: 103, Address: 0xa6600)
  • ??1X_Flare@@UAE@XZ (Ordinal: 104, Address: 0x100df0)
  • ??1X_Gravity@@QAE@XZ (Ordinal: 105, Address: 0xa2b60)
  • ??1X_LevelItemImplementation@@UAE@XZ (Ordinal: 106, Address: 0xec1b0)
  • ??1X_LevelItemInterface@@UAE@XZ (Ordinal: 107, Address: 0xeb2b0)
  • ??1X_LevelRuntimeCamera@@UAE@XZ (Ordinal: 108, Address: 0xb9e0)
  • ??1X_LevelRuntimeDynamicObject@@UAE@XZ (Ordinal: 109, Address: 0xdec40)
  • ??1X_LevelRuntimeFSM@@UAE@XZ (Ordinal: 110, Address: 0xb7b40)
  • ??1X_LevelRuntimeTrigger@@UAE@XZ (Ordinal: 111, Address: 0xc5390)
  • ??1X_Mirror@@UAE@XZ (Ordinal: 112, Address: 0x103810)
  • ??1X_ParticleSystemImplementation@@UAE@XZ (Ordinal: 113, Address: 0x9f670)
  • ??1X_ParticleSystemInterface@@UAE@XZ (Ordinal: 114, Address: 0xd430)
  • ??1X_ParticleSystemReceiver@@UAE@XZ (Ordinal: 115, Address: 0xa0d90)
  • ??1X_ProjectileImplementation@@UAE@XZ (Ordinal: 116, Address: 0x98db0)
  • ??1X_ProjectileInterface@@UAE@XZ (Ordinal: 117, Address: 0x7c5f0)
  • ??1X_SkinItemFactory@@QAE@XZ (Ordinal: 118, Address: 0x70320)
  • ??1X_StaticPointLight@@UAE@XZ (Ordinal: 119, Address: 0xedd90)
  • ??1X_StoryEvents@@QAE@XZ (Ordinal: 120, Address: 0xff0c0)
  • ??1X_WeaponArsenal@@QAE@XZ (Ordinal: 121, Address: 0x7a930)
  • ??1X_WeaponFactory@@QAE@XZ (Ordinal: 122, Address: 0x7b200)
  • ??1X_WeaponPriorityList@@QAE@XZ (Ordinal: 123, Address: 0x86e20)
  • ??1X_WeaponSlotArray@@QAE@XZ (Ordinal: 124, Address: 0x87be0)
  • ??1X_WorldSphere@@QAE@XZ (Ordinal: 125, Address: 0xa2620)
  • ??4Attributes@X_DifficultyLevelContainer@@QAEAAV01@ABV01@@Z (Ordinal: 126, Address: 0xd2c0)
  • ??4Settings@X_DifficultyLevelContainer@@QAEAAV01@ABV01@@Z (Ordinal: 127, Address: 0xd360)
  • ??4X_AnimationProperties@@AAEAAV0@ABV0@@Z (Ordinal: 128, Address: 0xfeeb0)
  • ??4X_CameraImplementation@@AAEAAV0@ABV0@@Z (Ordinal: 129, Address: 0xfeeb0)
  • ??4X_CameraInterface@@QAEAAV0@ABV0@@Z (Ordinal: 130, Address: 0xfeeb0)
  • ??4X_CameraMessage_AnimatePlayerParented@@QAEAAV0@ABV0@@Z (Ordinal: 131, Address: 0xe5410)
  • ??4X_CharacterCollidingTriggers@@QAEAAV0@ABV0@@Z (Ordinal: 132, Address: 0x40da0)
  • ??4X_CharacterProperties@@QAEAAV0@ABV0@@Z (Ordinal: 133, Address: 0x56930)
  • ??4X_DecalInterface@@QAEAAV0@ABV0@@Z (Ordinal: 134, Address: 0xfeeb0)
  • ??4X_FSMComposite@@QAEAAV0@ABV0@@Z (Ordinal: 135, Address: 0xa5fd0)
  • ??4X_FSMCompositeData@@QAEAAV0@ABV0@@Z (Ordinal: 136, Address: 0xa5ff0)
  • ??4X_Gravity@@QAEAAV0@ABV0@@Z (Ordinal: 137, Address: 0xa2d60)
  • ??4X_LevelItemImplementation@@AAEAAV0@ABV0@@Z (Ordinal: 138, Address: 0xfeeb0)
  • ??4X_LevelItemInterface@@QAEAAV0@ABV0@@Z (Ordinal: 139, Address: 0xfeeb0)
  • ??4X_ParticleSystemInterface@@QAEAAV0@ABV0@@Z (Ordinal: 140, Address: 0xfeeb0)
  • ??4X_ProjectileImplementation@@AAEAAV0@ABV0@@Z (Ordinal: 141, Address: 0xfeeb0)
  • ??4X_ProjectileInterface@@QAEAAV0@ABV0@@Z (Ordinal: 142, Address: 0xfeeb0)
  • ??4X_SkinItemFactory@@AAEAAV0@ABV0@@Z (Ordinal: 143, Address: 0xfeeb0)
  • ??4X_StoryEvents@@AAEAAV0@ABV0@@Z (Ordinal: 144, Address: 0xfeeb0)
  • ??4X_WeaponArsenal@@AAEAAV0@ABV0@@Z (Ordinal: 145, Address: 0xfeeb0)
  • ??4X_WeaponFactory@@AAEAAV0@ABV0@@Z (Ordinal: 146, Address: 0xfeeb0)
  • ??4X_WeaponPriorityList@@QAEAAV0@ABV0@@Z (Ordinal: 147, Address: 0x87590)
  • ??4X_WeaponSlotArray@@QAEAAV0@ABV0@@Z (Ordinal: 148, Address: 0x875b0)
  • ??4X_WorldSphere@@AAEAAV0@ABV0@@Z (Ordinal: 149, Address: 0xfeeb0)
  • ??_7Settings@X_DifficultyLevelContainer@@6B@ (Ordinal: 150, Address: 0x11be70)
  • ??_7X_CameraImplementation@@6B@ (Ordinal: 151, Address: 0x124cfc)
  • ??_7X_CameraInterface@@6B@ (Ordinal: 152, Address: 0x11b5a4)
  • ??_7X_DecalInterface@@6B@ (Ordinal: 153, Address: 0x11be38)
  • ??_7X_DifficultyLevelContainer@@6B@ (Ordinal: 154, Address: 0x125e04)
  • ??_7X_LevelItemImplementation@@6B@ (Ordinal: 155, Address: 0x125454)
  • ??_7X_LevelItemInterface@@6B@ (Ordinal: 156, Address: 0x1253b4)
  • ??_7X_ParticleSystemImplementation@@6B@ (Ordinal: 157, Address: 0x121fc0)
  • ??_7X_ParticleSystemInterface@@6B@ (Ordinal: 158, Address: 0x11be78)
  • ??_7X_ParticleSystemReceiver@@6B@ (Ordinal: 159, Address: 0x1221d8)
  • ??_7X_ProjectileImplementation@@6B@ (Ordinal: 160, Address: 0x12189c)
  • ??_7X_ProjectileInterface@@6B@ (Ordinal: 161, Address: 0x120764)
  • ?abortCameraPath@X_CameraImplementation@@UAEXXZ (Ordinal: 162, Address: 0xe1c30)
  • ?abortCameraPathIfParentedTo@X_CameraImplementation@@UAEXPAVX_LevelRuntimeObjectBase@@@Z (Ordinal: 163, Address: 0xe1950)
  • ?abortWholeChain@X_CameraImplementation@@QAEXXZ (Ordinal: 164, Address: 0xe18c0)
  • ?accessActiveWeaponInventory@X_WeaponArsenal@@QAEAAVX_WeaponInventory@@XZ (Ordinal: 165, Address: 0x79cb0)
  • ?accessAlreadyPickedUpList@X_LevelItem@@SIAAV?$set@PBVX_SharedDBLevelItem@@U?$less@PBVX_SharedDBLevelItem@@@std@@V?$R_Allocator@PBVX_SharedDBLevelItem@@@@@std@@XZ (Ordinal: 166, Address: 0xe62b0)
  • ?accessCharacterProperties@X_Character@@QAEAAVX_CharacterProperties@@XZ (Ordinal: 167, Address: 0xdde0)
  • ?accessCrosshair@X_Character@@QAEPAVX_Crosshair@@XZ (Ordinal: 168, Address: 0x4100)
  • ?accessSettings@X_DifficultyLevelContainer@@AAEPAVSettings@1@XZ (Ordinal: 169, Address: 0xfaa10)
  • ?accessWeaponInventory@X_WeaponArsenal@@QAEPAVX_WeaponInventory@@H@Z (Ordinal: 170, Address: 0x7a000)
  • ?accessWeaponSet@X_WeaponArsenal@@QAEAAVX_WeaponSet@@H@Z (Ordinal: 171, Address: 0x79ac0)
  • ?activate@X_Character@@UAEXXZ (Ordinal: 172, Address: 0x386e0)
  • ?activate@X_LevelRuntimeCamera@@UAEXXZ (Ordinal: 173, Address: 0x4240)
  • ?activateNewTriggers@X_CharacterCollidingTriggers@@QAEXPAVX_Character@@PAVP_Camera@@@Z (Ordinal: 174, Address: 0x78a40)
  • ?addAmmo@X_WeaponArsenal@@QAEXHH@Z (Ordinal: 175, Address: 0x7a530)
  • ?addChild@X_LevelRuntimeFSM@@QAEXPAV1@@Z (Ordinal: 176, Address: 0xa7640)
  • ?addNewTrigger@X_CharacterCollidingTriggers@@QAEXPAVX_LevelRuntimeTrigger@@@Z (Ordinal: 177, Address: 0x78690)
  • ?addSubAnimation@X_Character@@QAEXH@Z (Ordinal: 178, Address: 0xdd60)
  • ?alertEnemies@X_ExplosionNotifier@@YIXABVX_ObjectID@@ABV?$M_Vector3Template@M@@M@Z (Ordinal: 179, Address: 0xfe2b0)
  • ?allocateRagdollInstance@X_CharacterFactory@@QAEPAVX_RagdollInstance@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@PAVKF_VertexAnimation@KF2@@0@Z (Ordinal: 180, Address: 0x52db0)
  • ?allocateRigidBodyBones@X_CharacterFactory@@QAEPAVX_RigidBodyCharacterBones@@HPAVX_RuntimeCharacterBase@@@Z (Ordinal: 181, Address: 0x52720)
  • ?animationIndexToWeaponID@X_AnimationProperties@@QBEHI@Z (Ordinal: 182, Address: 0x67800)
  • ?areAllParticleSystemsInactive@X_ParticleSystemReceiver@@QAE_NXZ (Ordinal: 183, Address: 0xa0f50)
  • ?areAllParticleSystemsInvisible@X_ParticleSystemReceiver@@QBE_NXZ (Ordinal: 184, Address: 0xa0fa0)
  • ?arePocketsEmpty@X_WeaponArsenal@@QBE_NXZ (Ordinal: 185, Address: 0x79fc0)
  • ?beginShadows@X_DynamicCharacterShadow@@SIXXZ (Ordinal: 186, Address: 0x722a0)
  • ?beginUpdate@X_Mirror@@SIXXZ (Ordinal: 187, Address: 0x1016d0)
  • ?beingPushed@X_CharacterProperties@@QBE_NXZ (Ordinal: 188, Address: 0x55f60)
  • ?blocksExplosion@X_LevelRuntimeDynamicObject@@QBE_NXZ (Ordinal: 189, Address: 0xc5ff0)
  • ?bulletCollided@X_LevelRuntimeDynamicObject@@QAEXABV?$M_Vector3Template@M@@0M@Z (Ordinal: 190, Address: 0xc67b0)
  • ?bulletTimeConditionFullfilled@X_CameraImplementation@@ABE_NABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 191, Address: 0xe2b10)
  • ?calculate@X_LevelRuntimeVolumeLighting@@YIXPAVX_LevelRuntimeObjectBase@@PAVP_BaseObject@@@Z (Ordinal: 192, Address: 0xcef0)
  • ?calculateMovement@X_Gravity@@QAEXAAV?$M_Vector3Template@M@@ABVX_TimeUpdate@@@Z (Ordinal: 193, Address: 0xa29f0)
  • ?calculateScreenCoverage@X_Character@@ABEMPAVP_Camera@@@Z (Ordinal: 194, Address: 0x217a0)
  • ?cameraTargetUsesSniper@X_Character@@UBE_NXZ (Ordinal: 195, Address: 0xdac0)
  • ?canCrossfadeToShootDodge@X_CharacterProperties@@QBE_NXZ (Ordinal: 196, Address: 0x55b40)
  • ?canEndShootDodge@X_CharacterProperties@@QBE_NXZ (Ordinal: 197, Address: 0x77b70)
  • ?canLookAt@X_AnimationProperties@@QBE_NI@Z (Ordinal: 198, Address: 0x67930)
  • ?canReceiveDecals@X_LevelRuntimeDynamicObject@@QBE_NXZ (Ordinal: 199, Address: 0xc5e20)
  • ?canShootDodgeWithCurrentWeapon@X_CharacterProperties@@QBE_NXZ (Ordinal: 200, Address: 0x55b20)
  • ?canSwitchToGun@X_WeaponArsenal@@QBE_NH@Z (Ordinal: 201, Address: 0x7a6f0)
  • ?cantPerformShootDodge@X_CharacterProperties@@QBE_NXZ (Ordinal: 202, Address: 0x55c50)
  • ?causeDamage@X_Character@@QAEXMMW4DeathAnim@1@PAV1@PBVX_SharedDBShootingTarget@@@Z (Ordinal: 203, Address: 0x39040)
  • ?changeToPickedUpWeapon@X_WeaponPriorityList@@QBE_NHHH@Z (Ordinal: 204, Address: 0x86900)
  • ?checkCaps@X_DynamicCharacterShadow@@SI_NXZ (Ordinal: 205, Address: 0x72270)
  • ?checkCaps@X_Mirror@@SI_NXZ (Ordinal: 206, Address: 0x102d20)
  • ?checkCharacterValidity@X_Character@@QAEXXZ (Ordinal: 207, Address: 0x14f60)
  • ?checkForInvalidPosition@X_LevelRuntimeDynamicObject@@SIXM@Z (Ordinal: 208, Address: 0xd51a0)
  • ?checkParticleSystemName@X_ParticleSystemImplementation@@EAEXPBD@Z (Ordinal: 209, Address: 0xa0940)
  • ?checkSyntax@X_DecalImplementation@@QAEXPBVX_AudioMessage_PlayFloating3DSound@@@Z (Ordinal: 210, Address: 0xf0190)
  • ?checkSyntax@X_DecalImplementation@@QAEXPBVX_AudioMessage_StopAll3DSounds@@@Z (Ordinal: 211, Address: 0xf01b0)
  • ?checkSyntax@X_DecalImplementation@@QAEXPBVX_ParticleSystemMessage_PlayAnimation@@@Z (Ordinal: 212, Address: 0xf01d0)
  • ?checkSyntax@X_DecalImplementation@@QAEXPBVX_ParticleSystemMessage_StopEmission@@@Z (Ordinal: 213, Address: 0xf01f0)
  • ?checkSyntaxAnimateAbsolute@X_CameraImplementation@@UAEXPBVX_CameraMessage_AnimateAbsolute@@@Z (Ordinal: 214, Address: 0xe2c70)
  • ?checkSyntaxAnimateInPlace@X_CameraImplementation@@UAEXPBVX_CameraMessage_AnimateInPlace@@@Z (Ordinal: 215, Address: 0xe2c70)
  • ?checkSyntaxAnimateParented@X_CameraImplementation@@UAEXPBVX_CameraMessage_AnimateParented@@@Z (Ordinal: 216, Address: 0xe2c70)
  • ?checkSyntaxAnimatePlayerParented@X_CameraImplementation@@UAEXPBVX_CameraMessage_AnimatePlayerParented@@@Z (Ordinal: 217, Address: 0xe2c70)
  • ?checkSyntaxAttachToDOWithLookAt@X_CameraImplementation@@UAEXPBVX_CameraMessage_AttachToDOWithLookAt@@@Z (Ordinal: 218, Address: 0xe19d0)
  • ?checkSyntaxCreateDecal@X_DecalImplementation@@UAEXPBVX_DecalMessage_CreateDecal@@@Z (Ordinal: 219, Address: 0xf3240)
  • ?checkSyntaxCreateLevelItem@X_LevelItemImplementation@@UAEXPBVX_LevelItemMessage_CreateLevelItem@@@Z (Ordinal: 220, Address: 0xec360)
  • ?checkSyntaxCreateProjectile@X_ProjectileImplementation@@UAEXPBVX_ProjectileMessage_CreateProjectile@@@Z (Ordinal: 221, Address: 0x99b30)
  • ?checkSyntaxPlayAnimation@X_ParticleSystemImplementation@@UAEXPBVX_ParticleSystemMessage_PlayAnimation@@@Z (Ordinal: 222, Address: 0x9e9a0)
  • ?checkSyntaxPlayAnimation@X_ParticleSystemReceiver@@IAEXPBVX_ParticleSystemMessage_PlayAnimation@@@Z (Ordinal: 223, Address: 0xa1b90)
  • ?checkSyntaxStopEmission@X_ParticleSystemImplementation@@UAEXPBVX_ParticleSystemMessage_StopEmission@@@Z (Ordinal: 224, Address: 0x9e9c0)
  • ?checkSyntaxStopEmission@X_ParticleSystemReceiver@@IAEXPBVX_ParticleSystemMessage_StopEmission@@@Z (Ordinal: 225, Address: 0xa1c90)
  • ?cleanup@X_CharacterFactory@@QAEXXZ (Ordinal: 226, Address: 0x51f00)
  • ?cleanup@X_DecalImplementation@@UAEXXZ (Ordinal: 227, Address: 0x1000)
  • ?cleanup@X_LevelItemImplementation@@UAEXXZ (Ordinal: 228, Address: 0xeb350)
  • ?cleanup@X_ParticleSystemImplementation@@UAEXXZ (Ordinal: 229, Address: 0x9f390)
  • ?cleanup@X_ProjectileImplementation@@UAEXXZ (Ordinal: 230, Address: 0x989d0)
  • ?cleanup@X_SkinItemFactory@@QAEXXZ (Ordinal: 231, Address: 0x70090)
  • ?cleanup@X_WeaponFactory@@QAEXXZ (Ordinal: 232, Address: 0x7b070)
  • ?clearAllStoryEvents@X_StoryEvents@@QAEXXZ (Ordinal: 233, Address: 0xff070)
  • ?clearAlreadyPickedUpList@X_LevelItem@@SIXXZ (Ordinal: 234, Address: 0xe68e0)
  • ?clipPolygon@X_LevelRuntimeCamera@@SIXABV?$vector@V?$M_Vector3Template@M@@V?$R_Allocator@V?$M_Vector3Template@M@@@@@std@@AAV23@ABV?$M_Plane3Template@M@@@Z (Ordinal: 235, Address: 0x8850)
  • ?construct@Attributes@X_DifficultyLevelContainer@@QAEXPAVR_Script@@PBD@Z (Ordinal: 236, Address: 0xfb190)
  • ?construct@Attributes@X_DifficultyLevelContainer@@QAEXPBV12@0M@Z (Ordinal: 237, Address: 0xfb030)
  • ?construct@Settings@X_DifficultyLevelContainer@@QAEXPAVR_Script@@PBD@Z (Ordinal: 238, Address: 0xfb940)
  • ?construct@X_CameraImplementation@@QAEXPBVX_SharedDBCameraPathContainer@@@Z (Ordinal: 239, Address: 0xe2660)
  • ?construct@X_CameraMessage_AnimatePlayerParented@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 240, Address: 0xe58e0)
  • ?construct@X_CameraMessage_AnimatePlayerParented@@QAEXXZ (Ordinal: 241, Address: 0xe5850)
  • ?construct@X_CameraMessage_AnimatePlayerParented@@UAEXABVX_Message@@@Z (Ordinal: 242, Address: 0xe5980)
  • ?construct@X_Character@@QAEXABVX_ObjectID@@PBV2@PAVX_LevelRuntimeRoom@@ABV?$M_Matrix4x3Template@M@@HPAVX_LevelRuntimeFSM@@PBVX_LevelEnemy@@PAVX_CharacterFactory@@PAVX_WeaponFactory@@PAVX_SkinItemFactory@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_ProjectileInterface@@PAVX_LevelItemInterface@@PAVX_CameraInterface@@PAVX_DecalInterface@@ABV?$M_Vector3Template@M@@PBVX_GlobalCharacterAttributes@@PBVX_GlobalCrosshairAttributes@@PAVX_InputReaderInterface@@PAVX_DifficultyLevelContainer@@ABV?$basic_stri (Ordinal: 243, Address: 0x4c7e0)
  • ?construct@X_CharacterFactory@@QAEXPBVX_SharedDBSkinContainer@@PBVX_SharedDBSkeletonContainer@@PBVX_SharedDBRagdollContainer@@@Z (Ordinal: 244, Address: 0x54de0)
  • ?construct@X_CharacterInput@@QAEXPAVX_InputReaderInterface@@PAVX_CharacterProperties@@PAVX_WeaponArsenal@@M@Z (Ordinal: 245, Address: 0x67200)
  • ?construct@X_CharacterProperties@@QAEXABV1@@Z (Ordinal: 246, Address: 0x56560)
  • ?construct@X_CharacterProperties@@QAEXXZ (Ordinal: 247, Address: 0x56540)
  • ?construct@X_Crosshair@@QAEXIPBVX_GlobalCrosshairAttributes@@_N@Z (Ordinal: 248, Address: 0x6ad00)
  • ?construct@X_DangerImplementation@@QAEXXZ (Ordinal: 249, Address: 0xfc530)
  • ?construct@X_DecalImplementation@@QAEXPBVX_SharedDBDecalContainer@@PBVX_SharedDBSurfaceMaterialContainer@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@_N@Z (Ordinal: 250, Address: 0xf7800)
  • ?construct@X_DifficultyLevelContainer@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 251, Address: 0xfbf00)
  • ?construct@X_Flare@@QAEXPAVX_LevelRuntimeRoom@@PBVX_LevelFlare@@@Z (Ordinal: 252, Address: 0x1015b0)
  • ?construct@X_Gravity@@QAEXABV1@@Z (Ordinal: 253, Address: 0xa2bf0)
  • ?construct@X_Gravity@@QAEXABV?$M_Vector3Template@M@@@Z (Ordinal: 254, Address: 0xa2bb0)
  • ?construct@X_Gravity@@QAEXXZ (Ordinal: 255, Address: 0xa2b80)
  • ?construct@X_LevelItemImplementation@@QAEXPBVX_SharedDBLevelItemContainer@@PAVX_DecalInterface@@@Z (Ordinal: 256, Address: 0xebf40)
  • ?construct@X_LevelRuntimeCamera@@QAEXPAVS_Listener@@ABVG_FColor@@_N1MMPAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@ABV?$M_Matrix3Template@M@@@Z (Ordinal: 257, Address: 0xbb40)
  • ?construct@X_LevelRuntimeDynamicObject@@QAEXPBVX_LevelDynamicMesh@@PAVX_LevelRuntimeRoom@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_ProjectileInterface@@PAVX_CameraInterface@@PAVX_DangerInterface@@PAVX_DecalInterface@@@Z (Ordinal: 258, Address: 0xdf670)
  • ?construct@X_LevelRuntimeFSM@@QAEXPBDPAVX_LevelRuntimeRoom@@PBVX_LevelFSM@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_ProjectileInterface@@PAVX_DangerInterface@@K@Z (Ordinal: 259, Address: 0xb7da0)
  • ?construct@X_LevelRuntimeTrigger@@QAEXPBVX_LevelTrigger@@PAVX_LevelRuntimeRoom@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_ProjectileInterface@@PAVX_DangerInterface@@@Z (Ordinal: 260, Address: 0xc54c0)
  • ?construct@X_Mirror@@QAEXPAVX_LevelRuntimeRoom@@PBVX_LevelMirror@@@Z (Ordinal: 261, Address: 0x104a20)
  • ?construct@X_ParticleSystemImplementation@@QAEXPBVX_SharedDBParticleContainer@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@_N@Z (Ordinal: 262, Address: 0xa0220)
  • ?construct@X_ParticleSystemReceiver@@QAEXABV1@@Z (Ordinal: 263, Address: 0xa0e00)
  • ?construct@X_ParticleSystemReceiver@@QAEXPAVX_ParticleSystemInterface@@@Z (Ordinal: 264, Address: 0xa0e90)
  • ?construct@X_ProjectileImplementation@@QAEXPBVX_SharedDBProjectileContainer@@PBVX_SharedDBSurfaceMaterialContainer@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_CameraInterface@@PAVX_LevelItemInterface@@PAVX_DecalInterface@@PAVX_DangerInterface@@@Z (Ordinal: 265, Address: 0x996a0)
  • ?construct@X_SkinItemFactory@@QAEXPBVX_SharedDBSkinItemContainer@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@@Z (Ordinal: 266, Address: 0x70330)
  • ?construct@X_StaticPointLight@@QAEXPAVX_LevelRuntimeRoom@@PBVX_LevelPointLight@@@Z (Ordinal: 267, Address: 0xee000)
  • ?construct@X_StoryEvents@@QAEXPBVX_SharedDBStoryEventContainer@@@Z (Ordinal: 268, Address: 0xff4e0)
  • ?construct@X_WeaponArsenal@@QAEXPAVX_WeaponFactory@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_ProjectileInterface@@PAVX_LevelItemInterface@@H@Z (Ordinal: 269, Address: 0x7ad80)
  • ?construct@X_WeaponFactory@@QAEXPBVX_SharedDBWeaponContainer@@PAVX_SoundInterface@@@Z (Ordinal: 270, Address: 0x7b600)
  • ?construct@X_WeaponPriorityList@@QAEXABV1@@Z (Ordinal: 271, Address: 0x87390)
  • ?construct@X_WeaponPriorityList@@QAEXPAVX_WeaponArsenal@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 272, Address: 0x86ef0)
  • ?construct@X_WeaponSlotArray@@QAEXPAVX_WeaponArsenal@@@Z (Ordinal: 273, Address: 0x87bf0)
  • ?construct@X_WorldSphere@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@PBVX_SharedDBWorldSphereContainer@@@Z (Ordinal: 274, Address: 0xa2630)
  • ?constructShared@X_ParticleSystemImplementation@@CIXPBVX_SharedDBParticleContainer@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@_N@Z (Ordinal: 275, Address: 0x9fef0)
  • ?constructionCode@X_CameraImplementation@@AAEXPBVX_SharedDBCameraPathContainer@@@Z (Ordinal: 276, Address: 0xe2400)
  • ?constructionCode@X_LevelItemImplementation@@AAEXPBVX_SharedDBLevelItemContainer@@PAVX_DecalInterface@@@Z (Ordinal: 277, Address: 0xebdc0)
  • ?constructionCode@X_ProjectileImplementation@@AAEXPBVX_SharedDBProjectileContainer@@PBVX_SharedDBSurfaceMaterialContainer@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_CameraInterface@@PAVX_LevelItemInterface@@PAVX_DecalInterface@@PAVX_DangerInterface@@@Z (Ordinal: 278, Address: 0x99530)
  • ?constructionCode@X_WeaponArsenal@@AAEXPAVX_WeaponFactory@@PAVX_SoundInterface@@PAVX_ParticleSystemInterface@@PAVX_ProjectileInterface@@PAVX_LevelItemInterface@@H@Z (Ordinal: 279, Address: 0x7ab10)
  • ?continueMovementWhileBlending@X_AnimationProperties@@QBE_NI@Z (Ordinal: 280, Address: 0x67410)
  • ?createLevelItem@X_LevelItemImplementation@@UAEXPBDPAVX_LevelRuntimeRoom@@ABV?$M_Matrix4x3Template@M@@0@Z (Ordinal: 281, Address: 0xeced0)
  • ?createRagdollGeometry@X_CharacterFactory@@QAEXHPAVKF_ObjectAnimation@KF2@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 282, Address: 0x529c0)
  • ?createShadowMaterials@X_CharacterShadow@@SIXABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@M_N@Z (Ordinal: 283, Address: 0x71fd0)
  • ?createTargetBoneIndices@X_CharacterFactory@@ABEXAAV?$vector@HV?$R_Allocator@H@@@std@@PBVX_SharedDBSkin@@ABV?$vector@PAVP_VirtualObject@@V?$R_Allocator@PAVP_VirtualObject@@@@@3@@Z (Ordinal: 284, Address: 0x52290)
  • ?deactivate@X_Character@@UAEX_N@Z (Ordinal: 285, Address: 0xf8b0)
  • ?deactivate@X_LevelRuntimeCamera@@UAEXXZ (Ordinal: 286, Address: 0x4250)
  • ?debugRender@X_DynamicCharacterShadow@@SIXXZ (Ordinal: 287, Address: 0x1000)
  • ?debugRender@X_Mirror@@SIXXZ (Ordinal: 288, Address: 0x1000)
  • ?decreaseDifficultyLevel@X_DifficultyLevelContainer@@QAEXXZ (Ordinal: 289, Address: 0xfac20)
  • ?deinitControls@X_LevelRuntimeVolumeLighting@@YIXXZ (Ordinal: 290, Address: 0xc400)
  • ?deinitLevel@X_CameraImplementation@@UAEXXZ (Ordinal: 291, Address: 0xe1970)
  • ?deinitLevel@X_DangerImplementation@@UAEXXZ (Ordinal: 292, Address: 0xfcc00)
  • ?deinitLevel@X_DecalImplementation@@UAEXXZ (Ordinal: 293, Address: 0xf1700)
  • ?deinitLevel@X_LevelItemImplementation@@UAEXXZ (Ordinal: 294, Address: 0xebb70)
  • ?deinitLevel@X_ProjectileImplementation@@UAEXXZ (Ordinal: 295, Address: 0x98a00)
  • ?deinitShared@X_DynamicCharacterShadow@@SIXXZ (Ordinal: 296, Address: 0x728a0)
  • ?deinitShared@X_Mirror@@SIXXZ (Ordinal: 297, Address: 0x101c70)
  • ?deinitUnknownLevelItems@X_LevelItemImplementation@@QAEXXZ (Ordinal: 298, Address: 0xebaf0)
  • ?destruct@X_CameraImplementation@@QAEXXZ (Ordinal: 299, Address: 0xe1d00)
  • ?destruct@X_CameraMessage_AnimatePlayerParented@@QAEXXZ (Ordinal: 300, Address: 0xe5490)
  • ?destruct@X_Character@@QAEXXZ (Ordinal: 301, Address: 0x40e00)
  • ?destruct@X_CharacterFactory@@QAEXXZ (Ordinal: 302, Address: 0x54010)
  • ?destruct@X_CharacterInput@@QAEXXZ (Ordinal: 303, Address: 0x66b80)
  • ?destruct@X_CharacterProperties@@QAEXXZ (Ordinal: 304, Address: 0x56530)
  • ?destruct@X_Crosshair@@QAEXXZ (Ordinal: 305, Address: 0x6a640)
  • ?destruct@X_DangerImplementation@@QAEXXZ (Ordinal: 306, Address: 0xfc420)
  • ?destruct@X_DecalImplementation@@QAEXXZ (Ordinal: 307, Address: 0xf3a50)
  • ?destruct@X_DifficultyLevelContainer@@QAEXXZ (Ordinal: 308, Address: 0xfa9e0)
  • ?destruct@X_Flare@@QAEXXZ (Ordinal: 309, Address: 0xff610)
  • ?destruct@X_Gravity@@QAEXXZ (Ordinal: 310, Address: 0xa2b60)
  • ?destruct@X_LevelItemImplementation@@QAEXXZ (Ordinal: 311, Address: 0xeba80)
  • ?destruct@X_LevelRuntimeCamera@@QAEXXZ (Ordinal: 312, Address: 0xb630)
  • ?destruct@X_LevelRuntimeDynamicObject@@QAEXXZ (Ordinal: 313, Address: 0xda750)
  • ?destruct@X_LevelRuntimeFSM@@QAEXXZ (Ordinal: 314, Address: 0xb7370)
  • ?destruct@X_LevelRuntimeTrigger@@QAEXXZ (Ordinal: 315, Address: 0xc27a0)
  • ?destruct@X_Mirror@@QAEXXZ (Ordinal: 316, Address: 0x1029d0)
  • ?destruct@X_ParticleSystemImplementation@@QAEXXZ (Ordinal: 317, Address: 0x9f580)
  • ?destruct@X_ParticleSystemReceiver@@QAEXXZ (Ordinal: 318, Address: 0xa0be0)
  • ?destruct@X_ProjectileImplementation@@QAEXXZ (Ordinal: 319, Address: 0x98b80)
  • ?destruct@X_SkinItemFactory@@QAEXXZ (Ordinal: 320, Address: 0x701b0)
  • ?destruct@X_StaticPointLight@@QAEXXZ (Ordinal: 321, Address: 0xedcb0)
  • ?destruct@X_StoryEvents@@QAEXXZ (Ordinal: 322, Address: 0xfeec0)
  • ?destruct@X_WeaponArsenal@@QAEXXZ (Ordinal: 323, Address: 0x7a090)
  • ?destruct@X_WeaponFactory@@QAEXXZ (Ordinal: 324, Address: 0x7b130)
  • ?destruct@X_WeaponPriorityList@@QAEXXZ (Ordinal: 325, Address: 0x86de0)
  • ?destruct@X_WeaponSlotArray@@QAEXXZ (Ordinal: 326, Address: 0x87b80)
  • ?destruct@X_WorldSphere@@QAEXXZ (Ordinal: 327, Address: 0xa24b0)
  • ?destructShadowMaterials@X_CharacterShadow@@SIXXZ (Ordinal: 328, Address: 0x715d0)
  • ?destructShared@X_ParticleSystemImplementation@@CIXXZ (Ordinal: 329, Address: 0x9f4d0)
  • ?disable2DAiming@X_Character@@QAEXXZ (Ordinal: 330, Address: 0xd5d0)
  • ?disableVisualization@X_StaticPointLight@@QAEXXZ (Ordinal: 331, Address: 0xedd60)
  • ?doCrossfadeBetween@X_AnimationProperties@@QBE_NII@Z (Ordinal: 332, Address: 0x67e20)
  • ?doScaledCrossfadeBetween@X_AnimationProperties@@QBE_NII@Z (Ordinal: 333, Address: 0x67e70)
  • ?doesAnimationBelongToHearingGroup@X_AnimationProperties@@QBE_NHI@Z (Ordinal: 334, Address: 0x67880)
  • ?doesObjectToAttach3DSoundToExist@X_Character@@UAE_NPBD@Z (Ordinal: 335, Address: 0x38d00)
  • ?doesObjectToAttach3DSoundToExist@X_DecalImplementation@@UAE_NPBD@Z (Ordinal: 336, Address: 0xa6de0)
  • ?doesObjectToAttachParticleSystemToExist@X_Character@@UAE_NPBD@Z (Ordinal: 337, Address: 0x38d30)
  • ?doesObjectToAttachParticleSystemToExist@X_DecalImplementation@@UAE_NPBD@Z (Ordinal: 338, Address: 0xa6de0)
  • ?dragDown@X_Character@@QAE_NXZ (Ordinal: 339, Address: 0xe2b0)
  • ?drawVisualization@X_FSMComposite@@QBEXABVX_TimeUpdate@@_N111PAVX_LevelRuntimeRoom@@@Z (Ordinal: 340, Address: 0xa6380)
  • ?drawVisualization@X_LevelItemImplementation@@UBEXPAVX_LevelRuntimeRoom@@_N1@Z (Ordinal: 341, Address: 0xeb4d0)
  • ?dump@X_CharacterFactory@@QAEXXZ (Ordinal: 342, Address: 0x50340)
  • ?dump@X_CharacterProperties@@QBEXXZ (Ordinal: 343, Address: 0x560d0)
  • ?dump@X_DecalImplementation@@UAEXXZ (Ordinal: 344, Address: 0xf1510)
  • ?dump@X_LevelItemImplementation@@UAEXXZ (Ordinal: 345, Address: 0xeb360)
  • ?dump@X_ParticleSystemImplementation@@UAEXXZ (Ordinal: 346, Address: 0x9ece0)
  • ?dump@X_ProjectileImplementation@@UAEXXZ (Ordinal: 347, Address: 0x98e90)
  • ?dump@X_SkinItemFactory@@QAEXXZ (Ordinal: 348, Address: 0x6fc50)
  • ?dump@X_WeaponArsenal@@QBEXXZ (Ordinal: 349, Address: 0x7a210)
  • ?dump@X_WeaponFactory@@QAEXXZ (Ordinal: 350, Address: 0x7aef0)
  • ?dumpActiveFSMs@X_FSMComposite@@QBEXXZ (Ordinal: 351, Address: 0xa63c0)
  • ?dumpActiveObjects@X_Character@@QBEXXZ (Ordinal: 352, Address: 0x10cd0)
  • ?dumpStoryEvents@X_StoryEvents@@QBEXXZ (Ordinal: 353, Address: 0xfeee0)
  • ?dumpTimers@X_LevelRuntimeFSM@@QBEXXZ (Ordinal: 354, Address: 0xa7cd0)
  • ?emptyGunsIntoPockets@X_WeaponArsenal@@AAEXXZ (Ordinal: 355, Address: 0x79d00)
  • ?enableShadow@X_CharacterProperties@@QAEX_N@Z (Ordinal: 356, Address: 0x560b0)
  • ?enableSkinOptimization@X_Character@@QAEX_N@Z (Ordinal: 357, Address: 0xf530)
  • ?enableViewport@X_WorldSphere@@QAEX_N@Z (Ordinal: 358, Address: 0xa2530)
  • ?enableVisualization@X_StaticPointLight@@QAEX_N@Z (Ordinal: 359, Address: 0xedd30)
  • ?endSceneRender@X_LevelRuntimeCamera@@QAEXXZ (Ordinal: 360, Address: 0x4950)
  • ?endShadows@X_DynamicCharacterShadow@@SIXXZ (Ordinal: 361, Address: 0x722b0)
  • ?endUpdate@X_Mirror@@SIXPAVX_LevelRuntimeCamera@@@Z (Ordinal: 362, Address: 0x1016e0)
  • ?explode@X_ExplosionNotifier@@YIXABVX_ObjectID@@ABV?$M_Vector3Template@M@@MMMMH_N2@Z (Ordinal: 363, Address: 0xfe4f0)
  • ?explosionAffects@X_Character@@QBE_NXZ (Ordinal: 364, Address: 0xd9f0)
  • ?explosionAffects@X_LevelRuntimeDynamicObject@@QBE_NXZ (Ordinal: 365, Address: 0xc5fc0)
  • ?explosionAffects@X_LevelRuntimeTrigger@@QBE_NXZ (Ordinal: 366, Address: 0xb9390)
  • ?explosionDamage@X_Character@@QAEXABVX_ObjectID@@MABV?$M_Vector3Template@M@@H_N2@Z (Ordinal: 367, Address: 0x45330)
  • ?explosionDamage@X_LevelRuntimeDynamicObject@@QAEXM@Z (Ordinal: 368, Address: 0xc6820)
  • ?explosionDamage@X_LevelRuntimeTrigger@@QAEXXZ (Ordinal: 369, Address: 0xb9590)
  • ?fillGuns@X_WeaponArsenal@@AAEXXZ (Ordinal: 370, Address: 0x79da0)
  • ?fillHealth@X_Character@@QAE_NXZ (Ordinal: 371, Address: 0x45500)
  • ?findStoryEvent@X_StoryEvents@@QBE_NABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 372, Address: 0xff250)
  • ?forceNextAnimationWithoutBlend@X_CharacterProperties@@QBE_NXZ (Ordinal: 373, Address: 0x56020)
  • ?forceUpdateUntilActivationTimeout@X_Character@@QAEXXZ (Ordinal: 374, Address: 0xe110)
  • ?freeCharacterMesh@X_CharacterFactory@@QAEXHPAVKF_VertexAnimation@KF2@@@Z (Ordinal: 375, Address: 0x500f0)
  • ?freeParticleSystem@X_ParticleSystemImplementation@@UAEXPAVX_ParticleSystem@@@Z (Ordinal: 376, Address: 0x9fc10)
  • ?freeRagdollInstance@X_CharacterFactory@@QAEXPAVX_RagdollInstance@@@Z (Ordinal: 377, Address: 0x4fd00)
  • ?freeRigidBodyBones@X_CharacterFactory@@QAEXHPAVX_RigidBodyCharacterBones@@@Z (Ordinal: 378, Address: 0x51e50)
  • ?freeSkinItemMesh@X_SkinItemFactory@@QAEXHPAVKF_VirtualObject@KF2@@@Z (Ordinal: 379, Address: 0x6fd40)
  • ?freeWeaponMesh@X_WeaponFactory@@QAEXHPAVKF_VirtualObject@KF2@@@Z (Ordinal: 380, Address: 0x7afe0)
  • ?get3DSoundBoneOffset@X_Character@@UAEXPBDAAV?$M_Matrix4x3Template@M@@@Z (Ordinal: 381, Address: 0x38ca0)
  • ?getAIShootBlendingTime@X_AnimationProperties@@SIMXZ (Ordinal: 382, Address: 0x67a10)
  • ?getActivationTimeout@X_Character@@SIMXZ (Ordinal: 383, Address: 0xe3c0)
  • ?getActivationTimeout@X_FSMCompositeData@@SIMXZ (Ordinal: 384, Address: 0xa66e0)
  • ?getActiveWeaponFOVMultiplier@X_Character@@QBEMXZ (Ordinal: 385, Address: 0xd830)
  • ?getActiveWeaponHUDOverlayToUse@X_Character@@QBEHXZ (Ordinal: 386, Address: 0xd870)
  • ?getActiveWeaponID@X_WeaponArsenal@@QBEHXZ (Ordinal: 387, Address: 0x79c70)
  • ?getActiveWeaponInventory@X_WeaponArsenal@@QBEABVX_WeaponInventory@@XZ (Ordinal: 388, Address: 0x79cb0)
  • ?getActiveWeaponName@X_WeaponArsenal@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Ordinal: 389, Address: 0x79c90)
  • ?getActiveWeaponSharedDB@X_WeaponArsenal@@QBEABVX_SharedDBWeapon@@XZ (Ordinal: 390, Address: 0x79ce0)
  • ?getActiveWeaponTotalShotCount@X_WeaponArsenal@@QBEHXZ (Ordinal: 391, Address: 0x79b10)
  • ?getActiveWeaponZoomInSpeed@X_Character@@QBEMXZ (Ordinal: 392, Address: 0xd850)
  • ?getAimAngle@X_CharacterProperties@@QBEMXZ (Ordinal: 393, Address: 0x559b0)
  • ?getAimSetupObject@X_Character@@QBEPAVX_AimSetup@@XZ (Ordinal: 394, Address: 0xd7b0)
  • ?getAirborneMultiplier@X_AnimationProperties@@QBEMI@Z (Ordinal: 395, Address: 0x67860)
  • ?getAmmoFoundMultiplier@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 396, Address: 0xfaea0)
  • ?getAmmoInClips@X_Character@@QBEHXZ (Ordinal: 397, Address: 0xdf40)
  • ?getAmmoInClips@X_WeaponArsenal@@QBEHXZ (Ordinal: 398, Address: 0x799d0)
  • ?getAmmoInPocket@X_Character@@QBEHH@Z (Ordinal: 399, Address: 0xdf20)
  • ?getAndResetSlowMotionBonus@X_Character@@QAEMXZ (Ordinal: 400, Address: 0xd4e0)
  • ?getAnimationVelocity@X_Character@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 401, Address: 0xdee0)
  • ?getAttributes@X_DifficultyLevelContainer@@ABEPBVAttributes@1@XZ (Ordinal: 402, Address: 0xfaa50)
  • ?getAutoAimCapsuleHeightMultiplier@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 403, Address: 0xfaec0)
  • ?getAutoAimCapsuleRadiusMultiplier@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 404, Address: 0xfaeb0)
  • ?getAutoHealHealthIncreasePerSecond@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 405, Address: 0xfae60)
  • ?getAutoHealLevel@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 406, Address: 0xfae20)
  • ?getAverageHealthInLevel@X_Character@@QBEMXZ (Ordinal: 407, Address: 0xe260)
  • ?getBackPlaneDistance@X_LevelRuntimeCamera@@QBEMXZ (Ordinal: 408, Address: 0x4170)
  • ?getBlendingTime@X_AnimationProperties@@QBEMI@Z (Ordinal: 409, Address: 0x67430)
  • ?getBlendingType@X_AnimationProperties@@QBEII@Z (Ordinal: 410, Address: 0x67420)
  • ?getBoneOffset@X_Character@@QBEXPBDAAV?$M_Matrix4x3Template@M@@@Z (Ordinal: 411, Address: 0x38920)
  • ?getBoundRadius@X_LevelRuntimeDynamicObject@@UBEMXZ (Ordinal: 412, Address: 0xc5e00)
  • ?getBoundRadius@X_StaticPointLight@@UBEMXZ (Ordinal: 413, Address: 0xedc30)
  • ?getBulletTimeGainedPerKillMultiplier@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 414, Address: 0xfaf30)
  • ?getCamera@X_LevelRuntimeCamera@@QAEPAVP_Camera@@XZ (Ordinal: 415, Address: 0x4260)
  • ?getCameraPathRunning@X_Crosshair@@SI_NXZ (Ordinal: 416, Address: 0x6a2f0)
  • ?getCameraStartPosition@X_CameraImplementation@@UBEABV?$M_Vector3Template@M@@XZ (Ordinal: 417, Address: 0xe1100)
  • ?getCanLookAt@X_CharacterProperties@@QBE_NXZ (Ordinal: 418, Address: 0x55d10)
  • ?getCanUse@X_CharacterProperties@@QBE_NXZ (Ordinal: 419, Address: 0xe30c0)
  • ?getCastLength@X_Crosshair@@QBEMXZ (Ordinal: 420, Address: 0x6a1d0)
  • ?getCharacterIdling@X_Character@@QBEMXZ (Ordinal: 421, Address: 0xd760)
  • ?getCharacterInput@X_Character@@QBEPAVX_CharacterInput@@XZ (Ordinal: 422, Address: 0xd7c0)
  • ?getCharacterMesh@X_CharacterFactory@@QAEPAVKF_VertexAnimation@KF2@@HI@Z (Ordinal: 423, Address: 0x54270)
  • ?getCharacterMeshTextureSetIndex@X_CharacterFactory@@QAEIH@Z (Ordinal: 424, Address: 0x50050)
  • ?getCharacterProperties@X_Character@@QBEABVX_CharacterProperties@@XZ (Ordinal: 425, Address: 0xdde0)
  • ?getCharacterShadows@X_DetailLevel@@SIHXZ (Ordinal: 426, Address: 0xfc2c0)
  • ?getCharacterTextureVariations@X_DetailLevel@@SIHXZ (Ordinal: 427, Address: 0xfc260)
  • ?getClassID@X_Character@@UBEHXZ (Ordinal: 428, Address: 0x2bc40)
  • ?getClassID@X_Crosshair@@UBEHXZ (Ordinal: 429, Address: 0x6a4b0)
  • ?getClassID@X_Flare@@UBEHXZ (Ordinal: 430, Address: 0xff690)
  • ?getClassID@X_LevelRuntimeDynamicObject@@UBEHXZ (Ordinal: 431, Address: 0xce430)
  • ?getClassID@X_LevelRuntimeFSM@@UBEHXZ (Ordinal: 432, Address: 0xae6b0)
  • ?getClassID@X_LevelRuntimeTrigger@@UBEHXZ (Ordinal: 433, Address: 0xbc630)
  • ?getClassID@X_Mirror@@UBEHXZ (Ordinal: 434, Address: 0x101810)
  • ?getClassID@X_StaticPointLight@@UBEHXZ (Ordinal: 435, Address: 0xedd00)
  • ?getClosestDanger@X_DangerImplementation@@UBE_NABV?$M_Vector3Template@M@@AAV2@AA_NAAM@Z (Ordinal: 436, Address: 0xfd050)
  • ?getClosestLookAtTrigger@X_CharacterCollidingTriggers@@QBEPAVX_LevelRuntimeTrigger@@AAV?$M_Vector3Template@M@@ABV3@ABV?$M_Matrix3Template@M@@MM@Z (Ordinal: 437, Address: 0x78000)
  • ?getClosestUseTrigger@X_CharacterCollidingTriggers@@QBEPAVX_LevelRuntimeTrigger@@MV?$M_Matrix4x3Template@M@@ABV?$M_Vector3Template@M@@M@Z (Ordinal: 438, Address: 0x77d30)
  • ?getCollidingTriggers@X_Character@@QAEPAVX_CharacterCollidingTriggers@@XZ (Ordinal: 439, Address: 0xe140)
  • ?getCollidingTriggers@X_Character@@QBEPBVX_CharacterCollidingTriggers@@XZ (Ordinal: 440, Address: 0xe140)
  • ?getColorVariation@X_CharacterProperties@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 441, Address: 0x560a0)
  • ?getConfusedAnimationIndex@X_AnimationProperties@@SIHXZ (Ordinal: 442, Address: 0x679c0)
  • ?getContentDescription@X_CameraMessage_AnimatePlayerParented@@UBEXPADH@Z (Ordinal: 443, Address: 0xe5440)
  • ?getCrossfadeTime@X_AnimationProperties@@QBEMI@Z (Ordinal: 444, Address: 0x67400)
  • ?getCrosshair@X_Character@@QBEPBVX_Crosshair@@XZ (Ordinal: 445, Address: 0x4100)
  • ?getCrosshairCollidesToMe@X_CharacterProperties@@QBE_NXZ (Ordinal: 446, Address: 0x56000)
  • ?getCrouchingRatio@X_CharacterProperties@@QBEMXZ (Ordinal: 447, Address: 0x55d30)
  • ?getCurrentFadeRatio@X_CameraImplementation@@UBEMXZ (Ordinal: 448, Address: 0xe1140)
  • ?getCurrentIndexInsideSlot@X_WeaponSlotArray@@QBEIXZ (Ordinal: 449, Address: 0x87700)
  • ?getCurrentMatrix@X_CameraImplementation@@UBEABV?$M_Matrix4x3Template@M@@XZ (Ordinal: 450, Address: 0xe10d0)
  • ?getCurrentPrimaryWeaponID@X_Character@@QBEHXZ (Ordinal: 451, Address: 0xdef0)
  • ?getCurrentRoom@X_CameraImplementation@@UBEPAVX_LevelRuntimeRoom@@XZ (Ordinal: 452, Address: 0x650b0)
  • ?getCurrentSecondaryWeapon@X_CharacterProperties@@QBEHXZ (Ordinal: 453, Address: 0x55a40)
  • ?getCurrentSecondaryWeaponID@X_Character@@QBEHXZ (Ordinal: 454, Address: 0xdf00)
  • ?getCurrentSlot@X_WeaponSlotArray@@QBEIXZ (Ordinal: 455, Address: 0x56aa0)
  • ?getCurrentState@X_LevelRuntimeFSM@@QBEABV?$basic_string@DUR_CTrI@std@@V?$R_Allocator@D@@@std@@XZ (Ordinal: 456, Address: 0xa6930)
  • ?getCurrentWeapon@X_CharacterProperties@@QBEHXZ (Ordinal: 457, Address: 0x55a00)
  • ?getCurrentWeaponID@X_WeaponSlotArray@@QBEIXZ (Ordinal: 458, Address: 0x878c0)
  • ?getDamageFlashHitPoints@X_CharacterProperties@@QBEMXZ (Ordinal: 459, Address: 0x55fc0)
  • ?getDamageType@X_CharacterProperties@@QBEHXZ (Ordinal: 460, Address: 0x55fe0)
  • ?getDeathAnim@X_CharacterProperties@@QBEHXZ (Ordinal: 461, Address: 0x55e70)
  • ?getDeathFrequency@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 462, Address: 0xfad20)
  • ?getDebrisProjectileLimitMultiplier@X_DetailLevel@@SIMXZ (Ordinal: 463, Address: 0xfc240)
  • ?getDecalLimitMultiplier@X_DetailLevel@@SIMXZ (Ordinal: 464, Address: 0xfc220)
  • ?getDefaultDifficultyLevel@X_DifficultyLevelContainer@@QBEHXZ (Ordinal: 465, Address: 0xfaca0)
  • ?getDifficultyLevel@X_Character@@QBEMXZ (Ordinal: 466, Address: 0xd750)
  • ?getDifficultyLevel@X_DifficultyLevelContainer@@QBEHXZ (Ordinal: 467, Address: 0xfac50)
  • ?getDifficultyLevelContainer@X_Character@@QBEPBVX_DifficultyLevelContainer@@XZ (Ordinal: 468, Address: 0xda40)
  • ?getDifficultyLevelCount@X_DifficultyLevelContainer@@QBEHXZ (Ordinal: 469, Address: 0xfac60)
  • ?getDifficultyLevelDecreasePerDeath@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 470, Address: 0xfade0)
  • ?getDifficultyLevelIncreasePerKill@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 471, Address: 0xfada0)
  • ?getExplosionVisualization@X_Projectile@@SI_NXZ (Ordinal: 472, Address: 0x897a0)
  • ?getFOV@X_LevelRuntimeCamera@@QBEMXZ (Ordinal: 473, Address: 0x4120)
  • ?getFSM@X_Character@@QBEPAVX_LevelRuntimeFSM@@XZ (Ordinal: 474, Address: 0xe090)
  • ?getFirstSceneToRender@X_LevelRuntimeCamera@@QAEPAVP_Scene@@XZ (Ordinal: 475, Address: 0x9530)
  • ?getFirstSecondaryWeaponID@X_WeaponArsenal@@QBEHXZ (Ordinal: 476, Address: 0x79a10)
  • ?getFlares@X_DetailLevel@@SI_NXZ (Ordinal: 477, Address: 0xfc340)
  • ?getForceSequentialTextureSets@X_CharacterFactory@@QBE_NXZ (Ordinal: 478, Address: 0xa6640)
  • ?getFormatString@X_CameraMessage_AnimatePlayerParented@@UBEPBDXZ (Ordinal: 479, Address: 0xb8ee0)
  • ?getFrequentDeaths@X_DifficultyLevelContainer@@QBEHXZ (Ordinal: 480, Address: 0xfad60)
  • ?getFrontPlaneDistance@X_LevelRuntimeCamera@@QBEMXZ (Ordinal: 481, Address: 0x4140)
  • ?getGameLevel@X_DifficultyLevelContainer@@QBE?AW4GameLevel@1@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 482, Address: 0xfb2f0)
  • ?getGameLevel@X_DifficultyLevelContainer@@QBE?AW4GameLevel@1@XZ (Ordinal: 483, Address: 0xfaaf0)
  • ?getGameLevelString@X_DifficultyLevelContainer@@QAEPBDW4GameLevel@1@@Z (Ordinal: 484, Address: 0xfab00)
  • ?getGravity@X_Gravity@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 485, Address: 0xa2950)
  • ?getGravity@X_ProjectileImplementation@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 486, Address: 0x98620)
  • ?getGravityVelocity@X_Character@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 487, Address: 0xfa80)
  • ?getGroundPosition@X_Character@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 488, Address: 0xf7a0)
  • ?getGroundPosition@X_LevelRuntimeFSM@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 489, Address: 0xa6be0)
  • ?getHUDHealthSpriteIndex@X_Character@@QBEHXZ (Ordinal: 490, Address: 0xdb20)
  • ?getHeadDirection@X_Character@@QBEXAAV?$M_Vector3Template@M@@@Z (Ordinal: 491, Address: 0x38de0)
  • ?getHeadPosition@X_Character@@QBEXAAV?$M_Vector3Template@M@@@Z (Ordinal: 492, Address: 0x38e80)
  • ?getHealth@X_Character@@QBEMXZ (Ordinal: 493, Address: 0xde10)
  • ?getHealth@X_CharacterProperties@@QBEMXZ (Ordinal: 494, Address: 0x55c80)
  • ?getHealthGainedFromPainkiller@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 495, Address: 0xfaf40)
  • ?getHealthGainedImmediately@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 496, Address: 0xfaf20)
  • ?getHealthRegenerateMultiplier@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 497, Address: 0xfaed0)
  • ?getHearingGroup@X_CharacterProperties@@QBE_NH@Z (Ordinal: 498, Address: 0x55de0)
  • ?getHearingGroupCount@X_CharacterProperties@@QBEHXZ (Ordinal: 499, Address: 0x55df0)
  • ?getHighestPrioritySecondaryWeapon@X_WeaponPriorityList@@QBEHXZ (Ordinal: 500, Address: 0x86870)
  • ?getHighestPriorityWeapon@X_WeaponPriorityList@@QBEHXZ (Ordinal: 501, Address: 0x867c0)
  • ?getHighestWeaponID@X_WeaponArsenal@@QBEHXZ (Ordinal: 502, Address: 0x79a00)
  • ?getIdleAnimation@X_CharacterProperties@@QBEHXZ (Ordinal: 503, Address: 0x55e30)
  • ?getImpactDirection@X_CharacterProperties@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 504, Address: 0x55ea0)
  • ?getImpactPosition@X_CharacterProperties@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 505, Address: 0x55f20)
  • ?getInitialInaccuracyMultiplier@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 506, Address: 0xfaf50)
  • ?getInputReaderInterface@X_CharacterInput@@QBEPAVX_InputReaderInterface@@XZ (Ordinal: 507, Address: 0x65f00)
  • ?getInstantAnimationIndex@X_CharacterProperties@@QBEHXZ (Ordinal: 508, Address: 0x55cc0)
  • ?getKnockBackwardLeftAnimationIndex@X_AnimationProperties@@SIHXZ (Ordinal: 509, Address: 0x679f0)
  • ?getKnockBackwardRightAnimationIndex@X_AnimationProperties@@SIHXZ (Ordinal: 510, Address: 0x67a00)
  • ?getKnockForwardLeftAnimationIndex@X_AnimationProperties@@SIHXZ (Ordinal: 511, Address: 0x679d0)
  • ?getKnockForwardRightAnimationIndex@X_AnimationProperties@@SIHXZ (Ordinal: 512, Address: 0x679e0)
  • ?getLastKnockDirection@X_CharacterProperties@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 513, Address: 0x55ce0)
  • ?getLevelDynamicMesh@X_LevelRuntimeDynamicObject@@QBEPBVX_LevelDynamicMesh@@XZ (Ordinal: 514, Address: 0xc5b40)
  • ?getLevelItemByName@X_LevelItemImplementation@@QAEPAVX_LevelItem@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 515, Address: 0xebcb0)
  • ?getLevelRuntimeFSMRoot@X_FSMComposite@@QAEPAVX_LevelRuntimeFSM@@XZ (Ordinal: 516, Address: 0x6fbe0)
  • ?getListener@X_LevelRuntimeCamera@@QAEPAVS_Listener@@XZ (Ordinal: 517, Address: 0x42c0)
  • ?getLocalMessageReceivers@X_Character@@QBEABVX_MessageLocalReceivers@@XZ (Ordinal: 518, Address: 0xe100)
  • ?getLocationToSet3DSoundTo@X_Character@@UAEXAAPAVX_LevelRuntimeRoom@@AAV?$M_Matrix4x3Template@M@@@Z (Ordinal: 519, Address: 0xdd50)
  • ?getLocationToSet3DSoundTo@X_DecalImplementation@@UAEXAAPAVX_LevelRuntimeRoom@@AAV?$M_Matrix4x3Template@M@@@Z (Ordinal: 520, Address: 0xf0410)
  • ?getLocationToSetParticleSystemTo@X_Character@@UAEXAAPAVX_LevelRuntimeRoom@@AAV?$M_Matrix4x3Template@M@@@Z (Ordinal: 521, Address: 0xdd40)
  • ?getLocationToSetParticleSystemTo@X_DecalImplementation@@UAEXAAPAVX_LevelRuntimeRoom@@AAV?$M_Matrix4x3Template@M@@@Z (Ordinal: 522, Address: 0xf0440)
  • ?getLocationToSetSkinItemTo@X_Character@@UAEXAAPAVX_LevelRuntimeRoom@@AAV?$M_Matrix4x3Template@M@@@Z (Ordinal: 523, Address: 0xdd50)
  • ?getLongestPossibleUpdate@X_FSMComposite@@QBEMM@Z (Ordinal: 524, Address: 0xa60f0)
  • ?getLookAtCharacter@X_Character@@QBEPAV1@XZ (Ordinal: 525, Address: 0xd9d0)
  • ?getLookAtCharacterRadius@X_Character@@QBEMXZ (Ordinal: 526, Address: 0xd9e0)
  • ?getLookAtRotation@X_CameraImplementation@@UBEABV?$M_Matrix3Template@M@@XZ (Ordinal: 527, Address: 0xe1130)
  • ?getMaterialVariations@X_DetailLevel@@SIHXZ (Ordinal: 528, Address: 0xfc2a0)
  • ?getMaxDragDownAngle@X_Character@@SIMXZ (Ordinal: 529, Address: 0xe0d0)
  • ?getMaxSlopeAngle@X_Character@@SIMXZ (Ordinal: 530, Address: 0xe0b0)
  • ?getMaximumHealth@X_Character@@QBEMXZ (Ordinal: 531, Address: 0xda20)
  • ?getMeleeWeapon@X_CharacterProperties@@QBEHXZ (Ordinal: 532, Address: 0x55a80)
  • ?getMenuAutoAimToggle@X_Character@@SI_NXZ (Ordinal: 533, Address: 0xd520)
  • ?getMenuAutoWeaponSelectToggle@X_Character@@SI_NXZ (Ordinal: 534, Address: 0xe0f0)
  • ?getMenuCrosshairIndex@X_Crosshair@@SIHXZ (Ordinal: 535, Address: 0x6a320)
  • ?getMeshToCapsuleDelta@X_Character@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 536, Address: 0xd780)
  • ?getMessageNameString@X_CameraMessage_AnimatePlayerParented@@UBEPBDXZ (Ordinal: 537, Address: 0xe5430)
  • ?getMinBackPlaneDistance@X_LevelRuntimeCamera@@QBEMXZ (Ordinal: 538, Address: 0x4160)
  • ?getMirrors@X_DetailLevel@@SI_NXZ (Ordinal: 539, Address: 0xfc360)
  • ?getName@X_CameraMessage_AnimatePlayerParented@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Ordinal: 540, Address: 0xdfc60)
  • ?getNextIndexInsideSlot@X_WeaponSlotArray@@IBEIXZ (Ordinal: 541, Address: 0x877d0)
  • ?getNextSceneToRender@X_LevelRuntimeCamera@@QAEPAVP_Scene@@XZ (Ordinal: 542, Address: 0x9540)
  • ?getNextSelectedIndexInsideSlot@X_WeaponSlotArray@@QBEIXZ (Ordinal: 543, Address: 0x87720)
  • ?getNextSelectedSlot@X_WeaponSlotArray@@QBEIXZ (Ordinal: 544, Address: 0x87710)
  • ?getNextSelectedWeaponID@X_WeaponSlotArray@@QBEIXZ (Ordinal: 545, Address: 0x878e0)
  • ?getNextValidWeapon@X_WeaponSlotArray@@QBEHIII@Z (Ordinal: 546, Address: 0x87970)
  • ?getNextWeapon@X_CharacterProperties@@QBEHXZ (Ordinal: 547, Address: 0x55a20)
  • ?getNextWeapon@X_WeaponPriorityList@@QBEHH@Z (Ordinal: 548, Address: 0x869e0)
  • ?getNextWeaponID@X_Character@@QBEHXZ (Ordinal: 549, Address: 0xdf10)
  • ?getNormalizedHealth@X_Character@@QBEMXZ (Ordinal: 550, Address: 0xde20)
  • ?getNormalizedHealthToRegenerate@X_Character@@QBEMXZ (Ordinal: 551, Address: 0xde80)
  • ?getNumberOfDeaths@X_Character@@QBEHXZ (Ordinal: 552, Address: 0xe270)
  • ?getOID@X_Character@@UBEPBVX_ObjectID@@XZ (Ordinal: 553, Address: 0xd770)
  • ?getOID@X_LevelRuntimeFSM@@UBEPBVX_ObjectID@@XZ (Ordinal: 554, Address: 0xa6bf0)
  • ?getObject@X_Character@@QBEPAVKF_VertexAnimation@KF2@@XZ (Ordinal: 555, Address: 0xd800)
  • ?getObjectID@X_LevelItem@@QBEABVX_ObjectID@@XZ (Ordinal: 556, Address: 0xe61f0)
  • ?getObjectToRender@X_Crosshair@@UAEPAVP_BaseObject@@_NPAVP_Camera@@@Z (Ordinal: 557, Address: 0x6ad80)
  • ?getObjectToRender@X_Flare@@UAEPAVP_BaseObject@@_NPAVP_Camera@@@Z (Ordinal: 558, Address: 0x100450)
  • ?getObjectToRender@X_LevelRuntimeDynamicObject@@UAEPAVP_BaseObject@@_NPAVP_Camera@@@Z (Ordinal: 559, Address: 0xc6640)
  • ?getObjectToRender@X_LevelRuntimeFSM@@UAEPAVP_BaseObject@@_NPAVP_Camera@@@Z (Ordinal: 560, Address: 0xa6c00)
  • ?getObjectToRender@X_Mirror@@UAEPAVP_BaseObject@@_NPAVP_Camera@@@Z (Ordinal: 561, Address: 0x1016b0)
  • ?getObjectToRender@X_StaticPointLight@@UAEPAVP_BaseObject@@_NPAVP_Camera@@@Z (Ordinal: 562, Address: 0xedbf0)
  • ?getPainkillerCount@X_Character@@QBEHXZ (Ordinal: 563, Address: 0xe010)
  • ?getParentPosition@X_CameraImplementation@@UBEABV?$M_Vector3Template@M@@XZ (Ordinal: 564, Address: 0xe1230)
  • ?getParentRoom@X_CameraImplementation@@UBEPAVX_LevelRuntimeRoom@@XZ (Ordinal: 565, Address: 0xe10e0)
  • ?getParentRotation@X_CameraImplementation@@UBEABV?$M_Matrix3Template@M@@XZ (Ordinal: 566, Address: 0xe10d0)
  • ?getParentTransform@X_CameraImplementation@@UBEXAAV?$M_Matrix4x3Template@M@@@Z (Ordinal: 567, Address: 0xe11d0)
  • ?getParticleSystem@X_ParticleSystemImplementation@@UAEPAVX_ParticleSystem@@PBD0@Z (Ordinal: 568, Address: 0x9f6e0)
  • ?getParticleSystem@X_ParticleSystemImplementation@@UAEPAVX_ParticleSystem@@PBVX_ParticleSystemMessage_PlayAnimation@@@Z (Ordinal: 569, Address: 0x9e970)
  • ?getParticleSystemBoneOffset@X_Character@@UAEXPBDAAV?$M_Matrix4x3Template@M@@@Z (Ordinal: 570, Address: 0x38d20)
  • ?getParticleSystemBoneOffset@X_ParticleSystemReceiver@@UAEXPBDAAV?$M_Matrix4x3Template@M@@@Z (Ordinal: 571, Address: 0xaad80)
  • ?getParticleSystemInterface@X_ParticleSystemReceiver@@QBEPAVX_ParticleSystemInterface@@XZ (Ordinal: 572, Address: 0xa0b80)
  • ?getParticleSystemInterface@X_SkinItemFactory@@QBEPAVX_ParticleSystemInterface@@XZ (Ordinal: 573, Address: 0x6fc00)
  • ?getParticleSystemRpsFileName@X_ParticleSystemImplementation@@UAEPBDPBD0@Z (Ordinal: 574, Address: 0x9f8d0)
  • ?getParticleSystemScaleDownFactor@X_DetailLevel@@SIMXZ (Ordinal: 575, Address: 0xfc320)
  • ?getPhysicalCharacter@X_Character@@QBEPBVX_PhysicalCharacter@@XZ (Ordinal: 576, Address: 0xe2c0)
  • ?getPhysicalDynamicObject@X_LevelRuntimeDynamicObject@@QBEPBVX_PhysicalDynamicObject@@XZ (Ordinal: 577, Address: 0xc5b30)
  • ?getPhysicalTrigger@X_LevelRuntimeTrigger@@QBEPBVX_PhysicalTrigger@@XZ (Ordinal: 578, Address: 0xb9300)
  • ?getPixelPerfectEffects@X_DetailLevel@@SI_NXZ (Ordinal: 579, Address: 0xfc3a0)
  • ?getPixelShaderSkinning@X_DetailLevel@@SI_NXZ (Ordinal: 580, Address: 0xfc3c0)
  • ?getPlayLandingAnimation@X_CharacterProperties@@QBE_NXZ (Ordinal: 581, Address: 0x55910)
  • ?getPositionDelta@X_CameraImplementation@@UBEABV?$M_Vector3Template@M@@XZ (Ordinal: 582, Address: 0xe1120)
  • ?getPostProcessEffects@X_DetailLevel@@SI_NXZ (Ordinal: 583, Address: 0xfc380)
  • ?getPreviousWeapon@X_WeaponPriorityList@@QBEHH@Z (Ordinal: 584, Address: 0x86ac0)
  • ?getProjectileFactoryByName@X_ProjectileImplementation@@QAEPAVX_ProjectileFactory@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 585, Address: 0x98e10)
  • ?getSaveGameLimit@X_DifficultyLevelContainer@@QBEHXZ (Ordinal: 586, Address: 0xfaee0)
  • ?getScale@X_CameraImplementation@@ABEMABV?$M_Vector3Template@M@@@Z (Ordinal: 587, Address: 0xe1d50)
  • ?getScaledPositionDelta@X_CameraImplementation@@UBEXAAV?$M_Vector3Template@M@@ABV2@@Z (Ordinal: 588, Address: 0xe1e20)
  • ?getScaledRotationDelta@X_CameraImplementation@@UBEXAAV?$M_Matrix3Template@M@@ABV?$M_Vector3Template@M@@@Z (Ordinal: 589, Address: 0xe1e70)
  • ?getSecondaryShotCount@X_Character@@QBEHH@Z (Ordinal: 590, Address: 0xdfd0)
  • ?getSecondaryWeaponInUse@X_CharacterProperties@@QBEHXZ (Ordinal: 591, Address: 0x55a60)
  • ?getSelectedWeaponID@X_CharacterProperties@@QBEHXZ (Ordinal: 592, Address: 0x55f40)
  • ?getSettings@X_DifficultyLevelContainer@@ABEPBVSettings@1@XZ (Ordinal: 593, Address: 0xfaa10)
  • ?getSetupTransform@X_Character@@QBEABV?$M_Matrix4x3Template@M@@XZ (Ordinal: 594, Address: 0xe3d0)
  • ?getShadowAlpha@X_Character@@QBEMXZ (Ordinal: 595, Address: 0xd600)
  • ?getSharedDBSkeleton@X_Character@@QBEPBVX_SharedDBSkeleton@@XZ (Ordinal: 596, Address: 0xd7f0)
  • ?getSharedDBSkeletonContainer@X_CharacterFactory@@ABEPBVX_SharedDBSkeletonContainer@@XZ (Ordinal: 597, Address: 0x4f700)
  • ?getSharedDBSkin@X_Character@@QBEPBVX_SharedDBSkin@@XZ (Ordinal: 598, Address: 0xd7e0)
  • ?getSharedDBSkinContainer@X_CharacterFactory@@ABEPBVX_SharedDBSkinContainer@@XZ (Ordinal: 599, Address: 0x4f710)
  • ?getSharedDBSkinItemContainer@X_SkinItemFactory@@QBEPBVX_SharedDBSkinItemContainer@@XZ (Ordinal: 600, Address: 0x6fbe0)
  • ?getSharedDBWeaponContainer@X_WeaponFactory@@QBEPBVX_SharedDBWeaponContainer@@XZ (Ordinal: 601, Address: 0x6fbe0)
  • ?getShootDodgeAnimationIndex@X_CharacterProperties@@QBEIH@Z (Ordinal: 602, Address: 0x55bb0)
  • ?getShootDodgeFacingDirection@X_CharacterProperties@@QBEMXZ (Ordinal: 603, Address: 0x55bd0)
  • ?getShootDodgingRatio@X_CharacterProperties@@QBEMXZ (Ordinal: 604, Address: 0x55bf0)
  • ?getShootingFrequencyMultiplier@X_CharacterProperties@@QBEMXZ (Ordinal: 605, Address: 0x55d50)
  • ?getShootingStartPosition@X_Character@@QBEXAAV?$M_Vector3Template@M@@@Z (Ordinal: 606, Address: 0x38d40)
  • ?getSkinIndex@X_Character@@QBEHXZ (Ordinal: 607, Address: 0xded0)
  • ?getSkinItemMesh@X_SkinItemFactory@@QAEPAVKF_VirtualObject@KF2@@H@Z (Ordinal: 608, Address: 0x703e0)
  • ?getSkinName@X_Character@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Ordinal: 609, Address: 0xde00)
  • ?getSlotCount@X_WeaponSlotArray@@QBEIXZ (Ordinal: 610, Address: 0x56a80)
  • ?getSlotWeaponCount@X_WeaponSlotArray@@QBEII@Z (Ordinal: 611, Address: 0x87810)
  • ?getSoundInterface@X_SkinItemFactory@@QBEPAVX_SoundInterface@@XZ (Ordinal: 612, Address: 0x6fbf0)
  • ?getSoundInterface@X_WeaponFactory@@QBEPAVX_SoundInterface@@XZ (Ordinal: 613, Address: 0x6fbf0)
  • ?getSoundVariations@X_DetailLevel@@SIHXZ (Ordinal: 614, Address: 0xfc280)
  • ?getStableInaccuracyMultiplier@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 615, Address: 0xfaf60)
  • ?getTargetBoneIndices@X_CharacterFactory@@QBEABV?$vector@HV?$R_Allocator@H@@@std@@H@Z (Ordinal: 616, Address: 0x50320)
  • ?getTargetOffset@X_Character@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 617, Address: 0xf6e0)
  • ?getTargetOffset@X_LevelRuntimeFSM@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 618, Address: 0xa6e60)
  • ?getTargetPosition@X_Character@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 619, Address: 0x114e0)
  • ?getTargetPosition@X_LevelRuntimeFSM@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 620, Address: 0xa6be0)
  • ?getTextureSetCount@X_CharacterFactory@@QBEIH@Z (Ordinal: 621, Address: 0x4f8f0)
  • ?getTimeSpentToPlayLevel@X_Character@@QBEMXZ (Ordinal: 622, Address: 0xe280)
  • ?getTimedModeEnemyTimeBonus@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 623, Address: 0xfad10)
  • ?getTimedModeNetTimeSpent@X_Character@@QBEMXZ (Ordinal: 624, Address: 0xe2a0)
  • ?getTimedModePlayTime@X_DifficultyLevelContainer@@QBEMXZ (Ordinal: 625, Address: 0xfacf0)
  • ?getTimedModeTimeLeft@X_Character@@QBEMXZ (Ordinal: 626, Address: 0xe290)
  • ?getTimeout@X_FSMCompositeData@@QBEMXZ (Ordinal: 627, Address: 0x69a60)
  • ?getTransform@X_CharacterProperties@@QBEABV?$M_Matrix4x3Template@M@@XZ (Ordinal: 628, Address: 0x559d0)
  • ?getTriggerDescription@X_LevelRuntimeTrigger@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Ordinal: 629, Address: 0xb9340)
  • ?getUseAnimationIndex@X_Character@@QBEHXZ (Ordinal: 630, Address: 0xe150)
  • ?getUseAnimationIndex@X_CharacterProperties@@QBEHXZ (Ordinal: 631, Address: 0x55ca0)
  • ?getUseAnimationIndex@X_LevelRuntimeTrigger@@QBEHXZ (Ordinal: 632, Address: 0xb9360)
  • ?getValidGameLevelStrings@X_DifficultyLevelContainer@@QBEPBDXZ (Ordinal: 633, Address: 0xfab40)
  • ?getVelocity@X_Character@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 634, Address: 0xdee0)
  • ?getVelocity@X_Gravity@@QBEABV?$M_Vector3Template@M@@XZ (Ordinal: 635, Address: 0xa2980)
  • ?getViewport@X_LevelRuntimeCamera@@QBEXAAV?$M_Vector2Template@M@@0@Z (Ordinal: 636, Address: 0x41b0)
  • ?getVirtualObjectToAttachDecalsTo@X_LevelRuntimeDynamicObject@@QAEPAVP_VirtualObject@@XZ (Ordinal: 637, Address: 0xc5e30)
  • ?getVisualization@X_ParticleSystemReceiver@@SI_NXZ (Ordinal: 638, Address: 0xa0bb0)
  • ?getWeaponArsenal@X_Character@@QBEPAVX_WeaponArsenal@@XZ (Ordinal: 639, Address: 0xd7d0)
  • ?getWeaponArsenal@X_WeaponPriorityList@@ABEPAVX_WeaponArsenal@@XZ (Ordinal: 640, Address: 0x865a0)
  • ?getWeaponIDByName@X_WeaponArsenal@@QBEHPBD@Z (Ordinal: 641, Address: 0x7adc0)
  • ?getWeaponInventory@X_WeaponArsenal@@QBEPBVX_WeaponInventory@@H@Z (Ordinal: 642, Address: 0x7a000)
  • ?getWeaponMesh@X_WeaponFactory@@QAEPAVKF_VirtualObject@KF2@@H@Z (Ordinal: 643, Address: 0x7b530)
  • ?getWeaponObjectID@X_WeaponArsenal@@QBE?AVX_ObjectID@@W4Weapon@1@@Z (Ordinal: 644, Address: 0x79a20)
  • ?getWeaponSharedDB@X_WeaponArsenal@@QBEPBVX_SharedDBWeapon@@H@Z (Ordinal: 645, Address: 0x7a050)
  • ?getWeaponSlot@X_WeaponSlotArray@@QBEIH@Z (Ordinal: 646, Address: 0x87900)
  • ?getWeaponTotalAmmo@X_Character@@QBEHH@Z (Ordinal: 647, Address: 0xdf90)
  • ?getWeaponTotalAmmo@X_WeaponArsenal@@QBEHH@Z (Ordinal: 648, Address: 0x7a5f0)
  • ?halt@X_FSMComposite@@QAEXM@Z (Ordinal: 649, Address: 0xa6360)
  • ?handleOnInitMessages@X_LevelRuntimeFSM@@QAEXXZ (Ordinal: 650, Address: 0xb07f0)
  • ?hasActiveDOsUnderPhysicalSimulation@X_FSMCompositeData@@QBE_NXZ (Ordinal: 651, Address: 0xa6020)
  • ?hasActiveTimers@X_FSMCompositeData@@QBE_NXZ (Ordinal: 652, Address: 0x55980)
  • ?hasActiveWeaponBeenSet@X_WeaponArsenal@@QBE_NXZ (Ordinal: 653, Address: 0x79980)
  • ?hasAnimationEnded@X_CharacterProperties@@QBE_NXZ (Ordinal: 654, Address: 0x55980)
  • ?hasBulletTimeLeftToShootDodge@X_CharacterProperties@@QBE_NXZ (Ordinal: 655, Address: 0x55c10)
  • ?hasParent@X_LevelRuntimeFSM@@QBE_NXZ (Ordinal: 656, Address: 0xa6970)
  • ?hasShootDodged@X_CharacterProperties@@QBE_NXZ (Ordinal: 657, Address: 0x55c30)
  • ?hasSkeletonBeenLoaded@X_CharacterFactory@@QBE_NH@Z (Ordinal: 658, Address: 0x51da0)
  • ?hasSkinBeenLoaded@X_CharacterFactory@@QBE_NH@Z (Ordinal: 659, Address: 0x502e0)
  • ?hasStoryEventOccured@X_StoryEvents@@QBE_NABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 660, Address: 0xff1e0)
  • ?hasWeaponAmmo@X_Character@@QBE_NH@Z (Ordinal: 661, Address: 0xdfa0)
  • ?hasWeaponAmmo@X_WeaponArsenal@@QBE_NH@Z (Ordinal: 662, Address: 0x7a6d0)
  • ?hasWeaponChanged@X_CharacterProperties@@QBE_NXZ (Ordinal: 663, Address: 0x559e0)
  • ?hasWeaponInfiniteAmmo@X_Character@@QBE_NH@Z (Ordinal: 664, Address: 0xdf50)
  • ?hittingBones@X_Crosshair@@QBE_NXZ (Ordinal: 665, Address: 0x6a2c0)
  • ?increaseDifficultyLevel@X_DifficultyLevelContainer@@QAEXXZ (Ordinal: 666, Address: 0xfab50)
  • ?initAutoAimTargetSearch@X_Character@@QAE_NXZ (Ordinal: 667, Address: 0xd540)
  • ?initControls@X_LevelRuntimeVolumeLighting@@YIXXZ (Ordinal: 668, Address: 0xc720)
  • ?initLevel@X_CameraImplementation@@UAEXPBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 669, Address: 0x7b760)
  • ?initLevel@X_DecalImplementation@@UAEXXZ (Ordinal: 670, Address: 0x1000)
  • ?initLevel@X_ProjectileImplementation@@UAEXABV?$M_Vector3Template@M@@HHPBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 671, Address: 0x98640)
  • ?initShared@X_DynamicCharacterShadow@@SIXXZ (Ordinal: 672, Address: 0x73dc0)
  • ?initShared@X_Mirror@@SIXXZ (Ordinal: 673, Address: 0x104930)
  • ?initializeMembers@X_CameraImplementation@@AAEXXZ (Ordinal: 674, Address: 0xe1ca0)
  • ?initializeMembers@X_CharacterFactory@@AAEXXZ (Ordinal: 675, Address: 0x53ec0)
  • ?initializeMembers@X_CharacterProperties@@AAEXXZ (Ordinal: 676, Address: 0x56520)
  • ?initializeMembers@X_DifficultyLevelContainer@@AAEXXZ (Ordinal: 677, Address: 0xfa9b0)
  • ?initializeMembers@X_Gravity@@AAEXXZ (Ordinal: 678, Address: 0xa2b40)
  • ?initializeMembers@X_LevelItemImplementation@@AAEXXZ (Ordinal: 679, Address: 0xeb620)
  • ?initializeMembers@X_ParticleSystemImplementation@@AAEXXZ (Ordinal: 680, Address: 0x9e9e0)
  • ?initializeMembers@X_ParticleSystemReceiver@@AAEXXZ (Ordinal: 681, Address: 0xa0bc0)
  • ?initializeMembers@X_ProjectileImplementation@@AAEXXZ (Ordinal: 682, Address: 0x98a20)
  • ?initializeMembers@X_SkinItemFactory@@AAEXXZ (Ordinal: 683, Address: 0x6fbb0)
  • ?initializeMembers@X_StoryEvents@@AAEXXZ (Ordinal: 684, Address: 0xfeea0)
  • ?initializeMembers@X_WeaponArsenal@@AAEXXZ (Ordinal: 685, Address: 0x797d0)
  • ?initializeMembers@X_WeaponFactory@@AAEXXZ (Ordinal: 686, Address: 0x9c5c0)
  • ?initializeMembers@X_WeaponPriorityList@@AAEXXZ (Ordinal: 687, Address: 0x86d10)
  • ?initializeMembers@X_WeaponSlotArray@@IAEXXZ (Ordinal: 688, Address: 0x876e0)
  • ?initializeMembers@X_WorldSphere@@AAEXXZ (Ordinal: 689, Address: 0xa2490)
  • ?initializeWeaponSettings@X_WeaponArsenal@@QAEXXZ (Ordinal: 690, Address: 0x79bc0)
  • ?insertCrossfadeAnimation@X_AnimationProperties@@AAEXII@Z (Ordinal: 691, Address: 0x68350)
  • ?insertScaledCrossfadeAnimation@X_AnimationProperties@@AAEXII@Z (Ordinal: 692, Address: 0x68390)
  • ?isAIActive@X_CharacterProperties@@QBE_NXZ (Ordinal: 693, Address: 0x55d80)
  • ?isAbsolutePathActive@X_CameraImplementation@@UBE_NXZ (Ordinal: 694, Address: 0xe1030)
  • ?isActive@X_FSMCompositeData@@QBE_NXZ (Ordinal: 695, Address: 0xa6690)
  • ?isAirborne@X_CharacterProperties@@QBE_NXZ (Ordinal: 696, Address: 0x558d0)
  • ?isAlerted@X_CharacterProperties@@QBE_NXZ (Ordinal: 697, Address: 0xa6020)
  • ?isAttachedToDO@X_CameraImplementation@@UBE_NXZ (Ordinal: 698, Address: 0xe1050)
  • ?isAttackAnimation@X_AnimationProperties@@QBE_NI@Z (Ordinal: 699, Address: 0x677c0)
  • ?isAvailableInCurrentDetailLevel@X_ParticleSystemImplementation@@UAE_NPBD@Z (Ordinal: 700, Address: 0x9fa80)
  • ?isCameraPathActive@X_CameraImplementation@@UBE_NXZ (Ordinal: 701, Address: 0xe1010)
  • ?isCharacterDead@X_Character@@QBE_NXZ (Ordinal: 702, Address: 0xe230)
  • ?isCharacterFSM@X_LevelRuntimeFSM@@QBE_NXZ (Ordinal: 703, Address: 0xa6bd0)
  • ?isClipEmpty@X_WeaponArsenal@@QBE_NXZ (Ordinal: 704, Address: 0x799a0)
  • ?isClipFull@X_Character@@QBE_NXZ (Ordinal: 705, Address: 0xdff0)
  • ?isClipFull@X_WeaponArsenal@@QBE_NXZ (Ordinal: 706, Address: 0x79f40)
  • ?isCollidingWithAnyTrigger@X_CharacterCollidingTriggers@@QBE_NXZ (Ordinal: 707, Address: 0x77ba0)
  • ?isCollidingWithLookAtTrigger@X_CharacterCollidingTriggers@@QBE_NXZ (Ordinal: 708, Address: 0x77bb0)
  • ?isConstructed@X_CameraImplementation@@QBE_NXZ (Ordinal: 709, Address: 0xe0eb0)
  • ?isConstructed@X_CameraMessage_AnimatePlayerParented@@QBE_NXZ (Ordinal: 710, Address: 0xb7f20)
  • ?isConstructed@X_Character@@QBE_NXZ (Ordinal: 711, Address: 0xd4c0)
  • ?isConstructed@X_CharacterCollidingTriggers@@QBE_NXZ (Ordinal: 712, Address: 0x77b70)
  • ?isConstructed@X_CharacterFactory@@QBE_NXZ (Ordinal: 713, Address: 0x875d0)
  • ?isConstructed@X_CharacterInput@@QBE_NXZ (Ordinal: 714, Address: 0x65850)
  • ?isConstructed@X_CharacterProperties@@QBE_NXZ (Ordinal: 715, Address: 0x875d0)
  • ?isConstructed@X_Crosshair@@QBE_NXZ (Ordinal: 716, Address: 0x6a170)
  • ?isConstructed@X_DangerImplementation@@QBE_NXZ (Ordinal: 717, Address: 0xfc410)
  • ?isConstructed@X_DecalImplementation@@QBE_NXZ (Ordinal: 718, Address: 0xf0110)
  • ?isConstructed@X_DifficultyLevelContainer@@QBE_NXZ (Ordinal: 719, Address: 0x65850)
  • ?isConstructed@X_FSMComposite@@QBE_NXZ (Ordinal: 720, Address: 0xa6020)
  • ?isConstructed@X_FSMCompositeData@@QBE_NXZ (Ordinal: 721, Address: 0xa6620)
  • ?isConstructed@X_Flare@@QBE_NXZ (Ordinal: 722, Address: 0xedbe0)
  • ?isConstructed@X_Gravity@@QBE_NXZ (Ordinal: 723, Address: 0x875d0)
  • ?isConstructed@X_LevelItemImplementation@@QBE_NXZ (Ordinal: 724, Address: 0x656f0)
  • ?isConstructed@X_LevelRuntimeCamera@@QBE_NXZ (Ordinal: 725, Address: 0x42d0)
  • ?isConstructed@X_LevelRuntimeDynamicObject@@QBE_NXZ (Ordinal: 726, Address: 0xc5b20)
  • ?isConstructed@X_LevelRuntimeFSM@@QBE_NXZ (Ordinal: 727, Address: 0xa6920)
  • ?isConstructed@X_LevelRuntimeTrigger@@QBE_NXZ (Ordinal: 728, Address: 0xb9140)
  • ?isConstructed@X_Mirror@@QBE_NXZ (Ordinal: 729, Address: 0xedbe0)
  • ?isConstructed@X_ParticleSystemImplementation@@QBE_NXZ (Ordinal: 730, Address: 0x9e9d0)
  • ?isConstructed@X_ParticleSystemReceiver@@QBE_NXZ (Ordinal: 731, Address: 0xa0b90)
  • ?isConstructed@X_ProjectileImplementation@@QBE_NXZ (Ordinal: 732, Address: 0x985f0)
  • ?isConstructed@X_SkinItemFactory@@ABE_NXZ (Ordinal: 733, Address: 0x6fba0)
  • ?isConstructed@X_StaticPointLight@@QBE_NXZ (Ordinal: 734, Address: 0xedbe0)
  • ?isConstructed@X_StoryEvents@@QBE_NXZ (Ordinal: 735, Address: 0xfee90)
  • ?isConstructed@X_WeaponArsenal@@ABE_NXZ (Ordinal: 736, Address: 0x6fba0)
  • ?isConstructed@X_WeaponFactory@@ABE_NXZ (Ordinal: 737, Address: 0xa6620)
  • ?isConstructed@X_WeaponPriorityList@@QBE_NXZ (Ordinal: 738, Address: 0x875d0)
  • ?isConstructed@X_WeaponSlotArray@@QBE_NXZ (Ordinal: 739, Address: 0x875d0)
  • ?isConstructed@X_WorldSphere@@QBE_NXZ (Ordinal: 740, Address: 0xa6620)
  • ?isCustomAnimation@X_AnimationProperties@@SI_NI@Z (Ordinal: 741, Address: 0x67940)
  • ?isDebugShapeDrawing@X_LevelRuntimeCamera@@SI_NXZ (Ordinal: 742, Address: 0x4010)
  • ?isDodgeAnimation@X_AnimationProperties@@QBE_NI@Z (Ordinal: 743, Address: 0x67490)
  • ?isDodgeImmortal@X_Character@@QBE_NXZ (Ordinal: 744, Address: 0xe240)
  • ?isDodging@X_CharacterProperties@@QBE_NXZ (Ordinal: 745, Address: 0x55b70)
  • ?isDrawOrigin@X_LevelRuntimeCamera@@SI_NXZ (Ordinal: 746, Address: 0x4040)
  • ?isDumpRenderedObjects@X_LevelRuntimeCamera@@SI_NXZ (Ordinal: 747, Address: 0x4050)
  • ?isDying@X_CharacterProperties@@QBE_NXZ (Ordinal: 748, Address: 0x55960)
  • ?isFalling@X_CharacterProperties@@QBE_NXZ (Ordinal: 749, Address: 0x558f0)
  • ?isFalling@X_Gravity@@QBE_NXZ (Ordinal: 750, Address: 0xa2990)
  • ?isFallingAnimation@X_AnimationProperties@@QBE_NI@Z (Ordinal: 751, Address: 0x67720)
  • ?isForceUpdating@X_FSMCompositeData@@QBE_NXZ (Ordinal: 752, Address: 0x875d0)
  • ?isGettingDamage@X_CharacterProperties@@QBE_NXZ (Ordinal: 753, Address: 0x65850)
  • ?isGettingDamageFromAlly@X_CharacterProperties@@QBE_NXZ (Ordinal: 754, Address: 0x62060)
  • ?isHidden@X_Character@@QBE_NXZ (Ordinal: 755, Address: 0xd7a0)
  • ?isIdleAnimationLooping@X_CharacterProperties@@QBE_NXZ (Ordinal: 756, Address: 0x55e50)
  • ?isInCinematicMode@X_Character@@QBE_NXZ (Ordinal: 757, Address: 0xe080)
  • ?isInCombat@X_CharacterProperties@@QBE_NXZ (Ordinal: 758, Address: 0x558c0)
  • ?isInDanger@X_DangerImplementation@@UBE_NPAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@@Z (Ordinal: 759, Address: 0xfd140)
  • ?isInLevel@X_Character@@QBE_NXZ (Ordinal: 760, Address: 0xd790)
  • ?isInPlaceAnimationActive@X_CameraImplementation@@UBE_NXZ (Ordinal: 761, Address: 0xe10c0)
  • ?isLandingAnimation@X_AnimationProperties@@QBE_NI@Z (Ordinal: 762, Address: 0x67750)
  • ?isMoving@X_FSMCompositeData@@QBE_NXZ (Ordinal: 763, Address: 0xa6640)
  • ?isOutlineDrawing@X_LevelRuntimeCamera@@SI_NXZ (Ordinal: 764, Address: 0x4030)
  • ?isOverdrawDrawing@X_LevelRuntimeCamera@@SI_NXZ (Ordinal: 765, Address: 0x4020)
  • ?isParentedPathActive@X_CameraImplementation@@UBE_NXZ (Ordinal: 766, Address: 0xe10a0)
  • ?isPositionValid@X_FSMCompositeData@@QBE_NXZ (Ordinal: 767, Address: 0x9e9d0)
  • ?isPrimaryAiming@X_CharacterProperties@@QBE_NXZ (Ordinal: 768, Address: 0xa6620)
  • ?isProjectileCollisionsEnabled@X_Character@@QBE_NXZ (Ordinal: 769, Address: 0xea10)
  • ?isRagdollActive@X_CharacterProperties@@QBE_NXZ (Ordinal: 770, Address: 0x56040)
  • ?isReloading@X_CharacterProperties@@QBE_NXZ (Ordinal: 771, Address: 0x9e9d0)
  • ?isReloadingAnimation@X_AnimationProperties@@QBE_NI@Z (Ordinal: 772, Address: 0x677e0)
  • ?isRemoveDebugShapes@X_LevelRuntimeCamera@@SI_NXZ (Ordinal: 773, Address: 0x4060)
  • ?isRunningAnimation@X_AnimationProperties@@QBE_NI@Z (Ordinal: 774, Address: 0x67460)
  • ?isSafeLine@X_DangerImplementation@@UBE_NPAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@1_N@Z (Ordinal: 775, Address: 0xfced0)
  • ?isSecondaryAiming@X_CharacterProperties@@QBE_NXZ (Ordinal: 776, Address: 0x55990)
  • ?isShadowEnabled@X_CharacterProperties@@QBE_NXZ (Ordinal: 777, Address: 0x560c0)
  • ?isShootDodgeAnimation@X_AnimationProperties@@QBE_NI@Z (Ordinal: 778, Address: 0x675e0)
  • ?isShootDodging@X_CharacterProperties@@QBE_NXZ (Ordinal: 779, Address: 0x55b90)
  • ?isShooting@X_CharacterProperties@@QBE_NXZ (Ordinal: 780, Address: 0x55ac0)
  • ?isShootingAnimation@X_AnimationProperties@@QBE_NI@Z (Ordinal: 781, Address: 0x67780)
  • ?isSkippable@X_CameraImplementation@@UBE_NXZ (Ordinal: 782, Address: 0xe1070)
  • ?isSubanimation@X_AnimationProperties@@SI_NI@Z (Ordinal: 783, Address: 0x67960)
  • ?isTakingAim@X_CharacterProperties@@QBE_NXZ (Ordinal: 784, Address: 0x55da0)
  • ?isTriggerJustEnabled@X_LevelRuntimeTrigger@@QBE_NXZ (Ordinal: 785, Address: 0xb92f0)
  • ?isUpdateRequired@X_CharacterProperties@@QBE_NXZ (Ordinal: 786, Address: 0x55e10)
  • ?isUsingShortRangeWeapon@X_Character@@QBE_NXZ (Ordinal: 787, Address: 0xdfb0)
  • ?isVisible@X_FSMCompositeData@@QBE_NXZ (Ordinal: 788, Address: 0xa6660)
  • ?isVisible@X_WeaponArsenal@@QAE_NXZ (Ordinal: 789, Address: 0x798c0)
  • ?isVisualizationOn@X_StaticPointLight@@QBE_NXZ (Ordinal: 790, Address: 0xedd70)
  • ?isWeaponAvailable@X_Character@@QBE_NH@Z (Ordinal: 791, Address: 0xdf70)
  • ?isWeaponDependentAnimation@X_AnimationProperties@@QBE_NI@Z (Ordinal: 792, Address: 0x67440)
  • ?isWeaponInSlotValid@X_WeaponSlotArray@@QBE_NII@Z (Ordinal: 793, Address: 0x87840)
  • ?isWhirlAnimation@X_AnimationProperties@@SI_NI@Z (Ordinal: 794, Address: 0x67970)
  • ?kill@X_LevelRuntimeDynamicObject@@QAEXXZ (Ordinal: 795, Address: 0xcc640)
  • ?killAllParticleSystems@X_ParticleSystemReceiver@@QAEXXZ (Ordinal: 796, Address: 0xa0b70)
  • ?killAllProjectiles@X_ProjectileImplementation@@AAEXXZ (Ordinal: 797, Address: 0x98950)
  • ?killPhysicalObjectsAroundMe@X_Character@@QAEXXZ (Ordinal: 798, Address: 0x36fa0)
  • ?killedAnEnemy@X_CharacterProperties@@QBE_NXZ (Ordinal: 799, Address: 0x56070)
  • ?knockOver@X_Character@@QAEXXZ (Ordinal: 800, Address: 0x16350)
  • ?liberateAllParticleSystems@X_ParticleSystemReceiver@@QAEXXZ (Ordinal: 801, Address: 0xa0f20)
  • ?linkComponentsAndInitialize@X_FSMComposite@@QAEXXZ (Ordinal: 802, Address: 0xa6030)
  • ?linkToParent@X_LevelRuntimeFSM@@QAEXXZ (Ordinal: 803, Address: 0xa8cf0)
  • ?load@X_CameraImplementation@@UAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 804, Address: 0xe27b0)
  • ?load@X_Character@@UAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 805, Address: 0x377a0)
  • ?load@X_CharacterCollidingTriggers@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 806, Address: 0x786b0)
  • ?load@X_CharacterProperties@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 807, Address: 0x55220)
  • ?load@X_Crosshair@@UAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 808, Address: 0x6a380)
  • ?load@X_DangerImplementation@@UAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 809, Address: 0xfc970)
  • ?load@X_DecalImplementation@@UAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 810, Address: 0xf4170)
  • ?load@X_FSMComposite@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 811, Address: 0xa63d0)
  • ?load@X_FSMCompositeData@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 812, Address: 0xa66f0)
  • ?load@X_Gravity@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 813, Address: 0xa2830)
  • ?load@X_LevelItemImplementation@@UAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 814, Address: 0xec7a0)
  • ?load@X_LevelRuntimeDynamicObject@@UAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 815, Address: 0xd5470)
  • ?load@X_LevelRuntimeFSM@@UAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 816, Address: 0xabcb0)
  • ?load@X_LevelRuntimeTrigger@@UAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 817, Address: 0xb9150)
  • ?load@X_ParticleSystemReceiver@@QAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 818, Address: 0xa12a0)
  • ?load@X_ProjectileImplementation@@UAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@PBVX_SharedDBSurfaceMaterialContainer@@@Z (Ordinal: 819, Address: 0x992f0)
  • ?load@X_StoryEvents@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 820, Address: 0xff2d0)
  • ?load@X_WeaponArsenal@@QAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Ordinal: 821, Address: 0x7ac10)
  • ?load@X_WeaponSlotArray@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 822, Address: 0x875e0)
  • ?loadOnDemandAnimation@X_CharacterFactory@@QAEXPAVKF_ObjectAnimation@KF2@@PBVX_SharedDBSkeleton@@PBVX_SharedDBAnimationProperties@@@Z (Ordinal: 823, Address: 0x50150)
  • ?loadParticleSystem@X_ParticleSystemImplementation@@CIXPBD@Z (Ordinal: 824, Address: 0xa0750)
  • ?loadSkeleton@X_CharacterFactory@@AAEXH@Z (Ordinal: 825, Address: 0x530c0)
  • ?loadWeaponTemplate@X_WeaponFactory@@AAEXH@Z (Ordinal: 826, Address: 0x7b210)
  • ?markAllFactoriesGlobal@X_ParticleSystemImplementation@@UAEXXZ (Ordinal: 827, Address: 0x9ecb0)
  • ?needsPhysicsUpdate@X_FSMCompositeData@@QBE_NXZ (Ordinal: 828, Address: 0x558c0)
  • ?notifyCharacterHidden@X_WeaponArsenal@@QAEX_N@Z (Ordinal: 829, Address: 0x79950)
  • ?parentedToPlayer@X_CameraImplementation@@UBE_NXZ (Ordinal: 830, Address: 0xe1040)
  • ?parseMessageContent@X_CameraMessage_AnimatePlayerParented@@UAEXPBD@Z (Ordinal: 831, Address: 0xe5120)
  • ?playGettingDamageAnimation@X_CharacterProperties@@QBE_NXZ (Ordinal: 832, Address: 0x620b0)
  • ?postPhysicsUpdate@X_FSMComposite@@QAEXM@Z (Ordinal: 833, Address: 0xa62e0)
  • ?prePhysicsUpdate@X_FSMComposite@@QAEXXZ (Ordinal: 834, Address: 0xa60c0)
  • ?pressureWave@X_ExplosionNotifier@@YIXABV?$M_Vector3Template@M@@MMMM@Z (Ordinal: 835, Address: 0xfe9b0)
  • ?pressureWave@X_LevelRuntimeDynamicObject@@QAEXMABV?$M_Vector3Template@M@@@Z (Ordinal: 836, Address: 0xc6070)
  • ?receive@X_DecalImplementation@@QAEXPBVX_AudioMessage_PlayFloating3DSound@@@Z (Ordinal: 837, Address: 0xf01a0)
  • ?receive@X_DecalImplementation@@QAEXPBVX_AudioMessage_StopAll3DSounds@@@Z (Ordinal: 838, Address: 0xf01c0)
  • ?receive@X_DecalImplementation@@QAEXPBVX_ParticleSystemMessage_PlayAnimation@@@Z (Ordinal: 839, Address: 0xf01e0)
  • ?receive@X_DecalImplementation@@QAEXPBVX_ParticleSystemMessage_StopEmission@@@Z (Ordinal: 840, Address: 0xf0200)
  • ?receiveAnimateAbsolute@X_CameraImplementation@@UAEXPBVX_CameraMessage_AnimateAbsolute@@@Z (Ordinal: 841, Address: 0xe2b80)
  • ?receiveAnimateInPlace@X_CameraImplementation@@UAEXPBVX_CameraMessage_AnimateInPlace@@ABV?$M_Vector3Template@M@@@Z (Ordinal: 842, Address: 0xe2e50)
  • ?receiveAnimateParented@X_CameraImplementation@@UAEXPBVX_CameraMessage_AnimateParented@@PAVX_LevelRuntimeObjectBase@@@Z (Ordinal: 843, Address: 0xe2d00)
  • ?receiveAnimatePlayerParented@X_CameraImplementation@@UAEXPBVX_CameraMessage_AnimatePlayerParented@@PAVX_CameraTarget@@@Z (Ordinal: 844, Address: 0xe2db0)
  • ?receiveAttachToDO@X_CameraImplementation@@UAEXPBVX_CameraMessage_AttachToDO@@PAVX_LevelRuntimeObjectBase@@@Z (Ordinal: 845, Address: 0xe1990)
  • ?receiveAttachToDOWithLookAt@X_CameraImplementation@@UAEXPBVX_CameraMessage_AttachToDOWithLookAt@@PAVX_LevelRuntimeObjectBase@@@Z (Ordinal: 846, Address: 0xe2220)
  • ?receiveCreateAIBlock@X_DangerImplementation@@UAEXPBVX_DangerMessage_CreateAIBlock@@PAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@PBVX_ObjectID@@@Z (Ordinal: 847, Address: 0xfccb0)
  • ?receiveCreateDanger@X_DangerImplementation@@UAEXPBVX_DangerMessage_CreateDanger@@PAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@PBVX_ObjectID@@@Z (Ordinal: 848, Address: 0xfcc10)
  • ?receiveCreateDecal@X_DecalImplementation@@UAEXPBVX_DecalMessage_CreateDecal@@PAVX_LevelRuntimeRoom@@ABV?$M_Matrix4x3Template@M@@HABV?$M_Vector3Template@M@@@Z (Ordinal: 849, Address: 0xf5540)
  • ?receiveCreateLevelItem@X_LevelItemImplementation@@UAEXPBVX_LevelItemMessage_CreateLevelItem@@PAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@ABV?$M_Matrix4x3Template@M@@H@Z (Ordinal: 850, Address: 0xecaf0)
  • ?receiveCreateProjectile@X_ProjectileImplementation@@UAEXPBVX_ProjectileMessage_CreateProjectile@@HPAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@2ABV?$M_Matrix3Template@M@@_N@Z (Ordinal: 851, Address: 0x99960)
  • ?receiveCreateProjectile@X_ProjectileImplementation@@UAEXPBVX_ProjectileMessage_CreateProjectile@@HPAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@PBV4@2_N@Z (Ordinal: 852, Address: 0x99720)
  • ?receiveCreateProjectileSentByLevel@X_ProjectileImplementation@@UAEXPBVX_ProjectileMessage_CreateProjectile@@PAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@2ABV?$M_Matrix3Template@M@@@Z (Ordinal: 853, Address: 0x98680)
  • ?receiveDetachFromDO@X_CameraImplementation@@UAEXPBVX_CameraMessage_DetachFromDO@@@Z (Ordinal: 854, Address: 0xe1170)
  • ?receivePlayAnimation@X_ParticleSystemReceiver@@IAEXPBVX_ParticleSystemMessage_PlayAnimation@@@Z (Ordinal: 855, Address: 0xa18e0)
  • ?receiveRemoveAllAIBlocks@X_DangerImplementation@@UAEXPBVX_DangerMessage_RemoveAllAIBlocks@@PBVX_ObjectID@@@Z (Ordinal: 856, Address: 0xfc7e0)
  • ?receiveRemoveAllDangers@X_DangerImplementation@@UAEXPBVX_DangerMessage_RemoveAllDangers@@PBVX_ObjectID@@@Z (Ordinal: 857, Address: 0xfc710)
  • ?receiveStopEmission@X_ParticleSystemReceiver@@IAEXPBVX_ParticleSystemMessage_StopEmission@@@Z (Ordinal: 858, Address: 0xa0ff0)
  • ?recyclePickedUpItems@X_LevelItemImplementation@@UAEXXZ (Ordinal: 859, Address: 0xebbf0)
  • ?releaseActiveWeapon@X_Character@@QAEXXZ (Ordinal: 860, Address: 0xd810)
  • ?releaseWeaponObjects@X_WeaponArsenal@@QAEXXZ (Ordinal: 861, Address: 0x79a50)
  • ?reload@X_WeaponArsenal@@QAEXXZ (Ordinal: 862, Address: 0x79ec0)
  • ?reloadAsMuchAsPossible@X_WeaponArsenal@@QAEXXZ (Ordinal: 863, Address: 0x7a4e0)
  • ?removeAll3DSounds@X_WeaponArsenal@@QAEXXZ (Ordinal: 864, Address: 0x79ae0)
  • ?removeAllClipAmmo@X_WeaponArsenal@@QBEXXZ (Ordinal: 865, Address: 0x79920)
  • ?removeFromCurrentRoom@X_Character@@QAEXXZ (Ordinal: 866, Address: 0xd6f0)
  • ?removeOldProjectiles@X_ProjectileImplementation@@UAEXXZ (Ordinal: 867, Address: 0x987e0)
  • ?render@X_Flare@@SIXPAVP_Camera@@@Z (Ordinal: 868, Address: 0x1004c0)
  • ?render@X_WorldSphere@@QAEXPAVX_VideoInterface@@PAVX_LevelRuntimeCamera@@ABVX_TimeUpdate@@@Z (Ordinal: 869, Address: 0xa2560)
  • ?reset@X_CharacterProperties@@AAEXXZ (Ordinal: 870, Address: 0x56360)
  • ?resetActiveFlag@X_FSMCompositeData@@QAEXXZ (Ordinal: 871, Address: 0xa6680)
  • ?resetRenderQueue@X_Flare@@SIXXZ (Ordinal: 872, Address: 0x100480)
  • ?resetSimilarAnimation@X_ParticleSystemReceiver@@IAE_NPBVX_ParticleSystemMessage_PlayAnimation@@@Z (Ordinal: 873, Address: 0xa1050)
  • ?roomsToRenderWithSkybox@X_LevelRuntimeCamera@@QAE_NXZ (Ordinal: 874, Address: 0x56d0)
  • ?save@X_CameraImplementation@@UAEXAAVR_MemoryFile@@@Z (Ordinal: 875, Address: 0xe0ec0)
  • ?save@X_Character@@UAEXAAVR_MemoryFile@@@Z (Ordinal: 876, Address: 0x381a0)
  • ?save@X_CharacterCollidingTriggers@@QBEXAAVR_MemoryFile@@@Z (Ordinal: 877, Address: 0x77c00)
  • ?save@X_CharacterProperties@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 878, Address: 0x555e0)
  • ?save@X_Crosshair@@UAEXAAVR_MemoryFile@@@Z (Ordinal: 879, Address: 0x6a180)
  • ?save@X_DangerImplementation@@UAEXAAVR_MemoryFile@@@Z (Ordinal: 880, Address: 0xfd2f0)
  • ?save@X_DecalImplementation@@UAEXAAVR_MemoryFile@@@Z (Ordinal: 881, Address: 0xf13e0)
  • ?save@X_FSMComposite@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 882, Address: 0xa6490)
  • ?save@X_FSMCompositeData@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 883, Address: 0xa67f0)
  • ?save@X_Gravity@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 884, Address: 0xa28e0)
  • ?save@X_LevelItemImplementation@@UAEXAAVR_MemoryFile@@@Z (Ordinal: 885, Address: 0xecb80)
  • ?save@X_LevelRuntimeDynamicObject@@UAEXAAVR_MemoryFile@@@Z (Ordinal: 886, Address: 0xd5920)
  • ?save@X_LevelRuntimeFSM@@UAEXAAVR_MemoryFile@@@Z (Ordinal: 887, Address: 0xa8ab0)
  • ?save@X_LevelRuntimeTrigger@@UAEXAAVR_MemoryFile@@@Z (Ordinal: 888, Address: 0xb9250)
  • ?save@X_ParticleSystemReceiver@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 889, Address: 0xa19c0)
  • ?save@X_ProjectileImplementation@@UAEXAAVR_MemoryFile@@@Z (Ordinal: 890, Address: 0x986b0)
  • ?save@X_StoryEvents@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 891, Address: 0xfef90)
  • ?save@X_WeaponArsenal@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 892, Address: 0x797f0)
  • ?save@X_WeaponSlotArray@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 893, Address: 0x87690)
  • ?selectedWeaponIsPrimary@X_Character@@QBE_NXZ (Ordinal: 894, Address: 0xe050)
  • ?sendEndOfGameMessages@Settings@X_DifficultyLevelContainer@@QBEXXZ (Ordinal: 895, Address: 0xfafe0)
  • ?sendEndOfGameMessages@X_DifficultyLevelContainer@@QBEXXZ (Ordinal: 896, Address: 0xfb140)
  • ?sendEventMessages@X_LevelRuntimeTrigger@@QAEXH@Z (Ordinal: 897, Address: 0xb9470)
  • ?sendFSMCommand@X_LevelRuntimeFSM@@QAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 898, Address: 0xb1010)
  • ?sendFrequentDeathMessages@Settings@X_DifficultyLevelContainer@@QBEXXZ (Ordinal: 899, Address: 0xfaf90)
  • ?sendFrequentDeathMessages@X_DifficultyLevelContainer@@QBEXXZ (Ordinal: 900, Address: 0xfb0f0)
  • ?sendMessages@X_FSMComposite@@QAEXXZ (Ordinal: 901, Address: 0xa62a0)
  • ?sendOnActivateMessages@X_CharacterProperties@@QBE_NXZ (Ordinal: 902, Address: 0x55dc0)
  • ?sendOnInitMessagesFromLevel@X_Character@@QAEXXZ (Ordinal: 903, Address: 0xd4d0)
  • ?sendOnInitMessagesFromSkin@X_Character@@QAEXXZ (Ordinal: 904, Address: 0x18720)
  • ?sendVoiceEvent@X_Character@@QAEXPBD_N@Z (Ordinal: 905, Address: 0x18770)
  • ?setAIActive@X_CharacterProperties@@QAEX_N@Z (Ordinal: 906, Address: 0x55d70)
  • ?setActivationTimeout@X_Character@@SIXM@Z (Ordinal: 907, Address: 0xe3b0)
  • ?setActivationTimeout@X_FSMCompositeData@@SIXM@Z (Ordinal: 908, Address: 0xa66d0)
  • ?setActiveTimers@X_FSMCompositeData@@QAEX_N@Z (Ordinal: 909, Address: 0xa6670)
  • ?setActiveWeapon@X_Character@@QAEXH@Z (Ordinal: 910, Address: 0xf650)
  • ?setActiveWeapon@X_WeaponArsenal@@QAEXH@Z (Ordinal: 911, Address: 0x7a940)
  • ?setAimAngle@X_CharacterProperties@@QAEXM@Z (Ordinal: 912, Address: 0x559c0)
  • ?setAirborne@X_CharacterProperties@@QAEX_N@Z (Ordinal: 913, Address: 0x558e0)
  • ?setAlerted@X_CharacterProperties@@QAEX_N@Z (Ordinal: 914, Address: 0xa66b0)
  • ?setAllocationGranularity@X_DecalImplementation@@UAEXH@Z (Ordinal: 915, Address: 0xf0140)
  • ?setAnimationEnded@X_CharacterProperties@@QAEX_N@Z (Ordinal: 916, Address: 0xa6670)
  • ?setBeingPushed@X_CharacterProperties@@QAEX_N@Z (Ordinal: 917, Address: 0x55f50)
  • ?setBoneOffsets@X_WeaponArsenal@@QAEXABV?$M_Matrix4x3Template@M@@0@Z (Ordinal: 918, Address: 0x79890)
  • ?setBulletTimePeak@X_CameraImplementation@@UAEX_N@Z (Ordinal: 919, Address: 0xe1160)
  • ?setCameraPathRunning@X_Crosshair@@SIX_N@Z (Ordinal: 920, Address: 0x6a2e0)
  • ?setCanCrossfadeToShootDodge@X_CharacterProperties@@QAEX_N@Z (Ordinal: 921, Address: 0x55b50)
  • ?setCanEndShootDodge@X_CharacterProperties@@QAEX_N@Z (Ordinal: 922, Address: 0x55b60)
  • ?setCanLookAt@X_CharacterProperties@@QAEX_N@Z (Ordinal: 923, Address: 0x55d20)
  • ?setCanShootDodgeWithCurrentWeapon@X_CharacterProperties@@QAEX_N@Z (Ordinal: 924, Address: 0x55b30)
  • ?setCanUse@X_CharacterProperties@@QAEX_N@Z (Ordinal: 925, Address: 0x55c90)
  • ?setCantPerformShootDodge@X_CharacterProperties@@QAEX_N@Z (Ordinal: 926, Address: 0x55c60)
  • ?setCharacterDead@X_Character@@QAEX_N@Z (Ordinal: 927, Address: 0xe180)
  • ?setCharacterFSM@X_LevelRuntimeFSM@@QAEX_N@Z (Ordinal: 928, Address: 0xa6bc0)
  • ?setCharacterShadows@X_DetailLevel@@SIXH@Z (Ordinal: 929, Address: 0xfc2d0)
  • ?setCharacterTextureVariations@X_DetailLevel@@SIXH@Z (Ordinal: 930, Address: 0xfc270)
  • ?setColorVariation@X_CharacterProperties@@QAEXABV?$M_Vector3Template@M@@@Z (Ordinal: 931, Address: 0x56080)
  • ?setCombat@X_CharacterProperties@@QAEX_N@Z (Ordinal: 932, Address: 0xa66c0)
  • ?setCrosshairCollides@X_Character@@QAEXI@Z (Ordinal: 933, Address: 0xe160)
  • ?setCrosshairCollidesToMe@X_CharacterProperties@@QAEX_N@Z (Ordinal: 934, Address: 0x55ff0)
  • ?setCrouchingRatio@X_CharacterProperties@@QAEXM@Z (Ordinal: 935, Address: 0x55d40)
  • ?setCurrentSecondaryWeapon@X_CharacterProperties@@QAEXH@Z (Ordinal: 936, Address: 0x55a50)
  • ?setCurrentWeapon@X_CharacterProperties@@QAEXH@Z (Ordinal: 937, Address: 0x55a10)
  • ?setDOMovedToInvalidPositionEnergyThresholdForSimulatedDOs@X_LevelRuntimeDynamicObject@@SIXM@Z (Ordinal: 938, Address: 0xc5c90)
  • ?setDOMovedToInvalidPositionVelocityThresholdForSimulatedDOs@X_LevelRuntimeDynamicObject@@SIXM@Z (Ordinal: 939, Address: 0xc5ca0)
  • ?setDamageFlashHitPoints@X_CharacterProperties@@QAEXM@Z (Ordinal: 940, Address: 0x55fb0)
  • ?setDamageType@X_CharacterProperties@@QAEXH@Z (Ordinal: 941, Address: 0x55fd0)
  • ?setDangerListener@X_DangerImplementation@@UAEXPAVX_DangerListener@@@Z (Ordinal: 942, Address: 0x65ac0)
  • ?setDeathAnim@X_CharacterProperties@@QAEXH@Z (Ordinal: 943, Address: 0x55e60)
  • ?setDebrisProjectileLimitMultiplier@X_DetailLevel@@SIXM@Z (Ordinal: 944, Address: 0xfc250)
  • ?setDebugShapeDrawing@X_LevelRuntimeCamera@@SIX_N@Z (Ordinal: 945, Address: 0x3fb0)
  • ?setDecalLimitMultiplier@X_DetailLevel@@SIXM@Z (Ordinal: 946, Address: 0xfc230)
  • ?setDefaultDifficultyLevel@X_Character@@QAEXXZ (Ordinal: 947, Address: 0xda50)
  • ?setDifficultyLevel@X_DifficultyLevelContainer@@QAEXH@Z (Ordinal: 948, Address: 0xfac40)
  • ?setDodgeImmortal@X_Character@@QAEX_N@Z (Ordinal: 949, Address: 0xe250)
  • ?setDodging@X_CharacterProperties@@QAEX_N@Z (Ordinal: 950, Address: 0x55b80)
  • ?setDrawOrigin@X_LevelRuntimeCamera@@SIX_N@Z (Ordinal: 951, Address: 0x3fe0)
  • ?setDrawOutlines@X_LevelRuntimeCamera@@SIX_N@Z (Ordinal: 952, Address: 0x3fd0)
  • ?setDrawOverdraw@X_LevelRuntimeCamera@@SIX_N@Z (Ordinal: 953, Address: 0x3fc0)
  • ?setDumpRenderedObjects@X_LevelRuntimeCamera@@SIX_N@Z (Ordinal: 954, Address: 0x3ff0)
  • ?setDying@X_CharacterProperties@@QAEX_N@Z (Ordinal: 955, Address: 0x55970)
  • ?setExplosionVisualization@X_Projectile@@SIX_N@Z (Ordinal: 956, Address: 0x89790)
  • ?setFOV@X_LevelRuntimeCamera@@QAEXM@Z (Ordinal: 957, Address: 0x4110)
  • ?setFalling@X_CharacterProperties@@QAEX_N@Z (Ordinal: 958, Address: 0x55900)
  • ?setFalling@X_Gravity@@QAEX_N@Z (Ordinal: 959, Address: 0xa2b00)
  • ?setFlares@X_DetailLevel@@SIX_N@Z (Ordinal: 960, Address: 0xfc350)
  • ?setFogColor@X_LevelRuntimeCamera@@QAEXABVG_FColor@@@Z (Ordinal: 961, Address: 0x41e0)
  • ?setFogEnd@X_LevelRuntimeCamera@@QAEXM@Z (Ordinal: 962, Address: 0x4230)
  • ?setFogStart@X_LevelRuntimeCamera@@QAEXM@Z (Ordinal: 963, Address: 0x4220)
  • ?setForceNextAnimationWithoutBlend@X_CharacterProperties@@QAEX_N@Z (Ordinal: 964, Address: 0x56010)
  • ?setForceSequentialTextureSets@X_CharacterFactory@@QAEX_N@Z (Ordinal: 965, Address: 0x4f720)
  • ?setForceUpdate@X_Character@@QAEXXZ (Ordinal: 966, Address: 0xd500)
  • ?setForceUpdate@X_FSMCompositeData@@QAEX_N@Z (Ordinal: 967, Address: 0xa6630)
  • ?setFrontPlaneDistance@X_LevelRuntimeCamera@@QAEXM@Z (Ordinal: 968, Address: 0x4130)
  • ?setGameLevel@X_DifficultyLevelContainer@@QAEXW4GameLevel@1@@Z (Ordinal: 969, Address: 0xfaae0)
  • ?setGettingDamage@X_CharacterProperties@@QAEX_N@Z (Ordinal: 970, Address: 0x55940)
  • ?setGettingDamageFromAlly@X_CharacterProperties@@QAEX_N@Z (Ordinal: 971, Address: 0x55950)
  • ?setGravity@X_Gravity@@QAEXABV?$M_Vector3Template@M@@@Z (Ordinal: 972, Address: 0xa2930)
  • ?setGravity@X_ProjectileImplementation@@QAEXABV?$M_Vector3Template@M@@@Z (Ordinal: 973, Address: 0x98600)
  • ?setHasActiveDOsUnderPhysicalSimulation@X_FSMCompositeData@@QAEX_N@Z (Ordinal: 974, Address: 0xa66b0)
  • ?setHasBulletTimeLeftToShootDodge@X_CharacterProperties@@QAEX_N@Z (Ordinal: 975, Address: 0x55c20)
  • ?setHasShootDodged@X_CharacterProperties@@QAEX_N@Z (Ordinal: 976, Address: 0x55c40)
  • ?setHealth@X_CharacterProperties@@QAEXM@Z (Ordinal: 977, Address: 0x55c70)
  • ?setHearingGroup@X_CharacterProperties@@QAEXH_N@Z (Ordinal: 978, Address: 0x55dd0)
  • ?setIdleAnimation@X_CharacterProperties@@QAEXH@Z (Ordinal: 979, Address: 0x55e20)
  • ?setIdleAnimationLooping@X_CharacterProperties@@QAEX_N@Z (Ordinal: 980, Address: 0x55e40)
  • ?setImpactDirection@X_CharacterProperties@@QAEXABV?$M_Vector3Template@M@@@Z (Ordinal: 981, Address: 0x55e80)
  • ?setImpactPosition@X_CharacterProperties@@QAEXABV?$M_Vector3Template@M@@@Z (Ordinal: 982, Address: 0x55f00)
  • ?setInitialWeapon@X_Character@@QAEXH@Z (Ordinal: 983, Address: 0x15060)
  • ?setInputReaderInterface@X_CharacterInput@@QAEXPAVX_InputReaderInterface@@@Z (Ordinal: 984, Address: 0x65ee0)
  • ?setInstantAnimationIndex@X_CharacterProperties@@QAEXH@Z (Ordinal: 985, Address: 0x55cd0)
  • ?setIsShooting@X_CharacterProperties@@QAEX_N@Z (Ordinal: 986, Address: 0x55ad0)
  • ?setKilledAnEnemy@X_CharacterProperties@@QAEX_N@Z (Ordinal: 987, Address: 0x56060)
  • ?setLastKnockDirection@X_CharacterProperties@@QAEXABV?$M_Vector3Template@M@@@Z (Ordinal: 988, Address: 0x55cf0)
  • ?setLocationFromDO@X_CameraImplementation@@AAEXPAVX_LevelRuntimeObjectBase@@@Z (Ordinal: 989, Address: 0xe1540)
  • ?setLookAtCharacter@X_Character@@QAEXPAV1@M@Z (Ordinal: 990, Address: 0xd9b0)
  • ?setMaterialVariations@X_DetailLevel@@SIXH@Z (Ordinal: 991, Address: 0xfc2b0)
  • ?setMaxDragDownAngle@X_Character@@SIXM@Z (Ordinal: 992, Address: 0xe0c0)
  • ?setMaxSlopeAngle@X_Character@@SIXM@Z (Ordinal: 993, Address: 0xe0a0)
  • ?setMaxSlopeAngle@X_ProjectileImplementation@@UAEXM@Z (Ordinal: 994, Address: 0x98630)
  • ?setMaximumDecalTrianglesPerDynamicObject@X_DecalImplementation@@UAEXH@Z (Ordinal: 995, Address: 0xf0130)
  • ?setMaximumDecalTrianglesPerRoom@X_DecalImplementation@@UAEXH@Z (Ordinal: 996, Address: 0xf0120)
  • ?setMeleeWeapon@X_CharacterProperties@@QAEXH@Z (Ordinal: 997, Address: 0x55a90)
  • ?setMenuAutoAimToggle@X_Character@@SIX_N@Z (Ordinal: 998, Address: 0xd510)
  • ?setMenuAutoWeaponSelectToggle@X_Character@@SIX_N@Z (Ordinal: 999, Address: 0xe0e0)
  • ?setMenuCrosshairIndex@X_Crosshair@@SIXH@Z (Ordinal: 1000, Address: 0x6a300)
  • ?setMinBackPlaneDistance@X_LevelRuntimeCamera@@QAEXM@Z (Ordinal: 1001, Address: 0x4150)
  • ?setMirrors@X_DetailLevel@@SIX_N@Z (Ordinal: 1002, Address: 0xfc370)
  • ?setMoving@X_FSMCompositeData@@QAEX_N@Z (Ordinal: 1003, Address: 0x4f720)
  • ?setName@X_CameraMessage_AnimatePlayerParented@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Ordinal: 1004, Address: 0xe5470)
  • ?setNeedsPhysicsUpdate@X_FSMCompositeData@@QAEX_N@Z (Ordinal: 1005, Address: 0xa66c0)
  • ?setNextWeapon@X_CharacterProperties@@QAEXH@Z (Ordinal: 1006, Address: 0x55a30)
  • ?setParticleSystemScaleDownFactor@X_DetailLevel@@SIXM@Z (Ordinal: 1007, Address: 0xfc330)
  • ?setPixelPerfectEffects@X_DetailLevel@@SIX_N@Z (Ordinal: 1008, Address: 0xfc3b0)
  • ?setPixelShaderSkinning@X_DetailLevel@@SIX_N@Z (Ordinal: 1009, Address: 0xfc3d0)
  • ?setPlayGettingDamageAnimation@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1010, Address: 0x55930)
  • ?setPlayLandingAnimation@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1011, Address: 0x55920)
  • ?setPositionValid@X_FSMCompositeData@@QAEX_N@Z (Ordinal: 1012, Address: 0xa66a0)
  • ?setPostProcessEffects@X_DetailLevel@@SIX_N@Z (Ordinal: 1013, Address: 0xfc390)
  • ?setPrimaryAiming@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1014, Address: 0x7b740)
  • ?setProjectileCollisionsEnabled@X_Character@@QAEX_N@Z (Ordinal: 1015, Address: 0xea20)
  • ?setRagdollActive@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1016, Address: 0x56030)
  • ?setReferenceRoom@X_LevelItemImplementation@@UAEXPAVX_LevelRuntimeRoom@@@Z (Ordinal: 1017, Address: 0xeb340)
  • ?setReloading@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1018, Address: 0xa66a0)
  • ?setRemoveDebugShapes@X_LevelRuntimeCamera@@SIX_N@Z (Ordinal: 1019, Address: 0x4000)
  • ?setRoom@X_Character@@QAEXPAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@ABV?$M_Matrix3Template@M@@@Z (Ordinal: 1020, Address: 0x25e60)
  • ?setSecondaryAiming@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1021, Address: 0x559a0)
  • ?setSecondaryCharacter@X_Character@@SIXPAV1@@Z (Ordinal: 1022, Address: 0xd530)
  • ?setSecondaryWeaponInUse@X_CharacterProperties@@QAEXH@Z (Ordinal: 1023, Address: 0x55a70)
  • ?setSelectedWeaponID@X_CharacterProperties@@QAEXH@Z (Ordinal: 1024, Address: 0x55f30)
  • ?setSendOnActivateMessages@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1025, Address: 0x55db0)
  • ?setShadowAlpha@X_Character@@QAEXM@Z (Ordinal: 1026, Address: 0xd5e0)
  • ?setShootDodgeAnimationIndex@X_CharacterProperties@@QAEXHI@Z (Ordinal: 1027, Address: 0x55bc0)
  • ?setShootDodgeFacingDirection@X_CharacterProperties@@QAEXM@Z (Ordinal: 1028, Address: 0x55be0)
  • ?setShootDodging@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1029, Address: 0x55ba0)
  • ?setShootDodgingRatio@X_CharacterProperties@@QAEXM@Z (Ordinal: 1030, Address: 0x55c00)
  • ?setShootingFrequencyMultiplier@X_CharacterProperties@@QAEXM@Z (Ordinal: 1031, Address: 0x55d60)
  • ?setShowCrosshair@X_Character@@QAEX_N@Z (Ordinal: 1032, Address: 0xddf0)
  • ?setShowCrosshair@X_Crosshair@@QAEX_N@Z (Ordinal: 1033, Address: 0x6a1e0)
  • ?setSlot@X_WeaponSlotArray@@QAE_NI@Z (Ordinal: 1034, Address: 0x87750)
  • ?setSlotWithWeaponID@X_WeaponSlotArray@@QAE_NH_N@Z (Ordinal: 1035, Address: 0x87a30)
  • ?setSniperZoomOn@X_Character@@QAEX_N@Z (Ordinal: 1036, Address: 0xd6b0)
  • ?setSniperZoomOn@X_Crosshair@@QAEX_N@Z (Ordinal: 1037, Address: 0x6a2d0)
  • ?setSniperZoomOn@X_WeaponArsenal@@QAEX_N0@Z (Ordinal: 1038, Address: 0x79a80)
  • ?setSoundVariations@X_DetailLevel@@SIXH@Z (Ordinal: 1039, Address: 0xfc290)
  • ?setStoryEventOccured@X_StoryEvents@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@_N@Z (Ordinal: 1040, Address: 0xff140)
  • ?setStoryEvents@X_LevelRuntimeFSM@@SIXPAVX_StoryEvents@@@Z (Ordinal: 1041, Address: 0xa6980)
  • ?setSupportsDXTC@X_DetailLevel@@SIX_N@Z (Ordinal: 1042, Address: 0xfc200)
  • ?setTakingAim@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1043, Address: 0x55d90)
  • ?setTimeMultiplier@X_Character@@QAEXM@Z (Ordinal: 1044, Address: 0xf6c0)
  • ?setTimedModeEnemyTimeBonus@X_DifficultyLevelContainer@@QAEXM@Z (Ordinal: 1045, Address: 0xfad00)
  • ?setTimedModePlayTime@X_DifficultyLevelContainer@@QAEXM@Z (Ordinal: 1046, Address: 0xface0)
  • ?setTransform@X_CharacterProperties@@QAEXABV?$M_Matrix4x3Template@M@@@Z (Ordinal: 1047, Address: 0x56310)
  • ?setTriggerJustEnabled@X_LevelRuntimeTrigger@@QAEX_N@Z (Ordinal: 1048, Address: 0xb92e0)
  • ?setTryingToChangeWeapon@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1049, Address: 0x55ab0)
  • ?setTwoHandedAnimations@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1050, Address: 0x55af0)
  • ?setTwoHandedBoneGroups@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1051, Address: 0x55b10)
  • ?setUpdateRequired@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1052, Address: 0x55e00)
  • ?setUseAnimationIndex@X_CharacterProperties@@QAEXH@Z (Ordinal: 1053, Address: 0x55cb0)
  • ?setUseHighDetailParticles@X_DetailLevel@@SIX_N@Z (Ordinal: 1054, Address: 0xfc310)
  • ?setUseHighShootDodge@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1055, Address: 0x55f70)
  • ?setUseLowDetailRagdoll@X_DetailLevel@@SIX_N@Z (Ordinal: 1056, Address: 0xfc2f0)
  • ?setUsingBulletTime@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1057, Address: 0x55f90)
  • ?setVelocity@X_Gravity@@QAEXABV?$M_Vector3Template@M@@@Z (Ordinal: 1058, Address: 0xa2960)
  • ?setViewport@X_LevelRuntimeCamera@@QAEXABV?$M_Vector2Template@M@@0@Z (Ordinal: 1059, Address: 0x4180)
  • ?setViewport@X_WorldSphere@@QAEXABV?$M_Vector2Template@M@@0@Z (Ordinal: 1060, Address: 0xa2440)
  • ?setVisible@X_FSMCompositeData@@QAEX_N@Z (Ordinal: 1061, Address: 0xa6650)
  • ?setVisualization@X_ParticleSystemReceiver@@SIX_N@Z (Ordinal: 1062, Address: 0xa0ba0)
  • ?setWaypointArray@X_Character@@SIXHPBVX_LevelWaypoint@@@Z (Ordinal: 1063, Address: 0xe570)
  • ?setWeaponChanged@X_CharacterProperties@@QAEX_N@Z (Ordinal: 1064, Address: 0x559f0)
  • ?setWeaponUsesCrosshair@X_Crosshair@@QAEX_N@Z (Ordinal: 1065, Address: 0x6a200)
  • ?shouldPickupAmmo@X_WeaponArsenal@@QBE_NH@Z (Ordinal: 1066, Address: 0x7a7d0)
  • ?showCrosshair@X_Crosshair@@QBE_NXZ (Ordinal: 1067, Address: 0x6a1f0)
  • ?sm_CharacterShadows@X_DetailLevel@@0HA (Ordinal: 1068, Address: 0x1a6b60)
  • ?sm_bFlares@X_DetailLevel@@0_NA (Ordinal: 1069, Address: 0x1a6b6c)
  • ?sm_bMirrors@X_DetailLevel@@0_NA (Ordinal: 1070, Address: 0x1a6b6d)
  • ?sm_bPixelPerfectEffects@X_DetailLevel@@0_NA (Ordinal: 1071, Address: 0x1a91c6)
  • ?sm_bPixelShaderSkinning@X_DetailLevel@@0_NA (Ordinal: 1072, Address: 0x1a6b6f)
  • ?sm_bPostProcessEffects@X_DetailLevel@@0_NA (Ordinal: 1073, Address: 0x1a6b6e)
  • ?sm_bSupportsDXTC@X_DetailLevel@@0_NA (Ordinal: 1074, Address: 0x1a91c4)
  • ?sm_bUseHighDetailParticles@X_DetailLevel@@0_NA (Ordinal: 1075, Address: 0x1a6b64)
  • ?sm_bUseLowDetailRagdoll@X_DetailLevel@@0_NA (Ordinal: 1076, Address: 0x1a91c5)
  • ?sm_bVisualization@X_ParticleSystemReceiver@@0_NA (Ordinal: 1077, Address: 0x1a8498)
  • ?sm_fActivationTimeout@X_FSMCompositeData@@0MA (Ordinal: 1078, Address: 0x1a8598)
  • ?sm_fDebrisProjecitileLimitMultiplier@X_DetailLevel@@0MA (Ordinal: 1079, Address: 0x1a6b50)
  • ?sm_fDecalLimitMultiplier@X_DetailLevel@@0MA (Ordinal: 1080, Address: 0x1a6b4c)
  • ?sm_fParticleSystemScaleDownFactor@X_DetailLevel@@0MA (Ordinal: 1081, Address: 0x1a6b68)
  • ?sm_iCharacterTextureVariations@X_DetailLevel@@0HA (Ordinal: 1082, Address: 0x1a6b54)
  • ?sm_iMaterialVariations@X_DetailLevel@@0HA (Ordinal: 1083, Address: 0x1a6b5c)
  • ?sm_iRef@X_ParticleSystemImplementation@@0HA (Ordinal: 1084, Address: 0x1a8394)
  • ?sm_iSoundVariations@X_DetailLevel@@0HA (Ordinal: 1085, Address: 0x1a6b58)
  • ?sm_mapFactory@X_ParticleSystemImplementation@@0V?$map@V?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@PAVX_ParticleSystemFactory@@U?$less@V?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@2@V?$R_Allocator@PAVX_ParticleSystemFactory@@@@@std@@A (Ordinal: 1086, Address: 0x1a83bc)
  • ?sm_pCombinationSystem@X_ParticleSystemImplementation@@0PAVX_ParticleSystem@@A (Ordinal: 1087, Address: 0x1a839c)
  • ?sm_pDBContainer@X_ParticleSystemImplementation@@0PBVX_SharedDBParticleContainer@@B (Ordinal: 1088, Address: 0x1a8398)
  • ?sm_pSharedDBObligatoryIndices@X_AnimationProperties@@0PBVX_SharedDBObligatoryIndices@@B (Ordinal: 1089, Address: 0x1a7a8c)
  • ?suggestAutoAimTarget@X_Character@@QAEXPAV1@@Z (Ordinal: 1090, Address: 0x44db0)
  • ?supportsDXTC@X_DetailLevel@@SI_NXZ (Ordinal: 1091, Address: 0xfc210)
  • ?syncLowerToUpperBody@X_AnimationProperties@@QBE_NI@Z (Ordinal: 1092, Address: 0x67870)
  • ?syncUpperToLowerBody@X_AnimationProperties@@QBE_NI@Z (Ordinal: 1093, Address: 0x67a40)
  • ?transferInventoryFromMemoryFile@X_Character@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 1094, Address: 0x385b0)
  • ?transferInventoryToMemoryFile@X_Character@@QAEXAAVR_MemoryFile@@@Z (Ordinal: 1095, Address: 0xf7e0)
  • ?transferWeaponFrom@X_Character@@QAEXPAV1@@Z (Ordinal: 1096, Address: 0x11530)
  • ?translateAnimationIndices@X_Character@@QAEXPAV1@@Z (Ordinal: 1097, Address: 0xf080)
  • ?translateAnimationIndices@X_LevelRuntimeTrigger@@QAEXPBVX_SharedDBAnimationContainer@@@Z (Ordinal: 1098, Address: 0xb9310)
  • ?translateMessages@Settings@X_DifficultyLevelContainer@@QAEXPBVX_MessageLocalReceivers@@@Z (Ordinal: 1099, Address: 0xfb4a0)
  • ?translateMessages@X_CameraImplementation@@UAEXXZ (Ordinal: 1100, Address: 0xe1190)
  • ?translateMessages@X_Character@@QAEXHABV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@V?$R_Allocator@V?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@@@std@@@Z (Ordinal: 1101, Address: 0x31ef0)
  • ?translateMessages@X_Character@@QAEXHH@Z (Ordinal: 1102, Address: 0x32000)
  • ?translateMessages@X_DifficultyLevelContainer@@QAEXPBVX_MessageLocalReceivers@@@Z (Ordinal: 1103, Address: 0xfb610)
  • ?translateMessages@X_LevelItemImplementation@@UAEXPAVX_Character@@@Z (Ordinal: 1104, Address: 0xeb370)
  • ?translateMessages@X_LevelRuntimeDynamicObject@@UAEXABVX_MessageLocalReceivers@@@Z (Ordinal: 1105, Address: 0xc8090)
  • ?transmitImpactToRagdoll@X_Character@@QAEXABV?$M_Vector3Template@M@@0M@Z (Ordinal: 1106, Address: 0xe390)
  • ?tryingToChangeWeapon@X_Character@@QBE_NXZ (Ordinal: 1107, Address: 0xe000)
  • ?tryingToChangeWeapon@X_CharacterProperties@@QBE_NXZ (Ordinal: 1108, Address: 0x55aa0)
  • ?unlink@X_LevelRuntimeFSM@@QAEXXZ (Ordinal: 1109, Address: 0xa80c0)
  • ?update2DAiming@X_Character@@QAEXABV?$M_Matrix4x3Template@M@@@Z (Ordinal: 1110, Address: 0x15330)
  • ?update@X_CameraImplementation@@UAEXPBVX_CameraTarget@@ABVX_TimeUpdate@@@Z (Ordinal: 1111, Address: 0xe1eb0)
  • ?update@X_Crosshair@@QAEXPAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@1ABV?$M_Matrix4x3Template@M@@PBVX_RigidBody@@@Z (Ordinal: 1112, Address: 0x6af80)
  • ?update@X_DangerImplementation@@UAEXABVX_TimeUpdate@@@Z (Ordinal: 1113, Address: 0xfc5a0)
  • ?update@X_FSMComposite@@QAEXABVX_TimeUpdate@@M@Z (Ordinal: 1114, Address: 0xa6130)
  • ?update@X_Gravity@@QAEXAAV?$M_Vector3Template@M@@ABVX_TimeUpdate@@@Z (Ordinal: 1115, Address: 0xa2a90)
  • ?update@X_Mirror@@QAEXPAVX_VideoInterface@@PAVX_LevelRuntimeCamera@@PAVX_Crosshair@@PAVX_WorldSphere@@ABVX_TimeUpdate@@@Z (Ordinal: 1116, Address: 0x104ac0)
  • ?update@X_WeaponArsenal@@QAEXABVX_TimeUpdate@@PAVX_LevelRuntimeObjectBase@@PAVX_LevelRuntimeRoom@@ABV?$M_Matrix4x3Template@M@@33ABV?$M_Vector3Template@M@@HH@Z (Ordinal: 1117, Address: 0x7a120)
  • ?updateActiveFlag@X_FSMCompositeData@@QAE_N_N0M@Z (Ordinal: 1118, Address: 0xa6860)
  • ?updateCharacterPhysics@X_Character@@QAEXMPAVP_Camera@@@Z (Ordinal: 1119, Address: 0x18850)
  • ?updateControls@X_LevelRuntimeVolumeLighting@@YIXM@Z (Ordinal: 1120, Address: 0xbd60)
  • ?updateLevelItemsPostPhysics@X_LevelItemImplementation@@UAEXXZ (Ordinal: 1121, Address: 0xeb5d0)
  • ?updateLevelItemsPrePhysics@X_LevelItemImplementation@@UAEXXZ (Ordinal: 1122, Address: 0xeb580)
  • ?updateLookAt@X_Character@@QAEXABVX_TimeUpdate@@@Z (Ordinal: 1123, Address: 0x25330)
  • ?updateParticleSystems@X_ParticleSystemReceiver@@QAEXABVX_TimeUpdate@@_N@Z (Ordinal: 1124, Address: 0xa1520)
  • ?updatePostPhysics@X_Character@@QAEXABVX_TimeUpdate@@@Z (Ordinal: 1125, Address: 0x44830)
  • ?updatePrePhysics@X_Character@@QAEXABVX_TimeUpdate@@@Z (Ordinal: 1126, Address: 0x43770)
  • ?updateProjectiles@X_ProjectileImplementation@@UAEXABVX_TimeUpdate@@@Z (Ordinal: 1127, Address: 0x988a0)
  • ?updateRagdoll@X_Character@@QAEXABVX_TimeUpdate@@@Z (Ordinal: 1128, Address: 0x25fe0)
  • ?updateShadow@X_Character@@QAEXPAVP_Camera@@@Z (Ordinal: 1129, Address: 0x25b90)
  • ?updateSkinning@X_Character@@QAEXPAVP_Camera@@@Z (Ordinal: 1130, Address: 0x25dd0)
  • ?updateSoundsAndParticles@X_DecalImplementation@@UAEXABVX_TimeUpdate@@@Z (Ordinal: 1131, Address: 0xf0150)
  • ?updateVelocity@X_Gravity@@AAEXABVX_TimeUpdate@@@Z (Ordinal: 1132, Address: 0xa29a0)
  • ?updateVisibility@X_LevelRuntimeCamera@@QAEXXZ (Ordinal: 1133, Address: 0xa8d0)
  • ?updateVisibility@X_Mirror@@QAEXPAVX_LevelRuntimeCamera@@@Z (Ordinal: 1134, Address: 0x101bc0)
  • ?updateVisualization@X_DangerImplementation@@UBEXPAVX_LevelRuntimeRoom@@@Z (Ordinal: 1135, Address: 0xfc680)
  • ?updateWeapons@X_Character@@QAEXABVX_TimeUpdate@@ABV?$M_Matrix4x3Template@M@@@Z (Ordinal: 1136, Address: 0x450a0)
  • ?useHighDetailParticles@X_DetailLevel@@SI_NXZ (Ordinal: 1137, Address: 0xfc300)
  • ?useHighShootDodge@X_CharacterProperties@@QBE_NXZ (Ordinal: 1138, Address: 0x55f80)
  • ?useImpactDirection@X_CharacterProperties@@QBE_NXZ (Ordinal: 1139, Address: 0x55eb0)
  • ?useLowDetailRagdoll@X_DetailLevel@@SI_NXZ (Ordinal: 1140, Address: 0xfc2e0)
  • ?usePrimaryWeapon@X_WeaponArsenal@@QBEX_N@Z (Ordinal: 1141, Address: 0x79990)
  • ?useTwoHandedAnimations@X_CharacterProperties@@QBE_NXZ (Ordinal: 1142, Address: 0x55ae0)
  • ?useTwoHandedBoneGroups@X_AnimationProperties@@QBE_NI@Z (Ordinal: 1143, Address: 0x67850)
  • ?useTwoHandedBoneGroups@X_CharacterProperties@@QBE_NXZ (Ordinal: 1144, Address: 0x55b00)
  • ?userAbortCameraPathIfAbortable@X_CameraImplementation@@UAEXXZ (Ordinal: 1145, Address: 0xe1930)
  • ?usesAlternativeCamera@X_Character@@UBE_NXZ (Ordinal: 1146, Address: 0xdb10)
  • ?usingBulletTime@X_CharacterProperties@@QBE_NXZ (Ordinal: 1147, Address: 0x55fa0)
  • ?usingEmptyWeapon@X_CharacterProperties@@QBE_NXZ (Ordinal: 1148, Address: 0x56050)
  • ?validateOnDemandAnimation@X_Character@@QAEXH@Z (Ordinal: 1149, Address: 0xdd70)
  • ?visualizeCharacterController@X_Character@@QBEXPAVX_LevelRuntimeRoom@@@Z (Ordinal: 1150, Address: 0xe2e0)
  • ?visualizeRagdoll@X_Character@@QBEXPAVX_LevelRuntimeRoom@@@Z (Ordinal: 1151, Address: 0x21fa0)
  • ?visualizeShootingTargets@X_Character@@QBEXPAVX_LevelRuntimeRoom@@@Z (Ordinal: 1152, Address: 0x21ea0)
  • ?warnAboutActivePhysicalDOs@X_FSMComposite@@QAEXXZ (Ordinal: 1153, Address: 0xa60b0)
  • ?warnAboutActivePhysicalLevelItems@X_LevelItemImplementation@@UAEXXZ (Ordinal: 1154, Address: 0xeb530)

Imported DLLs & Functions

e2mfc.dll
  • ??0P_Bitmap@@QAE@PAVP_Material@@W4ReferencePoint@P_BitmapInterface@@@Z (Address: 0x1011b120)
  • ??0P_Camera@@QAE@XZ (Address: 0x1011b054)
  • ??0P_Font@@QAE@PBD0@Z (Address: 0x1011b058)
  • ??0P_Map@@QAE@II@Z (Address: 0x1011b104)
  • ??0P_Map@@QAE@PBD0@Z (Address: 0x1011b1d8)
  • ??0P_Map@@QAE@PBVG_Image@@0@Z (Address: 0x1011b178)
  • ??0P_Map@@QAE@XZ (Address: 0x1011b180)
  • ??0P_Material@@QAE@ABV0@@Z (Address: 0x1011b138)
  • ??0P_Material@@QAE@XZ (Address: 0x1011b1d4)
  • ??0P_Particle@@QAE@ABV0@@Z (Address: 0x1011b158)
  • ??0P_Scene@@QAE@XZ (Address: 0x1011b010)
  • ??0P_Text@@QAE@PAVP_Font@@W4ReferencePoint@0@@Z (Address: 0x1011b05c)
  • ??0P_VirtualObject@@QAE@H@Z (Address: 0x1011b174)
  • ??0P_VirtualObject@@QAE@XZ (Address: 0x1011b1f4)
  • ??0P_VolumeLight@@QAE@XZ (Address: 0x1011b064)
  • ??1P_Font@@QAE@XZ (Address: 0x1011b044)
  • ??1P_Map@@QAE@XZ (Address: 0x1011b1f0)
  • ??1P_Material@@UAE@XZ (Address: 0x1011b134)
  • ??1P_VirtualObject@@UAE@XZ (Address: 0x1011b1ec)
  • ??4P_Particle@@QAEAAV0@ABV0@@Z (Address: 0x1011b15c)
  • ?accessPosition@P_BaseObject@@UAEAAV?$M_Vector3Template@M@@XZ (Address: 0x1011b0d8)
  • ?addShadingLayer@P_Material@@QAEXW4SHADING_MODE@P_MaterialDefinitions@@_N@Z (Address: 0x1011b1bc)
  • ?addTextureLayer@P_Material@@QAEXIIW4BLENDING_MODE@P_MaterialDefinitions@@W4FILTER_MODE@3@W4TEXTURE_ADDRESS_MODE@3@@Z (Address: 0x1011b1b4)
  • ?addTo@P_BaseObject@@UAEXPAVP_ObjectContainer@@@Z (Address: 0x1011b1f8)
  • ?allocate@P_TriangleMesh@@QAEXHH_N@Z (Address: 0x1011b1e8)
  • ?beginScene@P_Driver@@QAEXXZ (Address: 0x1011b18c)
  • ?calculateBoundingVolumes@P_VirtualObject@@UAEXXZ (Address: 0x1011b0c4)
  • ?calculateObjectToWorldMatrix@P_BaseObject@@IAEXXZ (Address: 0x1011b048)
  • ?calculateVertexNormals@P_VirtualObject@@UAEX_N@Z (Address: 0x1011b098)
  • ?clearScreen@P_Driver@@QAEXW4ClearingMode@1@ABVG_Color@@@Z (Address: 0x1011b188)
  • ?construct@P_Map@@QAEXII@Z (Address: 0x1011b17c)
  • ?constructFromOldVertexFormat@P_VertexFormat@@AAEXH@Z (Address: 0x1011b1e0)
  • ?convertToDDS@P_Map@@QAEXXZ (Address: 0x1011b124)
  • ?createTriangleMesh@P_VirtualObject@@QAEPAVP_TriangleMesh@@HPAVP_Material@@ABVP_VertexFormat@@@Z (Address: 0x1011b1e4)
  • ?disableLighting@P_Material@@QAEXXZ (Address: 0x1011b1c4)
  • ?drawLine@P_Scene@@QAEXABV?$M_Vector3Template@M@@0ABVG_FColor@@@Z (Address: 0x1011b01c)
  • ?drawLine@P_Scene@@QAEXABV?$M_Vector3Template@M@@0ABVG_FColor@@1@Z (Address: 0x1011b020)
  • ?dump@P_ParticleSystemBase@@UBEX_N@Z (Address: 0x1011b168)
  • ?dump@P_VirtualObject@@UBEX_N@Z (Address: 0x1011b094)
  • ?duplicate@P_BaseObject@@UAEXABV1@@Z (Address: 0x1011b0b4)
  • ?duplicate@P_ParticleSystemBase@@UAEXABV1@@Z (Address: 0x1011b164)
  • ?duplicate@P_UserData@@UAEXABV1@@Z (Address: 0x1011b090)
  • ?duplicate@P_VirtualObject@@UAEXABV1@@Z (Address: 0x1011b09c)
  • ?enable@P_BaseObject@@UAEX_N@Z (Address: 0x1011b0e8)
  • ?enableAlphaTest@P_Material@@QAEX_N@Z (Address: 0x1011b10c)
  • ?enableFogging@P_Material@@QAEX_N@Z (Address: 0x1011b088)
  • ?enableLighting@P_Material@@QAEX_N@Z (Address: 0x1011b170)
  • ?enableSpecular@P_Material@@QAEX_N@Z (Address: 0x1011b108)
  • ?enableVolumeLighting@P_VirtualObject@@QAEX_N@Z (Address: 0x1011b040)
  • ?endScene@P_Driver@@QAEXXZ (Address: 0x1011b194)
  • ?executeAlways@P_BaseObject@@MAE_NXZ (Address: 0x1011b0b0)
  • ?executeVisible@P_BaseObject@@MAE_NXZ (Address: 0x1011b0ac)
  • ?getBoundingBoxMax@P_BaseObject@@UAEABV?$M_Vector3Template@M@@XZ (Address: 0x1011b0cc)
  • ?getBoundingBoxMin@P_BaseObject@@UAEABV?$M_Vector3Template@M@@XZ (Address: 0x1011b0d0)
  • ?getBoundingRadius@P_BaseObject@@UAEMXZ (Address: 0x1011b0d4)
  • ?getDefaultFogEnable@P_Material@@SI_NXZ (Address: 0x1011b118)
  • ?getDeviceMaterial@P_Material@@QBEPAVP_DeviceMaterialInfo@@XZ (Address: 0x1011b114)
  • ?getDriverCaps@P_Driver@@QBEPBVP_DriverCaps@@XZ (Address: 0x1011b084)
  • ?getFirstChild@P_ObjectContainer@@QAEPAVP_BaseObject@@XZ (Address: 0x1011b034)
  • ?getFirstMaterial@P_Material@@SIPAV1@XZ (Address: 0x1011affc)
  • ?getForceEntireViewport@P_Camera@@SI_NXZ (Address: 0x1011b018)
  • ?getHeight@P_Driver@@QBEIXZ (Address: 0x1011b0fc)
  • ?getLODObject@P_LODObject@@QBEPAVP_BaseObject@@H@Z (Address: 0x1011b038)
  • ?getNextChild@P_ObjectContainer@@QAEPAVP_BaseObject@@PAV2@@Z (Address: 0x1011b030)
  • ?getNextMaterial@P_Material@@SIPAV1@XZ (Address: 0x1011aff4)
  • ?getObjectType@P_VirtualObject@@UBEPBDXZ (Address: 0x1011b0b8)
  • ?getPosition@P_BaseObject@@UBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011b0dc)
  • ?getPrimitiveCount@P_VirtualObject@@QBEHXZ (Address: 0x1011b06c)
  • ?getPrimitiveInstance@P_VirtualObject@@QBEAAVP_PrimitiveInstance@@H@Z (Address: 0x1011b07c)
  • ?getRuntimeFogEnable@P_Material@@SI_NXZ (Address: 0x1011b150)
  • ?getSkinMeshCount@P_VirtualObject@@QBEHXZ (Address: 0x1011b068)
  • ?getSystemClippingPlanes@P_Camera@@QBEPBV?$M_Plane3Template@M@@XZ (Address: 0x1011b100)
  • ?getTriangleMesh@P_VirtualObject@@QBEPAVP_TriangleMesh@@H@Z (Address: 0x1011b13c)
  • ?getTriangleMeshCount@P_VirtualObject@@QBEHXZ (Address: 0x1011b140)
  • ?getType@P_ParticleSystemBase@@UBE?AW4ObjectType@P_BaseObject@@XZ (Address: 0x1011b160)
  • ?getType@P_VirtualObject@@UBE?AW4ObjectType@P_BaseObject@@XZ (Address: 0x1011b0ec)
  • ?getVisualizeOverdraw@P_Material@@SI_NXZ (Address: 0x1011b070)
  • ?getWidth@P_Driver@@QBEIXZ (Address: 0x1011b0f8)
  • ?init@P_Material@@QAEXII@Z (Address: 0x1011b1b0)
  • ?invalidateMatrices@P_BaseObject@@IAEXXZ (Address: 0x1011afec)
  • ?isInsideViewVolume@P_BaseObject@@UAE_NPAVP_Camera@@@Z (Address: 0x1011b0c8)
  • ?isSphereInsideViewVolume@P_Camera@@QBE_NABV?$M_Vector3Template@M@@M@Z (Address: 0x1011b144)
  • ?isVolumeLightingEnabled@P_VirtualObject@@QBE_NXZ (Address: 0x1011b1a4)
  • ?linkToScene@P_VirtualObject@@MAEXXZ (Address: 0x1011b0a8)
  • ?lock@P_TriangleMeshBase@@QAEXXZ (Address: 0x1011b078)
  • ?m_initializedDriver@P_Driver@@0PAV1@A (Address: 0x1011b080)
  • ?prepare@P_Camera@@QAEXXZ (Address: 0x1011b024)
  • ?printf@P_Text@@QAAXPBDZZ (Address: 0x1011b050)
  • ?remove@P_BaseObject@@UAEXXZ (Address: 0x1011b1fc)
  • ?render@P_Scene@@QAEXPAVP_Camera@@@Z (Address: 0x1011b04c)
  • ?setAlphaReference@P_Material@@QAEXE@Z (Address: 0x1011b110)
  • ?setAlphaSource@P_Material@@QAEXW4AlphaSource@P_MaterialDefinitions@@@Z (Address: 0x1011b1c0)
  • ?setAmbientColor@P_Scene@@QAEXABVG_FColor@@@Z (Address: 0x1011b02c)
  • ?setAmbientColor@P_Scene@@QAEXMMM@Z (Address: 0x1011b148)
  • ?setBackfaceCullingMode@P_Material@@QAEXW4CullingMode@P_MaterialDefinitions@@@Z (Address: 0x1011b16c)
  • ?setBackPlane@P_Camera@@QAEXM@Z (Address: 0x1011b004)
  • ?setCollisionGroup@P_BaseObject@@UAEXH@Z (Address: 0x1011b0c0)
  • ?setCollisionMask@P_BaseObject@@UAEXI@Z (Address: 0x1011b0bc)
  • ?setColor@P_BitmapInterface@@QAEXABVG_FColor@@@Z (Address: 0x1011b11c)
  • ?setColor@P_Text@@QAEXABVG_FColor@@@Z (Address: 0x1011b060)
  • ?setDefaultFogColor@P_Material@@SIXABVG_FColor@@@Z (Address: 0x1011aff0)
  • ?setDepthBufferMode@P_Material@@QAEXW4DepthBufferMode@P_MaterialDefinitions@@@Z (Address: 0x1011b1d0)
  • ?setDetailOffset@P_Material@@QAEXM@Z (Address: 0x1011b1c8)
  • ?setDiffuseSource@P_Material@@QAEXW4DiffuseSource@P_MaterialDefinitions@@@Z (Address: 0x1011b130)
  • ?setEmissiveColor@P_Material@@QAEXABVG_FColor@@@Z (Address: 0x1011b028)
  • ?setFogColor@P_Material@@QAEXABVG_FColor@@@Z (Address: 0x1011aff8)
  • ?setFOV@P_Camera@@QAEXM@Z (Address: 0x1011b000)
  • ?setFrontPlane@P_Camera@@QAEXM@Z (Address: 0x1011b008)
  • ?setLightingColorSource@P_Material@@QAEXI@Z (Address: 0x1011b128)
  • ?setMaterial@P_PrimitiveInstance@@QAEXPAVP_Material@@@Z (Address: 0x1011b184)
  • ?setName@P_UserData@@QAEXPBD@Z (Address: 0x1011b154)
  • ?setPixelShaderConstantCount@P_PrimitiveInstance@@QAEXI@Z (Address: 0x1011b19c)
  • ?setPixelShaderConstants@P_PrimitiveInstance@@QAEXKPAV?$M_Vector4Template@M@@I@Z (Address: 0x1011b1a0)
  • ?setPixelShaderFromFile@P_Material@@QAEXPBD@Z (Address: 0x1011b198)
  • ?setPosition@P_BaseObject@@UAEXABV?$M_Vector3Template@M@@@Z (Address: 0x1011b0e0)
  • ?setPosition@P_BaseObject@@UAEXMMM@Z (Address: 0x1011b0e4)
  • ?setPrimitiveCount@P_VirtualObject@@QAEXH@Z (Address: 0x1011b1dc)
  • ?setRenderTarget@P_Driver@@QAEXPAVP_Map@@@Z (Address: 0x1011b1a8)
  • ?setRuntimeFogEnable@P_Material@@SIX_N@Z (Address: 0x1011b00c)
  • ?setShadowMaterial@P_Material@@SIX_N@Z (Address: 0x1011b190)
  • ?setSortPriority@P_Material@@QAEXI@Z (Address: 0x1011b1cc)
  • ?setSubViewport@P_Camera@@QAEXMMMM@Z (Address: 0x1011b014)
  • ?setTexture@P_Material@@QAEXIPAVP_Map@@@Z (Address: 0x1011b1b8)
  • ?setTextureMatrix@P_PrimitiveInstance@@QAEXHABV?$M_Matrix4Template@M@@@Z (Address: 0x1011b0f4)
  • ?setUsedCount@P_Buffer@@QAEXI@Z (Address: 0x1011b08c)
  • ?setUserClippingPlanes@P_Camera@@QAEXPBV?$M_Plane3Template@M@@I@Z (Address: 0x1011b0f0)
  • ?setViewport@P_Camera@@QAEXMMMM@Z (Address: 0x1011b14c)
  • ?setVolumeLighting@P_VirtualObject@@QAEXABUP_VolumeLight@@@Z (Address: 0x1011b03c)
  • ?unlock@P_TriangleMeshBase@@QAEXXZ (Address: 0x1011b074)
  • ?validate@P_Map@@QAEXXZ (Address: 0x1011b1ac)
  • ?validate@P_Material@@UAEXXZ (Address: 0x1011b12c)
  • ?vertexNormalVisualization@P_VirtualObject@@MAEXXZ (Address: 0x1011b0a0)
  • ?visualization@P_VirtualObject@@MAEXXZ (Address: 0x1011b0a4)
grphmfc.dll
  • ??0G_Color@@QAE@ABVG_FColor@@@Z (Address: 0x1011b220)
  • ??0G_Color@@QAE@EEEE@Z (Address: 0x1011b20c)
  • ??0G_Image@@QAE@II@Z (Address: 0x1011b208)
  • ??0G_Image@@QAE@PBD@Z (Address: 0x1011b214)
  • ??1G_Image@@UAE@XZ (Address: 0x1011b204)
  • ??4G_Color@@QAEAAV0@ABV0@@Z (Address: 0x1011b224)
  • ??XG_Color@@QAEAAV0@ABM@Z (Address: 0x1011b210)
  • ?copy@G_Image@@QAEXHHPBV1@HHHH@Z (Address: 0x1011b218)
  • ?save@G_Image@@QBEHPBD@Z (Address: 0x1011b21c)
KERNEL32.dll
  • CreateDirectoryA (Address: 0x1011a008)
  • DeleteCriticalSection (Address: 0x1011a010)
  • DisableThreadLibraryCalls (Address: 0x1011a018)
  • ExitProcess (Address: 0x1011a014)
  • GetCurrentProcessId (Address: 0x1011a028)
  • GetCurrentThreadId (Address: 0x1011a024)
  • GetSystemTimeAsFileTime (Address: 0x1011a02c)
  • GetTickCount (Address: 0x1011a020)
  • GetVersionExA (Address: 0x1011a000)
  • InitializeCriticalSection (Address: 0x1011a00c)
  • QueryPerformanceCounter (Address: 0x1011a01c)
  • Sleep (Address: 0x1011a004)
KF2MFC.dll
  • ??0KF_BoneGroupHandle@KF2@@QAE@HPBVKF_BoneHandle@1@@Z (Address: 0x1011a10c)
  • ??0KF_BoneHandle@KF2@@QAE@ABV01@@Z (Address: 0x1011a114)
  • ??0KF_BoneHandle@KF2@@QAE@XZ (Address: 0x1011a0fc)
  • ??0KF_KeyframeAnimation@KF2@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011a12c)
  • ??0KF_KeyframeAnimation@KF2@@QAE@XZ (Address: 0x1011a090)
  • ??0KF_MaterialManager@KF2@@QAE@ABV01@@Z (Address: 0x1011a0e8)
  • ??0KF_MaterialManager@KF2@@QAE@XZ (Address: 0x1011a0e4)
  • ??0KF_ObjectAnimation@KF2@@QAE@ABV01@@Z (Address: 0x1011a0a8)
  • ??0KF_ObjectAnimation@KF2@@QAE@PAVR_Script@@PBDPAVKF_MeshCallback@1@@Z (Address: 0x1011a0a0)
  • ??0KF_ObjectAnimation@KF2@@QAE@XZ (Address: 0x1011a0ec)
  • ??0KF_ObjectAnimationLODs@KF2@@QAE@ABV01@@Z (Address: 0x1011a0a4)
  • ??0KF_ObjectAnimationLODs@KF2@@QAE@XZ (Address: 0x1011a044)
  • ??0KF_ObjectAnimationState@KF2@@QAE@I@Z (Address: 0x1011a108)
  • ??0KF_VertexAnimation@KF2@@QAE@XZ (Address: 0x1011a0e0)
  • ??1KF_BoneGroupHandle@KF2@@QAE@XZ (Address: 0x1011a11c)
  • ??1KF_BoneHandle@KF2@@QAE@XZ (Address: 0x1011a110)
  • ??1KF_KeyframeAnimation@KF2@@QAE@XZ (Address: 0x1011a06c)
  • ??1KF_MaterialManager@KF2@@QAE@XZ (Address: 0x1011a0f8)
  • ??1KF_ObjectAnimation@KF2@@UAE@XZ (Address: 0x1011a094)
  • ??1KF_ObjectAnimationState@KF2@@QAE@XZ (Address: 0x1011a118)
  • ??4KF_BoneHandle@KF2@@QAEAAV01@ABV01@@Z (Address: 0x1011a120)
  • ??4KF_KeyframeAnimation@KF2@@QAEAAV01@ABV01@@Z (Address: 0x1011a08c)
  • ??RKF_MaterialCallback@KF2@@UAEXAAH0ABVKFMaterialChunk@@@Z (Address: 0x1011a03c)
  • ?accessMatrixVector@KF_ObjectAnimationState@KF2@@QAEAAV?$vector@V?$M_Matrix4x3Template@M@@V?$R_Allocator@V?$M_Matrix4x3Template@M@@@@@std@@XZ (Address: 0x1011a07c)
  • ?accessStateFrozenVector@KF_ObjectAnimationState@KF2@@QAEAAV?$vector@_NV?$R_Allocator@_N@@@std@@XZ (Address: 0x1011a078)
  • ?animateWithLastFrame@KF_KeyframeAnimation@KF2@@QBEFAAV?$M_Matrix4x3Template@M@@MFAAF@Z (Address: 0x1011a074)
  • ?appendAnimations@KF_ObjectAnimation@KF2@@QAEXPAVR_Script@@PBD@Z (Address: 0x1011a0c0)
  • ?appendSingleAnimation@KF_ObjectAnimation@KF2@@QAEXHABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011a0f0)
  • ?attach@KF_BoneGroupHandle@KF2@@QAEXPAVKF_VirtualObject@2@@Z (Address: 0x1011a104)
  • ?boneHasVerticesWeighted@Skin@KF_VertexAnimation@KF2@@QBE_NPBD@Z (Address: 0x1011a0d4)
  • ?construct@KF_ObjectAnimation@KF2@@QAEXABV12@_NPAVKF_MaterialManager@2@@Z (Address: 0x1011a048)
  • ?construct@KF_ObjectAnimation@KF2@@QAEXPAVR_Script@@HPAVKF_MeshCallback@2@@Z (Address: 0x1011a0d8)
  • ?construct@KF_ObjectAnimation@KF2@@QAEXPAVR_Script@@PBDPAVKF_MeshCallback@2@@Z (Address: 0x1011a068)
  • ?construct@KF_ObjectAnimationLODs@KF2@@QAEXABV12@@Z (Address: 0x1011a04c)
  • ?construct@KF_ObjectAnimationLODs@KF2@@QAEXPAVR_Script@@HPBH@Z (Address: 0x1011a058)
  • ?construct@KF_VertexAnimation@KF2@@QAEXABV12@PAVKF_MaterialManager@2@@Z (Address: 0x1011a0c8)
  • ?construct@KF_VertexAnimation@KF2@@QAEXABVKF_ObjectAnimation@2@PAVR_Script@@H@Z (Address: 0x1011a0b4)
  • ?deleteAnimation@KF_ObjectAnimation@KF2@@QAEXH@Z (Address: 0x1011a0dc)
  • ?detach@KF_BoneGroupHandle@KF2@@QAEXXZ (Address: 0x1011a100)
  • ?enableShaderLighting@KF_Material@KF2@@SIX_N@Z (Address: 0x1011a034)
  • ?findMaterial@KF_MaterialManager@KF2@@QBEPAVKF_Material@2@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011a0bc)
  • ?getEngineLODObject@KF_ObjectAnimationLODs@KF2@@QBEPAVP_LODObject@@XZ (Address: 0x1011a130)
  • ?getFrameRate@KF_KeyframeAnimation@KF2@@QBEHXZ (Address: 0x1011a080)
  • ?getLODObject@KF_ObjectAnimationLODs@KF2@@QBEPAVKF_ObjectAnimation@2@H@Z (Address: 0x1011a050)
  • ?getLoopToFrame@KF_KeyframeAnimation@KF2@@QBEIXZ (Address: 0x1011a098)
  • ?getMaterial@KF_Material@KF2@@QBEPAVP_Material@@XZ (Address: 0x1011a05c)
  • ?getMaterial@KF_MaterialManager@KF2@@QBEPAVKF_Material@2@H@Z (Address: 0x1011a060)
  • ?getMaterialCount@KF_MaterialManager@KF2@@QBEIXZ (Address: 0x1011a064)
  • ?getMaterialManager@KF_ObjectAnimation@KF2@@QBEPAVKF_MaterialManager@2@XZ (Address: 0x1011a0b8)
  • ?getSkeleton@KF_VertexAnimation@KF2@@QBEPAVKF_ObjectAnimation@2@XZ (Address: 0x1011a128)
  • ?getSkin@KF_VertexAnimation@KF2@@QBEPAVKF_ObjectAnimation@2@XZ (Address: 0x1011a124)
  • ?getSkinData@KF_VertexAnimation@KF2@@QBEPAVSkin@12@XZ (Address: 0x1011a0d0)
  • ?getTotalFrameCount@KF_KeyframeAnimation@KF2@@QBEIXZ (Address: 0x1011a084)
  • ?isConstructed@KF_KeyframeAnimation@KF2@@QBE_NXZ (Address: 0x1011a09c)
  • ?isLooping@KF_KeyframeAnimation@KF2@@QBE_NXZ (Address: 0x1011a088)
  • ?isShaderLightingEnabled@KF_Material@KF2@@SI_NXZ (Address: 0x1011a0ac)
  • ?loadMaterials@KF_ObjectAnimation@KF2@@SIXPAVKF_MaterialManager@2@PBD@Z (Address: 0x1011a0c4)
  • ?remapMaterials@KF_VertexAnimation@KF2@@QAEXPAVKF_MaterialManager@2@@Z (Address: 0x1011a0cc)
  • ?setCallback@KF_Material@KF2@@SIXPAVKF_MaterialCallback@2@@Z (Address: 0x1011a040)
  • ?setCallback@KF_Texture@KF2@@SIXPAVKF_TextureCallback@2@@Z (Address: 0x1011a070)
  • ?setKeyframeAnimationCallback@KF_ObjectAnimation@KF2@@SIXPAVKF_ObjectKeyframeAnimationCallback@2@@Z (Address: 0x1011a054)
  • ?setShaderMap@KF_Material@KF2@@SIXPBV?$map@V?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@V12@U?$less@V?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@2@V?$R_Allocator@V?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@@@std@@@Z (Address: 0x1011a0b0)
  • ?shareAnimation@KF_ObjectAnimation@KF2@@QAEXHPAV12@@Z (Address: 0x1011a0f4)
  • ?textureAnimationExists@KF_MaterialManager@KF2@@QBE_NABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011a038)
MFC71.DLL
  • (Address: 0x1011a138)
  • (Address: 0x1011a13c)
MSVCP71.dll
  • ?_Nomemory@std@@YAXXZ (Address: 0x1011a178)
  • ?_Xlen@_String_base@std@@QBEXXZ (Address: 0x1011a154)
  • ?_Xran@_String_base@std@@QBEXXZ (Address: 0x1011a174)
  • ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV01@@Z (Address: 0x1011a170)
  • ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@PBD@Z (Address: 0x1011a16c)
  • ??1?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@XZ (Address: 0x1011a168)
  • ?assign@?$char_traits@D@std@@SAPADPADID@Z (Address: 0x1011a160)
  • ?assign@?$char_traits@D@std@@SAXAADABD@Z (Address: 0x1011a148)
  • ?c_str@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEPBDXZ (Address: 0x1011a144)
  • ?compare@?$char_traits@D@std@@SAHPBD0I@Z (Address: 0x1011a15c)
  • ?copy@?$char_traits@D@std@@SAPADPADPBDI@Z (Address: 0x1011a150)
  • ?eq@?$char_traits@D@std@@SA_NABD0@Z (Address: 0x1011a164)
  • ?length@?$char_traits@D@std@@SAIPBD@Z (Address: 0x1011a158)
  • ?move@?$char_traits@D@std@@SAPADPADPBDI@Z (Address: 0x1011a14c)
MSVCR71.dll
  • __CppXcptFilter (Address: 0x1011a218)
  • __CxxFrameHandler (Address: 0x1011a190)
  • __dllonexit (Address: 0x1011a204)
  • __RTDynamicCast (Address: 0x1011a1a0)
  • __RTtypeid (Address: 0x1011a1c4)
  • __security_error_handler (Address: 0x1011a21c)
  • _adjust_fdiv (Address: 0x1011a214)
  • _callnewh (Address: 0x1011a1f8)
  • _CxxThrowException (Address: 0x1011a194)
  • _except_handler3 (Address: 0x1011a188)
  • _initterm (Address: 0x1011a210)
  • _onexit (Address: 0x1011a208)
  • _purecall (Address: 0x1011a1a4)
  • _snprintf (Address: 0x1011a1e0)
  • _stricmp (Address: 0x1011a1dc)
  • _strnicmp (Address: 0x1011a220)
  • ??0exception@@QAE@ABV0@@Z (Address: 0x1011a18c)
  • ??0exception@@QAE@XZ (Address: 0x1011a19c)
  • ??1exception@@UAE@XZ (Address: 0x1011a198)
  • ??1type_info@@UAE@XZ (Address: 0x1011a200)
  • ?name@type_info@@QBEPBDXZ (Address: 0x1011a1c0)
  • ?terminate@@YAXXZ (Address: 0x1011a20c)
  • acos (Address: 0x1011a1cc)
  • atan (Address: 0x1011a1e8)
  • atan2 (Address: 0x1011a1e4)
  • cos (Address: 0x1011a1b0)
  • fabs (Address: 0x1011a1ec)
  • fmod (Address: 0x1011a1c8)
  • free (Address: 0x1011a184)
  • frexp (Address: 0x1011a1a8)
  • malloc (Address: 0x1011a180)
  • memmove (Address: 0x1011a1ac)
  • memset (Address: 0x1011a1fc)
  • pow (Address: 0x1011a1d0)
  • rand (Address: 0x1011a1d4)
  • sin (Address: 0x1011a1b4)
  • sqrt (Address: 0x1011a1b8)
  • strncmp (Address: 0x1011a1d8)
  • strncpy (Address: 0x1011a1f0)
  • tan (Address: 0x1011a1bc)
  • tolower (Address: 0x1011a1f4)
PSysLibMFC.dll
  • ??0PS_ParticleSystem@@QAE@PBDM@Z (Address: 0x1011a24c)
  • ??0PS_ParticleSystem@@QAE@XZ (Address: 0x1011a278)
  • ??1PS_ParticleSystem@@UAE@XZ (Address: 0x1011a228)
  • ??1PS_RTParticle@@QAE@XZ (Address: 0x1011a260)
  • ?areEmissionsStopped@PS_ParticleSystem@@QBE_NXZ (Address: 0x1011a23c)
  • ?construct@PS_ParticleSystem@@QAEXABV1@@Z (Address: 0x1011a25c)
  • ?construct@PS_ParticleSystem@@QAEXPBDM@Z (Address: 0x1011a258)
  • ?destruct@PS_ParticleSystem@@QAEXXZ (Address: 0x1011a288)
  • ?enableEmissionPositionInterpolation@PS_ParticleSystem@@QAEX_N@Z (Address: 0x1011a268)
  • ?enableParticleMesh@PS_ParticleSystem@@QAEX_N@Z (Address: 0x1011a234)
  • ?executeAlways@PS_ParticleSystem@@MAE_NXZ (Address: 0x1011a22c)
  • ?getLastUpdateEmissionLength@PS_ParticleSystem@@QBEMXZ (Address: 0x1011a240)
  • ?getMinimumTotalEmissionLength@PS_ParticleSystem@@QBEMXZ (Address: 0x1011a27c)
  • ?hasActiveLights@PS_ParticleSystem@@QBE_NXZ (Address: 0x1011a248)
  • ?isActive@PS_ParticleSystem@@QBE_NXZ (Address: 0x1011a264)
  • ?reset@PS_ParticleSystem@@QAEXXZ (Address: 0x1011a250)
  • ?resetEmitters@PS_ParticleSystem@@QAEXXZ (Address: 0x1011a244)
  • ?saveCombinedImages@PS_ParticleMaterialManager@@SIX_N@Z (Address: 0x1011a284)
  • ?setCombinedImageSavePath@PS_ParticleMaterialManager@@SIXAAV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011a280)
  • ?setLightsAttenuation@PS_ParticleSystem@@QAEXABV?$M_Vector3Template@M@@@Z (Address: 0x1011a26c)
  • ?setLightsCollisionGroup@PS_ParticleSystem@@QAEXH@Z (Address: 0x1011a270)
  • ?setManualUpdate@PS_ParticleSystem@@QAEX_N@Z (Address: 0x1011a274)
  • ?setScaleDownFactor@PS_ParticleSystem@@SIXM@Z (Address: 0x1011a254)
  • ?stopEmissions@PS_ParticleSystem@@QAEX_N@Z (Address: 0x1011a230)
  • ?update@PS_ParticleSystem@@QAEXM@Z (Address: 0x1011a238)
rlmfc.dll
  • ??0Chunk@R_MemoryFile@@QAE@XZ (Address: 0x1011b2f0)
  • ??0M_MathInit@@QAE@XZ (Address: 0x1011b34c)
  • ??0R_Exception@@IAE@XZ (Address: 0x1011b334)
  • ??0R_FileDirectoryChange@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011b288)
  • ??0R_MemoryScope@@QAE@PBD@Z (Address: 0x1011b314)
  • ??0R_Profile@@QAE@PBD@Z (Address: 0x1011b310)
  • ??0R_RemedyInit@@QAE@XZ (Address: 0x1011b350)
  • ??0R_Script@@QAE@PBD@Z (Address: 0x1011b280)
  • ??0R_ScriptLock@@QAE@PAVR_Script@@PBDI@Z (Address: 0x1011b240)
  • ??0R_Timer@@QAE@XZ (Address: 0x1011b290)
  • ??1Chunk@R_MemoryFile@@QAE@XZ (Address: 0x1011b30c)
  • ??1M_MathInit@@QAE@XZ (Address: 0x1011b344)
  • ??1R_Exception@@UAE@XZ (Address: 0x1011b330)
  • ??1R_FileDirectoryChange@@QAE@XZ (Address: 0x1011b28c)
  • ??1R_MemoryScope@@QAE@XZ (Address: 0x1011b318)
  • ??1R_Profile@@QAE@XZ (Address: 0x1011b31c)
  • ??1R_RemedyInit@@QAE@XZ (Address: 0x1011b348)
  • ??1R_Script@@QAE@XZ (Address: 0x1011b284)
  • ??1R_ScriptLock@@QAE@XZ (Address: 0x1011b248)
  • ??1R_Timer@@QAE@XZ (Address: 0x1011b294)
  • ??4R_Exception@@QAEAAV0@ABV0@@Z (Address: 0x1011b324)
  • ??5@YIAAVR_MemoryFile@@AAV0@AA_N@Z (Address: 0x1011b2fc)
  • ??5@YIAAVR_MemoryFile@@AAV0@AAC@Z (Address: 0x1011b358)
  • ??5@YIAAVR_MemoryFile@@AAV0@AAH@Z (Address: 0x1011b2c4)
  • ??5@YIAAVR_MemoryFile@@AAV0@AAI@Z (Address: 0x1011b304)
  • ??5@YIAAVR_MemoryFile@@AAV0@AAM@Z (Address: 0x1011b300)
  • ??5@YIAAVR_MemoryFile@@AAV0@AAV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011b374)
  • ??5@YIAAVR_MemoryFile@@AAV0@AAV?$basic_string@DUR_CTrI@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011b354)
  • ??5@YIAAVR_MemoryFile@@AAV0@AAV?$M_Matrix3Template@M@@@Z (Address: 0x1011b2b8)
  • ??5@YIAAVR_MemoryFile@@AAV0@AAV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011b2c8)
  • ??5@YIAAVR_MemoryFile@@AAV0@AAV?$M_Vector2Template@M@@@Z (Address: 0x1011b364)
  • ??5@YIAAVR_MemoryFile@@AAV0@AAV?$M_Vector3Template@M@@@Z (Address: 0x1011b2b4)
  • ??5@YIAAVR_MemoryFile@@AAV0@AAV?$M_Vector4Template@M@@@Z (Address: 0x1011b2c0)
  • ??6@YIAAVR_MemoryFile@@AAV0@AB_N@Z (Address: 0x1011b2e0)
  • ??6@YIAAVR_MemoryFile@@AAV0@ABC@Z (Address: 0x1011b35c)
  • ??6@YIAAVR_MemoryFile@@AAV0@ABH@Z (Address: 0x1011b2a8)
  • ??6@YIAAVR_MemoryFile@@AAV0@ABI@Z (Address: 0x1011b2e8)
  • ??6@YIAAVR_MemoryFile@@AAV0@ABM@Z (Address: 0x1011b2e4)
  • ??6@YIAAVR_MemoryFile@@AAV0@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011b2a0)
  • ??6@YIAAVR_MemoryFile@@AAV0@ABV?$basic_string@DUR_CTrI@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011b2bc)
  • ??6@YIAAVR_MemoryFile@@AAV0@ABV?$M_Matrix3Template@M@@@Z (Address: 0x1011b29c)
  • ??6@YIAAVR_MemoryFile@@AAV0@ABV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011b2ac)
  • ??6@YIAAVR_MemoryFile@@AAV0@ABV?$M_Vector2Template@M@@@Z (Address: 0x1011b360)
  • ??6@YIAAVR_MemoryFile@@AAV0@ABV?$M_Vector3Template@M@@@Z (Address: 0x1011b298)
  • ??6@YIAAVR_MemoryFile@@AAV0@ABV?$M_Vector4Template@M@@@Z (Address: 0x1011b2a4)
  • ?blockCheck@R_Script@@QAEXPBUBlocks@1@_N@Z (Address: 0x1011b23c)
  • ?changeDirectory@R_File@@QAEXPBD@Z (Address: 0x1011b27c)
  • ?closeChunk@R_MemoryFile@@QAEXXZ (Address: 0x1011b2ec)
  • ?count@R_Script@@QBEIPBD@Z (Address: 0x1011b270)
  • ?count@R_Script@@QBEIXZ (Address: 0x1011b258)
  • ?createChunk@R_MemoryFile@@QAEXII@Z (Address: 0x1011b2dc)
  • ?File@@3PAVR_File@@A (Address: 0x1011b274)
  • ?getAge@R_Timer@@QBEMXZ (Address: 0x1011b2d0)
  • ?getBlockIndex@R_Script@@QBEIPBDI@Z (Address: 0x1011b250)
  • ?getBlockName@R_Script@@QBEPBDXZ (Address: 0x1011b25c)
  • ?getCurrentDirectory@R_File@@QAEPBDXZ (Address: 0x1011b278)
  • ?GetErrorMessage@R_Exception@@UAEHPADIPAI@Z (Address: 0x1011b33c)
  • ?getErrorMessage@R_Exception@@UBEPBDXZ (Address: 0x1011b378)
  • ?getMemoryFile@Chunk@R_MemoryFile@@QAEAAV2@XZ (Address: 0x1011b2f8)
  • ?GetRuntimeClass@R_Exception@@UBEPAUCRuntimeClass@@XZ (Address: 0x1011b338)
  • ?getScriptName@R_Script@@QBEPBDXZ (Address: 0x1011b26c)
  • ?getVersion@Chunk@R_MemoryFile@@QBEIXZ (Address: 0x1011b2b0)
  • ?isDirectory@R_File@@QAEHPBD@Z (Address: 0x1011b22c)
  • ?lock@R_Script@@QAEXI@Z (Address: 0x1011b254)
  • ?M_LUTInverseSqrt@@3PAEA (Address: 0x1011b2d8)
  • ?M_snoise@@YIMABV?$M_Vector3Template@M@@@Z (Address: 0x1011b24c)
  • ?openChunk@R_MemoryFile@@QAEXAAVChunk@1@I@Z (Address: 0x1011b2f4)
  • ?parse@R_Script@@QAEXPBUVariables@1@_N@Z (Address: 0x1011b264)
  • ?parse@R_Script@@QAEXPBUVariables@1@PBDI_N@Z (Address: 0x1011b244)
  • ?R_STR@@YAPBDPBDZZ (Address: 0x1011b2d4)
  • ?ReportError@R_Exception@@UAEHII@Z (Address: 0x1011b340)
  • ?reset@R_Timer@@QAEXXZ (Address: 0x1011b2cc)
  • ?sample@R_Timer@@QAEMXZ (Address: 0x1011b370)
  • ?setError@R_Exception@@QAAXPBDZZ (Address: 0x1011b32c)
  • ?skipChunk@R_MemoryFile@@QAEXXZ (Address: 0x1011b308)
  • ?sm_iDeleteCount@R_Memory@@2HA (Address: 0x1011b328)
  • ?sm_iNewCount@R_Memory@@2HA (Address: 0x1011b320)
  • ?Sys@@3PAVR_System@@A (Address: 0x1011b230)
  • ?t_float@R_Script@@2UFormat@1@B (Address: 0x1011b368)
  • ?t_int@R_Script@@2UFormat@1@B (Address: 0x1011b36c)
  • ?t_string@R_Script@@2UFormat@1@B (Address: 0x1011b260)
  • ?t_unsigned@R_Script@@2UFormat@1@B (Address: 0x1011b238)
  • ?unlock@R_Script@@QAE_NXZ (Address: 0x1011b268)
  • ?verbose@R_System@@QAAXPBDZZ (Address: 0x1011b234)
USER32.dll
  • GetKeyState (Address: 0x1011a290)
X_AudioMFC.dll
  • ??0X_AudioMessage_Play3DSound@@QAE@XZ (Address: 0x1011a2cc)
  • ??0X_AudioMessage_PlayFloating3DSound@@QAE@XZ (Address: 0x1011a2c8)
  • ??0X_AudioMessage_RemoveVolumeOverride@@QAE@XZ (Address: 0x1011a2bc)
  • ??0X_AudioMessage_SetVolumeOverride@@QAE@XZ (Address: 0x1011a2c0)
  • ??0X_AudioMessage_StopAll3DSounds@@QAE@XZ (Address: 0x1011a310)
  • ??0X_Receiver3DSound@@QAE@PAVX_SoundInterface@@@Z (Address: 0x1011a308)
  • ??0X_Receiver3DSound@@QAE@XZ (Address: 0x1011a304)
  • ??1X_AudioMessage_Play3DSound@@UAE@XZ (Address: 0x1011a2b0)
  • ??1X_AudioMessage_PlayFloating3DSound@@UAE@XZ (Address: 0x1011a2ac)
  • ??1X_AudioMessage_RemoveVolumeOverride@@UAE@XZ (Address: 0x1011a2a0)
  • ??1X_AudioMessage_SetVolumeOverride@@UAE@XZ (Address: 0x1011a2a4)
  • ??1X_AudioMessage_StopAll3DSounds@@UAE@XZ (Address: 0x1011a2a8)
  • ??1X_Receiver3DSound@@UAE@XZ (Address: 0x1011a300)
  • ?areAll3DSoundsInaudible@X_Receiver3DSound@@QBE_NXZ (Address: 0x1011a2d4)
  • ?checkSyntaxPlay3DSound@X_Receiver3DSound@@IAEXPBVX_AudioMessage_Play3DSound@@@Z (Address: 0x1011a314)
  • ?checkSyntaxPlayFloating3DSound@X_Receiver3DSound@@IAEXPBVX_AudioMessage_PlayFloating3DSound@@@Z (Address: 0x1011a2f0)
  • ?checkSyntaxSetVolumeOverride@X_Receiver3DSound@@IAEXPBVX_AudioMessage_SetVolumeOverride@@@Z (Address: 0x1011a2e0)
  • ?checkSyntaxStopAll3DSounds@X_Receiver3DSound@@IAEXPBVX_AudioMessage_StopAll3DSounds@@@Z (Address: 0x1011a2e8)
  • ?construct@X_Receiver3DSound@@QAEXABV1@@Z (Address: 0x1011a320)
  • ?construct@X_Receiver3DSound@@QAEXPAVX_SoundInterface@@@Z (Address: 0x1011a30c)
  • ?destruct@X_Receiver3DSound@@QAEXXZ (Address: 0x1011a29c)
  • ?earRadio@X_Receiver3DSound@@QBE_NXZ (Address: 0x1011a2f8)
  • ?get3DSoundBoneOffset@X_Receiver3DSound@@UAEXPBDAAV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011a31c)
  • ?getLipSyncVolume@X_Receiver3DSound@@QBEMXZ (Address: 0x1011a298)
  • ?getVolumeOverride@X_Receiver3DSound@@QBEMXZ (Address: 0x1011a318)
  • ?load@X_Receiver3DSound@@QAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Address: 0x1011a2b8)
  • ?receivePlay3DSound@X_Receiver3DSound@@IAEXPBVX_AudioMessage_Play3DSound@@@Z (Address: 0x1011a2f4)
  • ?receivePlayFloating3DSound@X_Receiver3DSound@@IAEXPBVX_AudioMessage_PlayFloating3DSound@@@Z (Address: 0x1011a2ec)
  • ?receiveRemoveVolumeOverride@X_Receiver3DSound@@IAEXPBVX_AudioMessage_RemoveVolumeOverride@@@Z (Address: 0x1011a2d8)
  • ?receiveSetVolumeOverride@X_Receiver3DSound@@IAEXPBVX_AudioMessage_SetVolumeOverride@@@Z (Address: 0x1011a2dc)
  • ?receiveStopAll3DSounds@X_Receiver3DSound@@IAEXPBVX_AudioMessage_StopAll3DSounds@@@Z (Address: 0x1011a2e4)
  • ?removeAll3DSounds@X_Receiver3DSound@@QAEXXZ (Address: 0x1011a2d0)
  • ?save@X_Receiver3DSound@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a2b4)
  • ?setEarRadio@X_Receiver3DSound@@QAEX_N@Z (Address: 0x1011a2c4)
  • ?update3DSounds@X_Receiver3DSound@@QAEXABVX_TimeUpdate@@_N@Z (Address: 0x1011a2fc)
X_HelpersMFC.dll
  • ??0X_QuadRenderer@@QAE@W4BLENDING_MODE@P_MaterialDefinitions@@W4FILTER_MODE@2@HABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@2@Z (Address: 0x1011a364)
  • ??0X_TimeInterval@@QAE@XZ (Address: 0x1011a3a0)
  • ??0X_TimeUpdate@@QAE@ABV0@@Z (Address: 0x1011a344)
  • ??0X_TimeUpdate@@QAE@MMM@Z (Address: 0x1011a3bc)
  • ??0X_TimeUpdate@@QAE@XZ (Address: 0x1011a34c)
  • ??1X_QuadRenderer@@QAE@XZ (Address: 0x1011a37c)
  • ??1X_TimeInterval@@QAE@XZ (Address: 0x1011a3b0)
  • ??1X_TimeUpdate@@UAE@XZ (Address: 0x1011a3cc)
  • ??4X_TimeInterval@@QAEAAV0@ABV0@@Z (Address: 0x1011a3a4)
  • ?construct@X_TimeInterval@@QAEXXZ (Address: 0x1011a3a8)
  • ?construct@X_TimeUpdate@@QAEXABV1@@Z (Address: 0x1011a358)
  • ?construct@X_TimeUpdate@@QAEXMMM@Z (Address: 0x1011a380)
  • ?construct@X_TimeUpdate@@QAEXXZ (Address: 0x1011a338)
  • ?destruct@X_TimeInterval@@QAEXXZ (Address: 0x1011a3d0)
  • ?destruct@X_TimeUpdate@@QAEXXZ (Address: 0x1011a354)
  • ?getAbsoluteTime@X_TimeUpdate@@QBEMXZ (Address: 0x1011a3c0)
  • ?getAbsoluteTimeUnscaled@X_TimeUpdate@@QBEMXZ (Address: 0x1011a32c)
  • ?getLength@X_TimeInterval@@QBEMXZ (Address: 0x1011a3b8)
  • ?getLoopToTime@X_TimeInterval@@QBEMXZ (Address: 0x1011a39c)
  • ?getRelativeTime@X_TimeUpdate@@QBEMXZ (Address: 0x1011a3b4)
  • ?getRelativeTimeUnscaled@X_TimeUpdate@@QBEMXZ (Address: 0x1011a388)
  • ?getStateStartTime@X_TimeInterval@@QBEMXZ (Address: 0x1011a340)
  • ?getTime@X_TimeInterval@@QBEMXZ (Address: 0x1011a3d4)
  • ?getTimeScaler@X_TimeUpdate@@QBEMXZ (Address: 0x1011a3c4)
  • ?isConstructed@X_TimeUpdate@@QBE_NXZ (Address: 0x1011a350)
  • ?load@X_TimeInterval@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a3dc)
  • ?load@X_TimeUpdate@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a330)
  • ?print@X_Verbose@@SAXPBDZZ (Address: 0x1011a38c)
  • ?printProgress@X_Verbose@@SAXPBDZZ (Address: 0x1011a384)
  • ?render@X_QuadRenderer@@QAEXXZ (Address: 0x1011a378)
  • ?save@X_TimeInterval@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a3d8)
  • ?save@X_TimeUpdate@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a334)
  • ?setLength@X_TimeInterval@@QAEXM@Z (Address: 0x1011a390)
  • ?setLooping@X_TimeInterval@@QAEX_N@Z (Address: 0x1011a3ac)
  • ?setLoopToTime@X_TimeInterval@@QAEXM@Z (Address: 0x1011a398)
  • ?setPosition@X_QuadRenderer@@QAEXMM@Z (Address: 0x1011a36c)
  • ?setPSHConstants@X_QuadRenderer@@QAEXHPAV?$M_Vector4Template@M@@H@Z (Address: 0x1011a360)
  • ?setSize@X_QuadRenderer@@QAEXMM@Z (Address: 0x1011a35c)
  • ?setStateStartTime@X_TimeInterval@@QAEXM@Z (Address: 0x1011a33c)
  • ?setTexture@X_QuadRenderer@@QAEXHPAVP_Map@@@Z (Address: 0x1011a374)
  • ?setTime@X_TimeInterval@@QAEXM@Z (Address: 0x1011a394)
  • ?setTimeScaler@X_TimeUpdate@@QAEXM@Z (Address: 0x1011a3c8)
  • ?setUV@X_QuadRenderer@@QAEXABV?$M_Vector2Template@M@@0@Z (Address: 0x1011a370)
  • ?setVSHConstants@X_QuadRenderer@@QAEXHPAV?$M_Vector4Template@M@@H@Z (Address: 0x1011a368)
  • ?update@X_TimeInterval@@QAEXABVX_TimeUpdate@@@Z (Address: 0x1011a328)
  • ?updateUnscaled@X_TimeUpdate@@QAEXM@Z (Address: 0x1011a348)
X_LevelMFC.dll
  • ?blockExplosions@X_LevelDynamicMesh@@QBE_NXZ (Address: 0x1011a458)
  • ?bulletCollisions@X_LevelDynamicMesh@@QBE_NXZ (Address: 0x1011a45c)
  • ?characterCollisions@X_LevelDynamicMesh@@QBE_NXZ (Address: 0x1011a410)
  • ?continuousUpdate@X_LevelDynamicMesh@@QBE_NXZ (Address: 0x1011a40c)
  • ?dynamicLightmapped@X_LevelDynamicMesh@@QBE_NXZ (Address: 0x1011a42c)
  • ?getAnimation@X_LevelDynamicMesh@@QBEPBVX_LevelDynamicMeshAnimation@@H@Z (Address: 0x1011a418)
  • ?getAnimationCount@X_LevelDynamicMesh@@QBEHXZ (Address: 0x1011a414)
  • ?getConvexHullVertex@X_LevelExit@@QBEABV?$M_Vector3Template@M@@H@Z (Address: 0x1011a4ec)
  • ?getConvexHullVertices@X_LevelExit@@QBEHXZ (Address: 0x1011a4f4)
  • ?getDefaultState@X_LevelFSM@@QBEPBDXZ (Address: 0x1011a494)
  • ?getFresnel@X_LevelMirror@@QBE_NXZ (Address: 0x1011a500)
  • ?getFSM@X_LevelDynamicMesh@@QBEPBVX_LevelFSM@@XZ (Address: 0x1011a434)
  • ?getFSM@X_LevelTrigger@@QBEPBVX_LevelFSM@@XZ (Address: 0x1011a464)
  • ?getGeometry@X_LevelMirror@@QBEABV?$vector@UTriangle@X_LevelMirror@@V?$R_Allocator@UTriangle@X_LevelMirror@@@@@std@@XZ (Address: 0x1011a3e4)
  • ?getLength@X_LevelDynamicMeshAnimation@@QBEMXZ (Address: 0x1011a454)
  • ?getLevelMesh@X_LevelDynamicMesh@@QBEPAVX_LevelMesh@@XZ (Address: 0x1011a440)
  • ?getLight@X_LevelPointLight@@QBEPAVP_PointLight@@XZ (Address: 0x1011a3fc)
  • ?getMap@X_LevelMirror@@QBEPAVP_Map@@H@Z (Address: 0x1011a4fc)
  • ?getMatrix@X_LevelFlare@@QBEABV?$M_Matrix4x3Template@M@@XZ (Address: 0x1011a3f4)
  • ?getMatrix@X_LevelFSM@@QBEABV?$M_Matrix4x3Template@M@@XZ (Address: 0x1011a490)
  • ?getMatrix@X_LevelWaypoint@@QBEABV?$M_Matrix4x3Template@M@@XZ (Address: 0x1011a4dc)
  • ?getMatrixAt@X_LevelDynamicMeshAnimation@@QBEABV?$M_Matrix4x3Template@M@@M@Z (Address: 0x1011a43c)
  • ?getMesh@X_LevelDynamicMesh@@QBEPAVP_VirtualObject@@XZ (Address: 0x1011a428)
  • ?getMeshMidpoint@X_LevelDynamicMesh@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011a420)
  • ?getMessagesToBeSentWhenEnteringFirstFrameID@X_LevelDynamicMeshAnimation@@QBEHXZ (Address: 0x1011a404)
  • ?getMessagesToBeSentWhenEnteringLastFrameID@X_LevelDynamicMeshAnimation@@QBEHXZ (Address: 0x1011a408)
  • ?getMessagesToBeSentWhenLeavingFirstFrameID@X_LevelDynamicMeshAnimation@@QBEHXZ (Address: 0x1011a400)
  • ?getName@X_LevelDynamicMeshAnimation@@QBEPBDXZ (Address: 0x1011a41c)
  • ?getName@X_LevelFSM@@QBEPBDXZ (Address: 0x1011a468)
  • ?getName@X_LevelWaypoint@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011a4d4)
  • ?getNormal@X_LevelExit@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011a4f0)
  • ?getObjectToParent@X_LevelFSM@@QBEABV?$M_Matrix4x3Template@M@@XZ (Address: 0x1011a498)
  • ?getOnInitMessagesID@X_LevelFSM@@QBEHXZ (Address: 0x1011a4ac)
  • ?getOtherMessagesID@X_LevelFSM@@QBEHXZ (Address: 0x1011a4b8)
  • ?getParentDynamicMeshFSM@X_LevelFSM@@QBEPBV1@XZ (Address: 0x1011a49c)
  • ?getPhysicalMaterialIndex@X_LevelDynamicMesh@@QBEHXZ (Address: 0x1011a438)
  • ?getPlane@X_LevelMirror@@QBEABV?$M_Plane3Template@M@@XZ (Address: 0x1011a3e8)
  • ?getRadius@X_LevelTrigger@@QBEMXZ (Address: 0x1011a488)
  • ?getRigidBody@X_LevelDynamicMesh@@QBEPAVX_RigidBody@@XZ (Address: 0x1011a424)
  • ?getRigidBody@X_LevelTrigger@@QBEPAVX_RigidBody@@XZ (Address: 0x1011a46c)
  • ?getRoomIndex@X_LevelFlare@@QBEHXZ (Address: 0x1011a3ec)
  • ?getRoomIndex@X_LevelMirror@@QBEHXZ (Address: 0x1011a4f8)
  • ?getRoomIndex@X_LevelPointLight@@QBEHXZ (Address: 0x1011a3f8)
  • ?getRoomIndex@X_LevelWaypoint@@QBEHXZ (Address: 0x1011a4d8)
  • ?getSendMessagesID@X_LevelFSM@@QBEHXZ (Address: 0x1011a4b0)
  • ?getSharedDBName@X_LevelFlare@@QBEPBDXZ (Address: 0x1011a3f0)
  • ?getStates@X_LevelFSM@@QBEABV?$vector@V?$basic_string@DUR_CTrI@std@@V?$R_Allocator@D@@@std@@V?$R_Allocator@V?$basic_string@DUR_CTrI@std@@V?$R_Allocator@D@@@std@@@@@std@@XZ (Address: 0x1011a4bc)
  • ?getString@X_LevelStringPool@@YIPBDH@Z (Address: 0x1011a4a8)
  • ?getSwitchMessagesID@X_LevelFSM@@QBEHXZ (Address: 0x1011a4b4)
  • ?getTextureAnimationDefaultFrame@X_LevelMesh@@QBEHXZ (Address: 0x1011a430)
  • ?getTextureAnimationFPS@X_LevelMesh@@QBEHXZ (Address: 0x1011a448)
  • ?getTextureAnimationFrameCount@X_LevelMesh@@QBEHXZ (Address: 0x1011a44c)
  • ?getTimer@X_LevelFSM@@QBEPAUTimer@1@H@Z (Address: 0x1011a4a4)
  • ?getTimerCount@X_LevelFSM@@QBEHXZ (Address: 0x1011a4a0)
  • ?getUseAnimationName@X_LevelEnemy@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011a4e0)
  • ?getUseAnimationName@X_LevelTrigger@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011a48c)
  • ?getVolumeLighting@X_LevelRoom@@QBEPBVX_LevelVolumeLighting@@XZ (Address: 0x1011a4e4)
  • ?hasTextureAnimation@X_LevelMesh@@QBE_NXZ (Address: 0x1011a444)
  • ?isBulletTrigger@X_LevelTrigger@@QBE_NXZ (Address: 0x1011a478)
  • ?isElevator@X_LevelDynamicMesh@@QBE_NXZ (Address: 0x1011a460)
  • ?isEnemyTrigger@X_LevelTrigger@@QBE_NXZ (Address: 0x1011a47c)
  • ?isLookAtTrigger@X_LevelTrigger@@QBE_NXZ (Address: 0x1011a474)
  • ?isPlayerTrigger@X_LevelTrigger@@QBE_NXZ (Address: 0x1011a484)
  • ?isUseTrigger@X_LevelTrigger@@QBE_NXZ (Address: 0x1011a480)
  • ?isVisibilityTrigger@X_LevelTrigger@@QBE_NXZ (Address: 0x1011a470)
  • ?noDecals@X_LevelDynamicMesh@@QBE_NXZ (Address: 0x1011a4c4)
  • ?readShort@X_LevelStringPool@@YIHXZ (Address: 0x1011a4cc)
  • ?readString@X_LevelStringPool@@YIPBDXZ (Address: 0x1011a4d0)
  • ?sample@X_LevelVolumeLighting@@QBEXABV?$M_Vector3Template@M@@AAV2@11@Z (Address: 0x1011a4e8)
  • ?sampleFiltered@X_LevelVolumeLighting@@QBEXABV?$M_Vector3Template@M@@MAAV2@11@Z (Address: 0x1011a4c0)
  • ?setReadID@X_LevelStringPool@@YIXH@Z (Address: 0x1011a4c8)
  • ?setTextureAnimationFrame@X_LevelMesh@@QAEXE@Z (Address: 0x1011a450)
X_LevelRuntimeMFC.dll
  • ??0X_LevelRuntimeObjectBase@@QAE@K@Z (Address: 0x1011a54c)
  • ??0X_LevelRuntimeObjectBase@@QAE@PAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@ABV?$M_Matrix3Template@M@@K@Z (Address: 0x1011a59c)
  • ??0X_LevelRuntimeObjectBase@@QAE@XZ (Address: 0x1011a5a0)
  • ??1X_LevelRuntimeObjectBase@@UAE@XZ (Address: 0x1011a5a4)
  • ?addDebugLine@X_LevelRuntimeRoom@@QAEXABV?$M_Vector3Template@M@@0ABVG_Color@@@Z (Address: 0x1011a5e4)
  • ?addDebugSphere@X_LevelRuntimeRoom@@QAEXABV?$M_Vector3Template@M@@MABVG_Color@@@Z (Address: 0x1011a534)
  • ?addDebugText@X_LevelRuntimeRoom@@QAEXABV?$M_Vector3Template@M@@PBDABVG_FColor@@ABV?$M_Vector2Template@M@@@Z (Address: 0x1011a524)
  • ?clearHasBeenRendered@X_LevelRuntimeObjectBase@@QAEXXZ (Address: 0x1011a5d4)
  • ?clearLightsOtherObjects@X_LevelRuntimeObjectBase@@QAEXXZ (Address: 0x1011a510)
  • ?clearRenderedInLastFrame@X_LevelRuntimeObjectBase@@QAEXXZ (Address: 0x1011a530)
  • ?clearShouldBeRenderedWithAllSecondaryRooms@X_LevelRuntimeObjectBase@@QAEXXZ (Address: 0x1011a514)
  • ?construct@X_LevelRuntimeObjectBase@@QAEXABV1@@Z (Address: 0x1011a520)
  • ?construct@X_LevelRuntimeObjectBase@@QAEXK@Z (Address: 0x1011a548)
  • ?construct@X_LevelRuntimeObjectBase@@QAEXPAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@ABV?$M_Matrix3Template@M@@K@Z (Address: 0x1011a598)
  • ?copySecondaryRoomsNoChecks@X_LevelRuntimeObjectBase@@QAEXPBV1@@Z (Address: 0x1011a53c)
  • ?destruct@X_LevelRuntimeObjectBase@@QAEXXZ (Address: 0x1011a5bc)
  • ?doesntGetLit@X_LevelRuntimeObjectBase@@QBE_NXZ (Address: 0x1011a64c)
  • ?drawDebugGeometry@X_LevelRuntimeRoom@@QAEXPBVX_HavokGeometry@@ABV?$M_Matrix4x3Template@M@@ABVG_Color@@@Z (Address: 0x1011a56c)
  • ?drawDebugRigidBody@X_LevelRuntimeRoom@@QAEXPBVX_RigidBody@@ABVG_Color@@@Z (Address: 0x1011a57c)
  • ?drawDebugRigidBodyAABB@X_LevelRuntimeRoom@@QAEXPBVX_RigidBody@@MABVG_Color@@@Z (Address: 0x1011a528)
  • ?endRender@X_LevelRuntimeObjectBase@@UAEXXZ (Address: 0x1011a5b8)
  • ?evaluateSecondaryRooms@X_RuntimeRoomTracker@@QAEAAV?$vector@PAVX_LevelRuntimeRoom@@V?$R_Allocator@PAVX_LevelRuntimeRoom@@@@@std@@PAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@M@Z (Address: 0x1011a518)
  • ?evaluateSecondaryRooms@X_RuntimeRoomTracker@@QAEAAV?$vector@PAVX_LevelRuntimeRoom@@V?$R_Allocator@PAVX_LevelRuntimeRoom@@@@@std@@PAVX_LevelRuntimeRoom@@ABV?$vector@PAVX_RigidBody@@V?$R_Allocator@PAVX_RigidBody@@@@@3@@Z (Address: 0x1011a564)
  • ?findObjectByName@X_LevelRuntimeRoomContainer@@QBEPAVX_LevelRuntimeObjectBase@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011a52c)
  • ?getBoundingBoxCenter@X_LevelRuntimeRoom@@QBE?AV?$M_Vector3Template@M@@XZ (Address: 0x1011a5c8)
  • ?getBoundingSphereRadius@X_LevelRuntimeRoom@@QBEMXZ (Address: 0x1011a5cc)
  • ?getBoundRadius@X_LevelRuntimeObjectBase@@UBEMXZ (Address: 0x1011a5b4)
  • ?getCurrentFrame@X_LevelRuntimeObjectBase@@SIHXZ (Address: 0x1011a51c)
  • ?getCurrentRoom@X_LevelRuntimeObjectBase@@QBEPAVX_LevelRuntimeRoom@@XZ (Address: 0x1011a5e8)
  • ?getDebugCapsule@X_LevelRuntimeRoom@@QBEABVX_DebugCapsule@@H@Z (Address: 0x1011a608)
  • ?getDebugCapsuleCount@X_LevelRuntimeRoom@@QBEHXZ (Address: 0x1011a60c)
  • ?getDebugLine@X_LevelRuntimeRoom@@QBEABVX_DebugLine@@H@Z (Address: 0x1011a618)
  • ?getDebugLineCount@X_LevelRuntimeRoom@@QBEHXZ (Address: 0x1011a61c)
  • ?getDebugSphere@X_LevelRuntimeRoom@@QBEABVX_DebugSphere@@H@Z (Address: 0x1011a610)
  • ?getDebugSphereCount@X_LevelRuntimeRoom@@QBEHXZ (Address: 0x1011a614)
  • ?getDebugText@X_LevelRuntimeRoom@@QAEAAVX_DebugText@@H@Z (Address: 0x1011a600)
  • ?getDebugTextCount@X_LevelRuntimeRoom@@QBEHXZ (Address: 0x1011a604)
  • ?getDestinationRoom@X_LevelRuntimeExit@@QBEPAVX_LevelRuntimeRoom@@XZ (Address: 0x1011a628)
  • ?getFirstContainedObject@X_LevelRuntimeRoom@@QBEPAVX_ObjectInRoom@@XZ (Address: 0x1011a5d8)
  • ?getInstance@X_RuntimeRoomTracker@@SIPAV1@XZ (Address: 0x1011a584)
  • ?getLevelExit@X_LevelRuntimeExit@@QBEPBVX_LevelExit@@XZ (Address: 0x1011a630)
  • ?getLevelRoom@X_LevelRuntimeRoom@@QBEPBVX_LevelRoom@@XZ (Address: 0x1011a594)
  • ?getName@X_LevelRuntimeObjectBase@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011a624)
  • ?getName@X_LevelRuntimeRoom@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011a574)
  • ?getOID@X_LevelRuntimeObjectBase@@UBEPBVX_ObjectID@@XZ (Address: 0x1011a5b0)
  • ?getParentRoom@X_ObjectInRoom@@QBEPAVX_LevelRuntimeRoom@@XZ (Address: 0x1011a640)
  • ?getPosition@X_LevelRuntimeObjectBase@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011a5e0)
  • ?getRoom@X_LevelRuntimeRoomContainer@@QBEPAVX_LevelRuntimeRoom@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011a558)
  • ?getRoom@X_LevelRuntimeRoomContainer@@QBEPAVX_LevelRuntimeRoom@@H@Z (Address: 0x1011a570)
  • ?getRooms@X_LevelRuntimeRoomContainer@@QBEHXZ (Address: 0x1011a538)
  • ?getRotation@X_LevelRuntimeObjectBase@@QBEABV?$M_Matrix3Template@M@@XZ (Address: 0x1011a5dc)
  • ?getRuntimeExit@X_LevelRuntimeRoom@@QBEPAVX_LevelRuntimeExit@@H@Z (Address: 0x1011a634)
  • ?getRuntimeExitCount@X_LevelRuntimeRoom@@QBEHXZ (Address: 0x1011a638)
  • ?getRuntimeRoomByRoomIndex@X_LevelRuntimeRoom@@QBEPAV1@H@Z (Address: 0x1011a5c4)
  • ?getRuntimeRoomCount@X_LevelRuntimeRoom@@QBEHXZ (Address: 0x1011a5c0)
  • ?getSecondaryRoom@X_LevelRuntimeObjectBase@@QBEPAVX_LevelRuntimeRoom@@H@Z (Address: 0x1011a644)
  • ?getSecondaryRoomCount@X_LevelRuntimeObjectBase@@QBEHXZ (Address: 0x1011a648)
  • ?getStaticMesh@X_LevelRuntimeRoom@@QBEPAVP_VirtualObject@@H@Z (Address: 0x1011a5f8)
  • ?getStaticMeshCount@X_LevelRuntimeRoom@@QBEHXZ (Address: 0x1011a5fc)
  • ?getTransform@X_LevelRuntimeObjectBase@@QBEABV?$M_Matrix4x3Template@M@@XZ (Address: 0x1011a5f0)
  • ?hasBeenRendered@X_LevelRuntimeObjectBase@@QBE_NH@Z (Address: 0x1011a658)
  • ?isConstructed@X_LevelRuntimeObjectBase@@QBE_NXZ (Address: 0x1011a58c)
  • ?isEnabled@X_LevelRuntimeExit@@QBE_NXZ (Address: 0x1011a62c)
  • ?isInRoom@X_LevelRuntimeObjectBase@@QBE_NXZ (Address: 0x1011a580)
  • ?isInsideBoundingBox@X_LevelRuntimeRoom@@QBE_NABV?$M_Vector3Template@M@@@Z (Address: 0x1011a55c)
  • ?isRenderedThisFrame@X_LevelRuntimeObjectBase@@QBE_NXZ (Address: 0x1011a620)
  • ?lightsOtherObjects@X_LevelRuntimeObjectBase@@QBE_NXZ (Address: 0x1011a63c)
  • ?load@X_LevelRuntimeObjectBase@@UAEXAAVR_MemoryFile@@PBVX_LevelRuntimeRoomContainer@@@Z (Address: 0x1011a5a8)
  • ?lookAt@X_LevelRuntimeObjectBase@@QAEXABV?$M_Vector3Template@M@@@Z (Address: 0x1011a550)
  • ?removeAllTemporaryDebugLinesAndShapes@X_LevelRuntimeRoom@@QAEX_N@Z (Address: 0x1011a5f4)
  • ?removeFromCurrentRoom@X_LevelRuntimeObjectBase@@QAEXXZ (Address: 0x1011a590)
  • ?save@X_LevelRuntimeObjectBase@@UAEXAAVR_MemoryFile@@@Z (Address: 0x1011a5ac)
  • ?setCurrentRoomNoChecks@X_LevelRuntimeObjectBase@@QAEXPAVX_LevelRuntimeRoom@@ABV?$M_Vector3Template@M@@ABV?$M_Matrix3Template@M@@@Z (Address: 0x1011a560)
  • ?setHasBeenRendered@X_LevelRuntimeObjectBase@@QAEXH_N@Z (Address: 0x1011a650)
  • ?setLightsOtherObjects@X_LevelRuntimeObjectBase@@QAEXXZ (Address: 0x1011a508)
  • ?setName@X_LevelRuntimeObjectBase@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011a554)
  • ?setRenderedInLastFrame@X_LevelRuntimeObjectBase@@QAEXXZ (Address: 0x1011a5d0)
  • ?setRotation@X_LevelRuntimeObjectBase@@QAEXABV?$M_Matrix3Template@M@@@Z (Address: 0x1011a540)
  • ?setSecondaryRoomsNoChecks@X_LevelRuntimeObjectBase@@QAEXAAV?$vector@PAVX_LevelRuntimeRoom@@V?$R_Allocator@PAVX_LevelRuntimeRoom@@@@@std@@@Z (Address: 0x1011a568)
  • ?setSecondaryRoomsNoChecks@X_LevelRuntimeObjectBase@@QAEXPAVX_LevelRuntimeRoom@@@Z (Address: 0x1011a544)
  • ?setShouldBeRenderedWithAllSecondaryRooms@X_LevelRuntimeObjectBase@@QAEXXZ (Address: 0x1011a50c)
  • ?shouldBeRenderedWithAllSecondaryRooms@X_LevelRuntimeObjectBase@@QBE_NXZ (Address: 0x1011a654)
  • ?trackPrimaryRoom@X_RuntimeRoomTracker@@QAEXAAPAVX_LevelRuntimeRoom@@ABVX_LineSegment@@@Z (Address: 0x1011a588)
  • ?usesSkyBoxMaterial@X_LevelRuntimeRoom@@QBE_NXZ (Address: 0x1011a5ec)
  • ?wasRenderedInLastFrame@X_LevelRuntimeObjectBase@@QBE_NXZ (Address: 0x1011a578)
X_MessageMFC.dll
  • ??0X_GlobalMessageInfo@@QAE@ABV0@@Z (Address: 0x1011a6b0)
  • ??0X_GlobalMessageInfo@@QAE@XZ (Address: 0x1011a670)
  • ??0X_GlobalMessageReceiverInfo@@QAE@ABV0@@Z (Address: 0x1011a6b4)
  • ??0X_GlobalMessageReceiverInfo@@QAE@XZ (Address: 0x1011a674)
  • ??0X_LaggedMessage@@QAE@XZ (Address: 0x1011a720)
  • ??0X_MaterialDependentMessageBase@@QAE@XZ (Address: 0x1011a74c)
  • ??0X_MessageAllocatorBase@@QAE@XZ (Address: 0x1011a698)
  • ??0X_MessageIdentifier@@QAE@ABV0@@Z (Address: 0x1011a734)
  • ??0X_MessageIdentifier@@QAE@ABVX_Message@@@Z (Address: 0x1011a668)
  • ??0X_MessageLocalReceivers@@QAE@XZ (Address: 0x1011a76c)
  • ??0X_MessageReceiverAllocatorBase@@QAE@XZ (Address: 0x1011a690)
  • ??0X_MessageReceiverBase@@QAE@XZ (Address: 0x1011a68c)
  • ??0X_ObjectID@@QAE@ABV0@@Z (Address: 0x1011a6e4)
  • ??0X_ObjectID@@QAE@FF@Z (Address: 0x1011a684)
  • ??0X_ObjectID@@QAE@XZ (Address: 0x1011a6d8)
  • ??1X_GlobalMessageInfo@@QAE@XZ (Address: 0x1011a6bc)
  • ??1X_GlobalMessageReceiverInfo@@QAE@XZ (Address: 0x1011a6c4)
  • ??1X_LaggedMessage@@UAE@XZ (Address: 0x1011a724)
  • ??1X_MaterialDependentMessageBase@@UAE@XZ (Address: 0x1011a748)
  • ??1X_MessageAllocatorBase@@UAE@XZ (Address: 0x1011a694)
  • ??1X_MessageIdentifier@@QAE@XZ (Address: 0x1011a768)
  • ??1X_MessageLocalReceivers@@QAE@XZ (Address: 0x1011a6fc)
  • ??1X_MessageReceiverAllocatorBase@@UAE@XZ (Address: 0x1011a678)
  • ??1X_MessageReceiverBase@@UAE@XZ (Address: 0x1011a688)
  • ??4X_ObjectID@@QAEAAV0@ABV0@@Z (Address: 0x1011a6e0)
  • ??8@YI_NABVX_ObjectID@@0@Z (Address: 0x1011a764)
  • ??M@YI_NABVX_MessageIdentifier@@0@Z (Address: 0x1011a6b8)
  • ?accessMappedPointer@X_ObjectIDArray@@QAEAAPAXH@Z (Address: 0x1011a6ac)
  • ?allocateID@X_ObjectIDArray@@QAEHH@Z (Address: 0x1011a710)
  • ?construct@X_LaggedMessage@@QAEXXZ (Address: 0x1011a718)
  • ?construct@X_LaggedMessage@@UAEXABVX_Message@@@Z (Address: 0x1011a71c)
  • ?construct@X_MaterialDependentMessageBase@@UAEXABVX_Message@@@Z (Address: 0x1011a750)
  • ?construct@X_MessageLocalReceivers@@QAEXABV1@@Z (Address: 0x1011a6d4)
  • ?construct@X_MessageLocalReceivers@@QAEXXZ (Address: 0x1011a700)
  • ?createClassID@X_ObjectIDImplementationBase@@SIHPBD@Z (Address: 0x1011a6c8)
  • ?destruct@X_LaggedMessage@@QAEXXZ (Address: 0x1011a730)
  • ?destruct@X_MaterialDependentMessageBase@@QAEXXZ (Address: 0x1011a744)
  • ?destruct@X_MessageLocalReceivers@@QAEXXZ (Address: 0x1011a6e8)
  • ?findReceiver@X_MessageLocalReceivers@@QBE_NAAVX_ObjectID@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011a6dc)
  • ?freeID@X_ObjectIDArray@@QAEXABVX_ObjectID@@@Z (Address: 0x1011a70c)
  • ?freeParsedMessage@X_Message@@SIXPAV1@@Z (Address: 0x1011a704)
  • ?getClassID@X_ObjectID@@QBEFXZ (Address: 0x1011a6f0)
  • ?getClassName@X_ObjectIDImplementationBase@@SIPBDH@Z (Address: 0x1011a6f4)
  • ?getID@X_ObjectID@@QBEFXZ (Address: 0x1011a6a0)
  • ?getMaterialName@X_MaterialDependentMessageBase@@QBEPBDXZ (Address: 0x1011a740)
  • ?getMessageLag@X_LaggedMessage@@QBEABVX_TimeUpdate@@XZ (Address: 0x1011a738)
  • ?getObjectID@X_ObjectIDMapBase@@SI_NAAVX_ObjectID@@PBD@Z (Address: 0x1011a69c)
  • ?getObjectIDArray@X_ObjectIDImplementationBase@@SIPAVX_ObjectIDArray@@H@Z (Address: 0x1011a6a8)
  • ?getObjectName@X_ObjectIDArray@@QAEPBDABVX_ObjectID@@@Z (Address: 0x1011a6a4)
  • ?getObjectName@X_ObjectIDImplementationBase@@SIPBDVX_ObjectID@@@Z (Address: 0x1011a6ec)
  • ?getObjectName@X_ObjectIDMapBase@@SIPBDVX_ObjectID@@@Z (Address: 0x1011a73c)
  • ?insertReceiver@X_MessageLocalReceivers@@QAEXABVX_ObjectID@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011a6c0)
  • ?isBroadcast@X_Message@@UBE_NXZ (Address: 0x1011a728)
  • ?isDirectlySent@X_Message@@UBE_NXZ (Address: 0x1011a72c)
  • ?isInitialized@X_ObjectID@@QBE_NXZ (Address: 0x1011a67c)
  • ?isValidID@X_ObjectIDArray@@QAE_NH@Z (Address: 0x1011a680)
  • ?parseMessage@X_Message@@SIPAV1@PBDABVX_MessageLocalReceivers@@@Z (Address: 0x1011a760)
  • ?parseMessageWithSenderName@X_Message@@SIPAV1@PBD0@Z (Address: 0x1011a758)
  • ?parseMessageWithSenderName@X_Message@@SIPAV1@PBDABVX_MessageLocalReceivers@@0@Z (Address: 0x1011a6f8)
  • ?parseString@X_Message@@SAXPBD0ZZ (Address: 0x1011a714)
  • ?removeAllReceivers@X_MessageLocalReceivers@@QAEXXZ (Address: 0x1011a708)
  • ?reset@X_ObjectID@@QAEXXZ (Address: 0x1011a66c)
  • ?send@X_MessageQueue@@SIXAAVX_Message@@ABVX_ObjectID@@PBVX_MessageLocalReceivers@@2@Z (Address: 0x1011a6d0)
  • ?setMaterialName@X_MaterialDependentMessageBase@@QAEXPBD@Z (Address: 0x1011a75c)
  • ?setMessageLag@X_LaggedMessage@@QAEXABVX_TimeUpdate@@@Z (Address: 0x1011a6cc)
  • ?setObjectName@X_ObjectIDArray@@QAEXABVX_ObjectID@@PBD@Z (Address: 0x1011a754)
  • ?sm_iMapGlobalMessageInfoReference@X_MessageQueue@@2HA (Address: 0x1011a660)
  • ?sm_pMapGlobalMessageInfo@X_MessageQueue@@2PAV?$map@VX_MessageIdentifier@@VX_GlobalMessageInfo@@U?$less@VX_MessageIdentifier@@@std@@V?$R_Allocator@VX_GlobalMessageInfo@@@@@std@@A (Address: 0x1011a664)
X_ModesMFC.dll
  • ??0X_Camera@@QAE@XZ (Address: 0x1011a78c)
  • ??1X_Camera@@UAE@XZ (Address: 0x1011a788)
  • ?activate@X_Camera@@QAEXXZ (Address: 0x1011a774)
  • ?construct@X_Camera@@QAEXPAVS_Listener@@@Z (Address: 0x1011a784)
  • ?deactivate@X_Camera@@QAEXXZ (Address: 0x1011a778)
  • ?destruct@X_Camera@@QAEXXZ (Address: 0x1011a780)
  • ?getCapsuleBottomLimit@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7b8)
  • ?getCapsuleRadiusLimit@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7b0)
  • ?getCapsuleTopLimit@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7b4)
  • ?getCastLength@X_GlobalCrosshairAttributes@@QBEMXZ (Address: 0x1011a7d8)
  • ?getCrouchTargetOffset@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a790)
  • ?getDamageFallingSpeedDeduct@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7cc)
  • ?getDamageFallingThreshold@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7d0)
  • ?getDataDirectory@X_GlobalCrosshairAttributes@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011a7e4)
  • ?getFallingDamageExponent@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7c8)
  • ?getFallingThresholdVelocity@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7d4)
  • ?getLandingThresholdVelocity@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7c0)
  • ?getLevelItemPickupExtraXZRadius@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a798)
  • ?getListener@X_Camera@@QBEPAVS_Listener@@XZ (Address: 0x1011a77c)
  • ?getLowHealthLimit@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7a8)
  • ?getLowShadowLODCoverage@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7a0)
  • ?getLowSkinLODCoverage@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7a4)
  • ?getPushingForce@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7ac)
  • ?getRelativeFallingDamage@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7c4)
  • ?getScreenSizeDistance@X_GlobalCrosshairAttributes@@QBEMXZ (Address: 0x1011a7e8)
  • ?getScriptName@X_GlobalCrosshairAttributes@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011a7e0)
  • ?getShootDodgeTargetOffset@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a794)
  • ?getTextureAnimationSetName@X_GlobalCrosshairAttributes@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011a7dc)
  • ?getTurningThresholdValue@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a7bc)
  • ?getUseTriggerAngle@X_GlobalCharacterAttributes@@QBEMXZ (Address: 0x1011a79c)
X_PhysicalSimulationMFC.dll
  • ??0X_CharacterBones@@QAE@XZ (Address: 0x1011a994)
  • ??0X_CharacterMovementProperties@@QAE@XZ (Address: 0x1011aa6c)
  • ??0X_CharacterPhysicalProperties@@QAE@M@Z (Address: 0x1011aa68)
  • ??0X_LineSegment@@QAE@ABV?$M_Vector3Template@M@@0@Z (Address: 0x1011aadc)
  • ??0X_LineSegmentTestResult@@QAE@ABV0@@Z (Address: 0x1011a7f8)
  • ??0X_LineSegmentTestResult@@QAE@XZ (Address: 0x1011a958)
  • ??0X_PhysicalCharacter@@QAE@MMMPAVX_RuntimeCharacterBase@@_NPAVX_CharacterPhysicalProperties@@PBVX_CharacterMovementProperties@@M@Z (Address: 0x1011aa64)
  • ??0X_PhysicalDynamicObject@@QAE@_NPAVX_RigidBodyDynamicObject@@PAVX_RuntimeDynamicObjectBase@@M@Z (Address: 0x1011a89c)
  • ??0X_PhysicalLevelItem@@QAE@ABV0@PAVX_RuntimeLevelItemBase@@@Z (Address: 0x1011a840)
  • ??0X_PhysicalLevelItem@@QAE@PAVX_HavokGeometry@@MMMPAVX_RuntimeLevelItemBase@@_N@Z (Address: 0x1011a844)
  • ??0X_PhysicalTrigger@@QAE@PAVX_RigidBodyTrigger@@PAVX_RuntimeTriggerBase@@@Z (Address: 0x1011a904)
  • ??0X_RagdollGeometry@@QAE@PBV?$vector@PAVP_VirtualObject@@V?$R_Allocator@PAVP_VirtualObject@@@@@std@@PBVX_SharedDBRagdoll@@@Z (Address: 0x1011a990)
  • ??0X_RagdollInstance@@QAE@PBVX_RagdollGeometry@@PBVX_SharedDBRagdoll@@@Z (Address: 0x1011a98c)
  • ??0X_RuntimeCharacterBase@@QAE@XZ (Address: 0x1011a9a4)
  • ??0X_RuntimeDynamicObjectBase@@QAE@XZ (Address: 0x1011a868)
  • ??0X_RuntimeLevelItemBase@@QAE@XZ (Address: 0x1011a81c)
  • ??0X_RuntimeTriggerBase@@QAE@XZ (Address: 0x1011a8f8)
  • ??1X_CharacterBones@@QAE@XZ (Address: 0x1011a9a0)
  • ??1X_CharacterMovementProperties@@QAE@XZ (Address: 0x1011aaac)
  • ??1X_CharacterPhysicalProperties@@QAE@XZ (Address: 0x1011aaa8)
  • ??1X_LineSegment@@QAE@XZ (Address: 0x1011aae0)
  • ??1X_LineSegmentTestResult@@QAE@XZ (Address: 0x1011a96c)
  • ??1X_PhysicalCharacter@@QAE@XZ (Address: 0x1011aaa4)
  • ??1X_PhysicalDynamicObject@@QAE@XZ (Address: 0x1011a8dc)
  • ??1X_PhysicalLevelItem@@QAE@XZ (Address: 0x1011a850)
  • ??1X_PhysicalTrigger@@QAE@XZ (Address: 0x1011a90c)
  • ??1X_RagdollGeometry@@QAE@XZ (Address: 0x1011a99c)
  • ??1X_RagdollInstance@@QAE@XZ (Address: 0x1011a998)
  • ??1X_RuntimeCharacterBase@@QAE@XZ (Address: 0x1011a9a8)
  • ??1X_RuntimeDynamicObjectBase@@QAE@XZ (Address: 0x1011a86c)
  • ??1X_RuntimeLevelItemBase@@QAE@XZ (Address: 0x1011a820)
  • ??1X_RuntimeTriggerBase@@QAE@XZ (Address: 0x1011a8fc)
  • ??4X_LineSegmentTestResult@@QAEAAV0@ABV0@@Z (Address: 0x1011a7fc)
  • ?addAngularMovementDelta@X_CharacterMovementProperties@@QAEXM@Z (Address: 0x1011a9d4)
  • ?addBoneRemap@X_RagdollInstance@@QAEXPAVP_VirtualObject@@0@Z (Address: 0x1011a980)
  • ?addedToWorld@X_RagdollInstance@@QBE_NXZ (Address: 0x1011aad4)
  • ?addMovementDelta@X_CharacterMovementProperties@@QAEXABV?$M_Vector3Template@M@@@Z (Address: 0x1011aa74)
  • ?addToSimulation@X_PhysicalLevelItem@@QAEXABV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011a828)
  • ?allocateGeometry@X_HavokGeometry@@SIPAV1@XZ (Address: 0x1011a804)
  • ?allocateRigidBodyBones@X_CharacterBones@@QAEPAVX_RigidBodyCharacterBones@@ABV?$vector@HV?$R_Allocator@H@@@std@@PAVX_RuntimeCharacterBase@@@Z (Address: 0x1011a984)
  • ?applyImpact@X_RagdollInstance@@QAEXABV?$M_Vector3Template@M@@0M@Z (Address: 0x1011aabc)
  • ?applySpeedLimits@X_PhysicalDynamicObject@@QAEXXZ (Address: 0x1011a884)
  • ?bulletCollided@X_PhysicalDynamicObject@@QAEXABV?$M_Vector3Template@M@@0M@Z (Address: 0x1011a8d0)
  • ?bulletCollided@X_PhysicalLevelItem@@QAEXABV?$M_Vector3Template@M@@0M@Z (Address: 0x1011a854)
  • ?calculateMoppAndBuildBVTree@X_HavokGeometry@@QAEXXZ (Address: 0x1011a80c)
  • ?clampLinearVelocity@X_PhysicalDynamicObject@@QAEXAAV?$M_Vector3Template@M@@0M@Z (Address: 0x1011a8c8)
  • ?collect@X_RigidBodyCollector@@QAEXAAV?$vector@PAVX_RigidBody@@V?$R_Allocator@PAVX_RigidBody@@@@@std@@ABV?$M_Vector3Template@M@@MIPBVX_RigidBody@@@Z (Address: 0x1011aa0c)
  • ?collectTriangles@X_HavokGeometry@@QBEXAAV?$vector@HV?$R_Allocator@H@@@std@@ABV?$M_Matrix4x3Template@M@@ABV?$M_Vector3Template@M@@@Z (Address: 0x1011a940)
  • ?collisionsEnabled@X_RigidBodyRagdollBone@@QBE_NXZ (Address: 0x1011aa48)
  • ?constructFromConvexTriangleMesh@X_HavokGeometry@@QAEXPAVP_TriangleMesh@@ABV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011a808)
  • ?createBones@X_CharacterBones@@QAE?AV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@V?$R_Allocator@V?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@@@std@@PBV?$vector@PAVP_VirtualObject@@V?$R_Allocator@PAVP_VirtualObject@@@@@3@@Z (Address: 0x1011a974)
  • ?createJoints@X_RagdollInstance@@QAEXXZ (Address: 0x1011a97c)
  • ?dragDown@X_PhysicalCharacter@@QAE_NXZ (Address: 0x1011aacc)
  • ?evaluateCollisionEvents@X_PhysicalDynamicObject@@QAE_NAAHAAV?$M_Matrix4x3Template@M@@M@Z (Address: 0x1011a898)
  • ?evaluateCollisionEvents@X_PhysicalLevelItem@@QAE_NAAHAAV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011a824)
  • ?evaluateCollisionEvents@X_RagdollInstance@@QAE_NAAHAAV?$M_Matrix4x3Template@M@@M@Z (Address: 0x1011aa24)
  • ?findAllCollisions@X_LineSegmentTest@@QAEXAAV?$vector@VX_LineSegmentTestResult@@V?$R_Allocator@VX_LineSegmentTestResult@@@@@std@@ABVX_LineSegment@@IIPBVX_RigidBody@@2@Z (Address: 0x1011a944)
  • ?findClosestPointOfCollision@X_LineSegmentTest@@QAEXPAVX_LineSegmentTestResult@@ABVX_LineSegment@@IIPBVX_RigidBody@@2@Z (Address: 0x1011a95c)
  • ?freeRigidBodyBones@X_CharacterBones@@QAEXPAVX_RigidBodyCharacterBones@@@Z (Address: 0x1011a988)
  • ?getArbitraryRigidBodyCollector@X_PhysicalSimulation@@QBEPAVX_RigidBodyCollector@@XZ (Address: 0x1011aa08)
  • ?getBlendingRatio@X_RagdollInstance@@QBEMXZ (Address: 0x1011a9dc)
  • ?getCollidingGeometry@X_LineSegmentTestResult@@QBEPBVX_HavokGeometry@@XZ (Address: 0x1011a920)
  • ?getCollidingRigidBody@X_LineSegmentTestResult@@QBEPBVX_RigidBody@@XZ (Address: 0x1011a948)
  • ?getCollisionDistance@X_LineSegmentTestResult@@QBEMXZ (Address: 0x1011a964)
  • ?getConcaveGeometryCount@X_RigidBody@@QBEHXZ (Address: 0x1011a8d8)
  • ?getCurrentPosition@X_PhysicalLevelItem@@QBE?AV?$M_Vector3Template@M@@XZ (Address: 0x1011a85c)
  • ?getCurrentTransformation@X_PhysicalDynamicObject@@QBEXAAV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011a894)
  • ?getCurrentTransformation@X_PhysicalLevelItem@@QBEXAAV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011a834)
  • ?getCurrentVelocity@X_PhysicalDynamicObject@@QBEMM@Z (Address: 0x1011a8c4)
  • ?getCurrentVelocity@X_PhysicalDynamicObject@@QBEXAAV?$M_Vector3Template@M@@0@Z (Address: 0x1011a888)
  • ?getDirection@X_LineSegment@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011a9ac)
  • ?getDistance@X_LineSegment@@QBEMABV1@@Z (Address: 0x1011a9b0)
  • ?getDistance@X_RigidBody@@QBEMAAV?$M_Vector3Template@M@@0PBV1@@Z (Address: 0x1011a8a8)
  • ?getDistance@X_RigidBody@@QBEMPBV1@@Z (Address: 0x1011aa8c)
  • ?getDynamicObjectsWithOverlaps@X_RigidBodyDynamicObject@@SIPBV?$vector@PAVX_RigidBody@@V?$R_Allocator@PAVX_RigidBody@@@@@std@@XZ (Address: 0x1011a87c)
  • ?getEnd@X_LineSegment@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011a970)
  • ?getGeometry@X_RigidBody@@QBEPAVX_HavokGeometry@@H@Z (Address: 0x1011aa54)
  • ?getGeometryCount@X_RigidBody@@QBEHXZ (Address: 0x1011aa50)
  • ?getGeometryLocalTransform@X_RigidBody@@QBEXAAV?$M_Matrix4x3Template@M@@H@Z (Address: 0x1011aa58)
  • ?getHealthState@X_PhysicalCharacter@@QBE?AW4HealthState@1@XZ (Address: 0x1011aab0)
  • ?getInstance@X_FatLineSegmentTest@@SIPAV1@XZ (Address: 0x1011a864)
  • ?getInstance@X_LineSegmentTest@@SIPAV1@XZ (Address: 0x1011aa3c)
  • ?getInstance@X_PhysicalSimulation@@SIPAV1@XZ (Address: 0x1011aa04)
  • ?getLandingVelocity@X_CharacterPhysicalProperties@@QBEMXZ (Address: 0x1011a9c0)
  • ?getLength@X_LineSegment@@QBEMXZ (Address: 0x1011a9b4)
  • ?getMass@X_RigidBodyEntity@@QBEMXZ (Address: 0x1011a890)
  • ?getMaxStep@X_PhysicalSimulation@@QBEMXZ (Address: 0x1011a8c0)
  • ?getOverlappingCharacters@X_RigidBodyDynamicObject@@QBEABV?$vector@PAVX_RigidBody@@V?$R_Allocator@PAVX_RigidBody@@@@@std@@XZ (Address: 0x1011a8a4)
  • ?getOverlappingLevelItems@X_RigidBodyCharacter@@QBEABV?$vector@PAVX_RigidBody@@V?$R_Allocator@PAVX_RigidBody@@@@@std@@XZ (Address: 0x1011aa7c)
  • ?getOverlappingPortals@X_RigidBodyCharacter@@QBEABV?$vector@PAVX_RigidBody@@V?$R_Allocator@PAVX_RigidBody@@@@@std@@XZ (Address: 0x1011aa38)
  • ?getOverlappingPortals@X_RigidBodyDynamicObject@@QBEABV?$vector@PAVX_RigidBody@@V?$R_Allocator@PAVX_RigidBody@@@@@std@@XZ (Address: 0x1011a880)
  • ?getOverlappingPortals@X_RigidBodyLevelItem@@QBEABV?$vector@PAVX_RigidBody@@V?$R_Allocator@PAVX_RigidBody@@@@@std@@XZ (Address: 0x1011a83c)
  • ?getOverlappingPortals@X_RigidBodyRagdollBone@@QBEABV?$vector@PAVX_RigidBody@@V?$R_Allocator@PAVX_RigidBody@@@@@std@@XZ (Address: 0x1011a9b8)
  • ?getOverlappingTriggers@X_RigidBodyCharacter@@QBEABV?$vector@PAVX_RigidBody@@V?$R_Allocator@PAVX_RigidBody@@@@@std@@XZ (Address: 0x1011aa88)
  • ?getPointVelocity@X_PhysicalDynamicObject@@QBEXAAV?$M_Vector3Template@M@@ABV2@11@Z (Address: 0x1011a88c)
  • ?getRagdollInstance@X_RigidBodyRagdollBone@@QAEPAVX_RagdollInstance@@XZ (Address: 0x1011a7f0)
  • ?getRigidBody@X_PhysicalCharacter@@QBEPAVX_RigidBody@@XZ (Address: 0x1011aac4)
  • ?getRigidBody@X_PhysicalDynamicObject@@QBEPAVX_RigidBody@@XZ (Address: 0x1011a8d4)
  • ?getRigidBody@X_PhysicalLevelItem@@QAEPAVX_RigidBody@@XZ (Address: 0x1011a84c)
  • ?getRigidBody@X_PhysicalTrigger@@QBEPAVX_RigidBody@@XZ (Address: 0x1011a908)
  • ?getRigidBody@X_RagdollInstance@@QBEPAVX_RigidBody@@H@Z (Address: 0x1011aa94)
  • ?getRigidBodyCharacter@X_PhysicalCharacter@@QBEPAVX_RigidBodyCharacter@@XZ (Address: 0x1011aa84)
  • ?getRigidBodyCount@X_RagdollInstance@@QAEHXZ (Address: 0x1011aa44)
  • ?getRigidBodyDynamicObject@X_PhysicalDynamicObject@@QBEPAVX_RigidBodyDynamicObject@@XZ (Address: 0x1011a8a0)
  • ?getRigidBodyLevelItem@X_PhysicalLevelItem@@QAEPAVX_RigidBodyLevelItem@@XZ (Address: 0x1011a848)
  • ?getRigidBodyRagdollBone@X_RagdollInstance@@QBEPAVX_RigidBodyRagdollBone@@H@Z (Address: 0x1011aad8)
  • ?getRuntimeCharacterBase@X_RigidBodyCharacter@@QAEPAVX_RuntimeCharacterBase@@XZ (Address: 0x1011aa10)
  • ?getRuntimeCharacterBase@X_RigidBodyCharacterBones@@QAEPAVX_RuntimeCharacterBase@@XZ (Address: 0x1011a950)
  • ?getRuntimeDynamicObjectBase@X_RigidBodyDynamicObject@@QAEPAVX_RuntimeDynamicObjectBase@@XZ (Address: 0x1011aa00)
  • ?getRuntimeDynamicObjectBase@X_RigidBodyDynamicObject@@QBEPBVX_RuntimeDynamicObjectBase@@XZ (Address: 0x1011a93c)
  • ?getRuntimeLevelItemBase@X_RigidBodyLevelItem@@QAEPAVX_RuntimeLevelItemBase@@XZ (Address: 0x1011aa80)
  • ?getRuntimeRoomBase@X_RigidBodyRoom@@QAEPAVX_RuntimeRoomBase@@XZ (Address: 0x1011a800)
  • ?getRuntimeTriggerBase@X_RigidBodyTrigger@@QAEPAVX_RuntimeTriggerBase@@XZ (Address: 0x1011aa90)
  • ?getSharedDBRagdoll@X_RagdollInstance@@QBEPBVX_SharedDBRagdoll@@XZ (Address: 0x1011aa28)
  • ?getStart@X_LineSegment@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011a968)
  • ?getSurfaceMaterialIndex@X_LineSegmentTestResult@@QBEHXZ (Address: 0x1011a954)
  • ?getSurfaceMaterialIndices@X_HavokGeometry@@QBEPBEXZ (Address: 0x1011a930)
  • ?getSurfaceNormal@X_LineSegmentTestResult@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011a94c)
  • ?getTolerance@X_PhysicalSimulation@@QBEMXZ (Address: 0x1011a8bc)
  • ?getTriangleCount@X_HavokGeometry@@QBEHXZ (Address: 0x1011a92c)
  • ?getUpwardVelocity@X_CharacterPhysicalProperties@@QBEMXZ (Address: 0x1011aa98)
  • ?getUserData@X_HavokGeometry@@QBEPBXXZ (Address: 0x1011a924)
  • ?getVelocity@X_CharacterMovementProperties@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011aad0)
  • ?getVertex@X_HavokGeometry@@QBEABV?$M_Vector3Template@M@@H@Z (Address: 0x1011a938)
  • ?getVertexIndex@X_HavokGeometry@@QBEHHH@Z (Address: 0x1011a934)
  • ?getVisibleTransformation@X_CharacterPhysicalProperties@@QBEXAAV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011aa70)
  • ?haltMovement@X_PhysicalDynamicObject@@QAEXAAV?$M_Vector3Template@M@@0@Z (Address: 0x1011a8cc)
  • ?hasCollided@X_LineSegmentTestResult@@QBE_NXZ (Address: 0x1011a960)
  • ?hasLineOfSight@X_LineSegmentTest@@QAE_NABVX_LineSegment@@IIPBVX_RigidBody@@1@Z (Address: 0x1011aa40)
  • ?hittingCharacterController@X_PhysicalDynamicObject@@QAEXABV?$M_Vector3Template@M@@0M0@Z (Address: 0x1011a8ac)
  • ?isActive@X_PhysicalDynamicObject@@QBE_NXZ (Address: 0x1011a8f4)
  • ?isActive@X_RagdollInstance@@QBE_NXZ (Address: 0x1011aaa0)
  • ?isActive@X_RigidBodyEntity@@QBE_NXZ (Address: 0x1011aa4c)
  • ?isAddedToWorld@X_PhysicalCharacter@@QBE_NXZ (Address: 0x1011aac0)
  • ?isAirborne@X_CharacterPhysicalProperties@@QBE_NXZ (Address: 0x1011a9bc)
  • ?isBlending@X_RagdollInstance@@QBE_NXZ (Address: 0x1011aa20)
  • ?isCollidingAgainstOtherCharacters@X_PhysicalCharacter@@QBE_NXZ (Address: 0x1011aac8)
  • ?isDummy@X_PhysicalDynamicObject@@QBE_NXZ (Address: 0x1011a8b8)
  • ?isHidden@X_PhysicalDynamicObject@@QBE_NXZ (Address: 0x1011a8e8)
  • ?isInCinematicMode@X_PhysicalCharacter@@QBE_NXZ (Address: 0x1011aae4)
  • ?isInside@X_RigidBody@@QBE_NABV?$M_Vector3Template@M@@@Z (Address: 0x1011a91c)
  • ?isKeyframed@X_PhysicalDynamicObject@@QBE_NXZ (Address: 0x1011a8f0)
  • ?isPenetrating@X_PhysicalLevelItem@@QBE_NXZ (Address: 0x1011a82c)
  • ?isStandingOnTopOfAnotherCharacterOrDynamicObject@X_PhysicalCharacter@@QBE_NXZ (Address: 0x1011a9cc)
  • ?isStandingOnTopOfDynamicObject@X_PhysicalCharacter@@QBE_NAAV?$M_Vector3Template@M@@@Z (Address: 0x1011a928)
  • ?load@X_CharacterMovementProperties@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a9f0)
  • ?load@X_CharacterPhysicalProperties@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a9f4)
  • ?load@X_PhysicalCharacter@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a9f8)
  • ?load@X_PhysicalDynamicObject@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a878)
  • ?load@X_PhysicalLevelItem@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a838)
  • ?load@X_PhysicalTrigger@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a918)
  • ?load@X_RagdollInstance@@QAEXAAVR_MemoryFile@@ABV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011a9fc)
  • ?mapKFBonesToRagdoll@X_RagdollInstance@@QAEXABV?$M_Matrix4x3Template@M@@0ABV?$M_Vector3Template@M@@M@Z (Address: 0x1011aa18)
  • ?mapRagdollToKFBones@X_RagdollInstance@@QAEXXZ (Address: 0x1011aa2c)
  • ?moveToTransformation@X_PhysicalDynamicObject@@QAEXAAV?$M_Vector3Template@M@@0ABV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011a8e4)
  • ?moveToTransformation@X_PhysicalDynamicObject@@QAEXABV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011a8b4)
  • ?moveToTransformation@X_PhysicalTrigger@@QAEXABV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011a910)
  • ?normalizeVelocities@X_CharacterMovementProperties@@QAEXM@Z (Address: 0x1011a9d8)
  • ?pressureWave@X_PhysicalDynamicObject@@QAEXMABV?$M_Vector3Template@M@@@Z (Address: 0x1011a8e0)
  • ?pressureWave@X_PhysicalLevelItem@@QAEXMABV?$M_Vector3Template@M@@@Z (Address: 0x1011a858)
  • ?pressureWave@X_RagdollInstance@@QAEXMABV?$M_Vector3Template@M@@@Z (Address: 0x1011a7f4)
  • ?releaseRigidBody@X_PhysicalDynamicObject@@QAEPAVX_RigidBody@@XZ (Address: 0x1011a870)
  • ?releaseRigidBody@X_PhysicalTrigger@@QAEPAVX_RigidBody@@XZ (Address: 0x1011a900)
  • ?removeFromSimulation@X_PhysicalLevelItem@@QAEXXZ (Address: 0x1011a860)
  • ?removeFromWorld@X_RagdollInstance@@QAEXXZ (Address: 0x1011aa9c)
  • ?resetProperties@X_CharacterMovementProperties@@QAEXXZ (Address: 0x1011aa30)
  • ?resetVelocities@X_CharacterMovementProperties@@QAEXXZ (Address: 0x1011a9c8)
  • ?save@X_CharacterMovementProperties@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a9e0)
  • ?save@X_CharacterPhysicalProperties@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a9e4)
  • ?save@X_PhysicalCharacter@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a9e8)
  • ?save@X_PhysicalDynamicObject@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a874)
  • ?save@X_PhysicalLevelItem@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a818)
  • ?save@X_PhysicalTrigger@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a914)
  • ?save@X_RagdollInstance@@QAEXAAVR_MemoryFile@@@Z (Address: 0x1011a9ec)
  • ?setAABB@X_RigidBodyPhantom@@QAEXABV?$M_Vector3Template@M@@0@Z (Address: 0x1011aa78)
  • ?setAckdJumpingVelocity@X_CharacterPhysicalProperties@@QAEXM@Z (Address: 0x1011aab8)
  • ?setAngularMovementDelta@X_CharacterMovementProperties@@QAEXABV?$M_Matrix3Template@M@@0@Z (Address: 0x1011a9d0)
  • ?setAngularVelocity@X_PhysicalLevelItem@@QAEXABV?$M_Vector3Template@M@@@Z (Address: 0x1011a830)
  • ?setJumpingVelocity@X_CharacterMovementProperties@@QAEXM@Z (Address: 0x1011aab4)
  • ?setKFBone@X_RagdollInstance@@QAEXHPAVP_VirtualObject@@@Z (Address: 0x1011a978)
  • ?setLandingVelocity@X_CharacterPhysicalProperties@@QAEXM@Z (Address: 0x1011a9c4)
  • ?setLocalBoneTransformation@X_RigidBodyCharacterBones@@QAEXHABV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011aa5c)
  • ?setPhysicalTransformation@X_CharacterPhysicalProperties@@QAEXABV?$M_Matrix4x3Template@M@@@Z (Address: 0x1011aa34)
  • ?setState@X_PhysicalCharacter@@QAEXW4HealthState@1@_N111@Z (Address: 0x1011aae8)
  • ?setState@X_PhysicalDynamicObject@@QAEX_N000@Z (Address: 0x1011a8ec)
  • ?setVelocities@X_PhysicalDynamicObject@@QAEXAAV?$M_Vector3Template@M@@0ABV?$M_Matrix4x3Template@M@@M@Z (Address: 0x1011a8b0)
  • ?testContainsZeroAreaTriangles@X_HavokGeometry@@QBE_NPAV?$vector@HV?$R_Allocator@H@@@std@@@Z (Address: 0x1011a810)
  • ?testIsValidPolytope@X_HavokGeometry@@QBEIXZ (Address: 0x1011a814)
  • ?update@X_PhysicalCharacter@@QAEXM@Z (Address: 0x1011aa60)
  • ?updateActive@X_RagdollInstance@@QAEXABV?$M_Matrix4x3Template@M@@0ABV?$M_Vector3Template@M@@M0@Z (Address: 0x1011aa1c)
  • ?updateInactive@X_RagdollInstance@@QAEXXZ (Address: 0x1011aa14)
X_SharedDBMFC.dll
  • ??0X_SharedDBIdentifier@@QAE@XZ (Address: 0x1011abdc)
  • ??0X_SharedDBShuffleArray@@QAE@H@Z (Address: 0x1011abe0)
  • ??1X_SharedDBIdentifier@@QAE@XZ (Address: 0x1011abe4)
  • ??1X_SharedDBShuffleArray@@UAE@XZ (Address: 0x1011abe8)
  • ??M@YI_NABVX_SharedDBIdentifier@@0@Z (Address: 0x1011afe0)
  • ?areDynamicShadowEnabled@X_SharedDBSkin@@QBE_NXZ (Address: 0x1011ab64)
  • ?areShadowsEnabled@X_SharedDBSkin@@QBE_NXZ (Address: 0x1011aaf8)
  • ?bigProjectileCollides@X_SharedDBSurfaceMaterial@@QBE_NXZ (Address: 0x1011adac)
  • ?bitmapFlipRandom@X_SharedDBDecalMaterial@@QBE_NXZ (Address: 0x1011af34)
  • ?bulletTimePeakOnly@X_SharedDBCameraPath@@QBE_NXZ (Address: 0x1011ae98)
  • ?canReceiveShadows@X_SharedDBSurfaceMaterial@@QBE_NXZ (Address: 0x1011ad3c)
  • ?collisionExplosion@X_SharedDBProjectile@@QBE_NXZ (Address: 0x1011ad94)
  • ?crosshairEnabled@X_SharedDBWeapon@@QBE_NXZ (Address: 0x1011ad28)
  • ?delayedExplosion@X_SharedDBProjectile@@QBE_NXZ (Address: 0x1011ad84)
  • ?drawPolygons@X_SharedDBSurfaceMaterial@@QBE_NXZ (Address: 0x1011af74)
  • ?dualSided@X_SharedDBDecalMaterial@@QBE_NXZ (Address: 0x1011af64)
  • ?getAccuracy@X_SharedDBProjectile@@QBEMXZ (Address: 0x1011ade0)
  • ?getActivationFrame@X_SharedDBAnimationMessages@@QBEHH@Z (Address: 0x1011af8c)
  • ?getAirborneSpeed@X_SharedDBSkin@@QBEMXZ (Address: 0x1011acd8)
  • ?getAloneMessage@X_SharedDBVoiceEvent@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011ab10)
  • ?getAloneMessageCount@X_SharedDBVoiceEvent@@QBEHXZ (Address: 0x1011ab14)
  • ?getAlphaFilename@X_SharedDBDecalMaterial@@QBEABV?$basic_string@DUR_CTrI@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011af54)
  • ?getAnimationContainer@X_SharedDBCameraPath@@QBEPBVX_SharedDBAnimationContainer@@XZ (Address: 0x1011aec4)
  • ?getAnimationContainer@X_SharedDBProjectile@@QBEPBVX_SharedDBAnimationContainer@@XZ (Address: 0x1011ae14)
  • ?getAnimationContainer@X_SharedDBSkeleton@@QBEPBVX_SharedDBAnimationContainer@@XZ (Address: 0x1011afcc)
  • ?getAnimationContainer@X_SharedDBSkin@@QBEPBVX_SharedDBAnimationContainer@@XZ (Address: 0x1011afdc)
  • ?getAnimationContainer@X_SharedDBSkinItem@@QBEPBVX_SharedDBAnimationContainer@@XZ (Address: 0x1011ac94)
  • ?getAnimationContainer@X_SharedDBWeapon@@QBEPBVX_SharedDBAnimationContainer@@XZ (Address: 0x1011ad70)
  • ?getAnimationFilename@X_SharedDBAnimationProperties@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac28)
  • ?getAnimationIndex@X_SharedDBAnimationContainer@@QBE_NAAHABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011afd8)
  • ?getAnimationIndex@X_SharedDBAnimationProperties@@QBEHXZ (Address: 0x1011abfc)
  • ?getAnimationMessages@X_SharedDBAnimationProperties@@QBEPBVX_SharedDBAnimationMessages@@XZ (Address: 0x1011af94)
  • ?getAnimationProperties@X_SharedDBAnimationContainer@@QBEPBVX_SharedDBAnimationProperties@@H@Z (Address: 0x1011af98)
  • ?getAnimationPropertiesCount@X_SharedDBAnimationContainer@@QBEHXZ (Address: 0x1011af84)
  • ?getAnimationPropertiesIndex@X_SharedDBAnimationContainer@@QBE_NAAHH@Z (Address: 0x1011af80)
  • ?getAnimationSetBlockName@X_SharedDBCameraPath@@SIABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011aecc)
  • ?getAnimationSetBlockName@X_SharedDBProjectile@@SIABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae34)
  • ?getAnimationSetBlockName@X_SharedDBSkinItem@@SIABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac9c)
  • ?getAnimationSetBlockName@X_SharedDBWeapon@@SIABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ad5c)
  • ?getAttachBoneName@X_SharedDBSkinItem@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab24)
  • ?getAutoAimTargetBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011abd8)
  • ?getBodyArmorHitMessage@X_SharedDBProjectile@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011adf4)
  • ?getBodyArmorHitMessageCount@X_SharedDBProjectile@@QBEHXZ (Address: 0x1011adf8)
  • ?getBoneCount@X_SharedDBShootingTarget@@QBEHXZ (Address: 0x1011ab80)
  • ?getBoneName@X_SharedDBShootingTarget@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011ab7c)
  • ?getBoneRemap@X_SharedDBRagdoll@@QBEABUBoneRemap@1@H@Z (Address: 0x1011ac48)
  • ?getBoneRemapCount@X_SharedDBRagdoll@@QBEHXZ (Address: 0x1011ac44)
  • ?getCameraPathDataDirectory@X_SharedDBCameraPath@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011aed0)
  • ?getCameraPathScriptFilename@X_SharedDBCameraPath@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011aec8)
  • ?getCanAbortShootDodgeFrame@X_SharedDBSkin@@QBEHXZ (Address: 0x1011ace0)
  • ?getCanShootDodgeFrame@X_SharedDBSkin@@QBEHXZ (Address: 0x1011acdc)
  • ?getCantPickupMessagesTimeout@X_SharedDBLevelItem@@QBEMXZ (Address: 0x1011aef0)
  • ?getCapsuleBottom@X_SharedDBSkin@@QBEMXZ (Address: 0x1011ad18)
  • ?getCapsuleRadius@X_SharedDBSkin@@QBEMXZ (Address: 0x1011ad24)
  • ?getCapsuleTop@X_SharedDBSkin@@QBEMXZ (Address: 0x1011ad14)
  • ?getCharacterHitMessage@X_SharedDBProjectile@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011adfc)
  • ?getCharacterHitMessageCount@X_SharedDBProjectile@@QBEHXZ (Address: 0x1011ae00)
  • ?getClipSize@X_SharedDBWeapon@@QBEHXZ (Address: 0x1011ad4c)
  • ?getCollisionDecalName@X_SharedDBLevelItem@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011aeec)
  • ?getCollisionDecalName@X_SharedDBRagdoll@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011aafc)
  • ?getColor@X_SharedDBFlare@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011ac18)
  • ?getColorVariation@X_SharedDBSkin@@QBEABV?$M_Vector3Template@M@@H@Z (Address: 0x1011ab58)
  • ?getColorVariationCount@X_SharedDBSkin@@QBEHXZ (Address: 0x1011ab5c)
  • ?getCount@X_SharedDBAnimationMessages@@QBEHXZ (Address: 0x1011af90)
  • ?getCrouchingAimingPointOffset@X_SharedDBSkeleton@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011acc8)
  • ?getCrouchingCameraPointOffset@X_SharedDBSkeleton@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011acc0)
  • ?getCrouchingShakeLength@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011acfc)
  • ?getCrouchingShakeStrengthX@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011ad00)
  • ?getCrouchingShakeStrengthY@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011ad04)
  • ?getDamage@X_SharedDBProjectile@@QBEMXZ (Address: 0x1011ad78)
  • ?getDamagesCharacter@X_SharedDBProjectile@@QBE_NXZ (Address: 0x1011ad7c)
  • ?getDamageType@X_SharedDBProjectile@@QBEHXZ (Address: 0x1011adb4)
  • ?getDamageTypeWithArmor@X_SharedDBProjectile@@QBEHXZ (Address: 0x1011adb8)
  • ?getDeadBodyMidpointBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab8c)
  • ?getDeathCause@X_SharedDBProjectile@@QBEHXZ (Address: 0x1011adc4)
  • ?getDecalDataDirectory@X_SharedDBDecal@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011af58)
  • ?getDecalMessage@X_SharedDBProjectile@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011ae0c)
  • ?getDecalMessageCount@X_SharedDBProjectile@@QBEHXZ (Address: 0x1011ae10)
  • ?getDecalName@X_SharedDBPhysicalMaterial@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae8c)
  • ?getDefaultAimingPointOffset@X_SharedDBSkeleton@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011acd4)
  • ?getDefaultCameraPointOffset@X_SharedDBSkeleton@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011acd0)
  • ?getDefaultShootingFrequency@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011abc0)
  • ?getDirection@X_SharedDBProjectile@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011ade4)
  • ?getDirExp@X_SharedDBFlare@@QBEMXZ (Address: 0x1011ac14)
  • ?getEarRadioAnimationName@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac68)
  • ?getExitMessage@X_SharedDBCameraPath@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011aebc)
  • ?getExitMessageCount@X_SharedDBCameraPath@@QBEHXZ (Address: 0x1011aec0)
  • ?getExplosionDelay@X_SharedDBProjectile@@QBEMXZ (Address: 0x1011ad88)
  • ?getEyeBlinkAnimationName@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac70)
  • ?getFadeInTime@X_SharedDBCameraPath@@QBEMXZ (Address: 0x1011aea0)
  • ?getFadeOutTime@X_SharedDBCameraPath@@QBEMXZ (Address: 0x1011ae9c)
  • ?getFalloff@X_SharedDBCameraPath@@QBEMXZ (Address: 0x1011aeb8)
  • ?getFilename@X_SharedDBDecalMaterial@@QBEABV?$basic_string@DUR_CTrI@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011af50)
  • ?getFilename@X_SharedDBParticleMaterial@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae68)
  • ?getFlareContainer@X_SharedDB@@QBEPBVX_SharedDBFlareContainer@@XZ (Address: 0x1011ac00)
  • ?getFlareDataDirectory@X_SharedDBFlare@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac04)
  • ?getForceUpdateTime@X_SharedDBParticle@@QBEMXZ (Address: 0x1011ae58)
  • ?getFOVMultiplier@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011afa0)
  • ?getFriction@X_SharedDBLevelItem@@QBEMXZ (Address: 0x1011aef4)
  • ?getFullPenetrationMultiplier@X_SharedDBShootingTarget@@QBEMXZ (Address: 0x1011ab50)
  • ?getGravityMultiplier@X_SharedDBProjectile@@QBEMXZ (Address: 0x1011add4)
  • ?getGroupMessage@X_SharedDBVoiceEvent@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011ab08)
  • ?getGroupMessageCount@X_SharedDBVoiceEvent@@QBEHXZ (Address: 0x1011ab0c)
  • ?getHealthBonusForKiller@X_SharedDBSkin@@QBEHXZ (Address: 0x1011ad2c)
  • ?getHelmetHitMessage@X_SharedDBProjectile@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011adec)
  • ?getHelmetHitMessageCount@X_SharedDBProjectile@@QBEHXZ (Address: 0x1011adf0)
  • ?getHighDetailRagdollName@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab40)
  • ?getHighestInventoryID@X_SharedDBWeaponContainer@@QBEHXZ (Address: 0x1011ad40)
  • ?getHighestWeaponID@X_SharedDBWeaponContainer@@QBEHXZ (Address: 0x1011ad44)
  • ?getHotspot@X_SharedDBCameraPath@@QBEMXZ (Address: 0x1011aeb4)
  • ?getHUDHealthSpriteIndex@X_SharedDBSkin@@QBEHXZ (Address: 0x1011afbc)
  • ?getHUDOverlayToUse@X_SharedDBWeapon@@QBEHXZ (Address: 0x1011afa8)
  • ?getIndex@X_SharedDBObligatoryIndices@@QBEHH@Z (Address: 0x1011acb8)
  • ?getIndexCount@X_SharedDBObligatoryIndices@@QBEHXZ (Address: 0x1011acb0)
  • ?getInstance@X_SharedDB@@SIPAV1@XZ (Address: 0x1011ad1c)
  • ?getIntensity@X_SharedDBFlare@@QBEMXZ (Address: 0x1011ac1c)
  • ?getInventoryID@X_SharedDBWeapon@@QBEHXZ (Address: 0x1011ad50)
  • ?getInvisibleTimeout@X_SharedDBParticle@@QBEMXZ (Address: 0x1011ae54)
  • ?getItemsToCache@X_SharedDBParticleMaterial@@QBEHXZ (Address: 0x1011ae64)
  • ?getItemsToCache@X_SharedDBProjectile@@QBEHXZ (Address: 0x1011ae24)
  • ?getItemsToCache@X_SharedDBSkin@@QBEHXZ (Address: 0x1011ac34)
  • ?getLeaningAngleWhileRunning@X_SharedDBSkeleton@@QBEMXZ (Address: 0x1011abc8)
  • ?getLeaningSpeedWhileRunning@X_SharedDBSkeleton@@QBEMXZ (Address: 0x1011abcc)
  • ?getLeftHandGunBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab98)
  • ?getLeftShadowBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab90)
  • ?getLevelItemDataDirectory@X_SharedDBLevelItem@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011af08)
  • ?getLevelItemScriptFilename@X_SharedDBLevelItem@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011af0c)
  • ?getLineOfFireStartBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab4c)
  • ?getLipSyncAnimationName@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac6c)
  • ?getLodBlockName@X_SharedDBLevelItem@@SIABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011af04)
  • ?getLodBlockName@X_SharedDBProjectile@@SIABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae38)
  • ?getLodBlockName@X_SharedDBSkin@@SIABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac64)
  • ?getLodBlockName@X_SharedDBSkinItem@@SIABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ad34)
  • ?getLodBlockName@X_SharedDBWeapon@@SIABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ad60)
  • ?getLookAtBlendTime@X_SharedDBSkeleton@@QBEMXZ (Address: 0x1011afe4)
  • ?getLookAtBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011aaf0)
  • ?getLookAtHorizontalLimit@X_SharedDBSkeleton@@QBEMXZ (Address: 0x1011aca4)
  • ?getLookAtPivotBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011aaf4)
  • ?getLookAtVerticalLimit@X_SharedDBSkeleton@@QBEMXZ (Address: 0x1011aca0)
  • ?getLowDetailRagdollName@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab44)
  • ?getMass@X_SharedDBLevelItem@@QBEMXZ (Address: 0x1011aefc)
  • ?getMatchingWeaponID@X_SharedDBLevelItem@@QBEHXZ (Address: 0x1011aedc)
  • ?getMaterial@X_SharedDBDecal@@QBEPBVX_SharedDBDecalMaterial@@H@Z (Address: 0x1011af6c)
  • ?getMaterialCount@X_SharedDBDecal@@QBEHXZ (Address: 0x1011af4c)
  • ?getMaterialIndex@X_SharedDBDecal@@QBE_NAAHABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011af68)
  • ?getMaterialIndex@X_SharedDBShootingTarget@@QBEHXZ (Address: 0x1011adc0)
  • ?getMaximumHealth@X_SharedDBSkin@@QBEHXZ (Address: 0x1011afb4)
  • ?getMaximumRadius@X_SharedDBDecalMaterial@@QBEMXZ (Address: 0x1011af3c)
  • ?getMaximumShootingFrequency@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011ac78)
  • ?getMeshesToCache@X_SharedDBProjectile@@QBEHXZ (Address: 0x1011ae30)
  • ?getMessage@X_SharedDBDecal@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011af60)
  • ?getMessageCount@X_SharedDBDecal@@QBEHXZ (Address: 0x1011af5c)
  • ?getMinimumRadius@X_SharedDBDecalMaterial@@QBEMXZ (Address: 0x1011af40)
  • ?getModifiersBlockName@X_SharedDBSkin@@SIABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac5c)
  • ?getMovementFilename@X_SharedDBAnimationProperties@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011abec)
  • ?getName@X_SharedDBCameraPath@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011aeb0)
  • ?getName@X_SharedDBDecal@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011af44)
  • ?getName@X_SharedDBDecalMaterial@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011af48)
  • ?getName@X_SharedDBLevelItem@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011aed4)
  • ?getName@X_SharedDBParticle@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae78)
  • ?getName@X_SharedDBParticleMaterial@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae74)
  • ?getName@X_SharedDBProjectile@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae1c)
  • ?getName@X_SharedDBRagdoll@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab2c)
  • ?getName@X_SharedDBShootingTarget@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab78)
  • ?getName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab3c)
  • ?getName@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011afd0)
  • ?getName@X_SharedDBSkinItem@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab20)
  • ?getName@X_SharedDBStoryEvent@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011af2c)
  • ?getName@X_SharedDBSurfaceMaterial@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011adc8)
  • ?getName@X_SharedDBVoiceEvent@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011acac)
  • ?getName@X_SharedDBWeapon@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011abbc)
  • ?getName@X_SharedDBWorldSphere@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae80)
  • ?getNoPenetrationMultiplier@X_SharedDBShootingTarget@@QBEMXZ (Address: 0x1011ab54)
  • ?getObligatoryIndices@X_SharedDBSkinContainer@@QBEPBVX_SharedDBObligatoryIndices@@XZ (Address: 0x1011abc4)
  • ?getOffsetType@X_SharedDBProjectile@@QBEHXZ (Address: 0x1011ae2c)
  • ?getOnCantPickupMessage@X_SharedDBLevelItem@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011af10)
  • ?getOnCantPickupMessageCount@X_SharedDBLevelItem@@QBEHXZ (Address: 0x1011af14)
  • ?getOnDeathMessage@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011ab68)
  • ?getOnDeathMessageCount@X_SharedDBSkin@@QBEHXZ (Address: 0x1011ab6c)
  • ?getOneHandedAimingPivotBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab34)
  • ?getOneHandedLowerBodyBoneCount@X_SharedDBSkeleton@@QBEHXZ (Address: 0x1011abb8)
  • ?getOneHandedLowerBodyBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011abb4)
  • ?getOneHandedUpperBodyBoneCount@X_SharedDBSkeleton@@QBEHXZ (Address: 0x1011abb0)
  • ?getOneHandedUpperBodyBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011abac)
  • ?getOnFirstPickupMessage@X_SharedDBLevelItem@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011af20)
  • ?getOnFirstPickupMessageCount@X_SharedDBLevelItem@@QBEHXZ (Address: 0x1011af24)
  • ?getOnInitMessage@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011ab70)
  • ?getOnInitMessageCount@X_SharedDBSkin@@QBEHXZ (Address: 0x1011ab74)
  • ?getOnPickupMessage@X_SharedDBLevelItem@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011af18)
  • ?getOnPickupMessageCount@X_SharedDBLevelItem@@QBEHXZ (Address: 0x1011af1c)
  • ?getParticipatingBone@X_SharedDBRagdoll@@QBEABUBoneEntry@1@H@Z (Address: 0x1011ac4c)
  • ?getParticipatingBoneCount@X_SharedDBRagdoll@@QBEHXZ (Address: 0x1011ac50)
  • ?getParticleDataDirectory@X_SharedDBParticle@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae60)
  • ?getParticleMaterial@X_SharedDBParticle@@QBEPBVX_SharedDBParticleMaterial@@ABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011ae7c)
  • ?getParticleMaterial@X_SharedDBParticle@@QBEPBVX_SharedDBParticleMaterial@@H@Z (Address: 0x1011ae6c)
  • ?getParticleMaterialCount@X_SharedDBParticle@@QBEHXZ (Address: 0x1011ae70)
  • ?getPenetrationValue@X_SharedDBProjectile@@QBEMXZ (Address: 0x1011adb0)
  • ?getPhysicalLevelItemBlockName@X_SharedDBLevelItem@@SIABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011af00)
  • ?getPhysicalLiftoff@X_SharedDBLevelItem@@QBEMXZ (Address: 0x1011af7c)
  • ?getPhysicalMaterialContainer@X_SharedDB@@QBEPBVX_SharedDBPhysicalMaterialContainer@@XZ (Address: 0x1011ae90)
  • ?getPhysicalRotateZ@X_SharedDBLevelItem@@QBE_NXZ (Address: 0x1011af78)
  • ?getPocketSize@X_SharedDBWeapon@@QBEHXZ (Address: 0x1011ad48)
  • ?getProjectileDataDirectory@X_SharedDBProjectile@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae3c)
  • ?getProjectileOffset@X_SharedDBWeapon@@QBEABV?$M_Vector3Template@M@@H@Z (Address: 0x1011ad6c)
  • ?getProjectileScriptFilename@X_SharedDBProjectile@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae18)
  • ?getRagdollDataDirectory@X_SharedDBRagdoll@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac40)
  • ?getRagdollDeathAnimationName@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab00)
  • ?getRagdollScriptFilename@X_SharedDBRagdoll@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac3c)
  • ?getReloadAmount@X_SharedDBWeapon@@QBEHXZ (Address: 0x1011ad54)
  • ?getRestitution@X_SharedDBLevelItem@@QBEMXZ (Address: 0x1011aef8)
  • ?getRetainBulletEnergy@X_SharedDBPhysicalMaterial@@QBEMXZ (Address: 0x1011ae94)
  • ?getRevertedAnimationIndex@X_SharedDBAnimationContainer@@QBEHH@Z (Address: 0x1011acb4)
  • ?getRicochetMaximumAngle@X_SharedDBProjectile@@QBEMXZ (Address: 0x1011ada0)
  • ?getRicochetMinimumSpeed@X_SharedDBProjectile@@QBEMXZ (Address: 0x1011ada4)
  • ?getRicochetSpeedMultiplier@X_SharedDBProjectile@@QBEMXZ (Address: 0x1011ad98)
  • ?getRightHandGunBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab38)
  • ?getRightShadowBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab94)
  • ?getRotation@X_SharedDBFlare@@QBEMXZ (Address: 0x1011ac24)
  • ?getRotationRandom@X_SharedDBDecalMaterial@@QBEMXZ (Address: 0x1011af30)
  • ?getRotationSpeed@X_SharedDBFlare@@QBEMXZ (Address: 0x1011ac20)
  • ?getSecondaryAttackLoopEndTime@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011ac74)
  • ?getSecondaryAttackLoopStartTime@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011ac7c)
  • ?getShakeLength@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011acf0)
  • ?getShakeStrengthX@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011acf4)
  • ?getShakeStrengthY@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011acf8)
  • ?getShootDodgingAimingPointOffset@X_SharedDBSkeleton@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011accc)
  • ?getShootDodgingCameraPointOffset@X_SharedDBSkeleton@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011acc4)
  • ?getShootingFrequencyMultiplier@X_SharedDBSkin@@QBEMXZ (Address: 0x1011afac)
  • ?getShootingFrequencyMultiplier@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011afb0)
  • ?getShootingTarget@X_SharedDBSkin@@QBEPBVX_SharedDBShootingTarget@@H@Z (Address: 0x1011ab84)
  • ?getShootingTargetCount@X_SharedDBSkin@@QBEHXZ (Address: 0x1011ab88)
  • ?getSidewaysAimingAngle@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011ad08)
  • ?getSidewaysAimingMultiplier@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011ad0c)
  • ?getSize@X_SharedDBFlare@@QBEMXZ (Address: 0x1011ac0c)
  • ?getSkeletonContainer@X_SharedDB@@QBEPBVX_SharedDBSkeletonContainer@@XZ (Address: 0x1011abd0)
  • ?getSkeletonDataDirectory@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac2c)
  • ?getSkeletonName@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ace4)
  • ?getSkeletonScriptFilename@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac54)
  • ?getSkinContainer@X_SharedDB@@QBEPBVX_SharedDBSkinContainer@@XZ (Address: 0x1011ad20)
  • ?getSkinDataDirectory@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac60)
  • ?getSkinItemContainer@X_SharedDB@@QBEPBVX_SharedDBSkinItemContainer@@XZ (Address: 0x1011ab28)
  • ?getSkinItemDataDirectory@X_SharedDBSkinItem@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ad38)
  • ?getSkinItemScriptFilename@X_SharedDBSkinItem@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac98)
  • ?getSkinScriptFilename@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011abf0)
  • ?getSlotIndex@X_SharedDBWeapon@@QBEHXZ (Address: 0x1011ad74)
  • ?getSlowMotionBonusForKiller@X_SharedDBSkin@@QBEMXZ (Address: 0x1011af38)
  • ?getSniperMessage@X_SharedDBProjectile@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011ae04)
  • ?getSniperMessageCount@X_SharedDBProjectile@@QBEHXZ (Address: 0x1011ae08)
  • ?getSoundListenerPointOffset@X_SharedDBSkeleton@@QBEABV?$M_Vector3Template@M@@XZ (Address: 0x1011ab48)
  • ?getSpeed@X_SharedDBProjectile@@QBEMXZ (Address: 0x1011add8)
  • ?getSpeedRandom@X_SharedDBProjectile@@QBEMXZ (Address: 0x1011addc)
  • ?getStartingUpdateLength@X_SharedDBParticle@@QBEMXZ (Address: 0x1011ae50)
  • ?getString@X_SharedDBAnimationMessages@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011af88)
  • ?getSurfaceMaterialContainer@X_SharedDB@@QBEPBVX_SharedDBSurfaceMaterialContainer@@XZ (Address: 0x1011ac90)
  • ?getTextureAnimationCount@X_SharedDBProjectile@@QBEHXZ (Address: 0x1011ad90)
  • ?getTextureAnimationCount@X_SharedDBSkin@@QBEHXZ (Address: 0x1011afc8)
  • ?getTextureAnimationGroupIndex@X_SharedDBSkin@@QBEHH@Z (Address: 0x1011afc0)
  • ?getTextureAnimationTextureName@X_SharedDBProjectile@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011ad8c)
  • ?getTextureAnimationTextureName@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011afc4)
  • ?getTextureFilename@X_SharedDBFlare@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ac08)
  • ?getTextureSetCount@X_SharedDBSkin@@QBEHXZ (Address: 0x1011abf4)
  • ?getTextureSetFilename@X_SharedDBSkin@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011ac58)
  • ?getTwoHandedAimingPivotBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ab30)
  • ?getTwoHandedLowerBodyBoneCount@X_SharedDBSkeleton@@QBEHXZ (Address: 0x1011aba8)
  • ?getTwoHandedLowerBodyBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011aba4)
  • ?getTwoHandedUpperBodyBoneCount@X_SharedDBSkeleton@@QBEHXZ (Address: 0x1011aba0)
  • ?getTwoHandedUpperBodyBoneName@X_SharedDBSkeleton@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@H@Z (Address: 0x1011ab9c)
  • ?getType@X_SharedDBShootingTarget@@QBE?AW4TargetType@1@XZ (Address: 0x1011adbc)
  • ?getUpdateInterval@X_SharedDBFlare@@QBEHXZ (Address: 0x1011af28)
  • ?getVisibilityMaximumSpeed@X_SharedDBProjectile@@QBEMXZ (Address: 0x1011ae20)
  • ?getVisualLiftoff@X_SharedDBLevelItem@@QBEMXZ (Address: 0x1011aee8)
  • ?getVoiceEvent@X_SharedDBSkin@@QBEPBVX_SharedDBVoiceEvent@@H@Z (Address: 0x1011ab18)
  • ?getVoiceEventCount@X_SharedDBSkin@@QBEHXZ (Address: 0x1011ab1c)
  • ?getWeaponDataDirectory@X_SharedDBWeapon@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ad64)
  • ?getWeaponID@X_SharedDBWeapon@@QBEHXZ (Address: 0x1011acbc)
  • ?getWeaponIndex@X_SharedDBWeaponContainer@@QBE_NAAHH@Z (Address: 0x1011ad58)
  • ?getWeaponScriptFilename@X_SharedDBWeapon@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ad68)
  • ?getWorldSphereDataDirectory@X_SharedDBWorldSphere@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae88)
  • ?getWorldSphereScriptFilename@X_SharedDBWorldSphere@@QBEABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@XZ (Address: 0x1011ae84)
  • ?getZoomInSpeed@X_SharedDBWeapon@@QBEMXZ (Address: 0x1011afa4)
  • ?giveTimedModeBonusForKiller@X_SharedDBSkin@@QBE_NXZ (Address: 0x1011ad30)
  • ?isAbortable@X_SharedDBCameraPath@@QBE_NXZ (Address: 0x1011aea4)
  • ?isAutoAimingAllowed@X_SharedDBWeapon@@QBE_NXZ (Address: 0x1011af9c)
  • ?isAutoAimTarget@X_SharedDBSkin@@QBE_NXZ (Address: 0x1011ab60)
  • ?isAvailableInCurrentDetailLevel@X_SharedDBParticle@@QBE_NXZ (Address: 0x1011ae40)
  • ?isBloodProjectile@X_SharedDBProjectile@@QBE_NXZ (Address: 0x1011ae28)
  • ?isDebris@X_SharedDBProjectile@@QBE_NXZ (Address: 0x1011ad80)
  • ?isDirectional@X_SharedDBFlare@@QBE_NXZ (Address: 0x1011ac10)
  • ?isInterpolationEnabled@X_SharedDBParticle@@QBE_NXZ (Address: 0x1011ae44)
  • ?isLoopingEnabled@X_SharedDBParticle@@QBE_NXZ (Address: 0x1011ae4c)
  • ?isMatchingWeaponIDSet@X_SharedDBLevelItem@@QBE_NXZ (Address: 0x1011aed8)
  • ?isNoDecalMaterial@X_SharedDBDecal@@QBE_NABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011af70)
  • ?isShootDodgeAllowed@X_SharedDBWeapon@@QBE_NXZ (Address: 0x1011aca8)
  • ?isSkippable@X_SharedDBCameraPath@@QBE_NXZ (Address: 0x1011aea8)
  • ?isSortingEnabled@X_SharedDBParticle@@QBE_NXZ (Address: 0x1011ae48)
  • ?keepInCache@X_SharedDBSkeleton@@QBE_NXZ (Address: 0x1011ac30)
  • ?loadOnDemand@X_SharedDBAnimationProperties@@QBE_NXZ (Address: 0x1011ac38)
  • ?pickupIfAmmoNotFull@X_SharedDBLevelItem@@QBE_NXZ (Address: 0x1011aee4)
  • ?pickupIfNewWeapon@X_SharedDBLevelItem@@QBE_NXZ (Address: 0x1011aee0)
  • ?randomizeDirection@X_SharedDBProjectile@@QBE_NXZ (Address: 0x1011ade8)
  • ?randomizeRotation@X_SharedDBProjectile@@QBE_NXZ (Address: 0x1011adcc)
  • ?randomizeTextureSet@X_SharedDBSkin@@QBE_NXZ (Address: 0x1011abf8)
  • ?ricochetUntilOnGround@X_SharedDBProjectile@@QBE_NXZ (Address: 0x1011ad9c)
  • ?setNameString@X_SharedDBIdentifier@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$R_Allocator@D@@@std@@@Z (Address: 0x1011ab04)
  • ?setNameString@X_SharedDBIdentifier@@QAEXPBD@Z (Address: 0x1011ac84)
  • ?shortRangeOnly@X_SharedDBWeapon@@QBE_NXZ (Address: 0x1011afd4)
  • ?shuffle@X_SharedDBShuffleArray@@QBEHXZ (Address: 0x1011ad10)
  • ?smallProjectile@X_SharedDBProjectile@@QBE_NXZ (Address: 0x1011ada8)
  • ?smallProjectileCollides@X_SharedDBSurfaceMaterial@@QBE_NXZ (Address: 0x1011ac8c)
  • ?smallProjectilePenetrates@X_SharedDBSurfaceMaterial@@QBE_NXZ (Address: 0x1011ac88)
  • ?useLookAt@X_SharedDBProjectile@@QBE_NXZ (Address: 0x1011add0)
  • ?usesAlternativeCamera@X_SharedDBSkin@@QBE_NXZ (Address: 0x1011afb8)
  • ?usesGameTime@X_SharedDBCameraPath@@QBE_NXZ (Address: 0x1011aeac)
  • ?usesLowerHearingGroup@X_SharedDBWeapon@@QBE_NXZ (Address: 0x1011ac80)
  • ?usesMultipleGunBones@X_SharedDBWeapon@@QBE_NXZ (Address: 0x1011abd4)
  • ?usesSecondaryRoomUpdate@X_SharedDBParticle@@QBE_NXZ (Address: 0x1011ae5c)
  • ?usesTwoHandedAnimations@X_SharedDBWeapon@@QBE_NXZ (Address: 0x1011acec)
  • ?usesTwoHandedBones@X_SharedDBWeapon@@QBE_NXZ (Address: 0x1011ace8)